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Speed nerfs. Warden got hit hardest of all classes

NoTimeToWait
NoTimeToWait
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"Dragonknight
Ardent Flame
Fiery Grip: This ability now grants Major Expedition for a maximum of 4 seconds instead of 6 seconds."

"Sorcerer
Storm Calling
Boundless Storm: This ability now grants Major Expedition for a maximum of 4 seconds instead of 7.5."

"Warden
Animal Companions
Falcon’s Swiftness: This ability now grants Major Expedition for a maximum of 4 seconds instead of 10 seconds."

I am at a loss of words. Balance, smh?

  • Feanor
    Feanor
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    Out of the skills you listed Prey is the cheapest and now also grants minor berserk/minor evasion just for slotting it. It’s therefore still better then all those others.

    MagDen might complain because they don’t have a class gap closer. StamDen doesn’t need it as much and will feel the nerf much less.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • NoTimeToWait
    NoTimeToWait
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    Feanor wrote: »
    Out of the skills you listed Prey is the cheapest and now also grants minor berserk/minor evasion just for slotting it. It’s therefore still better then all those others.

    MagDen might complain because they don’t have a class gap closer. StamDen doesn’t need it as much and will feel the nerf much less.

    No, I feel the loss just as much, because with my meager stamden magicka restoration it would be hard to reapply this ability during questing and just... moving around.
    I don't PVP much, so my experience there is non-existent. But in terms of PVP, I don't see how gap-closer ability or damage-dealing ability is worse than ability that does nothing except for passive minor berserk (which we still all receive in some other ways). Maybe resource restoration does make it better, but this is still a slot used for defensive, not offensive skill in my perception
    Edited by NoTimeToWait on October 4, 2018 4:13PM
  • _Ahala_
    _Ahala_
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    As I’ve said a dozen times... Falcons Swiftness with its high expedition uptime is the heart and soul of PvP Magden... Magden needs this constant mobility in order to aim fissures and gain distance to effectively use cliff racer... as Magden is currently bottom tier in PvP, nerfing the uptime on expedition on bird of prey in order to conform it to the arbitrary rule set of having all speed buffs 4s is both unbalanced and highly damaging to the identity and fun factor of Magden... This change is absolutely unacceptable!
  • casparian
    casparian
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    Feanor wrote: »
    Out of the skills you listed Prey is the cheapest and now also grants minor berserk/minor evasion just for slotting it. It’s therefore still better then all those others.

    MagDen might complain because they don’t have a class gap closer. StamDen doesn’t need it as much and will feel the nerf much less.
    Do you play magwarden? The change from Berserk-on-cast to Berserk-while-slotted was a magwarden nerf (since we now only get Berserk while on one bar) and a stamwarden buff, since they now get free Berserk without having to use their magicka pool.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • NoTimeToWait
    NoTimeToWait
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    casparian wrote: »
    Do you play magwarden? The change from Berserk-on-cast to Berserk-while-slotted was a magwarden nerf (since we now only get Berserk while on one bar) and a stamwarden buff, since they now get free Berserk without having to use their magicka pool.

    This is true. I play my magwarden only as a crafter. But I don't see why we need to compare stamden to magden, if wardens still lose much, doesn't matter which direction you choose. And in PVE I used to gain minor Berserk from pots or ally buffs, so this doesn't change much for me, still will be half useless passive, even more useless now

    Edited by NoTimeToWait on October 4, 2018 5:07PM
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    Funny how you didn't list the nerf to Templars Major expedition. Oh wait
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • WreckfulAbandon
    WreckfulAbandon
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    Stamsorcs and stamplars are gonna get slowed down big time when they take the nerf bat to speed pots. Stamsorc, the literal mobility class, will have to slot bow for a nerfed passive or rely on a nerfed quick cloak for mobility, same with stamplars. Not really sustainable on either class with a competitive setup. Overall the major changes to expedition will hurt everyone except ball groups with rapids spammers.

