Now that we have been alleviated from a cast time, and with the addition of overload weaving and our original 20% frag bonus damage back, curious to see what everyone is coming up with?
From reading the patch notes there will be a few big differences in what stats to pay attention to for a Magicka Sorcerer, and we'll certainly need to adjust. Here's my few points, and I'd like to hear other's inputs!
-Max magicka no longer matters.
This is a great change. We can now stack into spell damage (boosted by a passive) which scales better with damage on our abilities. 4-5k spell damage builds won't gimp your defense like it used to.
-Resistances now matter
This is also a good thing. Heavy armor (while I don't prefer it) actually has a use on our class now. Or alternatively we can use light armor with a one piece monster resistance set to get higher
Resistances.
-Shield strength
This is no longer dependent on Max magicka, but rather physical, spell, crit resistances, and Max health. This is not a bad thing. Someone that has the time should check to see if reinforced on certain pieces is beneficial now for our class vs other traits. 5 light, 2 heavy (possibly reinforced) is more beneficial for our class now (higher resistance, more health, better returns from heavy armor passives)
-Overload
While I'm not on the PTS to test it's fluidity or damage, this could finally give us a good single target ultimate burst we're looking for.
-Champion points
I personally ran 23% bonus to bastion previously, that I'll now be weighing into physical, spell, and crit resistance to make my shields stronger.
-Max health
It was very common to run a Magicka Sorcerer with 21-23k Max health and your defense was your damage shields, now having 25k+ Max health will give you 10k damage shields that see buffed by resistances and may actually be significantly beefier than 12-14k damage shields.
-Damage Shield morphs
There will be a fine line between when you should run hardened Ward vs empowered. I think the numbers will be around 30-38k magicka would use hardened with about 24k health, 38k-44k magicka will use empowered ward for the bonus recovery. This will be balanced out with a few points into bastion to maximize shield size.
Let's hear your points of interest! Don't be so down on losing 40% of your shield strength (I had a 15.5k damage shield in PvP that is getting roughly a 40% nerf), simply adapt and find ways to capitalize on making your smaller shield stronger
Now that we have been alleviated from a cast time, and with the addition of overload weaving and our original 20% frag bonus damage back, curious to see what everyone is coming up with?
From reading the patch notes there will be a few big differences in what stats to pay attention to for a Magicka Sorcerer, and we'll certainly need to adjust. Here's my few points, and I'd like to hear other's inputs!
-Max magicka no longer matters.
This is a great change. We can now stack into spell damage (boosted by a passive) which scales better with damage on our abilities. 4-5k spell damage builds won't gimp your defense like it used to.
-Resistances now matter
This is also a good thing. Heavy armor (while I don't prefer it) actually has a use on our class now. Or alternatively we can use light armor with a one piece monster resistance set to get higher
Resistances.
-Shield strength
This is no longer dependent on Max magicka, but rather physical, spell, crit resistances, and Max health. This is not a bad thing. Someone that has the time should check to see if reinforced on certain pieces is beneficial now for our class vs other traits. 5 light, 2 heavy (possibly reinforced) is more beneficial for our class now (higher resistance, more health, better returns from heavy armor passives)
-Overload
While I'm not on the PTS to test it's fluidity or damage, this could finally give us a good single target ultimate burst we're looking for.
-Champion points
I personally ran 23% bonus to bastion previously, that I'll now be weighing into physical, spell, and crit resistance to make my shields stronger.
-Max health
It was very common to run a Magicka Sorcerer with 21-23k Max health and your defense was your damage shields, now having 25k+ Max health will give you 10k damage shields that see buffed by resistances and may actually be significantly beefier than 12-14k damage shields.
-Damage Shield morphs
There will be a fine line between when you should run hardened Ward vs empowered. I think the numbers will be around 30-38k magicka would use hardened with about 24k health, 38k-44k magicka will use empowered ward for the bonus recovery. This will be balanced out with a few points into bastion to maximize shield size.
Let's hear your points of interest! Don't be so down on losing 40% of your shield strength (I had a 15.5k damage shield in PvP that is getting roughly a 40% nerf), simply adapt and find ways to capitalize on making your smaller shield stronger
I have no ideas.
What needs to be dropped to get the health /impen/resists will probably mean running a defence and a sustain set. Perhaps the new mag bone-pirate could do the sustain job with witch mother's drink..
But then you'd still need stam from somewhere (and health if not from your defensive set).
I just can't see where any extra spell-damage could come from..Perhaps if there was a high spell-damage heavy set to use as the 'defensive set'? Heavy clever alch?
Now that we have been alleviated from a cast time, and with the addition of overload weaving and our original 20% frag bonus damage back, curious to see what everyone is coming up with?
From reading the patch notes there will be a few big differences in what stats to pay attention to for a Magicka Sorcerer, and we'll certainly need to adjust. Here's my few points, and I'd like to hear other's inputs!
-Max magicka no longer matters.
