Magicka Sorcerer Murkmire Setups

Jsmalls
Jsmalls
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Now that we have been alleviated from a cast time, and with the addition of overload weaving and our original 20% frag bonus damage back, curious to see what everyone is coming up with?

From reading the patch notes there will be a few big differences in what stats to pay attention to for a Magicka Sorcerer, and we'll certainly need to adjust. Here's my few points, and I'd like to hear other's inputs!

-Max magicka no longer matters.
This is a great change. We can now stack into spell damage (boosted by a passive) which scales better with damage on our abilities. 4-5k spell damage builds won't gimp your defense like it used to.

-Resistances now matter
This is also a good thing. Heavy armor (while I don't prefer it) actually has a use on our class now. Or alternatively we can use light armor with a one piece monster resistance set to get higher
Resistances.

-Shield strength
This is no longer dependent on Max magicka, but rather physical, spell, crit resistances, and Max health. This is not a bad thing. Someone that has the time should check to see if reinforced on certain pieces is beneficial now for our class vs other traits. 5 light, 2 heavy (possibly reinforced) is more beneficial for our class now (higher resistance, more health, better returns from heavy armor passives)

-Overload
While I'm not on the PTS to test it's fluidity or damage, this could finally give us a good single target ultimate burst we're looking for.

-Champion points

I personally ran 23% bonus to bastion previously, that I'll now be weighing into physical, spell, and crit resistance to make my shields stronger.

-Max health

It was very common to run a Magicka Sorcerer with 21-23k Max health and your defense was your damage shields, now having 25k+ Max health will give you 10k damage shields that see buffed by resistances and may actually be significantly beefier than 12-14k damage shields.

-Damage Shield morphs

There will be a fine line between when you should run hardened Ward vs empowered. I think the numbers will be around 30-38k magicka would use hardened with about 24k health, 38k-44k magicka will use empowered ward for the bonus recovery. This will be balanced out with a few points into bastion to maximize shield size.

Let's hear your points of interest! Don't be so down on losing 40% of your shield strength (I had a 15.5k damage shield in PvP that is getting roughly a 40% nerf), simply adapt and find ways to capitalize on making your smaller shield stronger :)
  • jaws343
    jaws343
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    In live, I run Shackle and Alteration Mastery with 1 Domi and 1 Llambris. And it works really, really well. Alteration Mastery provides cheaper everything, including dodgerolls and ultimate.

    With Murkmire I am ditching double sustain sets entirely. I think I will be running Julianos and Kagnerac's Hope. The extra spell damage from Kag's is pretty good and it has some added sustain as well. Plus, both Juli and Kags will have 100% uptime. Probably run Witchmothers now instead of tristat food. And for the monster set, I will probably switch to 1 piece Chudan and 1 piece Lord Warden.

    Ill most likely stay in light armor. But I may switch one of the sets to heavy if light has trouble.
  • brandonv516
    brandonv516
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    Jsmalls wrote: »
    Now that we have been alleviated from a cast time, and with the addition of overload weaving and our original 20% frag bonus damage back, curious to see what everyone is coming up with?

    From reading the patch notes there will be a few big differences in what stats to pay attention to for a Magicka Sorcerer, and we'll certainly need to adjust. Here's my few points, and I'd like to hear other's inputs!

    -Max magicka no longer matters.
    This is a great change. We can now stack into spell damage (boosted by a passive) which scales better with damage on our abilities. 4-5k spell damage builds won't gimp your defense like it used to.

    -Resistances now matter
    This is also a good thing. Heavy armor (while I don't prefer it) actually has a use on our class now. Or alternatively we can use light armor with a one piece monster resistance set to get higher
    Resistances.

    -Shield strength
    This is no longer dependent on Max magicka, but rather physical, spell, crit resistances, and Max health. This is not a bad thing. Someone that has the time should check to see if reinforced on certain pieces is beneficial now for our class vs other traits. 5 light, 2 heavy (possibly reinforced) is more beneficial for our class now (higher resistance, more health, better returns from heavy armor passives)

    -Overload
    While I'm not on the PTS to test it's fluidity or damage, this could finally give us a good single target ultimate burst we're looking for.

    -Champion points

    I personally ran 23% bonus to bastion previously, that I'll now be weighing into physical, spell, and crit resistance to make my shields stronger.

    -Max health

    It was very common to run a Magicka Sorcerer with 21-23k Max health and your defense was your damage shields, now having 25k+ Max health will give you 10k damage shields that see buffed by resistances and may actually be significantly beefier than 12-14k damage shields.

