Fixed an issue where using the instant-cast proc would cause you to stop blocking, and would prevent you from taking other actions for 0.2 seconds.
This ability’s proc now has a very brief minimum travel time before it hits your target.
Let me start by saying that I understand the purpose of the change was to allow for better counterplay. I get that and I support that. However, the fact that this animation delay prevents you from performing any following attacks for 0.3-0.5 seconds is incredibly frustrating and really kills the fun factor of these moves
My suggestion is to keep the delay, but make it so the delay has no effect your ability to perform following attacks.
It's not too terrible in PvP, but in a PvE rotation it's incredibly annoying, and the delay makes it so these abilities are a DPS loss to cast unless it's animation cancelled via weapon swap.
Ironically, spamming hard-cast frags (or snipe or flare) can put quite some pressure now if you don't have the stamina sustain to dodge a lot. The counterplay to this got gutted with the interrupt immunity.
Emma_Overload wrote: »For once I agree with Daus. This game doesn't need any more long-assed animations or delayed casts.
Lol a sorc nerf you don't agree with? How surprisingEmma_Overload wrote: »For once I agree with Daus. This game doesn't need any more long-assed animations or delayed casts.
Lol a sorc nerf you don't agree with? How surprisingEmma_Overload wrote: »For once I agree with Daus. This game doesn't need any more long-assed animations or delayed casts.
Agreed, it is an unnecesary change. I have always said the same thing. Cast times do not belong in eso.Lol a sorc nerf you don't agree with? How surprisingEmma_Overload wrote: »For once I agree with Daus. This game doesn't need any more long-assed animations or delayed casts.
Avoiding Frags really wasn’t hard before.
Emma_Overload wrote: »For once I agree with Daus. This game doesn't need any more long-assed animations or delayed casts.
Frags was never a problem but assassins will is. Some people can animation cancel incap > assassins will before you can break free > roll dodge. It's mostly only a problem against good players in duels but the heart of the problem is the abilty can hit for like 12k in the proper setup so it needs SOME kind of counterabilty.
Considering that frags deals nearly half that I'm not sure why they are lumping it into the same nerf. It was like when they took C frag stun away so they had to take deep fissure stun from magden. One of those was justifiable but the other is just plain cruel and makes no sense.
Frags was never a problem but assassins will is. Some people can animation cancel incap > assassins will before you can break free > roll dodge. It's mostly only a problem against good players in duels but the heart of the problem is the abilty can hit for like 12k in the proper setup so it needs SOME kind of counterabilty.
Considering that frags deals nearly half that I'm not sure why they are lumping it into the same nerf. It was like when they took C frag stun away so they had to take deep fissure stun from magden. One of those was justifiable but the other is just plain cruel and makes no sense.
I don't have any issues dodging the spectral bow, but I understand that they're wanting to increase the window for counterplay which is understandable since this isn't a lag-free game.
Give the ability a slight delay? Sure.
What I can't stand is the fact that my character can't perform any abilities during this delay. It feels sluggish, it messes up the PvE rotation and greatly reduces the fun factor.
Frags was never a problem but assassins will is. Some people can animation cancel incap > assassins will before you can break free > roll dodge. It's mostly only a problem against good players in duels but the heart of the problem is the abilty can hit for like 12k in the proper setup so it needs SOME kind of counterabilty.
Considering that frags deals nearly half that I'm not sure why they are lumping it into the same nerf. It was like when they took C frag stun away so they had to take deep fissure stun from magden. One of those was justifiable but the other is just plain cruel and makes no sense.
I don't have any issues dodging the spectral bow, but I understand that they're wanting to increase the window for counterplay which is understandable since this isn't a lag-free game.
Give the ability a slight delay? Sure.
What I can't stand is the fact that my character can't perform any abilities during this delay. It feels sluggish, it messes up the PvE rotation and greatly reduces the fun factor.