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Grim Focus' grim future

moosegod
moosegod
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Just want to give my two cents about the proposed change to Grim Focus and how absurd it sounds. ZoS already removed the snare it put on players and now it seems they're applying it to the projectile itself.

"Now added a minimum travel time" who thought this was needed? What use does this have? "It now gives time to react", it already had that time. The projectile is crazy slow, has anyone at zos ever used that ability at range? An un-upgraded mount travels faster than that thing (hyperbole I know but it's still pretty slow). It's nearly impossible to hit at range, it's loud and visually obvious. The skill in using that ability was to build it up and move in for the burst so it could actually land, but now if I'm point blank is it just gonna freeze in mid-air for a second? How is that possible? Why should someone have the ability to react to an arrow I shoot at point blank range? That doesn't make sense. If a magblade is closing the distance on you, that's enough to signal to you what's about to happen.

Also on a sidenote, the nerf to swift is also gonna hurt magblade as I've used that trait+blur or path to compensate for snares and now I'm going to be 40% slower than before so rip magblade mobility. 6% is such a heavy nerf (isn't that the buff it gives at normal quality currently?) try 7 or 7.5 so at least we can reach around 20% increase with full swift or 15 with two. Guess I'll have to switch to 2h and heavy like everyone else.
Edited by moosegod on October 1, 2018 11:42PM
  • Myux
    Myux
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    literally no one cared about the snare. removing more side-effect snares from the game is 100% a good thing. snares should be intentionally applied always.

    the point blank delay seems mildly water down-y? like making it easier for less skilled players who dont know what a magblade walking right up to them means? but its not necessarily a bad change. if you predict an incap/scream into gunshot correctly then you should be able to CC break instantly (if u didnt block/roll the incap ur a clown) and roll dodge to avoid it, but if you have a mildly suboptimal connection it can be impossible. i want people to punish my ass if i get too predictable, so on that end its fair. however im kinda worried about if its too long. i dont have the storage to download ESO twice so if someone could tell me how long the range is before the delay applies i would appreciate it. id hope itd be like 4-5 meters-ish?

    also i never used swift so i cant speak for that, but i can say i would love for blur to get overhauled so that it doesnt give evasion anymore but instead gives us some better mobility. kinda like what was done with wings? pwease
    Edited by Myux on October 2, 2018 12:33AM
  • weedgenius
    weedgenius
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    Agree. A skilled player can easily hear the proc and has ample time to dodge.
    PS4 NA
    Better Homes & Gardens
  • Maryal
    Maryal
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    I think we are going to have a big problem on our hands if this change goes through. OMG! Pandemonium! Did the devs not realize that giving NBs such very special treatment like this only adds fuel to the fire in making other classes very jealous of our class? I can just see it now ... forum post after post ... qq'ing about how biased the devs are in favor of their 'precious NB class' ... their 'golden child class'.

    Well, I say 'NO MORE!' Yes, you heard me ... no more special treatment like this for NBs! I say 'equality for all'! Give ALL melee class skills a delay to allow the target time to react! Now that will make everyone very happy, life will be good and the game will finally be balanced.

    You're welcome!
    Edited by Maryal on October 2, 2018 12:39AM
  • rfennell_ESO
    rfennell_ESO
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    Currently if you use it range it's only a potato cannon or dodged.

    But... if the conservation of potatoes or potatoes rights is a big concern, well it's going to be dodged by anyone not cc'd with this change.
  • moosegod
    moosegod
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    ZoS please add a delay to dawnbreaker, berserker strike, flame lash, and even death stroke cause you already took half my burst. This will bring them more in line with new grim focus and current meteor.
  • brandonv516
    brandonv516
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    So it's going to be like Snipe except not as strong and not exploitable by health desyncs.
  • casparian
    casparian
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    moosegod wrote: »
    who thought this was needed?
    You want to know why they're making changes like this? Take a look at this thread: https://forums.elderscrollsonline.com/en/discussion/400121/the-game-is-too-hard-for-new-players/

    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Nicko_Lps
    Nicko_Lps
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    Grim focus hits twice as hard as all executes ingame or almost as hard as mighty whineblades execute when target is not in execute range.

