O_o 'MAGsorc', 'snares on its skill trees'. What don't I see here?That's a class skill. Stam gets access to snares from weapon abilities.O_o o_O But what about Encase/Prisons? And mines?Chilly-McFreeze wrote: »If only my magsorc could somehow profit from the FM nerf/ snare "buff" by having any snares on it's skill trees.
Nah only the bad magicka players will get destroyed. Most of the magicka mains in my guild are looking to the changes, and admit shields were over-performing.
O_o o_O But what about Encase/Prisons? And mines?Chilly-McFreeze wrote: »If only my magsorc could somehow profit from the FM nerf/ snare "buff" by having any snares on it's skill trees.
Ok. What's a snare?Chilly-McFreeze wrote: »While FM also gives root immunity, so does dodge roll. And neither of these skills have a snare.O_o o_O But what about Encase/Prisons? And mines?Chilly-McFreeze wrote: »If only my magsorc could somehow profit from the FM nerf/ snare "buff" by having any snares on it's skill trees.
Ok. What's a snare?Chilly-McFreeze wrote: »While FM also gives root immunity, so does dodge roll. And neither of these skills have a snare.O_o o_O But what about Encase/Prisons? And mines?Chilly-McFreeze wrote: »If only my magsorc could somehow profit from the FM nerf/ snare "buff" by having any snares on it's skill trees.
I hate to admit it, but I think the forward momentum nerf is a step in the right direction for balance. Now people wont be able to keep up 100% snare immunity all the time unless they invest a reasonable amount of resources and cast time for it.
Additionally, its seems pretty obvious that they also want to nerf speed pots: 'We're still working on ensuring all sources of Major Expedition are being brought up to the new values, such as Major Expedition on potions.' I would be fine with a duration nerf to around 25 or 30 seconds.
Chilly-McFreeze wrote: »@Chilly-McFreeze I've asked for a speed/sorcery/magicka pot since I played my first magicka character in PvP. Coming from playing a stam character, it was huge day one. I would love to hear that their change next patch is to add those pots, but I doubt it will be coming. Probably gonna be a nerf to something similar to the immovability 10 second timeframe.
I'd wait for next week to see how severe the pot nerfs are before I put effort into parading for mag + speed pots. Maybe they make mE pots irrelevant with an overnerf, wouldn't surprpise me.
Crixus8000 wrote: »I hate to admit it, but I think the forward momentum nerf is a step in the right direction for balance. Now people wont be able to keep up 100% snare immunity all the time unless they invest a reasonable amount of resources and cast time for it.
Even with fw up 100% I get snared all the time. Poisons ignore it and when outnumbered it seems to just not work...Additionally, its seems pretty obvious that they also want to nerf speed pots: 'We're still working on ensuring all sources of Major Expedition are being brought up to the new values, such as Major Expedition on potions.' I would be fine with a duration nerf to around 25 or 30 seconds.
As a solo player I hate this though. Pvp has so much damage right now, the only way to survive against multiple people filled with proc sets is to use los. So I will be fine for half my pot, then become useless and die for the other half since I will be trying to walk around a corner.
I would be fine with the fw nerf, they could fix the snare bugs to help though. But I hate the idea of nerfing speed pots.
Speed pot Nerf was needed.. people crutched too hard on being able to run away at ease.. top level Stam sorcs have it too easy.
I'm actually impressed with the changes ZOS is making. Just need to fix the OP healing in the game (we have all played in games with too much healing and it's lame as f)
Speed pot Nerf was needed.. people crutched too hard on being able to run away at ease.. top level Stam sorcs have it too easy.
I'm actually impressed with the changes ZOS is making. Just need to fix the OP healing in the game (we have all played in games with too much healing and it's lame as f)
SilverPaws wrote: »Crixus8000 wrote: »I hate to admit it, but I think the forward momentum nerf is a step in the right direction for balance. Now people wont be able to keep up 100% snare immunity all the time unless they invest a reasonable amount of resources and cast time for it.
Even with fw up 100% I get snared all the time. Poisons ignore it and when outnumbered it seems to just not work...Additionally, its seems pretty obvious that they also want to nerf speed pots: 'We're still working on ensuring all sources of Major Expedition are being brought up to the new values, such as Major Expedition on potions.' I would be fine with a duration nerf to around 25 or 30 seconds.
