4.2.2 Shield morphs bugged, Basition useless.

idk
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With 38k magicka and 17,156 Health, 5 pc light armor, No CP into Bastion

Conjured Ward and both morphs are 7088

Annulment is 7088
Dampen Magic is only 6862
Harness Magicka shields for 19,928

With 38k magicka and 17,156 Health, 5 pc light armor, 23 points into Bastion (10% increase)

Conjured Ward and both morphs are 7089

BUG with Hardened Ward - If the 23 points was placed into Bastion after the morph was selected the shield tooltip increased to 7789 but the shield itself remained 7089. Logging out and back in did not correct this discrepancy.

Annulment - 7089
Dampen Magicka is only 6863
Harness Magicka is 19,929

Conclusion

Clearly Bastion is no longer worth placing any points into for magicka shields.

Hardened Ward is a useless morph as it provides nothing over the base skill. It also has the tooltip bug listed above.

Harness Magicka is certainly overperforming.

The fix for Dampen Magic seems to have made the skill worse than the base skill rather. Adding 2 more pieces lf light armor did not change the shield strength. It seems capped at a lower HP than even the base morph.
Dampen Magic (morph): Fixed an issue where this morph was not scaling in size based on how many pieces of Light Armor your character was wearing.

@ZOS_GinaBruno @ZOS_Wrobel @ZOS_Finn

BTW, 100 points into Bastion (25%) did not increase shield strength further. It did increase the tooltip error with Hardened ward.
Edited by idk on October 1, 2018 8:18PM
  • maboleth
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    I also noticed that bastion didn't boost my shields even for a point...
  • idk
    idk
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    maboleth wrote: »
    I also noticed that bastion didn't boost my shields even for a point...

    I did get one HP boost out of bastion, but that was it.

    I expect these changes were rushed which may be why most morphs and bastion is not useful.
  • NyxWrench
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    idk wrote:
    Conjured Ward and both morphs are 7088

    Annulment is 7088
    Dampen Magic is only 6862
    This is the 3.3% bug that was mentioned in the patch notes. 40% of 17156 health is 6862. Add 3.3% to that and you get 7088.
    The fix for Dampen Magic seems to have made the skill worse than the base skill rather. Adding 2 more pieces lf light armor did not change the shield strength. It seems capped at a lower HP than even the base morph.
    The patch notes indicate the 3.3% bug for Annulment, but listed it separately from the morphs. So it's likely that the morphs are not affected by the same bug, and are giving the 'true' value (6862), which is lower than the bugged value (7088).


    If you can lower your magicka substantially, you might be able to see whether Bastion affects the pre-cap shield values. It's mostly just confirmation of its behavior, but it's always good to collect all the related details for these sorts of reports.
  • Minalan
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    Bastion needs to be reworked to grant damage reduction to shields, the exact and conjugate counter of shattering blows.
  • idk
    idk
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    NyxWrench wrote: »
    idk wrote:
    Conjured Ward and both morphs are 7088

    Annulment is 7088
    Dampen Magic is only 6862
    This is the 3.3% bug that was mentioned in the patch notes. 40% of 17156 health is 6862. Add 3.3% to that and you get 7088.
    The fix for Dampen Magic seems to have made the skill worse than the base skill rather. Adding 2 more pieces lf light armor did not change the shield strength. It seems capped at a lower HP than even the base morph.
    The patch notes indicate the 3.3% bug for Annulment, but listed it separately from the morphs. So it's likely that the morphs are not affected by the same bug, and are giving the 'true' value (6862), which is lower than the bugged value (7088).


    If you can lower your magicka substantially, you might be able to see whether Bastion affects the pre-cap shield values. It's mostly just confirmation of its behavior, but it's always good to collect all the related details for these sorts of reports.

    That is approximately 21k max magicka with Conjured ward. That is the point Conjured ward hits the ceiling with about the same health as above (17,179 HP). However, that is a sliding scale on two fronts. As max HP is increased so does the shield but also the cap for increasing the useful addition of max magicka increases as well.

    Suffice to say Bastion is useless to a magicka player in it is current design, morphs that increase effectiveness of the shield are useless just the same and tooltips for at least one morph can be rendered incorrect and logging out and back in does not correct it.

    I expect if someone wants to see the effective sliding scale someone with more time than myself can manage that. I merely pointed out the defects and how some of these changes rendered certain morphs and CP aspects pretty useless.
  • idk
    idk
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    Minalan wrote: »
    Bastion needs to be reworked to grant damage reduction to shields, the exact and conjugate counter of shattering blows.

    If bastion was not affected by this cap it would essentially have this effect since it does increase the shield size up to the same percentage.

    But this supports that there are serious issues with the implementation on the PTS. This was clearly just thrown together and not thought through. Of course, this is why we have a PTS to bring it to their attention.
  • susmitds
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    Minalan wrote: »
    Bastion needs to be reworked to grant damage reduction to shields, the exact and conjugate counter of shattering blows.

