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Scatter shot 40% nerf (PC - N/A)

chaz
chaz
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Discussion,

How is this helpful?

Every Ep and AD, Especially EP I used it against is and has always been mitigated with shield stacking. All onscreen damage I do with it is all surrounded by parenthesis (480) (1200) (2800) etc etc. We already have major major problem with infinite stam users, infinite shield users, and infinite major expedition users that have these abilities over everyone else playing.

Why nerf siege weapons? If anything you should be increasing it's damage and make it so that is has the ability to ignore personal shields. Oh absolutely yes.

Opinions?

Post here.

From this:

https://forums.elderscrollsonline.com/en/discussion/438653/pts-patch-notes-v4-2-2
Edited by chaz on October 1, 2018 7:08PM

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  • mojomood
    mojomood
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    Siege was way overtuned. Very badly. The risk vs reward was not even close. This is not the only nerf. The will no longer crit (very needed) and the new Major Evasion is a tool cut 25% of the effectiveness.

    The problem for ZOS is that strong counter siege meant long sieges. More time with way too many people in the same spot fighting over the same keep and adding to the lag. Sieges could sometimes need 2, 3, or 4 breaches when it was the last keep on an emp push or keeping an emp.

    I main in Sotha, so I've been used to it for a long time. After they buffed it in Vivec, it got noticed. This is a great change to move against the left click meta (siege, Zaan's, sloads, light attack buff).
  • danno8
    danno8
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    With the new 25% reduction from Major Evasion and the 40% nerf to damage, people can once again stand in siege and /dance.
  • Xsorus
    Xsorus
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    Because Ball groups might of had a 1% problem with it, thus it needed a nerf.
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