    It needs a serious nerf.

    You may keep whining though
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Unnecessary, asinine change. No idea what the intention of this change was aside from making the most telegraphed and difficult to build burst ability and even harder time to land vs anyone with half a brain cell of counter play. Not to mention the sustain nerf it’s receiving which I was ok with, but this, no...it takes 5 light attacks to build up, it makes the loudest damn trigger sound in the game then, to effectively land this vs any competent player it requires you to get in melee range for a cc. Disappointing change to say the least and way uncalled for.
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Nicko_Lps wrote: »
    Grim focus hits twice as hard as all executes ingame or almost as hard as mighty whineblades execute when target is not in execute range.

    It needs a serious nerf.

    You may keep whining though

    You do know it’s not an execute and to use a grim focus it requires 5 light attacks (then makes a crazy loud que sound) and it can be blocked and dodged and has the slowest projectile speed in pvp, right? You kind of sound dumb.
    Edited by HEBREWHAMMERRR on October 2, 2018 4:55AM
  • arkansas_ESO
    arkansas_ESO
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    ZOS removed Miat's only to make projectiles braindead easy to dodge anyways

    lol


    Grand Overlord 25/8/17
  • crazy_catman21
    crazy_catman21
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    Raising the floor & lowering the ceiling :smile:
    -zos.
  • ku5h
    ku5h
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    Tell my already slow frag about it!

  • The_1st_Elder
    The_1st_Elder
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    They added the change for counter play. Duh.

    Stop complaining and everyone L2FP

    Edited by The_1st_Elder on October 2, 2018 5:31AM
    Main EP - Caius Targaryen - Stam DK
    EP - Viselyx Targaryen - Mag NB
    DC - Tyron Targaryen - Stam Templar
    AD - Vaeron Targaryen - Stam Sorc
  • Kadoin
    Kadoin
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    ku5h wrote: »
    Tell my already slow frag about it!

    :D
  • Nicko_Lps
    Nicko_Lps
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    They added the change for counter play. Duh.

    Stop complaining and everyone L2FP

    Counterplay? To nightblades?


    BLASPHEMY
  • Illuvatarr
    Illuvatarr
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    Maryal wrote: »
    I think we are going to have a big problem on our hands if this change goes through. OMG! Pandemonium! Did the devs not realize that giving NBs such very special treatment like this only adds fuel to the fire in making other classes very jealous of our class? I can just see it now ... forum post after post ... qq'ing about how biased the devs are in favor of their 'precious NB class' ... their 'golden child class'.

    Well, I say 'NO MORE!' Yes, you heard me ... no more special treatment like this for NBs! I say 'equality for all'! Give ALL melee class skills a delay to allow the target time to react! Now that will make everyone very happy, life will be good and the game will finally be balanced.

    You're welcome!

    The nerfbat cometh....and that right soon.
  • The_1st_Elder
    The_1st_Elder
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    Nicko_Lps wrote: »
    They added the change for counter play. Duh.

    Stop complaining and everyone L2FP

    Counterplay? To nightblades?


    BLASPHEMY

    Counter play by means of dodge rolling. More on par with crystal frags.

    Main EP - Caius Targaryen - Stam DK
    EP - Viselyx Targaryen - Mag NB
    DC - Tyron Targaryen - Stam Templar
    AD - Vaeron Targaryen - Stam Sorc
  • Nicko_Lps
    Nicko_Lps
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    Nicko_Lps wrote: »
    They added the change for counter play. Duh.

    Stop complaining and everyone L2FP

    Counterplay? To nightblades?


    BLASPHEMY

    Counter play by means of dodge rolling. More on par with crystal frags.

