Out of the skills you listed Prey is the cheapest and now also grants minor berserk/minor evasion just for slotting it. It’s therefore still better then all those others.
MagDen might complain because they don’t have a class gap closer. StamDen doesn’t need it as much and will feel the nerf much less.
Do you play magwarden? The change from Berserk-on-cast to Berserk-while-slotted was a magwarden nerf (since we now only get Berserk while on one bar) and a stamwarden buff, since they now get free Berserk without having to use their magicka pool.Out of the skills you listed Prey is the cheapest and now also grants minor berserk/minor evasion just for slotting it. It’s therefore still better then all those others.
MagDen might complain because they don’t have a class gap closer. StamDen doesn’t need it as much and will feel the nerf much less.
Do you play magwarden? The change from Berserk-on-cast to Berserk-while-slotted was a magwarden nerf (since we now only get Berserk while on one bar) and a stamwarden buff, since they now get free Berserk without having to use their magicka pool.
NoTimeToWait wrote: »"Dragonknight
Ardent Flame
Fiery Grip: This ability now grants Major Expedition for a maximum of 4 seconds instead of 6 seconds."
"Sorcerer
Storm Calling
Boundless Storm: This ability now grants Major Expedition for a maximum of 4 seconds instead of 7.5."
"Warden
Animal Companions
Falcon’s Swiftness: This ability now grants Major Expedition for a maximum of 4 seconds instead of 10 seconds."
I am at a loss of words. Balance, smh?
NoTimeToWait wrote: »"Dragonknight
Ardent Flame
Fiery Grip: This ability now grants Major Expedition for a maximum of 4 seconds instead of 6 seconds."
"Sorcerer
Storm Calling
Boundless Storm: This ability now grants Major Expedition for a maximum of 4 seconds instead of 7.5."
"Warden
Animal Companions
Falcon’s Swiftness: This ability now grants Major Expedition for a maximum of 4 seconds instead of 10 seconds."
I am at a loss of words. Balance, smh?
I insist, using the major expedition given by chains as an example is wrong. It is a gap closer, how do you take advantage of the buff?
From the offensive perspective in PVP, as a DK you can't kill an enemy in less than 4 seconds, unless the guy is half dead (and in that case is way better to use ranged attacks). Maybe it helps you to dance around the enemy proven you have used foss, but in the case of stamDKs, using 2 high cost magicka skills instead a stam gapcloser and the stun is kind of stupid. For mDK it is way better to use shield charge, but as you are a magicka based build, you cannot run much.
From the defensive perspective is even more stupid, do I use chains to get the buff and then run away from my enemy? A bow gives you the same buff just by dodge rolling and don't put you in front of the enemy to start running.
6 secs were OK to at least being able to run for 2 secs. So, if you say that Warden got the biggest nerf, think about DKs, who got the buff reduced to 4 secs in theory, but in practice they got the buff technically removed.
NoTimeToWait wrote: »"Dragonknight
Ardent Flame
Fiery Grip: This ability now grants Major Expedition for a maximum of 4 seconds instead of 6 seconds."
"Sorcerer
Storm Calling
Boundless Storm: This ability now grants Major Expedition for a maximum of 4 seconds instead of 7.5."
"Warden
Animal Companions
Falcon’s Swiftness: This ability now grants Major Expedition for a maximum of 4 seconds instead of 10 seconds."
I am at a loss of words. Balance, smh?
I insist, using the major expedition given by chains as an example is wrong. It is a gap closer, how do you take advantage of the buff?
From the offensive perspective in PVP, as a DK you can't kill an enemy in less than 4 seconds, unless the guy is half dead (and in that case is way better to use ranged attacks). Maybe it helps you to dance around the enemy proven you have used foss, but in the case of stamDKs, using 2 high cost magicka skills instead a stam gapcloser and the stun is kind of stupid. For mDK it is way better to use shield charge, but as you are a magicka based build, you cannot run much.
From the defensive perspective is even more stupid, do I use chains to get the buff and then run away from my enemy? A bow gives you the same buff just by dodge rolling and don't put you in front of the enemy to start running.
6 secs were OK to at least being able to run for 2 secs. So, if you say that Warden got the biggest nerf, think about DKs, who got the buff reduced to 4 secs in theory, but in practice they got the buff technically removed.
And this highlights the problem here: they standardized the uptime of major expedition for every class, thinking that would make it all even and fair, but the classes play and should play quite differently. They did this without consideration of context or actual use of each ability.
There was a problem, and I don't know if this will fix it, but now there are a couple more problems that didn't exist before. And this greatly sucks for magden, which really doesn't need to be stuffed down any further, please and thank you.
Cry me a river, did you know shields used to have 30s durations and could be more than 40% of your max health? Who knew losing 6s of major expedition was far worse than 24s of shield duration and a cap based on max health?
weedgenius wrote: »Cry me a river, did you know shields used to have 30s durations and could be more than 40% of your max health? Who knew losing 6s of major expedition was far worse than 24s of shield duration and a cap based on max health?
This is a thread about the speed nerf. You appear to have gotten lost. Kindly redirect yourself to the numerous threads on shield changes.
weedgenius wrote: »Cry me a river, did you know shields used to have 30s durations and could be more than 40% of your max health? Who knew losing 6s of major expedition was far worse than 24s of shield duration and a cap based on max health?
This is a thread about the speed nerf. You appear to have gotten lost. Kindly redirect yourself to the numerous threads on shield changes.
