CP has strong diminishing returns. You don't get more attribute points past cp300. the various trees are also very front loaded so you spend the last 25 points getting 1% improvement on most.MooseKnuckles88 wrote: »So many people want to nerf skills, weapons, armor, and passives when champion points buff all of that yet ZoS keeps feeding the community another 30 cp every patch. How is the power creep not at least partially responsible for this?
Another thing is so much of the diverse skills, armor, weapons, and passives that we once had have already been shot down with the nerf gun causing the community to use more of the same skills, weapons, and armor that it's no wonder more and more people are dying from certain skills, because that's all that's left to be viable to use because everything else has been nerfed to oblivion. Yet we want more nerfs causing less diversity in the game? No wonder ZoS is ok with nerfing skills, that way they'll manipulate the community into depending on proc sets...
MooseKnuckles88 wrote: »So many people want to nerf skills, weapons, armor, and passives when champion points buff all of that yet ZoS keeps feeding the community another 30 cp every patch. How is the power creep not at least partially responsible for this?
Another thing is so much of the diverse skills, armor, weapons, and passives that we once had have already been shot down with the nerf gun causing the community to use more of the same skills, weapons, and armor that it's no wonder more and more people are dying from certain skills, because that's all that's left to be viable to use because everything else has been nerfed to oblivion. Yet we want more nerfs causing less diversity in the game? No wonder ZoS is ok with nerfing skills, that way they'll manipulate the community into depending on proc sets...
rfennell_ESO wrote: »It's folly to equate causation with correlation.
More famously is the line "correlation does not imply causation", but it goes both ways.
I have no doubt that ZOS makes changes for the right reasons. It's just sometimes they either aren't entirely sure of the reason but need to make a change or they make a change because there is a problem, regardless of the reasons.
A causes B (direct causation);
B causes A (reverse causation);
A and B are consequences of a common cause, but do not cause each other;
A and B both cause C, which is (explicitly or implicitly) conditioned on;
A causes B and B causes A (bidirectional or cyclic causation);
A causes C which causes B (indirect causation);
There is no connection between A and B; the correlation is a coincidence.
That's the trap that ZOS finds themselves in. I blame the complexity of the system, but a non complex system isn't viable. The answer is always more testing, but that in itself isn't always prudent or possible.
f047ys3v3n wrote: »2 root causes of nerfs.
1) Cheat engine
Zos continues to ignore that a huge number of their player base is running 3rd party cheat software allowing them to more or less max out all player statistics simultaneously. This makes them as tanky as a tank while hitting harder than any dps can legitimately hit all while sustaining with no difficulty. Ironically, most nerfs miss these cheat running players entirely as the nefs tend to impose trade offs rather than strictly limiting any one attribute and it is precisely trade offs the cheat engine eliminates. They cut resources by more than 30% last year as well as significantly decreased CP contribution to dps and players running cheats actually gained dps due to some other, comparatively fairly minor changes to light attacks. CE users are now about doubble the dps of non CE users of similar skill compared to only about 30% higher two years ago. The reason is basically nerfs that hit only non CE users. I'll tell you I am not hitting my pre-Morrowind numbers, even after going to a much higher DPS build and, due to the 2pc nature of staves, better gear. Why would I? I get significantly less dps increase from CP and have about 30% less resources.
2) The Wobbler
The Wobbler is really, really bad at his job. He insists on balancing PVP and PVE simultaneously instead of having abilities scale significantly differently in each despite the entirely different nature of combat in each. He thinks a 40% change in an ability's cost or effect is even remotely reasonable in an MMO. He seems to lack even the most basic understanding of how changes to one ability will effect particular common builds and interact with other simultaneous changes. He seems unwilling or unable to understand that lots of folks are cheating and this is having an effect on game balance. He seems to want every combination of class and resource to have equal ability at tanking, healing, DPS, and versatility.
f047ys3v3n wrote: »2 root causes of nerfs.
1) Cheat engine
Zos continues to ignore that a huge number of their player base is running 3rd party cheat software allowing them to more or less max out all player statistics simultaneously. This makes them as tanky as a tank while hitting harder than any dps can legitimately hit all while sustaining with no difficulty. Ironically, most nerfs miss these cheat running players entirely as the nefs tend to impose trade offs rather than strictly limiting any one attribute and it is precisely trade offs the cheat engine eliminates. They cut resources by more than 30% last year as well as significantly decreased CP contribution to dps and players running cheats actually gained dps due to some other, comparatively fairly minor changes to light attacks. CE users are now about doubble the dps of non CE users of similar skill compared to only about 30% higher two years ago. The reason is basically nerfs that hit only non CE users. I'll tell you I am not hitting my pre-Morrowind numbers, even after going to a much higher DPS build and, due to the 2pc nature of staves, better gear. Why would I? I get significantly less dps increase from CP and have about 30% less resources.
