Sheezabeast wrote: »2 words: gold sink
SaxonCrusader wrote: »Sheezabeast wrote: »2 words: gold sink
To be honest though, ZO$ doesn't really gain anything from goods purchased with gold, and a lot of players have more gold than they're capable of spending so the cost becomes even less meaningful to the point we may as well be able to repair it ourselves.
Sheezabeast wrote: »2 words: gold sink
Sheezabeast wrote: »2 words: gold sink
Gold sink when unlimited crowns can be bought and sold for unlimited gold....
GG ZO$...
Sheezabeast wrote: »2 words: gold sink
Gold sink when unlimited crowns can be bought and sold for unlimited gold....
GG ZO$...
The gold amount comes from within the system.
Sheezabeast wrote: »2 words: gold sink
Gold sink when unlimited crowns can be bought and sold for unlimited gold....
GG ZO$...
VaranisArano wrote: »Reapir costs are a gold sink for exp farmers and leveling.
Your gear gets damaged based on exp gain from killing things and you dying. Most exp gain comes from killing things, running dolmens, etc. That stuff usually gets you a little bit of money. Repair costs arent that much, but are fairly balanced with the gold gains of farming so that players dont make an outrageous profit.
So if you want to run around the zombie farm outside Evermore, you'll gain gold and exp, and also damage your gear, so some of that gold gets sucked right back out of the economy.
Now, its far from the only gold sink in the game, but thats one area where repair damage helps defray the inflation caused by killing lots of mobs.
VaranisArano wrote: »Reapir costs are a gold sink for exp farmers and leveling.
Your gear gets damaged based on exp gain from killing things and you dying. Most exp gain comes from killing things, running dolmens, etc. That stuff usually gets you a little bit of money. Repair costs arent that much, but are fairly balanced with the gold gains of farming so that players dont make an outrageous profit.
So if you want to run around the zombie farm outside Evermore, you'll gain gold and exp, and also damage your gear, so some of that gold gets sucked right back out of the economy.
Now, its far from the only gold sink in the game, but thats one area where repair damage helps defray the inflation caused by killing lots of mobs.
yeah that totally legitimizes the "I made the gear but I can't repair it." concept. /thumbsup
VaranisArano wrote: »VaranisArano wrote: »Reapir costs are a gold sink for exp farmers and leveling.
Your gear gets damaged based on exp gain from killing things and you dying. Most exp gain comes from killing things, running dolmens, etc. That stuff usually gets you a little bit of money. Repair costs arent that much, but are fairly balanced with the gold gains of farming so that players dont make an outrageous profit.
So if you want to run around the zombie farm outside Evermore, you'll gain gold and exp, and also damage your gear, so some of that gold gets sucked right back out of the economy.
Now, its far from the only gold sink in the game, but thats one area where repair damage helps defray the inflation caused by killing lots of mobs.
yeah that totally legitimizes the "I made the gear but I can't repair it." concept. /thumbsup
I guess the solution would be to let players just pay the gold to repair their own gear, but I assume ZOS intends us to buy repair kits for that, from players or NPCs, or get the kits from daily writs.
VaranisArano wrote: »VaranisArano wrote: »Reapir costs are a gold sink for exp farmers and leveling.
Your gear gets damaged based on exp gain from killing things and you dying. Most exp gain comes from killing things, running dolmens, etc. That stuff usually gets you a little bit of money. Repair costs arent that much, but are fairly balanced with the gold gains of farming so that players dont make an outrageous profit.
So if you want to run around the zombie farm outside Evermore, you'll gain gold and exp, and also damage your gear, so some of that gold gets sucked right back out of the economy.
Now, its far from the only gold sink in the game, but thats one area where repair damage helps defray the inflation caused by killing lots of mobs.
yeah that totally legitimizes the "I made the gear but I can't repair it." concept. /thumbsup
I guess the solution would be to let players just pay the gold to repair their own gear, but I assume ZOS intends us to buy repair kits for that, from players or NPCs, or get the kits from daily writs.
I just think a Blacksmith who's 50 should technically have no problem repairing his own gear while doing a blacksmith writ at the anvil. A tailor who is 50 should be free to repair his stuff while he is doing a tailor writ... I just crafted 2 bows and a shield for my writ let me fix my shield real fast while i'm at it. if it absolutely MUST cost something, let it cost an ingot or a piece of wood... None of us just snapped our fingers and became master crafters. It's just really strange. I cant fix my plate, hammer in hand, at the anvil?
What exactly comes in that repair kit anyway? ...a tube of superglue and a roll of duct tape?
https://www.youtube.com/watch?v=jLBDqchND0s SaxonCrusader wrote: »Sheezabeast wrote: »2 words: gold sink
To be honest though, ZO$ doesn't really gain anything from goods purchased with gold, and a lot of players have more gold than they're capable of spending so the cost becomes even less meaningful to the point we may as well be able to repair it ourselves.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »Reapir costs are a gold sink for exp farmers and leveling.
Your gear gets damaged based on exp gain from killing things and you dying. Most exp gain comes from killing things, running dolmens, etc. That stuff usually gets you a little bit of money. Repair costs arent that much, but are fairly balanced with the gold gains of farming so that players dont make an outrageous profit.
So if you want to run around the zombie farm outside Evermore, you'll gain gold and exp, and also damage your gear, so some of that gold gets sucked right back out of the economy.
Now, its far from the only gold sink in the game, but thats one area where repair damage helps defray the inflation caused by killing lots of mobs.
yeah that totally legitimizes the "I made the gear but I can't repair it." concept. /thumbsup
I guess the solution would be to let players just pay the gold to repair their own gear, but I assume ZOS intends us to buy repair kits for that, from players or NPCs, or get the kits from daily writs.
I just think a Blacksmith who's 50 should technically have no problem repairing his own gear while doing a blacksmith writ at the anvil. A tailor who is 50 should be free to repair his stuff while he is doing a tailor writ... I just crafted 2 bows and a shield for my writ let me fix my shield real fast while i'm at it. if it absolutely MUST cost something, let it cost an ingot or a piece of wood... None of us just snapped our fingers and became master crafters. It's just really strange. I cant fix my plate, hammer in hand, at the anvil?
Its not that hard to believe, no.
But this is a world where I can cook anything in the world by stirring a single bowl and periodically licking my finger...
What exactly comes in that repair kit anyway? ...a tube of superglue and a roll of duct tape?
