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Blacksmith Blues

gro_drum
gro_drum
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Is there any logic behind not letting a Master Crafter repair the very gear my made themselves? What qualities do these omnipotent NPCs possess that allow them to repair gear without being anywhere near a crafting station and where the HELL are these repair kits being manufactured in such vast quantities and what is the trade secret they're hiding from all the Master Crafters of Tamriel?
  • Sheezabeast
    Sheezabeast
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    2 words: gold sink
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • SaxonCrusader
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    2 words: gold sink

    To be honest though, ZO$ doesn't really gain anything from goods purchased with gold, and a lot of players have more gold than they're capable of spending so the cost becomes even less meaningful to the point we may as well be able to repair it ourselves.
    You only need three things in life: love, a cold drink, and a sense of humour. : Said the guy who owns this account (Sorry I don't have a better role model who's quote I could steal instead)
  • idk
    idk
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    I able to repair my gear myself. Through my crafting I get repair kits.

    Do daily writs and you will get repair kits. It is not guaranteed for each writ but the chance is high to get one in the rewards.
  • Tan9oSuccka
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    Never pay for repairs.

    I have tons of repair kits from writs.
  • General_Zeranth
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    I dunno why a Chef should be able to repair my armor when I cannot with my superior crafting skills. Would also probably explain why my armor had several fried bantam drumsticks holding it together...
    I'm never going back to that Chef/Repairsman again! Nor will I ever stop smelling like fried food... :/
    Xbox - NA

    Self confessed Master Angler title chaser.

    Titles Earned: 10/∞
  • therift
    therift
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    2 words: gold sink

    To be honest though, ZO$ doesn't really gain anything from goods purchased with gold, and a lot of players have more gold than they're capable of spending so the cost becomes even less meaningful to the point we may as well be able to repair it ourselves.

    The purpose of a gold sink is to delete currency from the money supply. In an artificial economy, in which tens of thousands of players create currency of out nothing, numerous channels to delete currency are required to manage inflation.

    Look up the history of the Weimar Republic, or the state of the economy in Venezuela under Chavez/Maduro, for real world examples of the consequences of creating massive amounts of currency.

    Your statement that players have more money than they are capable of spending is actually an argument against your position and illustrates than more gold sinks are needed, not fewer.

    Your belief that Zenimax may or may not have 'something to gain' is irrelevant and moot. Simple mathematics are all that is involved.
  • Troneon
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    2 words: gold sink

    Gold sink when unlimited crowns can be bought and sold for unlimited gold....

    GG ZO$...
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • susmitds
    susmitds
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    Troneon wrote: »
    2 words: gold sink

    Gold sink when unlimited crowns can be bought and sold for unlimited gold....

    GG ZO$...

    The gold amount comes from within the system.
  • Troneon
    Troneon
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    susmitds wrote: »
    Troneon wrote: »
    2 words: gold sink

    Gold sink when unlimited crowns can be bought and sold for unlimited gold....

    GG ZO$...

    The gold amount comes from within the system.

    But the "system" or "gold" has been here since 2014....

    Selling gold for crowns and buying gold with crowns has not.
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • therift
    therift
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    Troneon wrote: »
    2 words: gold sink

    Gold sink when unlimited crowns can be bought and sold for unlimited gold....

    GG ZO$...

    Your jibe demonstrates a misunderstanding.

    Trading Crowns for gold neither creates nor destroys in-game currency. It merely debits one player's gold supply and credits another.

    Now, if you had chosen to make a jibe attacking the notion of trading real world currency for game currency, you would have created a point for debate.
  • gro_drum
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    But is there nothing to be said for logic? Is there nothing to be said for a cohesive role playing experience free of exhaustive math and time/gold sinks. Why is the story elements... the nurturing of imagination and exploration second to the exploitation of the consumers time and energy?
  • VaranisArano
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    Reapir costs are a gold sink for exp farmers and leveling.

    Your gear gets damaged based on exp gain from killing things and you dying. Most exp gain comes from killing things, running dolmens, etc. That stuff usually gets you a little bit of money. Repair costs arent that much, but are fairly balanced with the gold gains of farming so that players dont make an outrageous profit.

    So if you want to run around the zombie farm outside Evermore, you'll gain gold and exp, and also damage your gear, so some of that gold gets sucked right back out of the economy.

    Now, its far from the only gold sink in the game, but thats one area where repair damage helps defray the inflation caused by killing lots of mobs.
  • gro_drum
    gro_drum
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    Reapir costs are a gold sink for exp farmers and leveling.

