I could have sworn in the 9.25 meeting notes they said major expedition was not a problem, and here they go nerfing major expedition across the board.
The specifically called out potions are on the chopping block too.
usmcjdking wrote: »It was not swift, it was the combination of it with major expedition and other speed sources. 100% uptime major expedition from potions had much less trade-off than running 3x swift had, where you had to sacrifice 3 jewelry traits, that's like 2500-3000 max resource sacrificed for speed. Don't think that will be worth it anymore for a mere 6% at all. Another entry for the dead-trait collection
Yep, they basically ruined something that made the game a little more interesting in the choices-with-tradeoffs department. Again. Sigh...
There was nothing interesting about the combination of swift w/ major exp on stamina.
It was not swift, it was the combination of it with major expedition and other speed sources. 100% uptime major expedition from potions had much less trade-off than running 3x swift had, where you had to sacrifice 3 jewelry traits, that's like 2500-3000 max resource sacrificed for speed. Don't think that will be worth it anymore for a mere 6% at all. Another entry for the dead-trait collection
Furthermore, the already short major expedition buffs from skills where really rarely used for just the speed because they were already so short, while the buff was much more readily available from potions. The upcoming speed potion nerf next week would have been enough to cause some sort of balance here and make the speed skill buffs a little more attractive maybe, but the way it is in the patch notes, this classical ZOS round-house-nerf just kills it off completely.
It was not swift, it was the combination of it with major expedition and other speed sources. 100% uptime major expedition from potions had much less trade-off than running 3x swift had, where you had to sacrifice 3 jewelry traits, that's like 2500-3000 max resource sacrificed for speed. Don't think that will be worth it anymore for a mere 6% at all. Another entry for the dead-trait collection
Furthermore, the already short major expedition buffs from skills where really rarely used for just the speed because they were already so short, while the buff was much more readily available from potions. The upcoming speed potion nerf next week would have been enough to cause some sort of balance here and make the speed skill buffs a little more attractive maybe, but the way it is in the patch notes, this classical ZOS round-house-nerf just kills it off completely.
Swift was the issue...no one complained about speed problems before it was introduced. Players are able to stack base movement speed to unreasonable levels which is the problem.
Yeah you keep repeating this over and over again. That wont make it true. Heavy armor builds running around with permanent expedition isnt something new to the game. Its literally one of the main reasons why people picked and still pick heavy over medium. With swift at least you do sacrifice something. What exactly do you lose by running speed pots? They come along with the strongest effects you can possibly get.
Health pots, crit pots, vitality pots...the list goes on...
Yeah, if only you could get other good effects with speed pots. Oh wait....
Lets also not pretend that these changes won't affect medium armor players more than heavy armor players. Medium armor depends on mobility more than heavy armor does, and these changes are only going to push more people towards heavy armor. In an era where people want the devs to stop pushing people towards heavy armor...this is the wrong way to go about it.
I could have sworn in the 9.25 meeting notes they said major expedition was not a problem, and here they go nerfing major expedition across the board.
The specifically called out potions are on the chopping block too.
"Player Speed
ZOS told us they are aware players are moving too fast and are too difficult to target with melee and short ranged abilities. They want to slow us down. Swift Jewelry was something that was specifically mentioned. The Major Expedition buff being too strong was hinted at. The reps agreed that players are too fast and that Swift Jewelry is a primary offender, especially when it was additive to other speed boosts and Forward Momentum. The reps did not agree that the Major Expedition was too strong. It was mentioned that diminishing returns may be a better way to address the issue than flat out nerfs as it is the stacking of speed that is the primary issue."
Here is ZOS:
- we want to slow you all down, because its difficult to target with melee and short ranged abilities.
- Major expedition is too strong
- swift is too strong, and primary cause of it
- Forward Momentum is second to swift as cause of speed out of control
Here are the reps:
- Agreed, but be careful what you change
- we do not agree ME is too strong.
- stacking of speed an issue, we suggest diminishing returns over flat nerf.
Basically it comes down to this:
- zos softly notices the game can't function with the hitbox they have.
- zos can't fix hotboxes without major edits to code
- ZOS think they can quickly fit a fix by nerfing all sources
- Reps noticed the tomfoolery and tried to suggest something else that might work better.
- ZOS listens, but probably thinks it would take less time to nerf ALL speed bonues instead of adding diminishing returns.
My feedback:
- LOL