    -Damage Shield morphs

    There will be a fine line between when you should run hardened Ward vs empowered. I think the numbers will be around 30-38k magicka would use hardened with about 24k health, 38k-44k magicka will use empowered ward for the bonus recovery. This will be balanced out with a few points into bastion to maximize shield size.

    Let's hear your points of interest! Don't be so down on losing 40% of your shield strength (I had a 15.5k damage shield in PvP that is getting roughly a 40% nerf), simply adapt and find ways to capitalize on making your smaller shield stronger :)

    Thanks for the good laugh this morning!

    Be interesting to see how Sorcerers work through the changes, good luck. ;)
  • Emma_Overload
    Emma_Overload
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    Right now, I'm using Impregnable and Shackle Breaker, but when Murkmire goes live I'll switch out Shackle for Bright-Throat and put some more Prismatic enchants on my armor. My health is currently 24K, but I think I will want to raise that to 27K or so. Monster sets will probably be 1 pc Domihaus and 1 pc Mighty Chudan. Impregnable is getting a nerf, but I think it will be the best defensive set for Sorcs.

    Edited by Emma_Overload on October 3, 2018 2:04PM
    #CAREBEARMASTERRACE
  • Joy_Division
    Joy_Division
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    I'll just say good luck.
  • katorga
    katorga
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    I just don't see how it works. Mag sorc has zero synergy with heavy armor, is tied to destro/restro this patch, lacks the healing capacity of any of the other mag classes, pets are useless, 3rd bar is gone, no class based major/minor protection, new overload is meh, and every possible option seems to just work so much better on other classes, why bother.

    In fact, I think a heavy armor stam sorc build will benefit better from passive shields/boneshield than sorc can with the magicka shields this patch.

    I'll just swap back to stam sorc, and get rid of all the negatives, maybe. Depends on how the dodge roll, dark deal, speed changes play out. More likely I'll be choosing between ranged magplar or stamplar. I just don't gel with the other classes, so no way I'm going through the pain of leveling one up.
  • Beardimus
    Beardimus
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    Jsmalls wrote: »
    Now that we have been alleviated from a cast time, and with the addition of overload weaving and our original 20% frag bonus damage back, curious to see what everyone is coming up with?

    From reading the patch notes there will be a few big differences in what stats to pay attention to for a Magicka Sorcerer, and we'll certainly need to adjust. Here's my few points, and I'd like to hear other's inputs!

    -Max magicka no longer matters.
    This is a great change. We can now stack into spell damage (boosted by a passive) which scales better with damage on our abilities. 4-5k spell damage builds won't gimp your defense like it used to.

    -Resistances now matter
    This is also a good thing. Heavy armor (while I don't prefer it) actually has a use on our class now. Or alternatively we can use light armor with a one piece monster resistance set to get higher
    Resistances.

    -Shield strength
    This is no longer dependent on Max magicka, but rather physical, spell, crit resistances, and Max health. This is not a bad thing. Someone that has the time should check to see if reinforced on certain pieces is beneficial now for our class vs other traits. 5 light, 2 heavy (possibly reinforced) is more beneficial for our class now (higher resistance, more health, better returns from heavy armor passives)

    -Overload
    While I'm not on the PTS to test it's fluidity or damage, this could finally give us a good single target ultimate burst we're looking for.

    -Champion points

    I personally ran 23% bonus to bastion previously, that I'll now be weighing into physical, spell, and crit resistance to make my shields stronger.

    -Max health

    It was very common to run a Magicka Sorcerer with 21-23k Max health and your defense was your damage shields, now having 25k+ Max health will give you 10k damage shields that see buffed by resistances and may actually be significantly beefier than 12-14k damage shields.

    -Damage Shield morphs

    There will be a fine line between when you should run hardened Ward vs empowered. I think the numbers will be around 30-38k magicka would use hardened with about 24k health, 38k-44k magicka will use empowered ward for the bonus recovery. This will be balanced out with a few points into bastion to maximize shield size.

    Let's hear your points of interest! Don't be so down on losing 40% of your shield strength (I had a 15.5k damage shield in PvP that is getting roughly a 40% nerf), simply adapt and find ways to capitalize on making your smaller shield stronger :)

    Honnestly ZOS need to hire you as optimist commentator/marketing manager of change on all future patch note updates!