As a solo player I hate this though. Pvp has so much damage right now, the only way to survive against multiple people filled with proc sets is to use los. So I will be fine for half my pot, then become useless and die for the other half since I will be trying to walk around a corner.
I would be fine with the fw nerf, they could fix the snare bugs to help though. But I hate the idea of nerfing speed pots.
That is true i never got snare immunity for the whole 8 sec, i got snared even 1v1 even when snare immunity from forward was still active.
The speed pot nerf is really unnecessary, swift is the problem. If speed pots will get nerfed then my stam dk will get even more crippled in open world pvp, like stam dk isn't crippled enough already.
Speed pot Nerf was needed.. people crutched too hard on being able to run away at ease.. top level Stam sorcs have it too easy.
I'm actually impressed with the changes ZOS is making. Just need to fix the OP healing in the game (we have all played in games with too much healing and it's lame as f)
in Summerset everyone was crying for defile nerfs, which are healing buffs. just saying.
SilverPaws wrote: »Crixus8000 wrote: »I hate to admit it, but I think the forward momentum nerf is a step in the right direction for balance. Now people wont be able to keep up 100% snare immunity all the time unless they invest a reasonable amount of resources and cast time for it.
Even with fw up 100% I get snared all the time. Poisons ignore it and when outnumbered it seems to just not work...Additionally, its seems pretty obvious that they also want to nerf speed pots: 'We're still working on ensuring all sources of Major Expedition are being brought up to the new values, such as Major Expedition on potions.' I would be fine with a duration nerf to around 25 or 30 seconds.
As a solo player I hate this though. Pvp has so much damage right now, the only way to survive against multiple people filled with proc sets is to use los. So I will be fine for half my pot, then become useless and die for the other half since I will be trying to walk around a corner.
I would be fine with the fw nerf, they could fix the snare bugs to help though. But I hate the idea of nerfing speed pots.
That is true i never got snare immunity for the whole 8 sec, i got snared even 1v1 even when snare immunity from forward was still active.
The speed pot nerf is really unnecessary, swift is the problem. If speed pots will get nerfed then my stam dk will get even more crippled in open world pvp, like stam dk isn't crippled enough already.
In the last patch, MagSorc was the only magicka class that could keep up with stam OW. So you're stamDK still had the tools to be stronger than every mag class except sorcs. In the new patch, magPlars are getting better but every other mag class is getting some type of nerf (range, damage, healing) while every stam class is getting buffed. StamDK will still have the tools to be very good. Not warden good, but still very good.
SilverPaws wrote: »Crixus8000 wrote: »I hate to admit it, but I think the forward momentum nerf is a step in the right direction for balance. Now people wont be able to keep up 100% snare immunity all the time unless they invest a reasonable amount of resources and cast time for it.
Even with fw up 100% I get snared all the time. Poisons ignore it and when outnumbered it seems to just not work...Additionally, its seems pretty obvious that they also want to nerf speed pots: 'We're still working on ensuring all sources of Major Expedition are being brought up to the new values, such as Major Expedition on potions.' I would be fine with a duration nerf to around 25 or 30 seconds.
As a solo player I hate this though. Pvp has so much damage right now, the only way to survive against multiple people filled with proc sets is to use los. So I will be fine for half my pot, then become useless and die for the other half since I will be trying to walk around a corner.
I would be fine with the fw nerf, they could fix the snare bugs to help though. But I hate the idea of nerfing speed pots.
That is true i never got snare immunity for the whole 8 sec, i got snared even 1v1 even when snare immunity from forward was still active.
The speed pot nerf is really unnecessary, swift is the problem. If speed pots will get nerfed then my stam dk will get even more crippled in open world pvp, like stam dk isn't crippled enough already.
In the new patch, magPlars are getting better but every other mag class is getting some type of nerf (range, damage, healing) while every stam class is getting buffed. StamDK will still have the tools to be very good. Not warden good, but still very good.
Crixus8000 wrote: »SilverPaws wrote: »Crixus8000 wrote: »I hate to admit it, but I think the forward momentum nerf is a step in the right direction for balance. Now people wont be able to keep up 100% snare immunity all the time unless they invest a reasonable amount of resources and cast time for it.