    Too many changes too quickly, and it's easy to see that this really hurts small scale players. As for Swift, modular 10% speed increase for ~900 resources each was too strong. I enjoyed it but knew it all along. Don't bother with the mental gymnastics on what else those ~900 resources could have been, they were reasonably balanced against the other traits and Swift stuck out like a sore thumb. That said 7% each Swift is fine imo.
    PC NA

    All my comments are regarding PvP
  • usmcjdking
    usmcjdking
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    Wardens got hit the hardest yet templars didn't get hit because they literally have nothing to take away.
    0331
    0602
  • Xvorg
    Xvorg
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    "Dragonknight
    Ardent Flame
    Fiery Grip: This ability now grants Major Expedition for a maximum of 4 seconds instead of 6 seconds."

    "Sorcerer
    Storm Calling
    Boundless Storm: This ability now grants Major Expedition for a maximum of 4 seconds instead of 7.5."

    "Warden
    Animal Companions
    Falcon’s Swiftness: This ability now grants Major Expedition for a maximum of 4 seconds instead of 10 seconds."

    I am at a loss of words. Balance, smh?

    I insist, using the major expedition given by chains as an example is wrong. It is a gap closer, how do you take advantage of the buff?

    From the offensive perspective in PVP, as a DK you can't kill an enemy in less than 4 seconds, unless the guy is half dead (and in that case is way better to use ranged attacks). Maybe it helps you to dance around the enemy proven you have used foss, but in the case of stamDKs, using 2 high cost magicka skills instead a stam gapcloser and the stun is kind of stupid. For mDK it is way better to use shield charge, but as you are a magicka based build, you cannot run much.

    From the defensive perspective is even more stupid, do I use chains to get the buff and then run away from my enemy? A bow gives you the same buff just by dodge rolling and don't put you in front of the enemy to start running.

    6 secs were OK to at least being able to run for 2 secs. So, if you say that Warden got the biggest nerf, think about DKs, who got the buff reduced to 4 secs in theory, but in practice they got the buff technically removed.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • RedRook
    RedRook
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    Xvorg wrote: »
    "Dragonknight
    Ardent Flame
    Fiery Grip: This ability now grants Major Expedition for a maximum of 4 seconds instead of 6 seconds."

    "Sorcerer
    Storm Calling
    Boundless Storm: This ability now grants Major Expedition for a maximum of 4 seconds instead of 7.5."

    "Warden
    Animal Companions
    Falcon’s Swiftness: This ability now grants Major Expedition for a maximum of 4 seconds instead of 10 seconds."

    I am at a loss of words. Balance, smh?

    I insist, using the major expedition given by chains as an example is wrong. It is a gap closer, how do you take advantage of the buff?

    From the offensive perspective in PVP, as a DK you can't kill an enemy in less than 4 seconds, unless the guy is half dead (and in that case is way better to use ranged attacks). Maybe it helps you to dance around the enemy proven you have used foss, but in the case of stamDKs, using 2 high cost magicka skills instead a stam gapcloser and the stun is kind of stupid. For mDK it is way better to use shield charge, but as you are a magicka based build, you cannot run much.

    From the defensive perspective is even more stupid, do I use chains to get the buff and then run away from my enemy? A bow gives you the same buff just by dodge rolling and don't put you in front of the enemy to start running.

    6 secs were OK to at least being able to run for 2 secs. So, if you say that Warden got the biggest nerf, think about DKs, who got the buff reduced to 4 secs in theory, but in practice they got the buff technically removed.

    And this highlights the problem here: they standardized the uptime of major expedition for every class, thinking that would make it all even and fair, but the classes play and should play quite differently. They did this without consideration of context or actual use of each ability.

    There was a problem, and I don't know if this will fix it, but now there are a couple more problems that didn't exist before. And this greatly sucks for magden, which really doesn't need to be stuffed down any further, please and thank you.
  • Xvorg
    Xvorg
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    RedRook wrote: »
    Xvorg wrote: »
    "Dragonknight
    Ardent Flame
    Fiery Grip: This ability now grants Major Expedition for a maximum of 4 seconds instead of 6 seconds."

    "Sorcerer
    Storm Calling
    Boundless Storm: This ability now grants Major Expedition for a maximum of 4 seconds instead of 7.5."

    "Warden
    Animal Companions
    Falcon’s Swiftness: This ability now grants Major Expedition for a maximum of 4 seconds instead of 10 seconds."

    I am at a loss of words. Balance, smh?

    I insist, using the major expedition given by chains as an example is wrong. It is a gap closer, how do you take advantage of the buff?

