boombazookajd wrote: »It's impossible to blame one single thing
boombazookajd wrote: »vMA was created with 300 Cps in mind, we are now what two and a half times more powerful than that now?
vMA is still hard, just an faction of players has managed it.boombazookajd wrote: »rfennell_ESO wrote: »It's folly to equate causation with correlation.
More famously is the line "correlation does not imply causation", but it goes both ways.
I have no doubt that ZOS makes changes for the right reasons. It's just sometimes they either aren't entirely sure of the reason but need to make a change or they make a change because there is a problem, regardless of the reasons.
A causes B (direct causation);
B causes A (reverse causation);
A and B are consequences of a common cause, but do not cause each other;
A and B both cause C, which is (explicitly or implicitly) conditioned on;
A causes B and B causes A (bidirectional or cyclic causation);
A causes C which causes B (indirect causation);
There is no connection between A and B; the correlation is a coincidence.
That's the trap that ZOS finds themselves in. I blame the complexity of the system, but a non complex system isn't viable. The answer is always more testing, but that in itself isn't always prudent or possible.
What this guy(gal) said. It's impossible to blame one single thing. CP's have a lot to do with it, but so does the fact that none of the opponents we face in PvE have grown in difficulty.
vMA was created with 300 Cps in mind, we are now what two and a half times more powerful than that now? I breath on overland content and it dies.
PvP wise, two competent players can bash on one another for 10 minutes and end in a stalemate in CP campaigns.
ZoS has come to rely on one shots too frequently (the real source of healers being useless and the player base favoring extremely high dps groups).
boombazookajd wrote: »It's impossible to blame one single thing
I blame ZOS, which according to US law is a person, which qualifies as "one single thing". So yes, i can ...
Root cause of nerfing? hmmmm well....
Casuals who play the game for 5 mins and then think their opinion matters, they whine about it everywhere, ZoS as per usual panders to said casuals, game suffers as a result.
Or my personal favourite, ZoS for no apparent reason does what it wants anyways and to oblivion with anyone who remotely knows the game at theorycrafting levels, lies every so often about them playing their own game, when clearly they do not, as they would see the same crap as anyone else.
*drops mic
MooseKnuckles88 wrote: »So many people want to nerf skills, weapons, armor, and passives when champion points buff all of that yet ZoS keeps feeding the community another 30 cp every patch. How is the power creep not at least partially responsible for this?
Another thing is so much of the diverse skills, armor, weapons, and passives that we once had have already been shot down with the nerf gun causing the community to use more of the same skills, weapons, and armor that it's no wonder more and more people are dying from certain skills, because that's all that's left to be viable to use because everything else has been nerfed to oblivion. Yet we want more nerfs causing less diversity in the game? No wonder ZoS is ok with nerfing skills, that way they'll manipulate the community into depending on proc sets...
DMuehlhausen wrote: »MooseKnuckles88 wrote: »So many people want to nerf skills, weapons, armor, and passives when champion points buff all of that yet ZoS keeps feeding the community another 30 cp every patch. How is the power creep not at least partially responsible for this?
Another thing is so much of the diverse skills, armor, weapons, and passives that we once had have already been shot down with the nerf gun causing the community to use more of the same skills, weapons, and armor that it's no wonder more and more people are dying from certain skills, because that's all that's left to be viable to use because everything else has been nerfed to oblivion. Yet we want more nerfs causing less diversity in the game? No wonder ZoS is ok with nerfing skills, that way they'll manipulate the community into depending on proc sets...
The Root? Is people want PvE and PvP t be balanced and it's impossible to do. It mathematically can't be done. PvE skills and items, which you use in PvP, are all based around killing mobs with millions of HP. PvP using the same items and skills is against people with 30k hp, or whatever. It doesn't add up and never will.
PvP and Dummyhumpers.. pretty much.
AhPook_Is_Here wrote: »The root cause of nerfing is a person making a sub-optimal choice and that person wanting to punish people who made optimal choices rather than correct their own mistake so that they can preform better without making the effort to change their poor choice.
They are literally the socialists of MMO, crying from each according to their "play as you want" choices to each according to their "speed run" entitlements.
Root cause of nerfing? hmmmm well....
Casuals who play the game for 5 mins and then think their opinion matters, they whine about it everywhere, ZoS as per usual panders to said casuals, game suffers as a result.
Kiralyn2000 wrote: »Root cause of nerfing? hmmmm well....
Casuals who play the game for 5 mins and then think their opinion matters, they whine about it everywhere, ZoS as per usual panders to said casuals, game suffers as a result.
Hardcores who think they're the center of the universe & that 'casuals' are the cause of everything bad.
(hint: most "casuals" don't even visit the forums; and they also aren't going to notice the nerfs because they don't play at a level where it has any effect.)
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I've lived through rounds of "nerfs" in MMO after MMO, over more than a decade. I'm really amazed at how people are melting down on the ESO forums over something that's been a regular part of MMO gaming since forever.
vMA is still hard, just an faction of players has managed it.
ESO is very player skill based, far more than an game like WOW who is more gear based.
WOW gear level is a lot like ESO CP except that its from gear you farm from harder and harder content, still the gap from mediocre players to top is way less in WOW than in ESO.
Overland is trivial because of one tamriel, you have to make it so easy all can do it even the light attack brigade.
One shots is not new, it has been in the game from start but yes its getting more common. Again lazy mechanics.
People say bad players cry that everything is OP. It's not, every game has them and the good devs generally ignore them and fix what is actually OP, as with everything there are clear overperforming things in ESO.
However, It's the fact Zos can't balance for ***. They create something stupid with no/too much counters, and then fix it by making it super strong/weak after. They only consider one side of the scale and make blanket messy nerfs/buffs based on the masses. They are not good devs, they do not consider good info from bad info. They do not rebalance things.