I guess from a PvP perspective it's kinda true. They keep nerfing builds that do well solo roaming or 1vX, pushing the playerbase towards safety in numbers which arguably means easier combat.
Shield nerfs, speed nerfs etc, makes it harder to play outnumbered. One might argue that's the same as nerfing skillful gameplay and buffing your average zergling? Than again, not all builds(especially magicka) can roam around 1vX solo on live, doesn't matter how skilled. So from another perspective it's balance, making it equally difficulty for everyone to enjoy non-zerg PvP lol.
I don't think the statement is true for PvE though. There's tons of old content, that majority of players haven't even completed yet, because to hard for them or your average PUG group. VR version of new arena wont be doable for probably 90% of the entire ESO population when Murkmire comes out. That's hardly ZoS lowering the ceiling.
Darkenarlol wrote: »due to their statistics(maybe outdated now) only less than 5% of playerbase ( i guess it was not actually players just accounts) have completed endgame dlc HMs + trial HMs +vMA etc
so why should they please 1/10 max part of potential customers?
meh screw them and go focus on crown store for casuals(majority)...
callen4492 wrote: »Please explain what you mean. How has the playing field been leveled so there’s not a gap between the skilled players and unskilled players?
This is the same for me. The gap used to be closed based on gear and levels with player knowledge or rotations. With the buff to light attack weaving the gap's now much larger and based more on player skill.This is an odd complaint to me; I feel like I've been watching the parse gap between average players and the more competitive set continue to widen, and I certainly haven't seen a decrease in complaints about new vet content being too hard for most players.
The motivation to improve, especially in PvP, is lost when you walk into Cyrodiil and get creamed for months on end, just to slightly improve and get someones health down halfway before getting creamed.
In PvE, I'll bet more than half of the population can't animation cancel. Have never been able to. Yet Zos keeps raising the bar by introducing one shot mechanics and encouraging bringing dps instead of healers to burn before you even see the mechanic.
Sadly, game companies seem to listen to the average forum braggadocio who endlessly complains that everything is too easy, that they can solo content wearing nothing but a loincloth and a smile at lvl 1, even though most people are full of crap.
Then the rest of the player base ends up with wildly ridiculous bosses/game mechanics, and the laziest game mechanic of them all, the one-shot kill.
I can animation cancel though. After a fashion.
AbysmalGhul wrote: »kylewwefan wrote: »We must be playing a different game or something. The gap between dummy humpers and average players is bigger than its ever been. Nothing happened to bring good players down. Average are getting made better. That’s kind of a good thing imo.
More damage doesn't equal better player
While I agree, try getting into a dlc vet trial with anything less than 35K-40K sustained dps.
I'm going through the "dummy humpiing" phase now trying to improve my dps so I can do dlc trials.
I spend one hour of my already precious play time practicing a rotation on that dummy every day.
It sucks. Its boring and not fun at all.
People don't want to have to do that for a game.
.
An hour a day?! Jheeze I just do 1 parse when I login to each character, maybe 4-6 minutes a day at most...
Darkenarlol wrote: »due to their statistics(maybe outdated now) only less than 5% of playerbase ( i guess it was not actually players just accounts) have completed endgame dlc HMs + trial HMs +vMA etc
so why should they please 1/10 max part of potential customers?
meh screw them and go focus on crown store for casuals(majority)...
Not outdated stats, just being peddled without any context.
Amount of people that hit level 50
Amount of people that reached 300 CP (I wouldn't imagine any lower for endgame content, not without serious experience - cross server etc)
Amount of players that have done AA on any difficulty
Amount of players that have done MSA on any difficulty
Let's say 100% is 1,000 Players for numbers sake:
445/1000 44.5% reach level 50
449/1000 44.9% reach 300 CP (Which obviously accounts for anyone who assigns that many CP to any character so this number would be significantly lower if we focused on unique accounts) - We'll use this number anyway even though it makes the following numbers lower than they would be (beneficial to your point)
103/449 22.9% Complete MA on any difficulty (Vet is 47/445)
56/449 12.4% | 56/103 54.3%(Of players who tried MA) Can only complete MA on normal
47/449 10.4% | 47/103 45.7%(Of players who tried MA) Can do it on both difficulties.
147/449 32.7% Can complete AA on any difficulty (as above Vet vs Normal applies)
This kinda thing applies across all achievements and as you can see, doesn't take in to account so many important factors;
We can see that more people apply 300CP than reach level 50, so there's a lot of alt accounts making up numbers there.
We can't see who owns the DLC for content you're talking about.
The list goes on.
They're catering to more people than everyone seems to think and when you assess the Normal MA percentages for example, you see something quite concerning.