    From the offensive perspective in PVP, as a DK you can't kill an enemy in less than 4 seconds, unless the guy is half dead (and in that case is way better to use ranged attacks). Maybe it helps you to dance around the enemy proven you have used foss, but in the case of stamDKs, using 2 high cost magicka skills instead a stam gapcloser and the stun is kind of stupid. For mDK it is way better to use shield charge, but as you are a magicka based build, you cannot run much.

    From the defensive perspective is even more stupid, do I use chains to get the buff and then run away from my enemy? A bow gives you the same buff just by dodge rolling and don't put you in front of the enemy to start running.

    6 secs were OK to at least being able to run for 2 secs. So, if you say that Warden got the biggest nerf, think about DKs, who got the buff reduced to 4 secs in theory, but in practice they got the buff technically removed.

    And this highlights the problem here: they standardized the uptime of major expedition for every class, thinking that would make it all even and fair, but the classes play and should play quite differently. They did this without consideration of context or actual use of each ability.

    There was a problem, and I don't know if this will fix it, but now there are a couple more problems that didn't exist before. And this greatly sucks for magden, which really doesn't need to be stuffed down any further, please and thank you.

    It's te lazy search for balance without paying attention to the real things that cause imbalance.

    No DK will ever use chains outside of combat to get major expedition because no DK can do that.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • NoTimeToWait
    NoTimeToWait
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    Xvorg wrote: »

    It's te lazy search for balance without paying attention to the real things that cause imbalance.

    No DK will ever use chains outside of combat to get major expedition because no DK can do that.

    Logic, I like it
  • PathwayM
    PathwayM
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    Cry me a river, did you know shields used to have 30s durations and could be more than 40% of your max health? Who knew losing 6s of major expedition was far worse than 24s of shield duration and a cap based on max health?
  • weedgenius
    weedgenius
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    PathwayM wrote: »
    Cry me a river, did you know shields used to have 30s durations and could be more than 40% of your max health? Who knew losing 6s of major expedition was far worse than 24s of shield duration and a cap based on max health?

    This is a thread about the speed nerf. You appear to have gotten lost. Kindly redirect yourself to the numerous threads on shield changes.
    PS4 NA
    Better Homes & Gardens
  • PathwayM
    PathwayM
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    weedgenius wrote: »
    PathwayM wrote: »
    Cry me a river, did you know shields used to have 30s durations and could be more than 40% of your max health? Who knew losing 6s of major expedition was far worse than 24s of shield duration and a cap based on max health?

    This is a thread about the speed nerf. You appear to have gotten lost. Kindly redirect yourself to the numerous threads on shield changes.

    My point is stamden is already over performing and this is a good time to finally tone down the most powerful buff in the game.
  • Maura_Neysa
    Maura_Neysa
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    PathwayM wrote: »
    weedgenius wrote: »
    PathwayM wrote: »
    Cry me a river, did you know shields used to have 30s durations and could be more than 40% of your max health? Who knew losing 6s of major expedition was far worse than 24s of shield duration and a cap based on max health?

    This is a thread about the speed nerf. You appear to have gotten lost. Kindly redirect yourself to the numerous threads on shield changes.

    My point is stamden is already over performing and this is a good time to finally tone down the most powerful buff in the game.

    How is StamDen over performing when they are behind MagBlade, StamBlade, MagSorc, StamSorc?? Do you even PvP?
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • leepalmer95
    leepalmer95
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    PathwayM wrote: »
    Cry me a river, did you know shields used to have 30s durations and could be more than 40% of your max health? Who knew losing 6s of major expedition was far worse than 24s of shield duration and a cap based on max health?

    20s.

    Shields used to be 20s, just fyi.

    Also this change barely effects stamdens, stamdens usually used wings for the berserk buff.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • usmguy1234
    usmguy1234
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    "Dragonknight
    Ardent Flame
    Fiery Grip: This ability now grants Major Expedition for a maximum of 4 seconds instead of 6 seconds."

    "Sorcerer
    Storm Calling
    Boundless Storm: This ability now grants Major Expedition for a maximum of 4 seconds instead of 7.5."

    "Warden
    Animal Companions
    Falcon’s Swiftness: This ability now grants Major Expedition for a maximum of 4 seconds instead of 10 seconds."

    I am at a loss of words. Balance, smh?