Even with fw up 100% I get snared all the time. Poisons ignore it and when outnumbered it seems to just not work...Additionally, its seems pretty obvious that they also want to nerf speed pots: 'We're still working on ensuring all sources of Major Expedition are being brought up to the new values, such as Major Expedition on potions.' I would be fine with a duration nerf to around 25 or 30 seconds.
As a solo player I hate this though. Pvp has so much damage right now, the only way to survive against multiple people filled with proc sets is to use los. So I will be fine for half my pot, then become useless and die for the other half since I will be trying to walk around a corner.
I would be fine with the fw nerf, they could fix the snare bugs to help though. But I hate the idea of nerfing speed pots.
That is true i never got snare immunity for the whole 8 sec, i got snared even 1v1 even when snare immunity from forward was still active.
The speed pot nerf is really unnecessary, swift is the problem. If speed pots will get nerfed then my stam dk will get even more crippled in open world pvp, like stam dk isn't crippled enough already.
In the new patch, magPlars are getting better but every other mag class is getting some type of nerf (range, damage, healing) while every stam class is getting buffed. StamDK will still have the tools to be very good. Not warden good, but still very good.
From a stamsorc point of view a nerf to dark deal, overload 3rd bar gone, fw nerfed and now speed pots being nerfed I fail to see what buff I gained.
Chilly-McFreeze wrote: »Speed pot Nerf was needed.. people crutched too hard on being able to run away at ease.. top level Stam sorcs have it too easy.
I'm actually impressed with the changes ZOS is making. Just need to fix the OP healing in the game (we have all played in games with too much healing and it's lame as f)
in Summerset everyone was crying for defile nerfs, which are healing buffs. just saying.
People will always cry for nerfs. That's what I learned from this forum. Once ZOS nerfed what's currently in the spotlight, the swarm of locusts will move over to the next thing they deem op. Look through the recent page these days and see:
-nerf swift
-nerf FM
-nerf speed pots (but stand your ground isn't viable outside of really small numbers)
-nerf speed cap
-nerf cloak
-nerf sorcs
-nerf implosion
-nerf DW enchants and traits
-nerf steel tornado
-nerf bleeds
-nerf heals
-nerf login rewards (my favourite, people complaining about handouts)
What was it shortly before that?
-nerf shields
-nerf defile (what was that about nerf heals?)
-nerf pvp tanks (but also nerf defile and bleeds)
-nerf snares (funny that people now complain about snare immunity)
-nerf gap closers
When they are through with the current nerf train they will simply jump on what is then more powerful. And something will seem to be so, simply because if you knock down everything around something yet untouched will always be prefered.
Honestly, this forum is now nothing but a *** show and a place for to cry about things that they don't use in pvp.
Crixus8000 wrote: »SilverPaws wrote: »Crixus8000 wrote: »I hate to admit it, but I think the forward momentum nerf is a step in the right direction for balance. Now people wont be able to keep up 100% snare immunity all the time unless they invest a reasonable amount of resources and cast time for it.
Even with fw up 100% I get snared all the time. Poisons ignore it and when outnumbered it seems to just not work...Additionally, its seems pretty obvious that they also want to nerf speed pots: 'We're still working on ensuring all sources of Major Expedition are being brought up to the new values, such as Major Expedition on potions.' I would be fine with a duration nerf to around 25 or 30 seconds.
As a solo player I hate this though. Pvp has so much damage right now, the only way to survive against multiple people filled with proc sets is to use los. So I will be fine for half my pot, then become useless and die for the other half since I will be trying to walk around a corner.
I would be fine with the fw nerf, they could fix the snare bugs to help though. But I hate the idea of nerfing speed pots.
That is true i never got snare immunity for the whole 8 sec, i got snared even 1v1 even when snare immunity from forward was still active.
The speed pot nerf is really unnecessary, swift is the problem. If speed pots will get nerfed then my stam dk will get even more crippled in open world pvp, like stam dk isn't crippled enough already.
In the new patch, magPlars are getting better but every other mag class is getting some type of nerf (range, damage, healing) while every stam class is getting buffed. StamDK will still have the tools to be very good. Not warden good, but still very good.