22.9% of players can complete MA on normal, now, we can safely agree that normal MA can be done by anyone playing this game. So why is there only 22.9% of people completing it. Is anyone else trying? What happened to the other 346 characters?
As you account for these kind of variables, all of these peddled stats start crumbling down into something contrary to what this thread is suggesting and completion rates for content is much higher.
Please stop - Besides, as I've said and will say a thousand more times, I'm sure; Not everyone has to be able to complete and or compete, it's totally fine to not be good at specific things in an MMO.
Hayden_Knight wrote: »its true there is not much space for growth in this game, its in that Gray area where its trying to please casuals and serious players, and to be fair its working for them. They are loosing more serious players that would like more competitive pvp etc. but they are making back more in new and casual players.
A lot of it is fault of the levelling system. the CP system is hugely out of date.
Haashhtaag wrote: »Darkenarlol wrote: »due to their statistics(maybe outdated now) only less than 5% of playerbase ( i guess it was not actually players just accounts) have completed endgame dlc HMs + trial HMs +vMA etc
so why should they please 1/10 max part of potential customers?
meh screw them and go focus on crown store for casuals(majority)...
Not outdated stats, just being peddled without any context.
Amount of people that hit level 50
Amount of people that reached 300 CP (I wouldn't imagine any lower for endgame content, not without serious experience - cross server etc)
Amount of players that have done AA on any difficulty
Amount of players that have done MSA on any difficulty
Let's say 100% is 1,000 Players for numbers sake:
445/1000 44.5% reach level 50
449/1000 44.9% reach 300 CP (Which obviously accounts for anyone who assigns that many CP to any character so this number would be significantly lower if we focused on unique accounts) - We'll use this number anyway even though it makes the following numbers lower than they would be (beneficial to your point)
103/449 22.9% Complete MA on any difficulty (Vet is 47/445)
56/449 12.4% | 56/103 54.3%(Of players who tried MA) Can only complete MA on normal
47/449 10.4% | 47/103 45.7%(Of players who tried MA) Can do it on both difficulties.
147/449 32.7% Can complete AA on any difficulty (as above Vet vs Normal applies)
This kinda thing applies across all achievements and as you can see, doesn't take in to account so many important factors;
We can see that more people apply 300CP than reach level 50, so there's a lot of alt accounts making up numbers there.
We can't see who owns the DLC for content you're talking about.
The list goes on.
They're catering to more people than everyone seems to think and when you assess the Normal MA percentages for example, you see something quite concerning.
22.9% of players can complete MA on normal, now, we can safely agree that normal MA can be done by anyone playing this game. So why is there only 22.9% of people completing it. Is anyone else trying? What happened to the other 346 characters?
As you account for these kind of variables, all of these peddled stats start crumbling down into something contrary to what this thread is suggesting and completion rates for content is much higher.
Please stop - Besides, as I've said and will say a thousand more times, I'm sure; Not everyone has to be able to complete and or compete, it's totally fine to not be good at specific things in an MMO.
Those numbers imo are meaningless because it includes everyone who has purchased the game and that is misleading.
Haashhtaag wrote: »Darkenarlol wrote: »due to their statistics(maybe outdated now) only less than 5% of playerbase ( i guess it was not actually players just accounts) have completed endgame dlc HMs + trial HMs +vMA etc
so why should they please 1/10 max part of potential customers?
meh screw them and go focus on crown store for casuals(majority)...
Not outdated stats, just being peddled without any context.
Amount of people that hit level 50
Amount of people that reached 300 CP (I wouldn't imagine any lower for endgame content, not without serious experience - cross server etc)
Amount of players that have done AA on any difficulty
Amount of players that have done MSA on any difficulty
Let's say 100% is 1,000 Players for numbers sake:
445/1000 44.5% reach level 50
449/1000 44.9% reach 300 CP (Which obviously accounts for anyone who assigns that many CP to any character so this number would be significantly lower if we focused on unique accounts) - We'll use this number anyway even though it makes the following numbers lower than they would be (beneficial to your point)
103/449 22.9% Complete MA on any difficulty (Vet is 47/445)
56/449 12.4% | 56/103 54.3%(Of players who tried MA) Can only complete MA on normal
47/449 10.4% | 47/103 45.7%(Of players who tried MA) Can do it on both difficulties.
147/449 32.7% Can complete AA on any difficulty (as above Vet vs Normal applies)
This kinda thing applies across all achievements and as you can see, doesn't take in to account so many important factors;
We can see that more people apply 300CP than reach level 50, so there's a lot of alt accounts making up numbers there.
We can't see who owns the DLC for content you're talking about.