    Stamwarden needs a nerf in pvp at least. Unpopular opinion I know.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • leepalmer95
    leepalmer95
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    usmguy1234 wrote: »
    "Dragonknight
    Ardent Flame
    Fiery Grip: This ability now grants Major Expedition for a maximum of 4 seconds instead of 6 seconds."

    "Sorcerer
    Storm Calling
    Boundless Storm: This ability now grants Major Expedition for a maximum of 4 seconds instead of 7.5."

    "Warden
    Animal Companions
    Falcon’s Swiftness: This ability now grants Major Expedition for a maximum of 4 seconds instead of 10 seconds."

    I am at a loss of words. Balance, smh?

    Stamwarden needs a nerf in pvp at least. Unpopular opinion I know.

    No, it's a factual opinion stamwarden has been one of if not the best class in open world pvp since it was released.

    100% a pure p2w class.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Maura_Neysa
    Maura_Neysa
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    usmguy1234 wrote: »
    "Dragonknight
    Ardent Flame
    Fiery Grip: This ability now grants Major Expedition for a maximum of 4 seconds instead of 6 seconds."

    "Sorcerer
    Storm Calling
    Boundless Storm: This ability now grants Major Expedition for a maximum of 4 seconds instead of 7.5."

    "Warden
    Animal Companions
    Falcon’s Swiftness: This ability now grants Major Expedition for a maximum of 4 seconds instead of 10 seconds."

    I am at a loss of words. Balance, smh?

    Stamwarden needs a nerf in pvp at least. Unpopular opinion I know.

    No, it's a factual opinion stamwarden has been one of if not the best class in open world pvp since it was released.

    100% a pure p2w class.

    "Factual opinion" LMMMMAAAAAOOOO
    Clearly you haven't been PvPing much lately. StamDen isnt even king of the Stamina anymore. Stamblade and StamSorc both still lead StamDen
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • _Ahala_
    _Ahala_
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    usmguy1234 wrote: »
    "Dragonknight
    Ardent Flame
    Fiery Grip: This ability now grants Major Expedition for a maximum of 4 seconds instead of 6 seconds."

    "Sorcerer
    Storm Calling
    Boundless Storm: This ability now grants Major Expedition for a maximum of 4 seconds instead of 7.5."

    "Warden
    Animal Companions
    Falcon’s Swiftness: This ability now grants Major Expedition for a maximum of 4 seconds instead of 10 seconds."

    I am at a loss of words. Balance, smh?

    Stamwarden needs a nerf in pvp at least. Unpopular opinion I know.

    They just had to nerf Stamden in a way that hurts the Magden more didn’t they... oh and then make the beserk component into a passive so Stamden doesn’t need to build mag sustain for that powerful effect... they should go back to the drawing board with their Bird of Prey changes
    Edited by _Ahala_ on October 5, 2018 12:59AM
  • Fur_like_snow
    Fur_like_snow
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    It’s a sad day because bird of prey was my favorite visually appealing skill on my stamden but now I have no reason to even use the skill since berserk is passive.

    The speed nerfs are overreaching and only further homogenize the classes. The swift nerf devalues the Summerset DLC and forces players to instead stack infused weapon/spell damage. Ball groups in cyrodiil are further empowered because rapids wasn’t touched while every solo/small scale player will struggle to break LoS as they spam FM every four seconds to avoid getting dog piled.
    Edited by Fur_like_snow on October 5, 2018 4:36AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    On a stamden, you ought to have a bow equipped. Roll Dodge with that. Boom 4 seconds of the buff you want.
  • LeHarrt91
    LeHarrt91
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    On a stamden, you ought to have a bow equipped. Roll Dodge with that. Boom 4 seconds of the buff you want.

    and MagDen? -_-
    PS NA
    Have played all classes.
    Warden Main
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    LeHarrt91 wrote: »
    On a stamden, you ought to have a bow equipped. Roll Dodge with that. Boom 4 seconds of the buff you want.

    and MagDen? -_-

    You trade mag for the same 4 seconds. Not sure what is the problem. If you want long lasting major expedition, use rapids. Yes it costs a lot of Stam, 8100 for 33 seconds of major expedition, but with the new passives, mainly the one that drops the cost of sprint by 4% per piece of light armor, meaning you will have at least 20% cost reduction for sprinting, I personally run about that on all my tools from cp, you will have enough to sprint after too. More to the point, I have never used any source of major expedition outside the bow one on my stam toons and the movement speed is just fine for all overland content.