    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Urvoth
    Urvoth
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    Don't even know if I'll play much sorc if these changes go live. I've only played my 1 sorc char since I started the game and I really don't want to switch, but it's really hard to see sorc being at all viable in Nerfmire.
  • Karm1cOne
    Karm1cOne
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    The worst part is, we can't even test on pts, with shields broken as they are.
  • Biro123
    Biro123
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    I have no ideas.
    What needs to be dropped to get the health /impen/resists will probably mean running a defence and a sustain set. Perhaps the new mag bone-pirate could do the sustain job with witch mother's drink..
    But then you'd still need stam from somewhere (and health if not from your defensive set).
    I just can't see where any extra spell-damage could come from..Perhaps if there was a high spell-damage heavy set to use as the 'defensive set'? Heavy clever alch?
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • DarkJester1
    DarkJester1
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    Try fortified brass light if you want defense but also keep your light armor bonuses.
  • Didgerion
    Didgerion
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    Too soon to theory craft. Wait for the final notes.
  • Beardimus
    Beardimus
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    Biro123 wrote: »
    I have no ideas.
    What needs to be dropped to get the health /impen/resists will probably mean running a defence and a sustain set. Perhaps the new mag bone-pirate could do the sustain job with witch mother's drink..
    But then you'd still need stam from somewhere (and health if not from your defensive set).
    I just can't see where any extra spell-damage could come from..Perhaps if there was a high spell-damage heavy set to use as the 'defensive set'? Heavy clever alch?

    Agreed. I get people being optimistic but what's going to give?

    Our previous issues aren't fixed, but now we need to cover Impen (loss to damage / well fitted to sustain rolls), resistances, health. All of that is a big comprimise we can't afford.

    Coupled with less bar space, need for boundless etc etc.

    It's a mess. I'm all for being optimistic but.

    @Biro123 i was wondering Clever Alch myself maybe Kags. Suddenly that extra health bonus doesn't seem pointless but...

    I hate the fact we so reliant on Stamina to survive.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Morgul667
    Morgul667
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    Reroll :trollface:
  • Bergzorn
    Bergzorn
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    Morgul667 wrote: »
    Reroll :trollface:

    I'm out of stamina.
    Edited by Bergzorn on October 4, 2018 6:27AM
    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • Feanor
    Feanor
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    My Sorc build for Update 20: Run a StamWarden.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Bergzorn
    Bergzorn
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    On a more serious note, I have some ideas and I will try them out when the patch hits live. However, none of them makes me feel excited.

    If only they would fix the damn resource regeneration bug. What is the point of theory crafting when you will sometimes run out in seconds no matter your on-paper regeneration and other times your magica bar feels like an overflowing cup. All with the same build and similar situations.
    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • Lord_Etrigan
    Lord_Etrigan
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    You want a sorc build for Murkmire?

    No problem:)

    I call it the "Crouching Tiger have no claws" build.

    1.Craft or buy some invisibility pots.
    2. Travel to your fav Cyro campaign.
    3. Join random group and when you get anywhere near a fight then do the following:

    Crouch, stay near fight. If enemy gets to close use invisibility pot and move away. You will still get AP from the other OP classes doing the killing as this is all a sorc is going to be useful for.

    Or .....you can just stand around and be an easy AP farm for my Sniper >:)
    Edited by Lord_Etrigan on October 4, 2018 9:43AM
    PS4 EU
    Lord Etrigan (Former Emperor): PVE High Elf Sorcerer
    Nyssa al Ghul: PVP Nightblade Wood Elf (Ganker)
    Lady-Death : PVP High Elf Sorcerer (8 x Campaigns Former Empress and Grand Warlord) Retired:(
    Achmed-Silence I keel you: PVP Dark Elf Nightblade (Suicide Bomber)
    I'm with stupid: PVP Argonian Magic Temp (Group support and healer).

    Guild:
    The Order of Stolas (Founder and Guild Master)

    Faction: Aldmeri Dominion

    Her Royal Highness Queen Ayrenn Arana wants You for Dominion.
    LONG LIVE THE QUEEN!!
  • Vahrokh
    Vahrokh
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    My setup for Murkmire is quite awesome.

    There's just that little detail about it being prepared in another game.
  • KingExecration
    KingExecration
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    3 swift, 7 divines random sets, steed Mundus, some weapons, rapids and maxed bag spaces for maximum mule. Get some sweet styles so it looks good on your character select screen, one of those “look but don’t touch” type of things.
  • Kikke
    Kikke
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    New mag bone pirate with dubious for mag and stam sustain, spell symetri for solo and VD for grp play. With bloodspawn on top.
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Jurand80
    Jurand80
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    My sorc build for barfmire is: run a magplar
  • Irylia
    Irylia
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    I have a few ideas that will be fun to try out until I realize... again... everything a msorc does and will attempt to do is subpar compared to another class
  • leepalmer95
    leepalmer95
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    Jsmalls wrote: »
    Now that we have been alleviated from a cast time, and with the addition of overload weaving and our original 20% frag bonus damage back, curious to see what everyone is coming up with?