This is a great change. We can now stack into spell damage (boosted by a passive) which scales better with damage on our abilities. 4-5k spell damage builds won't gimp your defense like it used to.
-Resistances now matter
This is also a good thing. Heavy armor (while I don't prefer it) actually has a use on our class now. Or alternatively we can use light armor with a one piece monster resistance set to get higher
Resistances.
-Shield strength
This is no longer dependent on Max magicka, but rather physical, spell, crit resistances, and Max health. This is not a bad thing. Someone that has the time should check to see if reinforced on certain pieces is beneficial now for our class vs other traits. 5 light, 2 heavy (possibly reinforced) is more beneficial for our class now (higher resistance, more health, better returns from heavy armor passives)
-Overload
While I'm not on the PTS to test it's fluidity or damage, this could finally give us a good single target ultimate burst we're looking for.
-Champion points
I personally ran 23% bonus to bastion previously, that I'll now be weighing into physical, spell, and crit resistance to make my shields stronger.
-Max health
It was very common to run a Magicka Sorcerer with 21-23k Max health and your defense was your damage shields, now having 25k+ Max health will give you 10k damage shields that see buffed by resistances and may actually be significantly beefier than 12-14k damage shields.
-Damage Shield morphs
There will be a fine line between when you should run hardened Ward vs empowered. I think the numbers will be around 30-38k magicka would use hardened with about 24k health, 38k-44k magicka will use empowered ward for the bonus recovery. This will be balanced out with a few points into bastion to maximize shield size.
Let's hear your points of interest! Don't be so down on losing 40% of your shield strength (I had a 15.5k damage shield in PvP that is getting roughly a 40% nerf), simply adapt and find ways to capitalize on making your smaller shield stronger
leepalmer95 wrote: »Now that we have been alleviated from a cast time, and with the addition of overload weaving and our original 20% frag bonus damage back, curious to see what everyone is coming up with?
From reading the patch notes there will be a few big differences in what stats to pay attention to for a Magicka Sorcerer, and we'll certainly need to adjust. Here's my few points, and I'd like to hear other's inputs!
-Max magicka no longer matters.
This is a great change. We can now stack into spell damage (boosted by a passive) which scales better with damage on our abilities. 4-5k spell damage builds won't gimp your defense like it used to.
-Resistances now matter
This is also a good thing. Heavy armor (while I don't prefer it) actually has a use on our class now. Or alternatively we can use light armor with a one piece monster resistance set to get higher
Resistances.
-Shield strength
This is no longer dependent on Max magicka, but rather physical, spell, crit resistances, and Max health. This is not a bad thing. Someone that has the time should check to see if reinforced on certain pieces is beneficial now for our class vs other traits. 5 light, 2 heavy (possibly reinforced) is more beneficial for our class now (higher resistance, more health, better returns from heavy armor passives)
-Overload
While I'm not on the PTS to test it's fluidity or damage, this could finally give us a good single target ultimate burst we're looking for.
-Champion points
I personally ran 23% bonus to bastion previously, that I'll now be weighing into physical, spell, and crit resistance to make my shields stronger.
-Max health
It was very common to run a Magicka Sorcerer with 21-23k Max health and your defense was your damage shields, now having 25k+ Max health will give you 10k damage shields that see buffed by resistances and may actually be significantly beefier than 12-14k damage shields.
-Damage Shield morphs
There will be a fine line between when you should run hardened Ward vs empowered. I think the numbers will be around 30-38k magicka would use hardened with about 24k health, 38k-44k magicka will use empowered ward for the bonus recovery. This will be balanced out with a few points into bastion to maximize shield size.
Let's hear your points of interest! Don't be so down on losing 40% of your shield strength (I had a 15.5k damage shield in PvP that is getting roughly a 40% nerf), simply adapt and find ways to capitalize on making your smaller shield stronger
No matter how you put it or think about it , mag sorc's have received a major nerf overall this patch and it was a class i considered quite weak in pvp to begin with.
The new overload looks ok i guess, but it's still easy to dodge/ block or reflect and it did receive a 50% dmg nerf so it's not amazing. You have to remember that light attacks from staffs have like a 4-5k tooltip already. So having a 10k overload tooltip which is unlikely unless you make a very squishy murkmire sorc is basically going to double your light attack dmg.
So you'll have to make a build that gets to around the same strength of shields overall which will require you to lose a lot of dmg which isn't great already on live.
In order to get a shield of similar strength on live with the crit, armour and max sizes changes you are going to have to give up a lot. Your max magicka will be quite low and take a dip because of new set choices, either go heavy or wear tanky sets like impreg, You'll need to give yourself high hp as well which will reduce dmg more etc..
Basically all you are going to end up with is sorc's who have about the same shield effectiveness but have lots of armour and health after the shields. But because of this they're dmg is going to be super weak, It's already hard enough now on a sorc to kill any decent pvper, but it's going to be impossible next patch unless you play a glass cannon and even then the dmg won't be any better than it already is.
So mag sorc's have became troll tanks or walking AP.