    Please keep in mind the op is talking about pve. Farming mats.
    Edited by Lightspeedflashb14_ESO on October 5, 2018 6:41AM
  • LeHarrt91
    LeHarrt91
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    True, and with the minor endurance from wings, you will recovery stamina to sprint again. I just found the duration to be helpful. Tho for farming mats magicka sustain isnt a problem.
    PS NA
    Have played all classes.
    Warden Main
  • Morgul667
    Morgul667
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    LeHarrt91 wrote: »
    On a stamden, you ought to have a bow equipped. Roll Dodge with that. Boom 4 seconds of the buff you want.

    and MagDen? -_-

    You trade mag for the same 4 seconds. Not sure what is the problem. If you want long lasting major expedition, use rapids. Yes it costs a lot of Stam, 8100 for 33 seconds of major expedition, but with the new passives, mainly the one that drops the cost of sprint by 4% per piece of light armor, meaning you will have at least 20% cost reduction for sprinting, I personally run about that on all my tools from cp, you will have enough to sprint after too. More to the point, I have never used any source of major expedition outside the bow one on my stam toons and the movement speed is just fine for all overland content.

    Please keep in mind the op is talking about pve. Farming mats.

    For farming just slot rapid maneuver and youre fine
  • Morgul667
    Morgul667
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    Cowards + prisoners gear
  • Sinolai
    Sinolai
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    Morgul667 wrote: »
    LeHarrt91 wrote: »
    On a stamden, you ought to have a bow equipped. Roll Dodge with that. Boom 4 seconds of the buff you want.

    and MagDen? -_-

    You trade mag for the same 4 seconds. Not sure what is the problem. If you want long lasting major expedition, use rapids. Yes it costs a lot of Stam, 8100 for 33 seconds of major expedition, but with the new passives, mainly the one that drops the cost of sprint by 4% per piece of light armor, meaning you will have at least 20% cost reduction for sprinting, I personally run about that on all my tools from cp, you will have enough to sprint after too. More to the point, I have never used any source of major expedition outside the bow one on my stam toons and the movement speed is just fine for all overland content.

    Please keep in mind the op is talking about pve. Farming mats.

    For farming just slot rapid maneuver and youre fine

    Raipd is too expensive for magicka. Once you cast rapids you cant sprint more than a few steps.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Sinolai wrote: »
    Morgul667 wrote: »
    LeHarrt91 wrote: »
    On a stamden, you ought to have a bow equipped. Roll Dodge with that. Boom 4 seconds of the buff you want.

    and MagDen? -_-

    You trade mag for the same 4 seconds. Not sure what is the problem. If you want long lasting major expedition, use rapids. Yes it costs a lot of Stam, 8100 for 33 seconds of major expedition, but with the new passives, mainly the one that drops the cost of sprint by 4% per piece of light armor, meaning you will have at least 20% cost reduction for sprinting, I personally run about that on all my tools from cp, you will have enough to sprint after too. More to the point, I have never used any source of major expedition outside the bow one on my stam toons and the movement speed is just fine for all overland content.

    Please keep in mind the op is talking about pve. Farming mats.

    For farming just slot rapid maneuver and youre fine

    Raipd is too expensive for magicka. Once you cast rapids you cant sprint more than a few steps.

    There is a new passive coming, as I already explained, that will lower the cost of sprint by at least 20%. Up to 28%. Plus ~20% from only 35cp into sprinter.

    So base sprint cost is 546. 40% lower would be 327. If you use rapids, which costs 8100 Stam, with out reductions, on a cp 300 toon, without racials for Stam, you will have 10,027 Stam with undaunted and wearing 1 heavy-1medium 5 light. So casting rapids will get you to 1927 stam. So if you don't let it regen, you will be able to sprint for 6 seconds. Not exactly a lot but much more than you are implying. If you drink a trash Stam pot, that is 6066 Stam back, right away, yoy would be able to Sprint for 24 seconds straight, almost as long as rapids lasts.
    Edited by Lightspeedflashb14_ESO on October 5, 2018 8:50AM
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