    Frags move 5 times slower than bow procs while sorc hands glow like a christmas tree during proc.
    Also the typical combo is soulharvest+bow proc making it a even harder to roll in melee range.

  • Zeromaz
    Zeromaz
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    There is no difference between a good player and a bad player anymore.... why do we even give a *** anymore? The potential for this game is long gone
  • Derra
    Derra
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    weedgenius wrote: »
    Agree. A skilled player can easily hear the proc and has ample time to dodge.

    Would be a valid argument if the stamina version didn´t use the sound of bow lightattacks isntead of having it´s own soundcue like magica does.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Feanor
    Feanor
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    Also I don’t find it “visually obvious”. Frags is what I would call “visually obvious”, or Flame Reach.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • zyk
    zyk
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    weedgenius wrote: »
    Agree. A skilled player can easily hear the proc and has ample time to dodge.

    Or any player with an addon to notify them of it will have at least half a second to dodge or block.... good gameplay.
  • Kalante
    Kalante
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    Nicko_Lps wrote: »
    Grim focus hits twice as hard as all executes ingame or almost as hard as mighty whineblades execute when target is not in execute range.

    It needs a serious nerf.

    You may keep whining though

    You should L2P perhaps?
  • thankyourat
    thankyourat
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    Feanor wrote: »
    Also I don’t find it “visually obvious”. Frags is what I would call “visually obvious”, or Flame Reach.

    Frag is obvious because the players hands glow so you know it's ready. As for the actual ability the spectral bow is much more obvious. There's no way you don't see the long bright arrow traveling at you at a snail's pace as well as the loud audio que that resembles a gunshot. The spectral bow already travels so slow there is no way to guarantee it landing even when combined with a CC. You can CC break and dodge the bow 100% of the time.
    Nicko_Lps wrote: »
    Nicko_Lps wrote: »
    They added the change for counter play. Duh.

    Stop complaining and everyone L2FP

    Counterplay? To nightblades?


    BLASPHEMY

    Counter play by means of dodge rolling. More on par with crystal frags.

    Frags move 5 times slower than bow procs while sorc hands glow like a christmas tree during proc.
    Also the typical combo is soulharvest+bow proc making it a even harder to roll in melee range.

    That's false the travel speed of frags is actually much faster. You can actually combo frags with other abilities and CC's the bow moves so slow that you can't even combo it with a CC. I can be right in your face cast the spectral bow and you still have ample time to block it. When they removed the cast time a couple patches ago they reduced the speed and now it's already too slow to combo it. So I can't imagine how slow it will move now
  • Pastas
    Pastas
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    moosegod wrote: »
    Just want to give my two cents about the proposed change to Grim Focus and how absurd it sounds. ZoS already removed the snare it put on players and now it seems they're applying it to the projectile itself.

    "Now added a minimum travel time" who thought this was needed? What use does this have? "It now gives time to react", it already had that time. The projectile is crazy slow, has anyone at zos ever used that ability at range? An un-upgraded mount travels faster than that thing (hyperbole I know but it's still pretty slow). It's nearly impossible to hit at range, it's loud and visually obvious. The skill in using that ability was to build it up and move in for the burst so it could actually land, but now if I'm point blank is it just gonna freeze in mid-air for a second? How is that possible? Why should someone have the ability to react to an arrow I shoot at point blank range? That doesn't make sense. If a magblade is closing the distance on you, that's enough to signal to you what's about to happen.

    Also on a sidenote, the nerf to swift is also gonna hurt magblade as I've used that trait+blur or path to compensate for snares and now I'm going to be 40% slower than before so rip magblade mobility. 6% is such a heavy nerf (isn't that the buff it gives at normal quality currently?) try 7 or 7.5 so at least we can reach around 20% increase with full swift or 15 with two. Guess I'll have to switch to 2h and heavy like everyone else.

