Protective is a solid idea for jewelry traits. Bright-Throat is a must. I plan on front barring Temporal Guard for better mitigation, and back barring Lights Champion. As far as the other 5-piece goes I'm considering scathing mage in order to synergize well with power surge and light's champion. As far as my 2-piece goes I'm planning on using Balorgh in order to provide me solid damage when I activate light's champion. I also plan on back barring the new Blackrose resto.
I'm planning on running Blood Spawn, Shacklebreakerr, and Bright-Throat on an Argonian. 5 heavy, 2 light (hands and waist piece).
If I just take all my points out of Bastion and shove 'em into res, I can get an extra 2300ish extra physical and spell res, or ~4% extra mitigation.
Protective seems lovely - that extra 5500 ish armor is sweet. Switching to all protective lost me 600-700ish tooltip dmg on frag, 400 or so on my main spammable, and 600 or so on curse.
It seems like I'm going to have to invest heavily into armor res if I want to have the exact same shield strength post-patch as i did pre-patch. It was...what, 13-14k shield post patch? Maybe a little lower or a little higher. If penetration didn't exist I would be fine, as I can pretty easily reach that 40% dmg mitigation mark armor wise, but once pen is taken into account I'm gonna end up investing MORE into defense but be slightly squishier - shield-wise - after the patch than before. Though of course that 27k HP and heavy armor mitigation will help, I'm looking only at shield strength.
Damage seems to have stayed about the same, or dropped a tad. I plan on running Elemental Weapon, Ele drain and Rune cage + Meteor. I don't think I'll be able to kill anyone without debuffing them with drain, then stacking frags + curse + execute + meteor + rune cage force-hit.
Bright-Throat + Necropotence or Shackle + Necro and running a pet seems...interesting, and seems like it'll nicely make up for the lack of sustained pressure my non-pet build has, but I haaaaate pets and bar space is so cramped I'd have to give up an important skill - likely I'd lose my execute. Still, it'll let me make use of the 8% health passive, pushing me from 27k to 29k health. This dragged my max shield value up to 11,600, and with armor (assuming at least 40%), would give the shield a nice 16.2k worth of absorption. This required 23 points into bastion. Still, factor in the likely monstrous amounts of pen I suspect will be floating around now that EVERYTHING works against shields - in addition to being crittable - and I'll still end up with an overall weaker shield than on live.
Still, I'm slightly optimistic that, while my shields will be weaker, it may be that the bunches of extra armor more than make up for the loss and then some. However, I think we'll be overall weaker than on live - there will be a loss SOMEWHERE, it's just a matter of choosing what you're willing to lose.
TLDR: Get ready for super tanky sorc builds that you can't kill but can't kill you. I feel almost like a templar if I run heavy armor plus the twilight heal morphed pet xD
I'm planning on running Blood Spawn, Shacklebreakerr, and Bright-Throat on an Argonian. 5 heavy, 2 light (hands and waist piece).
If I just take all my points out of Bastion and shove 'em into res, I can get an extra 2300ish extra physical and spell res, or ~4% extra mitigation.
Protective seems lovely - that extra 5500 ish armor is sweet. Switching to all protective lost me 600-700ish tooltip dmg on frag, 400 or so on my main spammable, and 600 or so on curse.
It seems like I'm going to have to invest heavily into armor res if I want to have the exact same shield strength post-patch as i did pre-patch. It was...what, 13-14k shield post patch? Maybe a little lower or a little higher. If penetration didn't exist I would be fine, as I can pretty easily reach that 40% dmg mitigation mark armor wise, but once pen is taken into account I'm gonna end up investing MORE into defense but be slightly squishier - shield-wise - after the patch than before. Though of course that 27k HP and heavy armor mitigation will help, I'm looking only at shield strength.
Damage seems to have stayed about the same, or dropped a tad. I plan on running Elemental Weapon, Ele drain and Rune cage + Meteor. I don't think I'll be able to kill anyone without debuffing them with drain, then stacking frags + curse + execute + meteor + rune cage force-hit.
Bright-Throat + Necropotence or Shackle + Necro and running a pet seems...interesting, and seems like it'll nicely make up for the lack of sustained pressure my non-pet build has, but I haaaaate pets and bar space is so cramped I'd have to give up an important skill - likely I'd lose my execute. Still, it'll let me make use of the 8% health passive, pushing me from 27k to 29k health. This dragged my max shield value up to 11,600, and with armor (assuming at least 40%), would give the shield a nice 16.2k worth of absorption. This required 23 points into bastion. Still, factor in the likely monstrous amounts of pen I suspect will be floating around now that EVERYTHING works against shields - in addition to being crittable - and I'll still end up with an overall weaker shield than on live.
Still, I'm slightly optimistic that, while my shields will be weaker, it may be that the bunches of extra armor more than make up for the loss and then some. However, I think we'll be overall weaker than on live - there will be a loss SOMEWHERE, it's just a matter of choosing what you're willing to lose.
TLDR: Get ready for super tanky sorc builds that you can't kill but can't kill you. I feel almost like a templar if I run heavy armor plus the twilight heal morphed pet xD
/Agree. Sorcs gonna be super tanky, but will struggle with sustain, and lose a lot of damage to make up for it.
People will still complain about the class though, and will still think sorcs are 'glass cannons' who shouldn't be able to tank anyone, and demand more shield/mobility nerfs etc.
I'm planning on running Blood Spawn, Shacklebreakerr, and Bright-Throat on an Argonian. 5 heavy, 2 light (hands and waist piece).
If I just take all my points out of Bastion and shove 'em into res, I can get an extra 2300ish extra physical and spell res, or ~4% extra mitigation.