2) The Wobbler
The Wobbler is really, really bad at his job. He insists on balancing PVP and PVE simultaneously instead of having abilities scale significantly differently in each despite the entirely different nature of combat in each. He thinks a 40% change in an ability's cost or effect is even remotely reasonable in an MMO. He seems to lack even the most basic understanding of how changes to one ability will effect particular common builds and interact with other simultaneous changes. He seems unwilling or unable to understand that lots of folks are cheating and this is having an effect on game balance. He seems to want every combination of class and resource to have equal ability at tanking, healing, DPS, and versatility.
AhPook_Is_Here wrote: »The root cause of nerfing is a person making a sub-optimal choice and that person wanting to punish people who made optimal choices rather than correct their own mistake so that they can preform better without making the effort to change their poor choice.
They are literally the socialists of MMO, crying from each according to their "play as you want" choices to each according to their "speed run" entitlements.
MooseKnuckles88 wrote: »So many people want to nerf skills, weapons, armor, and passives when champion points buff all of that yet ZoS keeps feeding the community another 30 cp every patch. How is the power creep not at least partially responsible for this?
Another thing is so much of the diverse skills, armor, weapons, and passives that we once had have already been shot down with the nerf gun causing the community to use more of the same skills, weapons, and armor that it's no wonder more and more people are dying from certain skills, because that's all that's left to be viable to use because everything else has been nerfed to oblivion. Yet we want more nerfs causing less diversity in the game? No wonder ZoS is ok with nerfing skills, that way they'll manipulate the community into depending on proc sets...
CP has strong diminishing returns. You don't get more attribute points past cp300. the various trees are also very front loaded so you spend the last 25 points getting 1% improvement on most.MooseKnuckles88 wrote: »So many people want to nerf skills, weapons, armor, and passives when champion points buff all of that yet ZoS keeps feeding the community another 30 cp every patch. How is the power creep not at least partially responsible for this?
Another thing is so much of the diverse skills, armor, weapons, and passives that we once had have already been shot down with the nerf gun causing the community to use more of the same skills, weapons, and armor that it's no wonder more and more people are dying from certain skills, because that's all that's left to be viable to use because everything else has been nerfed to oblivion. Yet we want more nerfs causing less diversity in the game? No wonder ZoS is ok with nerfing skills, that way they'll manipulate the community into depending on proc sets...
Now in PvP CP is pretty strong as resistance is as important as offence and CP increases both and you get more out of your CP is spread out.
boombazookajd wrote: »rfennell_ESO wrote: »It's folly to equate causation with correlation.
More famously is the line "correlation does not imply causation", but it goes both ways.
I have no doubt that ZOS makes changes for the right reasons. It's just sometimes they either aren't entirely sure of the reason but need to make a change or they make a change because there is a problem, regardless of the reasons.
A causes B (direct causation);
B causes A (reverse causation);
A and B are consequences of a common cause, but do not cause each other;
A and B both cause C, which is (explicitly or implicitly) conditioned on;
A causes B and B causes A (bidirectional or cyclic causation);
A causes C which causes B (indirect causation);
There is no connection between A and B; the correlation is a coincidence.
That's the trap that ZOS finds themselves in. I blame the complexity of the system, but a non complex system isn't viable. The answer is always more testing, but that in itself isn't always prudent or possible.
What this guy(gal) said. It's impossible to blame one single thing. CP's have a lot to do with it, but so does the fact that none of the opponents we face in PvE have grown in difficulty.
vMA was created with 300 Cps in mind, we are now what two and a half times more powerful than that now? I breath on overland content and it dies.
PvP wise, two competent players can bash on one another for 10 minutes and end in a stalemate in CP campaigns.
ZoS has come to rely on one shots too frequently (the real source of healers being useless and the player base favoring extremely high dps groups).
Wifeaggro13 wrote: »i agree i too believe its just a cheap way to hide a vertical progression system. and charge permium prices for chapters and dlc's when there is no real meat to them or development other then creating leveling content with no levels. , honestly soft caps were a better solution then this half-finished system of passive increases. i think its evident that around 300 cp is where the ceiling is for mobs ability to damage you and your ability to produce it. even at diminishing returns an extra 3 % across the board on everything can make a huge impact in both PvE and PVP if you put them in the right places past that 300. at the end of the day i think ZOS is treating a symptom not the problem.