    From reading the patch notes there will be a few big differences in what stats to pay attention to for a Magicka Sorcerer, and we'll certainly need to adjust. Here's my few points, and I'd like to hear other's inputs!

    -Max magicka no longer matters.
    This is a great change. We can now stack into spell damage (boosted by a passive) which scales better with damage on our abilities. 4-5k spell damage builds won't gimp your defense like it used to.

    -Resistances now matter
    This is also a good thing. Heavy armor (while I don't prefer it) actually has a use on our class now. Or alternatively we can use light armor with a one piece monster resistance set to get higher
    Resistances.

    -Shield strength
    This is no longer dependent on Max magicka, but rather physical, spell, crit resistances, and Max health. This is not a bad thing. Someone that has the time should check to see if reinforced on certain pieces is beneficial now for our class vs other traits. 5 light, 2 heavy (possibly reinforced) is more beneficial for our class now (higher resistance, more health, better returns from heavy armor passives)

    -Overload
    While I'm not on the PTS to test it's fluidity or damage, this could finally give us a good single target ultimate burst we're looking for.

    -Champion points

    I personally ran 23% bonus to bastion previously, that I'll now be weighing into physical, spell, and crit resistance to make my shields stronger.

    -Max health

    It was very common to run a Magicka Sorcerer with 21-23k Max health and your defense was your damage shields, now having 25k+ Max health will give you 10k damage shields that see buffed by resistances and may actually be significantly beefier than 12-14k damage shields.

    -Damage Shield morphs

    There will be a fine line between when you should run hardened Ward vs empowered. I think the numbers will be around 30-38k magicka would use hardened with about 24k health, 38k-44k magicka will use empowered ward for the bonus recovery. This will be balanced out with a few points into bastion to maximize shield size.

    Let's hear your points of interest! Don't be so down on losing 40% of your shield strength (I had a 15.5k damage shield in PvP that is getting roughly a 40% nerf), simply adapt and find ways to capitalize on making your smaller shield stronger :)

    No matter how you put it or think about it , mag sorc's have received a major nerf overall this patch and it was a class i considered quite weak in pvp to begin with.

    The new overload looks ok i guess, but it's still easy to dodge/ block or reflect and it did receive a 50% dmg nerf so it's not amazing. You have to remember that light attacks from staffs have like a 4-5k tooltip already. So having a 10k overload tooltip which is unlikely unless you make a very squishy murkmire sorc is basically going to double your light attack dmg.

    So you'll have to make a build that gets to around the same strength of shields overall which will require you to lose a lot of dmg which isn't great already on live.

    In order to get a shield of similar strength on live with the crit, armour and max sizes changes you are going to have to give up a lot. Your max magicka will be quite low and take a dip because of new set choices, either go heavy or wear tanky sets like impreg, You'll need to give yourself high hp as well which will reduce dmg more etc..


    Basically all you are going to end up with is sorc's who have about the same shield effectiveness but have lots of armour and health after the shields. But because of this they're dmg is going to be super weak, It's already hard enough now on a sorc to kill any decent pvper, but it's going to be impossible next patch unless you play a glass cannon and even then the dmg won't be any better than it already is.

    So mag sorc's have became troll tanks or walking AP.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Aedaryl
    Aedaryl
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    Jsmalls wrote: »
    Now that we have been alleviated from a cast time, and with the addition of overload weaving and our original 20% frag bonus damage back, curious to see what everyone is coming up with?

    From reading the patch notes there will be a few big differences in what stats to pay attention to for a Magicka Sorcerer, and we'll certainly need to adjust. Here's my few points, and I'd like to hear other's inputs!

    -Max magicka no longer matters.
    This is a great change. We can now stack into spell damage (boosted by a passive) which scales better with damage on our abilities. 4-5k spell damage builds won't gimp your defense like it used to.

    -Resistances now matter
    This is also a good thing. Heavy armor (while I don't prefer it) actually has a use on our class now. Or alternatively we can use light armor with a one piece monster resistance set to get higher
    Resistances.

    -Shield strength
    This is no longer dependent on Max magicka, but rather physical, spell, crit resistances, and Max health. This is not a bad thing. Someone that has the time should check to see if reinforced on certain pieces is beneficial now for our class vs other traits. 5 light, 2 heavy (possibly reinforced) is more beneficial for our class now (higher resistance, more health, better returns from heavy armor passives)

    -Overload
    While I'm not on the PTS to test it's fluidity or damage, this could finally give us a good single target ultimate burst we're looking for.