From a stamsorc point of view a nerf to dark deal, overload 3rd bar gone, fw nerfed and now speed pots being nerfed I fail to see what buff I gained.
Crixus8000 wrote: »SilverPaws wrote: »Crixus8000 wrote: »I hate to admit it, but I think the forward momentum nerf is a step in the right direction for balance. Now people wont be able to keep up 100% snare immunity all the time unless they invest a reasonable amount of resources and cast time for it.
Even with fw up 100% I get snared all the time. Poisons ignore it and when outnumbered it seems to just not work...Additionally, its seems pretty obvious that they also want to nerf speed pots: 'We're still working on ensuring all sources of Major Expedition are being brought up to the new values, such as Major Expedition on potions.' I would be fine with a duration nerf to around 25 or 30 seconds.
As a solo player I hate this though. Pvp has so much damage right now, the only way to survive against multiple people filled with proc sets is to use los. So I will be fine for half my pot, then become useless and die for the other half since I will be trying to walk around a corner.
I would be fine with the fw nerf, they could fix the snare bugs to help though. But I hate the idea of nerfing speed pots.
That is true i never got snare immunity for the whole 8 sec, i got snared even 1v1 even when snare immunity from forward was still active.
The speed pot nerf is really unnecessary, swift is the problem. If speed pots will get nerfed then my stam dk will get even more crippled in open world pvp, like stam dk isn't crippled enough already.
In the new patch, magPlars are getting better but every other mag class is getting some type of nerf (range, damage, healing) while every stam class is getting buffed. StamDK will still have the tools to be very good. Not warden good, but still very good.
From a stamsorc point of view a nerf to dark deal, overload 3rd bar gone, fw nerfed and now speed pots being nerfed I fail to see what buff I gained.
Chilly-McFreeze wrote: »Speed pot Nerf was needed.. people crutched too hard on being able to run away at ease.. top level Stam sorcs have it too easy.
I'm actually impressed with the changes ZOS is making. Just need to fix the OP healing in the game (we have all played in games with too much healing and it's lame as f)
in Summerset everyone was crying for defile nerfs, which are healing buffs. just saying.
People will always cry for nerfs. That's what I learned from this forum. Once ZOS nerfed what's currently in the spotlight, the swarm of locusts will move over to the next thing they deem op. Look through the recent page these days and see:
-nerf swift
-nerf FM
-nerf speed pots (but stand your ground isn't viable outside of really small numbers)
-nerf speed cap
-nerf cloak
-nerf sorcs
-nerf implosion
-nerf DW enchants and traits
-nerf steel tornado
-nerf bleeds
-nerf heals
-nerf login rewards (my favourite, people complaining about handouts)
What was it shortly before that?
-nerf shields
-nerf defile (what was that about nerf heals?)
-nerf pvp tanks (but also nerf defile and bleeds)
-nerf snares (funny that people now complain about snare immunity)
-nerf gap closers
When they are through with the current nerf train they will simply jump on what is then more powerful. And something will seem to be so, simply because if you knock down everything around something yet untouched will always be prefered.
Honestly, this forum is now nothing but a *** show and a place for to cry about things that they don't use in pvp.
I read posts asking for nerfs, but have never found one with just a post of "nerf ____". The people posting always have reasons and many times ideas for solutions. The problem isn't the people asking for buffs or nerfs, it's when ZOS borrows the nerf hammer from Thor. Or when ZOS wants to fix one issue like PvP permablock tanks by adding damage that ignores resistances that is inherently better against everyone. I have read some really great ideas on the forums that ZOS overnerfed/overbuffed. Doesn't mean the people who posted were wrong in their idea.
[q
Didnt they revert dark deal nerf, and keep the extra resources over time?
Chilly-McFreeze wrote: »Speed pot Nerf was needed.. people crutched too hard on being able to run away at ease.. top level Stam sorcs have it too easy.
I'm actually impressed with the changes ZOS is making. Just need to fix the OP healing in the game (we have all played in games with too much healing and it's lame as f)
in Summerset everyone was crying for defile nerfs, which are healing buffs. just saying.