    That will be OP in PvE.
  • idk
    idk
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    susmitds wrote: »
    Minalan wrote: »
    Bastion needs to be reworked to grant damage reduction to shields, the exact and conjugate counter of shattering blows.

    That will be OP in PvE.

    @susmitds

    A shield half the size as we have now would be OP in PvE? Essentially he is just asking for the CP to work as it is worded.
  • usmcjdking
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    Minalan wrote: »
    Bastion needs to be reworked to grant damage reduction to shields, the exact and conjugate counter of shattering blows.

    This.
    0331
    0602
  • Minalan
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    susmitds wrote: »
    Minalan wrote: »
    Bastion needs to be reworked to grant damage reduction to shields, the exact and conjugate counter of shattering blows.

    That will be OP in PvE.

    Seriously? Another 1K defense on a 7-8K shield is OP in PVE?

    The shield is small. Math says taking 15% less damage tops is going to be worth 1200 shield points. Armor applies of course, but we're wearing light.

    Right now shattering blows still works, and shields that are capped at 40% will still take 10-15% more damage without any possible CP counter or recourse.

    That would be the equivalent of stamina players taking the full additional damage of the physical CP star while the points in 'hardy' don't do a damn thing.
  • Xvorg
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    Minalan wrote: »
    susmitds wrote: »
    Minalan wrote: »
    Bastion needs to be reworked to grant damage reduction to shields, the exact and conjugate counter of shattering blows.

    That will be OP in PvE.

    Seriously? Another 1K defense on a 7-8K shield is OP in PVE?

    The shield is small. Math says taking 15% less damage tops is going to be worth 1200 shield points. Armor applies of course, but we're wearing light.

    Right now shattering blows still works, and shields that are capped at 40% will still take 10-15% more damage without any possible CP counter or recourse.

    That would be the equivalent of stamina players taking the full additional damage of the physical CP star while the points in 'hardy' don't do a damn thing.

    @Minalan this change in shields affects Sun Shield, I mean, is it capped at 40% of your health? Because one of the good things that shield has is the way how it increases it strenght based on the amount of enemies around
    Edited by Xvorg on October 2, 2018 6:41PM
    Sarcasm is something too serious to be taken lightly

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    That led to the wrong tendencies
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Minalan
    Minalan
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    Xvorg wrote: »
    Minalan wrote: »
    susmitds wrote: »
    Minalan wrote: »
    Bastion needs to be reworked to grant damage reduction to shields, the exact and conjugate counter of shattering blows.

    That will be OP in PvE.

    Seriously? Another 1K defense on a 7-8K shield is OP in PVE?

    The shield is small. Math says taking 15% less damage tops is going to be worth 1200 shield points. Armor applies of course, but we're wearing light.

    Right now shattering blows still works, and shields that are capped at 40% will still take 10-15% more damage without any possible CP counter or recourse.

    That would be the equivalent of stamina players taking the full additional damage of the physical CP star while the points in 'hardy' don't do a damn thing.

    @Minalan this change in shields affects Sun Shield, I mean, is it capped at 40% of your health? Because one of the good things that shield has is the way how it increases it strenght based on the amount of enemies around

    I thought they just nerfed Sun Shield into the dirt too?
  • susmitds
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    Minalan wrote: »
    Xvorg wrote: »
    Minalan wrote: »
    susmitds wrote: »
    Minalan wrote: »
    Bastion needs to be reworked to grant damage reduction to shields, the exact and conjugate counter of shattering blows.

    That will be OP in PvE.

    Seriously? Another 1K defense on a 7-8K shield is OP in PVE?

    The shield is small. Math says taking 15% less damage tops is going to be worth 1200 shield points. Armor applies of course, but we're wearing light.

    Right now shattering blows still works, and shields that are capped at 40% will still take 10-15% more damage without any possible CP counter or recourse.

    That would be the equivalent of stamina players taking the full additional damage of the physical CP star while the points in 'hardy' don't do a damn thing.

    @Minalan this change in shields affects Sun Shield, I mean, is it capped at 40% of your health? Because one of the good things that shield has is the way how it increases it strenght based on the amount of enemies around

    I thought they just nerfed Sun Shield into the dirt too?

    Nope. Still the same. Blazing Shield got its damage return nerfed from 41% to 30%, taking crit damage into account.
  • Didgerion
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    All CP system is broken...and Bastion is a perfect example why you won't want such CP system in ESO.

    I personally stay away of PVE and CP-PVP because of that system.
  • josh.lackey_ESO
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    Minalan wrote: »
    Bastion needs to be reworked to grant damage reduction to shields, the exact and conjugate counter of shattering blows.

    This was my first thought as well. Make it % damage mitigation for shields, rather than additional shield size.

    That also makes it a useful CP node for people who use no personal damage shield ability, because they still receive damage shields from others: healing ward, igneous shield, barrier, or spinal surge synergy, etc.
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