My point is stamden is already over performing and this is a good time to finally tone down the most powerful buff in the game.
Cry me a river, did you know shields used to have 30s durations and could be more than 40% of your max health? Who knew losing 6s of major expedition was far worse than 24s of shield duration and a cap based on max health?
NoTimeToWait wrote: »"Dragonknight
Ardent Flame
Fiery Grip: This ability now grants Major Expedition for a maximum of 4 seconds instead of 6 seconds."
"Sorcerer
Storm Calling
Boundless Storm: This ability now grants Major Expedition for a maximum of 4 seconds instead of 7.5."
"Warden
Animal Companions
Falcon’s Swiftness: This ability now grants Major Expedition for a maximum of 4 seconds instead of 10 seconds."
I am at a loss of words. Balance, smh?
usmguy1234 wrote: »NoTimeToWait wrote: »"Dragonknight
Ardent Flame
Fiery Grip: This ability now grants Major Expedition for a maximum of 4 seconds instead of 6 seconds."
"Sorcerer
Storm Calling
Boundless Storm: This ability now grants Major Expedition for a maximum of 4 seconds instead of 7.5."
"Warden
Animal Companions
Falcon’s Swiftness: This ability now grants Major Expedition for a maximum of 4 seconds instead of 10 seconds."
I am at a loss of words. Balance, smh?
Stamwarden needs a nerf in pvp at least. Unpopular opinion I know.
leepalmer95 wrote: »usmguy1234 wrote: »NoTimeToWait wrote: »"Dragonknight
Ardent Flame
Fiery Grip: This ability now grants Major Expedition for a maximum of 4 seconds instead of 6 seconds."
"Sorcerer
Storm Calling
Boundless Storm: This ability now grants Major Expedition for a maximum of 4 seconds instead of 7.5."
"Warden
Animal Companions
Falcon’s Swiftness: This ability now grants Major Expedition for a maximum of 4 seconds instead of 10 seconds."
I am at a loss of words. Balance, smh?
Stamwarden needs a nerf in pvp at least. Unpopular opinion I know.
No, it's a factual opinion stamwarden has been one of if not the best class in open world pvp since it was released.
100% a pure p2w class.
usmguy1234 wrote: »NoTimeToWait wrote: »"Dragonknight
Ardent Flame
Fiery Grip: This ability now grants Major Expedition for a maximum of 4 seconds instead of 6 seconds."
"Sorcerer
Storm Calling
Boundless Storm: This ability now grants Major Expedition for a maximum of 4 seconds instead of 7.5."
"Warden
Animal Companions
Falcon’s Swiftness: This ability now grants Major Expedition for a maximum of 4 seconds instead of 10 seconds."
I am at a loss of words. Balance, smh?
Stamwarden needs a nerf in pvp at least. Unpopular opinion I know.
Lightspeedflashb14_ESO wrote: »On a stamden, you ought to have a bow equipped. Roll Dodge with that. Boom 4 seconds of the buff you want.
Lightspeedflashb14_ESO wrote: »On a stamden, you ought to have a bow equipped. Roll Dodge with that. Boom 4 seconds of the buff you want.
and MagDen? -_-
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »On a stamden, you ought to have a bow equipped. Roll Dodge with that. Boom 4 seconds of the buff you want.
and MagDen? -_-
You trade mag for the same 4 seconds. Not sure what is the problem. If you want long lasting major expedition, use rapids. Yes it costs a lot of Stam, 8100 for 33 seconds of major expedition, but with the new passives, mainly the one that drops the cost of sprint by 4% per piece of light armor, meaning you will have at least 20% cost reduction for sprinting, I personally run about that on all my tools from cp, you will have enough to sprint after too. More to the point, I have never used any source of major expedition outside the bow one on my stam toons and the movement speed is just fine for all overland content.
Please keep in mind the op is talking about pve. Farming mats.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »On a stamden, you ought to have a bow equipped. Roll Dodge with that. Boom 4 seconds of the buff you want.
and MagDen? -_-
You trade mag for the same 4 seconds. Not sure what is the problem. If you want long lasting major expedition, use rapids. Yes it costs a lot of Stam, 8100 for 33 seconds of major expedition, but with the new passives, mainly the one that drops the cost of sprint by 4% per piece of light armor, meaning you will have at least 20% cost reduction for sprinting, I personally run about that on all my tools from cp, you will have enough to sprint after too. More to the point, I have never used any source of major expedition outside the bow one on my stam toons and the movement speed is just fine for all overland content.
Please keep in mind the op is talking about pve. Farming mats.
For farming just slot rapid maneuver and youre fine
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »On a stamden, you ought to have a bow equipped. Roll Dodge with that. Boom 4 seconds of the buff you want.
and MagDen? -_-
You trade mag for the same 4 seconds. Not sure what is the problem. If you want long lasting major expedition, use rapids. Yes it costs a lot of Stam, 8100 for 33 seconds of major expedition, but with the new passives, mainly the one that drops the cost of sprint by 4% per piece of light armor, meaning you will have at least 20% cost reduction for sprinting, I personally run about that on all my tools from cp, you will have enough to sprint after too. More to the point, I have never used any source of major expedition outside the bow one on my stam toons and the movement speed is just fine for all overland content.
Please keep in mind the op is talking about pve. Farming mats.
For farming just slot rapid maneuver and youre fine
Raipd is too expensive for magicka. Once you cast rapids you cant sprint more than a few steps.