    Grim focus got some unnecessary buffs some patches ago, now we have to pay the price
    Edited by Pastas on October 2, 2018 9:09AM
    WARNING
    This post may Include horrible gramatical and orthographic errors
    Read on your own risk
    AD
    Dar'foo Stamblade Zorg-gro-Wurf DK tank Far-Datxo Templar healer Valmir Spellius Magsorc
    Randolf Omberic Magblade Felien Golas Magdk Faenor Oakwood Stamplar Sader Dustorm Stamsorc
    EP
    Do'Ragash Stamdk Caius Grachus Stamden Dalyne Narus Magplar
    DC
    Melkar Spellius Magden
    PC EU
  • olsborg
    olsborg
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    Already so hard landing both grim and frags in pvp...lets make it even harder^^

    PC EU
    PvP only
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Pastas wrote: »
    moosegod wrote: »
    Just want to give my two cents about the proposed change to Grim Focus and how absurd it sounds. ZoS already removed the snare it put on players and now it seems they're applying it to the projectile itself.

    "Now added a minimum travel time" who thought this was needed? What use does this have? "It now gives time to react", it already had that time. The projectile is crazy slow, has anyone at zos ever used that ability at range? An un-upgraded mount travels faster than that thing (hyperbole I know but it's still pretty slow). It's nearly impossible to hit at range, it's loud and visually obvious. The skill in using that ability was to build it up and move in for the burst so it could actually land, but now if I'm point blank is it just gonna freeze in mid-air for a second? How is that possible? Why should someone have the ability to react to an arrow I shoot at point blank range? That doesn't make sense. If a magblade is closing the distance on you, that's enough to signal to you what's about to happen.

    Also on a sidenote, the nerf to swift is also gonna hurt magblade as I've used that trait+blur or path to compensate for snares and now I'm going to be 40% slower than before so rip magblade mobility. 6% is such a heavy nerf (isn't that the buff it gives at normal quality currently?) try 7 or 7.5 so at least we can reach around 20% increase with full swift or 15 with two. Guess I'll have to switch to 2h and heavy like everyone else.

    Grim focus got some unnecessary buffs some patches ago, now we have to pay the price

    Uh, what buffs? Most recently it’s had its projectile slowed and it’s snare removed? What are you referring to?
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Pastas wrote: »
    moosegod wrote: »
    Just want to give my two cents about the proposed change to Grim Focus and how absurd it sounds. ZoS already removed the snare it put on players and now it seems they're applying it to the projectile itself.

    "Now added a minimum travel time" who thought this was needed? What use does this have? "It now gives time to react", it already had that time. The projectile is crazy slow, has anyone at zos ever used that ability at range? An un-upgraded mount travels faster than that thing (hyperbole I know but it's still pretty slow). It's nearly impossible to hit at range, it's loud and visually obvious. The skill in using that ability was to build it up and move in for the burst so it could actually land, but now if I'm point blank is it just gonna freeze in mid-air for a second? How is that possible? Why should someone have the ability to react to an arrow I shoot at point blank range? That doesn't make sense. If a magblade is closing the distance on you, that's enough to signal to you what's about to happen.

    Also on a sidenote, the nerf to swift is also gonna hurt magblade as I've used that trait+blur or path to compensate for snares and now I'm going to be 40% slower than before so rip magblade mobility. 6% is such a heavy nerf (isn't that the buff it gives at normal quality currently?) try 7 or 7.5 so at least we can reach around 20% increase with full swift or 15 with two. Guess I'll have to switch to 2h and heavy like everyone else.

    Grim focus got some unnecessary buffs some patches ago, now we have to pay the price

    Uh, what buffs? Most recently it’s had its projectile slowed and it’s snare removed? What are you referring to?

    Oh and before that it had its snare duration nerfed. So now been nerfed 4 patches straight. What again are you talking about?
  • Rianai
    Rianai
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    You used to lose stacks/proc when the buff ran out or got recasted. They changed this at some point so you can keep it now, which makes it a lot easier to use. Should have just reverted this instead of other nerfs, if nerfs are even justified at all.

    Meanwhile broken snipe remains untouched ...
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