This is the main heal for healers. It supposed to be strong. What else they are supposed to use, BoL? Wtf dude. There's nothing wrong with it. This forum is full of nerf demands. Enough already.
This is the main heal for healers. It supposed to be strong. What else they are supposed to use, BoL? Wtf dude. There's nothing wrong with it. This forum is full of nerf demands. Enough already.
This is the main heal for healers. It supposed to be strong. What else they are supposed to use, BoL? Wtf dude. There's nothing wrong with it. This forum is full of nerf demands. Enough already.
There's this thing out there called Blessing of Restoration, actually. Pretty sad it never sees any use.
Nightingale707 wrote: »Well... In experienced group with experienced players it is actually not the main heal. The best heal in the game at the moment is energy orbs, they float through the group for 10 secounds and in a lot of fights that is all you need.
Healing springs is great for certain situations, where group get constant high damage over a long period of time and can stack up.
Healing springs spam will never help you against a one-shot.
Mostly if you see a healer spamming a lot of springs either the healer or the group is inexperienced with the content. Or the situation requires it. But the more you heal the more you will learn mechanics and to anticipate incoming damage and act accordingly.
So no, springs don´t need a nerf. It would just lock more mediocre groups out of doing harder content.
This is the main heal for healers. It supposed to be strong. What else they are supposed to use, BoL? Wtf dude. There's nothing wrong with it. This forum is full of nerf demands. Enough already.
There's this thing out there called Blessing of Restoration, actually. Pretty sad it never sees any use.
Every healer I know uses its morph combat prayer and tries to keep it up at all time.
Also to OP. You are not forced to use it. Warden has skill called budding deeds. It's even stronger aoe heal and cheaper too. You can use that instead of springs.
Or you can use whatever you like. As long as you buff your group and keep them alive who cares. If you don't like something that doesn't mean it should get nerfed. You think it's too strong, go heal pug trial or pug vet dungeon. If you got good experienced group then other than trials you don't even need a healer.
This is the main heal for healers. It supposed to be strong. What else they are supposed to use, BoL? Wtf dude. There's nothing wrong with it. This forum is full of nerf demands. Enough already.
Nightingale707 wrote: »Well... In experienced group with experienced players it is actually not the main heal. The best heal in the game at the moment is energy orbs, they float through the group for 10 secounds and in a lot of fights that is all you need.
Mystrius_Archaion wrote: »We don't want to have "cheesing" groups being the only ones completing content regularly/at all because they know how to use a specific skill, contrary to similar abilities and logical behavior, to overpower the content and require the content to be balanced around an overpowered group.
.I can't properly use 2 bars because of bugs locking out skills and my own carpal-tunnel/arthritis damaged hands. I can't animation cancel properly either. I rely on one bar having things I can activate easily.
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I didn't know Healing Springs/Grand Healing did self-stack because no other ground AoE does and I use other weapons and skills mostly since I tend to solo hybrid or tank.
No wonder group content goes from "easy" normal to "WTF, have to cheat to complete" veteran seemingly.
Stacking Healing Springs is a essential mechanic in healing hard content. Nerfing it would not help anyone. In order to have more diversity other healing skills would need to be buffed/changed, to function on the same level. This means a reliable, placeable, strong AOE heal that ticks at least once every second. Currently we have not a single other skill in the game that does that and that is were the actual problem lies.
Stacking Healing Springs is a essential mechanic in healing hard content. Nerfing it would not help anyone.
Mystrius_Archaion wrote: »Stacking Healing Springs is a essential mechanic in healing hard content. Nerfing it would not help anyone.
"Healing Springs stacking is required"
That's a problem. That means it is overpowered compared to everything else. It either needs a nerf or everything else needs to be buffed and probably also content to nerfed to be doable without it.
You just reinforced my point.
Mystrius_Archaion wrote: »Stacking Healing Springs is a essential mechanic in healing hard content. Nerfing it would not help anyone.
"Healing Springs stacking is required"
That's a problem. That means it is overpowered compared to everything else. It either needs a nerf or everything else needs to be buffed and probably also content also nerfed to be doable without it.
You just reinforced my point.
Lightspeedflashb14_ESO wrote: »Stacking Healing Springs is a essential mechanic in healing hard content. Nerfing it would not help anyone. In order to have more diversity other healing skills would need to be buffed/changed, to function on the same level. This means a reliable, placeable, strong AOE heal that ticks at least once every second. Currently we have not a single other skill in the game that does that and that is were the actual problem lies.
Energy Orbs ticks every half second, so it can almost out the same amount of healing. The problem with that skill though is it is ~25% more expensive. Leading to sustain problems. I don't believe that grand healing is a problem and think it is just fine though.
VIGOR stack too. Should it be nerfed too?
Mystrius_Archaion wrote: »Stacking Healing Springs is a essential mechanic in healing hard content. Nerfing it would not help anyone.
"Healing Springs stacking is required"
That's a problem. That means it is overpowered compared to everything else. It either needs a nerf or everything else needs to be buffed and probably also content also nerfed to be doable without it.
You just reinforced my point.
Not really. I agree on the lack of diversity, however disagree on your solutions. Healing Springs are not necessarily overpowered in terms of healing capacity, nor is it too much incoming damage. It comes more down to how many mechanics work and what kind of positioning and movement they require.