    Your gear gets damaged based on exp gain from killing things and you dying. Most exp gain comes from killing things, running dolmens, etc. That stuff usually gets you a little bit of money. Repair costs arent that much, but are fairly balanced with the gold gains of farming so that players dont make an outrageous profit.

    So if you want to run around the zombie farm outside Evermore, you'll gain gold and exp, and also damage your gear, so some of that gold gets sucked right back out of the economy.

    Now, its far from the only gold sink in the game, but thats one area where repair damage helps defray the inflation caused by killing lots of mobs.

    yeah that totally legitimizes the "I made the gear but I can't repair it." concept. /thumbsup
  • VaranisArano
    VaranisArano
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    gro_drum wrote: »
    Reapir costs are a gold sink for exp farmers and leveling.

    Your gear gets damaged based on exp gain from killing things and you dying. Most exp gain comes from killing things, running dolmens, etc. That stuff usually gets you a little bit of money. Repair costs arent that much, but are fairly balanced with the gold gains of farming so that players dont make an outrageous profit.

    So if you want to run around the zombie farm outside Evermore, you'll gain gold and exp, and also damage your gear, so some of that gold gets sucked right back out of the economy.

    Now, its far from the only gold sink in the game, but thats one area where repair damage helps defray the inflation caused by killing lots of mobs.

    yeah that totally legitimizes the "I made the gear but I can't repair it." concept. /thumbsup

    I guess the solution would be to let players just pay the gold to repair their own gear, but I assume ZOS intends us to buy repair kits for that, from players or NPCs, or get the kits from daily writs.
  • gro_drum
    gro_drum
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    What exactly comes in that repair kit anyway? ...a tube of superglue and a roll of duct tape?
  • gro_drum
    gro_drum
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    gro_drum wrote: »
    Reapir costs are a gold sink for exp farmers and leveling.

    Your gear gets damaged based on exp gain from killing things and you dying. Most exp gain comes from killing things, running dolmens, etc. That stuff usually gets you a little bit of money. Repair costs arent that much, but are fairly balanced with the gold gains of farming so that players dont make an outrageous profit.

    So if you want to run around the zombie farm outside Evermore, you'll gain gold and exp, and also damage your gear, so some of that gold gets sucked right back out of the economy.

    Now, its far from the only gold sink in the game, but thats one area where repair damage helps defray the inflation caused by killing lots of mobs.

    yeah that totally legitimizes the "I made the gear but I can't repair it." concept. /thumbsup

    I guess the solution would be to let players just pay the gold to repair their own gear, but I assume ZOS intends us to buy repair kits for that, from players or NPCs, or get the kits from daily writs.

    I just think a Blacksmith who's 50 should technically have no problem repairing his own gear while doing a blacksmith writ at the anvil. A tailor who is 50 should be free to repair his stuff while he is doing a tailor writ... I just crafted 2 bows and a shield for my writ let me fix my shield real fast while i'm at it. if it absolutely MUST cost something, let it cost an ingot or a piece of wood... None of us just snapped our fingers and became master crafters. It's just really strange. I cant fix my plate, hammer in hand, at the anvil?
  • Megatto
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    gro_drum wrote: »
    What exactly comes in that repair kit anyway? ...a tube of superglue and a roll of duct tape?

    Yes
    Remove loot boxes or riot
  • VaranisArano
    VaranisArano
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    gro_drum wrote: »
    gro_drum wrote: »
    Reapir costs are a gold sink for exp farmers and leveling.

    Your gear gets damaged based on exp gain from killing things and you dying. Most exp gain comes from killing things, running dolmens, etc. That stuff usually gets you a little bit of money. Repair costs arent that much, but are fairly balanced with the gold gains of farming so that players dont make an outrageous profit.

    So if you want to run around the zombie farm outside Evermore, you'll gain gold and exp, and also damage your gear, so some of that gold gets sucked right back out of the economy.

    Now, its far from the only gold sink in the game, but thats one area where repair damage helps defray the inflation caused by killing lots of mobs.

    yeah that totally legitimizes the "I made the gear but I can't repair it." concept. /thumbsup

    I guess the solution would be to let players just pay the gold to repair their own gear, but I assume ZOS intends us to buy repair kits for that, from players or NPCs, or get the kits from daily writs.

    I just think a Blacksmith who's 50 should technically have no problem repairing his own gear while doing a blacksmith writ at the anvil. A tailor who is 50 should be free to repair his stuff while he is doing a tailor writ... I just crafted 2 bows and a shield for my writ let me fix my shield real fast while i'm at it. if it absolutely MUST cost something, let it cost an ingot or a piece of wood... None of us just snapped our fingers and became master crafters. It's just really strange. I cant fix my plate, hammer in hand, at the anvil?