The list goes on.
They're catering to more people than everyone seems to think and when you assess the Normal MA percentages for example, you see something quite concerning.
22.9% of players can complete MA on normal, now, we can safely agree that normal MA can be done by anyone playing this game. So why is there only 22.9% of people completing it. Is anyone else trying? What happened to the other 346 characters?
As you account for these kind of variables, all of these peddled stats start crumbling down into something contrary to what this thread is suggesting and completion rates for content is much higher.
Please stop - Besides, as I've said and will say a thousand more times, I'm sure; Not everyone has to be able to complete and or compete, it's totally fine to not be good at specific things in an MMO.
Those numbers imo are meaningless because it includes everyone who has purchased the game and that is misleading.
That's why I didn't do it on total players who bought the game but instead done it based on the percentage of players that have 300CP and those that have hit level 50 as they're the only ones that could actually clear the content being presented as 'catered to the ceiling'.
Haashhtaag wrote: »Haashhtaag wrote: »Darkenarlol wrote: »due to their statistics(maybe outdated now) only less than 5% of playerbase ( i guess it was not actually players just accounts) have completed endgame dlc HMs + trial HMs +vMA etc
so why should they please 1/10 max part of potential customers?
meh screw them and go focus on crown store for casuals(majority)...
Not outdated stats, just being peddled without any context.
Amount of people that hit level 50
Amount of people that reached 300 CP (I wouldn't imagine any lower for endgame content, not without serious experience - cross server etc)
Amount of players that have done AA on any difficulty
Amount of players that have done MSA on any difficulty
Let's say 100% is 1,000 Players for numbers sake:
445/1000 44.5% reach level 50
449/1000 44.9% reach 300 CP (Which obviously accounts for anyone who assigns that many CP to any character so this number would be significantly lower if we focused on unique accounts) - We'll use this number anyway even though it makes the following numbers lower than they would be (beneficial to your point)
103/449 22.9% Complete MA on any difficulty (Vet is 47/445)
56/449 12.4% | 56/103 54.3%(Of players who tried MA) Can only complete MA on normal
47/449 10.4% | 47/103 45.7%(Of players who tried MA) Can do it on both difficulties.
147/449 32.7% Can complete AA on any difficulty (as above Vet vs Normal applies)
This kinda thing applies across all achievements and as you can see, doesn't take in to account so many important factors;
We can see that more people apply 300CP than reach level 50, so there's a lot of alt accounts making up numbers there.
We can't see who owns the DLC for content you're talking about.
The list goes on.
They're catering to more people than everyone seems to think and when you assess the Normal MA percentages for example, you see something quite concerning.
22.9% of players can complete MA on normal, now, we can safely agree that normal MA can be done by anyone playing this game. So why is there only 22.9% of people completing it. Is anyone else trying? What happened to the other 346 characters?
As you account for these kind of variables, all of these peddled stats start crumbling down into something contrary to what this thread is suggesting and completion rates for content is much higher.
Please stop - Besides, as I've said and will say a thousand more times, I'm sure; Not everyone has to be able to complete and or compete, it's totally fine to not be good at specific things in an MMO.
Those numbers imo are meaningless because it includes everyone who has purchased the game and that is misleading.
That's why I didn't do it on total players who bought the game but instead done it based on the percentage of players that have 300CP and those that have hit level 50 as they're the only ones that could actually clear the content being presented as 'catered to the ceiling'.
Still useless numbers. Doesn’t to take into account players who achieved those mile stones and quit
Darkenarlol wrote: »due to their statistics(maybe outdated now) only less than 5% of playerbase ( i guess it was not actually players just accounts) have completed endgame dlc HMs + trial HMs +vMA etc
so why should they please 1/10 max part of potential customers?
meh screw them and go focus on crown store for casuals(majority)...
So many posts vaguely referencing balance and difficulty, floor/ceiling, potatos, etc.
Yet there are like at least 4 incredibly different areas of the game, difficulty/balance-wise:
- PvE: Open world through non-DLC veteran dungeons
- PvE: Veteran DLC dungeons through veteran trials and HMs
- PvP: Non-CP campaigns and battlegrounds
- PvP: CP campaigns and dueling
Add to this a player base that more often than not shares the same content but is spread across many levels/CP...
SakuraRush wrote: »AbysmalGhul wrote: »kylewwefan wrote: »We must be playing a different game or something. The gap between dummy humpers and average players is bigger than its ever been. Nothing happened to bring good players down. Average are getting made better. That’s kind of a good thing imo.
More damage doesn't equal better player
While I agree, try getting into a dlc vet trial with anything less than 35K-40K sustained dps.