Protective seems lovely - that extra 5500 ish armor is sweet. Switching to all protective lost me 600-700ish tooltip dmg on frag, 400 or so on my main spammable, and 600 or so on curse.
It seems like I'm going to have to invest heavily into armor res if I want to have the exact same shield strength post-patch as i did pre-patch. It was...what, 13-14k shield post patch? Maybe a little lower or a little higher. If penetration didn't exist I would be fine, as I can pretty easily reach that 40% dmg mitigation mark armor wise, but once pen is taken into account I'm gonna end up investing MORE into defense but be slightly squishier - shield-wise - after the patch than before. Though of course that 27k HP and heavy armor mitigation will help, I'm looking only at shield strength.
Damage seems to have stayed about the same, or dropped a tad. I plan on running Elemental Weapon, Ele drain and Rune cage + Meteor. I don't think I'll be able to kill anyone without debuffing them with drain, then stacking frags + curse + execute + meteor + rune cage force-hit.
Bright-Throat + Necropotence or Shackle + Necro and running a pet seems...interesting, and seems like it'll nicely make up for the lack of sustained pressure my non-pet build has, but I haaaaate pets and bar space is so cramped I'd have to give up an important skill - likely I'd lose my execute. Still, it'll let me make use of the 8% health passive, pushing me from 27k to 29k health. This dragged my max shield value up to 11,600, and with armor (assuming at least 40%), would give the shield a nice 16.2k worth of absorption. This required 23 points into bastion. Still, factor in the likely monstrous amounts of pen I suspect will be floating around now that EVERYTHING works against shields - in addition to being crittable - and I'll still end up with an overall weaker shield than on live.
Still, I'm slightly optimistic that, while my shields will be weaker, it may be that the bunches of extra armor more than make up for the loss and then some. However, I think we'll be overall weaker than on live - there will be a loss SOMEWHERE, it's just a matter of choosing what you're willing to lose.
TLDR: Get ready for super tanky sorc builds that you can't kill but can't kill you. I feel almost like a templar if I run heavy armor plus the twilight heal morphed pet xD
/Agree. Sorcs gonna be super tanky, but will struggle with sustain, and lose a lot of damage to make up for it.
People will still complain about the class though, and will still think sorcs are 'glass cannons' who shouldn't be able to tank anyone, and demand more shield/mobility nerfs etc.
People will always complain, especially about Nightblades. For instance I've heard that stamblades have been meta pretty much every dlc, and no they haven't (although for Murkmire I think they may be right). What I can say about sorcs now is that if they're going to be tanky it's because they've invested into their defense in order to be that way which is way more respectable than how it is on live where the more you spec into damage the tankier you are.
I'm planning on running Blood Spawn, Shacklebreakerr, and Bright-Throat on an Argonian. 5 heavy, 2 light (hands and waist piece).
If I just take all my points out of Bastion and shove 'em into res, I can get an extra 2300ish extra physical and spell res, or ~4% extra mitigation.
Protective seems lovely - that extra 5500 ish armor is sweet. Switching to all protective lost me 600-700ish tooltip dmg on frag, 400 or so on my main spammable, and 600 or so on curse.
It seems like I'm going to have to invest heavily into armor res if I want to have the exact same shield strength post-patch as i did pre-patch. It was...what, 13-14k shield post patch? Maybe a little lower or a little higher. If penetration didn't exist I would be fine, as I can pretty easily reach that 40% dmg mitigation mark armor wise, but once pen is taken into account I'm gonna end up investing MORE into defense but be slightly squishier - shield-wise - after the patch than before. Though of course that 27k HP and heavy armor mitigation will help, I'm looking only at shield strength.
Damage seems to have stayed about the same, or dropped a tad. I plan on running Elemental Weapon, Ele drain and Rune cage + Meteor. I don't think I'll be able to kill anyone without debuffing them with drain, then stacking frags + curse + execute + meteor + rune cage force-hit.
Bright-Throat + Necropotence or Shackle + Necro and running a pet seems...interesting, and seems like it'll nicely make up for the lack of sustained pressure my non-pet build has, but I haaaaate pets and bar space is so cramped I'd have to give up an important skill - likely I'd lose my execute. Still, it'll let me make use of the 8% health passive, pushing me from 27k to 29k health. This dragged my max shield value up to 11,600, and with armor (assuming at least 40%), would give the shield a nice 16.2k worth of absorption. This required 23 points into bastion. Still, factor in the likely monstrous amounts of pen I suspect will be floating around now that EVERYTHING works against shields - in addition to being crittable - and I'll still end up with an overall weaker shield than on live.
Still, I'm slightly optimistic that, while my shields will be weaker, it may be that the bunches of extra armor more than make up for the loss and then some. However, I think we'll be overall weaker than on live - there will be a loss SOMEWHERE, it's just a matter of choosing what you're willing to lose.
TLDR: Get ready for super tanky sorc builds that you can't kill but can't kill you. I feel almost like a templar if I run heavy armor plus the twilight heal morphed pet xD
/Agree. Sorcs gonna be super tanky, but will struggle with sustain, and lose a lot of damage to make up for it.
People will still complain about the class though, and will still think sorcs are 'glass cannons' who shouldn't be able to tank anyone, and demand more shield/mobility nerfs etc.
People will always complain, especially about Nightblades. For instance I've heard that stamblades have been meta pretty much every dlc, and no they haven't (although for Murkmire I think they may be right). What I can say about sorcs now is that if they're going to be tanky it's because they've invested into their defense in order to be that way which is way more respectable than how it is on live where the more you spec into damage the tankier you are.