Maura_Neysa wrote: »Could add, full speed sneak as third piece bonus
@RouDeR I'm going with option two, at this point.OP you are terribly low on the Logical part, or you are just a PRO Troll
You have made step one in college comp. Statment, now if you could move on to step 2 reasoning. How is my logic flawed, how am I trolling?OP you are terribly low on the Logical part, or you are just a PRO Troll
Merlin13KAGL wrote: »Maura_Neysa wrote: »Could add, full speed sneak as third piece bonus@RouDeR I'm going with option two, at this point.OP you are terribly low on the Logical part, or you are just a PRO Troll
Maura_Neysa wrote: »Merlin13KAGL wrote: »Maura_Neysa wrote: »Could add, full speed sneak as third piece bonus@RouDeR I'm going with option two, at this point.OP you are terribly low on the Logical part, or you are just a PRO Troll
I again ask why? Why is this trolling? How is this not a better solution than gutting classes with no gap closers ability to close the gap?
Maura_Neysa wrote: »Merlin13KAGL wrote: »Maura_Neysa wrote: »Could add, full speed sneak as third piece bonus@RouDeR I'm going with option two, at this point.OP you are terribly low on the Logical part, or you are just a PRO Troll
I again ask why? Why is this trolling? How is this not a better solution than gutting classes with no gap closers ability to close the gap?
Joy_Division wrote: »Maura_Neysa wrote: »Merlin13KAGL wrote: »Maura_Neysa wrote: »Could add, full speed sneak as third piece bonus@RouDeR I'm going with option two, at this point.OP you are terribly low on the Logical part, or you are just a PRO Troll
I again ask why? Why is this trolling? How is this not a better solution than gutting classes with no gap closers ability to close the gap?
Because you are granting every single character in the game permanent access to Major expedition for the trade-off cost of 900 magicka/stamina
rfennell_ESO wrote: »The problem is, was and will continue to be sprint. Particularly when it's speed is increased by orc passive and medium passive, and when it's both it's the real problem. Swift probably needed a little tuning, but the fact that an orc gets 50% movement speed from sprint and an orc wearing 5 medium gets 65% from sprint is the problem.
Sprint is the highest % of the movement speed problem and there was a problem before swift was added... Swift just made it more of a problem, as it moved every orc or every medium wearer into the stratosphere of speed. It made every orc that wears medium require 1 piece of swift to cap, and every orc medium wearer that's a warden or stamsorc to not even need swift to cap.
Speed cap should be achievable, but it ought require building for it.
Maura_Neysa wrote: »rfennell_ESO wrote: »The problem is, was and will continue to be sprint. Particularly when it's speed is increased by orc passive and medium passive, and when it's both it's the real problem. Swift probably needed a little tuning, but the fact that an orc gets 50% movement speed from sprint and an orc wearing 5 medium gets 65% from sprint is the problem.
Sprint is the highest % of the movement speed problem and there was a problem before swift was added... Swift just made it more of a problem, as it moved every orc or every medium wearer into the stratosphere of speed. It made every orc that wears medium require 1 piece of swift to cap, and every orc medium wearer that's a warden or stamsorc to not even need swift to cap.
Speed cap should be achievable, but it ought require building for it.
So from, your view point, the change isn't going to effect anything at all because Orcs are still going to cap out easy anyway even with all these changes. Meanwhile all the changes are nuking everything else, like MagDen who relied on Movement Speed to make the build even possible since its the Lowest Damage class in the game.
With that being said, it sounds like the solution would be just to make Swift not effect Sprint at all, or possibly just rearranging when the Orc passive is applied, or how Movement Speed is calculated.
Oreyn_Bearclaw wrote: »This is either a joke or a really bad idea. If you could get 30% from one jewelry trait, EVERYONE would run it. You would not only increase the average player speed in this game (needs to go the other direction), but you would also render a lot of skills near useless.
Now I agree, that I am not sure they have thought these changes through either. Stam sorcs in medium armor can still cap themselves. Stam sorcs in heavy armor can cap themselves with 2 of the new swift traits. Other stam medium armor uses (no minor expedition) will be able to cap themselves with 2 of the new traits. Other stam heavy armor uses will be able to nearly cap themselves if they go 5 heavy 2 medium and run three swift traits. None of this is assuming you get the 10% from the new Steed mundus or are an orc, either basically means you can get away with two less swift traits.
At least on live, everyone can get to the speed cap. Next patch, stamina will be there, but magic wont. Perhaps makes sense from a lore perspective, but not from a balance perspective where stam is already dominate.