    Its not that hard to believe, no.

    But this is a world where I can cook anything in the world by stirring a single bowl and periodically licking my finger...
  • Glurin
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    gro_drum wrote: »
    What exactly comes in that repair kit anyway? ...a tube of superglue and a roll of duct tape?

    Hey, don't knock it. You can fix anything with duct tape.

    https://www.youtube.com/watch?v=jLBDqchND0s
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • therift
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    If crafters had the option to repair, then there must be a cost to balance the benefit.

    The ideal cost would be gold. We need to continually remove vast amounts of gold from the game to balance the vast inputs of gold from player activity.

    If it would improve your immersive experience to skip the NPC step in repair, then I'd agree.

    But player repair should cost both gold and materials. The gold sink must absolutely remain. If repair cost gold alone, we'd suffer an onslaught of threads questioning why materials alone are insufficient.

    And to answer that question of logic, creation of gear should cost gold as well as materials.

    So I'll agree if the change to the game for purposes of logic is balanced. Gold and materials to create; gold and materials to repair. The NPC option of gold alone would remain.
  • ArchMikem
    ArchMikem
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    2 words: gold sink

    To be honest though, ZO$ doesn't really gain anything from goods purchased with gold, and a lot of players have more gold than they're capable of spending so the cost becomes even less meaningful to the point we may as well be able to repair it ourselves.

    Just not me.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • Taleof2Cities
    Taleof2Cities
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    gro_drum wrote: »
    gro_drum wrote: »
    Reapir costs are a gold sink for exp farmers and leveling.

    Your gear gets damaged based on exp gain from killing things and you dying. Most exp gain comes from killing things, running dolmens, etc. That stuff usually gets you a little bit of money. Repair costs arent that much, but are fairly balanced with the gold gains of farming so that players dont make an outrageous profit.

    So if you want to run around the zombie farm outside Evermore, you'll gain gold and exp, and also damage your gear, so some of that gold gets sucked right back out of the economy.

    Now, its far from the only gold sink in the game, but thats one area where repair damage helps defray the inflation caused by killing lots of mobs.

    yeah that totally legitimizes the "I made the gear but I can't repair it." concept. /thumbsup

    I guess the solution would be to let players just pay the gold to repair their own gear, but I assume ZOS intends us to buy repair kits for that, from players or NPCs, or get the kits from daily writs.

    I just think a Blacksmith who's 50 should technically have no problem repairing his own gear while doing a blacksmith writ at the anvil. A tailor who is 50 should be free to repair his stuff while he is doing a tailor writ... I just crafted 2 bows and a shield for my writ let me fix my shield real fast while i'm at it. if it absolutely MUST cost something, let it cost an ingot or a piece of wood... None of us just snapped our fingers and became master crafters. It's just really strange. I cant fix my plate, hammer in hand, at the anvil?

    Its not that hard to believe, no.

    But this is a world where I can cook anything in the world by stirring a single bowl and periodically licking my finger...

    I think the OP is intent on rolling on with continued bashing of the system ... regardless of what we say. Even though repair kits have been mentioned multiple times in the thread.

    Edited by Taleof2Cities on October 7, 2018 12:29AM
  • SaxonCrusader
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    gro_drum wrote: »
    What exactly comes in that repair kit anyway? ...a tube of superglue and a roll of duct tape?

    @gro_drum

    original_gorilla_glue_white_bg_v2.jpg

    314641011_0_640x640.jpg?identifier=e188a1667d637edbe0e83e27ca729ba7
    You only need three things in life: love, a cold drink, and a sense of humour. : Said the guy who owns this account (Sorry I don't have a better role model who's quote I could steal instead)
  • Ratzkifal
    Ratzkifal
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    Think of the price you pay being the material cost you, the crafter, need to repair and maintain whatever equipment you are repairing. Just because you talk to a store owner when you do it doesn't mean it's the store owner that does the repairing.

    Better yet, if that roleplaying aspect is so important to you, buy repair kits from a merchant and repair each item yourself.
    Edited by Ratzkifal on October 7, 2018 3:07PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • TheCyberDruid
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    Heh, I think the OP's issue is that he thinks that ESO is supposed to be (at least a bit) realistic. If you look into the mechanics of the game there's *a lot* that makes little to no sense other than that it somehow balances the game. The whole 'heavy attack to restore a resource' is the 'best' example ;)
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