The patch this week, in large part, contained fixes for crashes, some stuttering, and the 3-6+ second freezes that you could experience almost anywhere you went (you would eventually recover from those). This is not the same thing as when your client freezes due to almost any crash.
Those fixes were addressed and pushed out quickly first, because they affected all platforms and almost all players. That doesn't mean we're done though. We're currently diving deep into console-specific crash reports so that we can knock those out. We're currently debugging/fixing crashes caused by:
-Too many character load requests at once (like in Cyrodiil near a zerg)
-Keep piece destruction, which would likely affect a number of you simultaneously
-Queued loads for mounts that leave your client view by the time they are processed (more likely to happen in Cyrodiil loading into a keep)
-Certain asset textures being applied at the wrong time (more likely to happen in our newer zones)
-Various animation-related multithreading issues
-GPU corruption in foliage
And more. Please rest assured, while we don't always comment on posts, we are reading them. And yes, someone does read those comments you submit with crash reports! We definitely understand how frustrating crashes can be, there's nothing worse than having to dashboard your app when you just want to play the game, us included! Thank you everyone for your feedback and patience while we resolve these problems, we appreciate it.