    -Champion points

    I personally ran 23% bonus to bastion previously, that I'll now be weighing into physical, spell, and crit resistance to make my shields stronger.

    -Max health

    It was very common to run a Magicka Sorcerer with 21-23k Max health and your defense was your damage shields, now having 25k+ Max health will give you 10k damage shields that see buffed by resistances and may actually be significantly beefier than 12-14k damage shields.

    -Damage Shield morphs

    There will be a fine line between when you should run hardened Ward vs empowered. I think the numbers will be around 30-38k magicka would use hardened with about 24k health, 38k-44k magicka will use empowered ward for the bonus recovery. This will be balanced out with a few points into bastion to maximize shield size.

    Let's hear your points of interest! Don't be so down on losing 40% of your shield strength (I had a 15.5k damage shield in PvP that is getting roughly a 40% nerf), simply adapt and find ways to capitalize on making your smaller shield stronger :)

    No matter how you put it or think about it , mag sorc's have received a major nerf overall this patch and it was a class i considered quite weak in pvp to begin with.

    The new overload looks ok i guess, but it's still easy to dodge/ block or reflect and it did receive a 50% dmg nerf so it's not amazing. You have to remember that light attacks from staffs have like a 4-5k tooltip already. So having a 10k overload tooltip which is unlikely unless you make a very squishy murkmire sorc is basically going to double your light attack dmg.

    So you'll have to make a build that gets to around the same strength of shields overall which will require you to lose a lot of dmg which isn't great already on live.

    In order to get a shield of similar strength on live with the crit, armour and max sizes changes you are going to have to give up a lot. Your max magicka will be quite low and take a dip because of new set choices, either go heavy or wear tanky sets like impreg, You'll need to give yourself high hp as well which will reduce dmg more etc..


    Basically all you are going to end up with is sorc's who have about the same shield effectiveness but have lots of armour and health after the shields. But because of this they're dmg is going to be super weak, It's already hard enough now on a sorc to kill any decent pvper, but it's going to be impossible next patch unless you play a glass cannon and even then the dmg won't be any better than it already is.

    So mag sorc's have became troll tanks or walking AP.

    You can have decent damage and & tankier shields if you are able to use your brain for theoricafting.
  • Aedaryl
    Aedaryl
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    For all the folks wondering in which direction you can go, by using the same sets than on live you can adapt easely :
    ATQVsx9.png

  • Emma_Overload
    Emma_Overload
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    Aedaryl wrote: »
    For all the folks wondering in which direction you can go, by using the same sets than on live you can adapt easely :
    ATQVsx9.png

    How much resistance does each Protective trait give?
    #CAREBEARMASTERRACE
  • Aedaryl
    Aedaryl
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    Aedaryl wrote: »
    For all the folks wondering in which direction you can go, by using the same sets than on live you can adapt easely :
    ATQVsx9.png

    How much resistance does each Protective trait give?

    1844 each.
  • ccmedaddy
    ccmedaddy
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    Protective jewelry is great. Which is why we should never talk about it on the forums, lest it suffer the same fate as Swift.
  • Sublime
    Sublime
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    First: thanks for the constructive post!

    I mainly play BG's, so this setup is designed for no-CP gameplay.

    I'll probably continue to run Shacklebreaker, Lich, Masters Destro and Pirate Skeleton. However I'll probably have to run 7 impen pieces instead of 4. Additionally I might to run with 7 pieces of tri-stat glyphs instead of 3 to make up for the otherwise missing HP.

    If this leaves me with enough Stamina to drop Shacklebreaker, I'll try the new Spell Strategist set and get an additional Magicka Regen to make up for the Regen of Shacklebreaker.

    In terms of armor type I'll probably run 5/2, but I'm also considering 7 light for the additional 8% snare reduction.

    I'll also most likely continue to use witchmothers as drink.
    Edited by Sublime on October 6, 2018 1:35AM
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  • Strider__Roshin
    Strider__Roshin
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    Protective is a solid idea for jewelry traits. Bright-Throat is a must. I plan on front barring Temporal Guard for better mitigation, and back barring Lights Champion. As far as the other 5-piece goes I'm considering scathing mage in order to synergize well with power surge and light's champion. As far as my 2-piece goes I'm planning on using Balorgh in order to provide me solid damage when I activate light's champion. I also plan on back barring the new Blackrose resto.
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