I'm going through the "dummy humpiing" phase now trying to improve my dps so I can do dlc trials.
I spend one hour of my already precious play time practicing a rotation on that dummy every day.
It sucks. Its boring and not fun at all.
People don't want to have to do that for a game.
.
An hour a day?! Jheeze I just do 1 parse when I login to each character, maybe 4-6 minutes a day at most...
I don't do it at all. Dummies don't move. They don't fight back. My "parse" doesn't mean squat unless the entire fight is me standing still playing Simon with myself.
Darkenarlol wrote: »due to their statistics(maybe outdated now) only less than 5% of playerbase ( i guess it was not actually players just accounts) have completed endgame dlc HMs + trial HMs +vMA etc
so why should they please 1/10 max part of potential customers?
meh screw them and go focus on crown store for casuals(majority)...
AbysmalGhul wrote: »kylewwefan wrote: »We must be playing a different game or something. The gap between dummy humpers and average players is bigger than its ever been. Nothing happened to bring good players down. Average are getting made better. That’s kind of a good thing imo.
More damage doesn't equal better player
While I agree, try getting into a dlc vet trial with anything less than 35K-40K sustained dps.
I'm going through the "dummy humpiing" phase now trying to improve my dps so I can do dlc trials.
I spend one hour of my already precious play time practicing a rotation on that dummy every day.
It sucks. Its boring and not fun at all.
People don't want to have to do that for a game.
.
The motivation to improve, especially in PvP, is lost when you walk into Cyrodiil and get creamed for months on end, just to slightly improve and get someones health down halfway before getting creamed.
In PvE, I'll bet more than half of the population can't animation cancel. Have never been able to. Yet Zos keeps raising the bar by introducing one shot mechanics and encouraging bringing dps instead of healers to burn before you even see the mechanic.
This "lower the ceiling, raise the floor" mentality you speak of? Haven't seen much of it in actual play. Seems the gap is wider than ever..Sadly, game companies seem to listen to the average forum braggadocio who endlessly complains that everything is too easy, that they can solo content wearing nothing but a loincloth and a smile at lvl 1, even though most people are full of crap.
Then the rest of the player base ends up with wildly ridiculous bosses/game mechanics, and the laziest game mechanic of them all, the one-shot kill.
I can animation cancel though. After a fashion.
I've been convinced for some time that animation canceling is the single biggest difference between our nominal "average" and "high end" players...
AbysmalGhul wrote: »This is an odd complaint to me; I feel like I've been watching the parse gap between average players and the more competitive set continue to widen, and I certainly haven't seen a decrease in complaints about new vet content being too hard for most players.
I agree. There is a body of ocean between the average player, decent player, and top player. Most players won't even touch the new dlc vet content. The missus and I have to drag people into the new content and whisper sweet lil lies to them " C'mon, it's easy, we promise
I set myself to offlinemode for a few month everytime they bring a dungeon dlc.
callen4492 wrote: »Please explain what you mean. How has the playing field been leveled so there’s not a gap between the skilled players and unskilled players?
I feel like Murkmire is going to be the patch of "Git Gud".
Damage shields are getting nerfed, RNG dodge is going away, and i-frames are being reduced for dodge rolling projectiles.
Both stamina and magicka are getting their own respective crutches nerfed, and I'm looking forward to see who will be left standing.
My guess is probably the stamina community. Why? It's been the more difficult play style for as long as I can remember so stamina players are used to an uphill battle. Magicka, not so much.
I encourage all of you to test out builds, and see what works, and what doesn't.
Either way I'm looking forward to next update.
kylewwefan wrote: »We must be playing a different game or something. The gap between dummy humpers and average players is bigger than its ever been. Nothing happened to bring good players down. Average are getting made better. That’s kind of a good thing imo.
SakuraRush wrote: »AbysmalGhul wrote: »kylewwefan wrote: »We must be playing a different game or something. The gap between dummy humpers and average players is bigger than its ever been. Nothing happened to bring good players down. Average are getting made better. That’s kind of a good thing imo.
More damage doesn't equal better player
While I agree, try getting into a dlc vet trial with anything less than 35K-40K sustained dps.
I'm going through the "dummy humpiing" phase now trying to improve my dps so I can do dlc trials.
I spend one hour of my already precious play time practicing a rotation on that dummy every day.
It sucks. Its boring and not fun at all.
People don't want to have to do that for a game.
.
An hour a day?! Jheeze I just do 1 parse when I login to each character, maybe 4-6 minutes a day at most...
I don't do it at all. Dummies don't move. They don't fight back. My "parse" doesn't mean squat unless the entire fight is me standing still playing Simon with myself.