People will always cry for nerfs. That's what I learned from this forum. Once ZOS nerfed what's currently in the spotlight, the swarm of locusts will move over to the next thing they deem op. Look through the recent page these days and see:
-nerf swift
-nerf FM
-nerf speed pots (but stand your ground isn't viable outside of really small numbers)
-nerf speed cap
-nerf cloak
-nerf sorcs
-nerf implosion
-nerf DW enchants and traits
-nerf steel tornado
-nerf bleeds
-nerf heals
-nerf login rewards (my favourite, people complaining about handouts)
What was it shortly before that?
-nerf shields
-nerf defile (what was that about nerf heals?)
-nerf pvp tanks (but also nerf defile and bleeds)
-nerf snares (funny that people now complain about snare immunity)
-nerf gap closers
When they are through with the current nerf train they will simply jump on what is then more powerful. And something will seem to be so, simply because if you knock down everything around something yet untouched will always be prefered.
Honestly, this forum is now nothing but a *** show and a place for to cry about things that they don't use in pvp.
I read posts asking for nerfs, but have never found one with just a post of "nerf ____". The people posting always have reasons and many times ideas for solutions. The problem isn't the people asking for buffs or nerfs, it's when ZOS borrows the nerf hammer from Thor. Or when ZOS wants to fix one issue like PvP permablock tanks by adding damage that ignores resistances that is inherently better against everyone. I have read some really great ideas on the forums that ZOS overnerfed/overbuffed. Doesn't mean the people who posted were wrong in their idea.
SilverPaws wrote: »SilverPaws wrote: »Crixus8000 wrote: »I hate to admit it, but I think the forward momentum nerf is a step in the right direction for balance. Now people wont be able to keep up 100% snare immunity all the time unless they invest a reasonable amount of resources and cast time for it.
Even with fw up 100% I get snared all the time. Poisons ignore it and when outnumbered it seems to just not work...Additionally, its seems pretty obvious that they also want to nerf speed pots: 'We're still working on ensuring all sources of Major Expedition are being brought up to the new values, such as Major Expedition on potions.' I would be fine with a duration nerf to around 25 or 30 seconds.
As a solo player I hate this though. Pvp has so much damage right now, the only way to survive against multiple people filled with proc sets is to use los. So I will be fine for half my pot, then become useless and die for the other half since I will be trying to walk around a corner.
I would be fine with the fw nerf, they could fix the snare bugs to help though. But I hate the idea of nerfing speed pots.
That is true i never got snare immunity for the whole 8 sec, i got snared even 1v1 even when snare immunity from forward was still active.
The speed pot nerf is really unnecessary, swift is the problem. If speed pots will get nerfed then my stam dk will get even more crippled in open world pvp, like stam dk isn't crippled enough already.
In the last patch, MagSorc was the only magicka class that could keep up with stam OW. So you're stamDK still had the tools to be stronger than every mag class except sorcs. In the new patch, magPlars are getting better but every other mag class is getting some type of nerf (range, damage, healing) while every stam class is getting buffed. StamDK will still have the tools to be very good. Not warden good, but still very good.
StamDK stronger than every mag classes ? You never played stam dk i guess haha. Stam dks don't have any special tools, we depend on weapon skill lines and are bottom tier of all stam classes.
Forced into heavy and snb, mobility is essential to stam dks.
Crixus8000 wrote: »I hate to admit it, but I think the forward momentum nerf is a step in the right direction for balance. Now people wont be able to keep up 100% snare immunity all the time unless they invest a reasonable amount of resources and cast time for it.
Even with fw up 100% I get snared all the time. Poisons ignore it and when outnumbered it seems to just not work...Additionally, its seems pretty obvious that they also want to nerf speed pots: 'We're still working on ensuring all sources of Major Expedition are being brought up to the new values, such as Major Expedition on potions.' I would be fine with a duration nerf to around 25 or 30 seconds.
As a solo player I hate this though. Pvp has so much damage right now, the only way to survive against multiple people filled with proc sets is to use los. So I will be fine for half my pot, then become useless and die for the other half since I will be trying to walk around a corner.
I would be fine with the fw nerf, they could fix the snare bugs to help though. But I hate the idea of nerfing speed pots.
Chilly-McFreeze wrote: »
I'm not saying that every nerf suggestion is biased or unreasonable. But experience showed that many nerfs gain support for selfish reasons or bc people lack knowledge or ability.
Chilly-McFreeze wrote: »Speed pot Nerf was needed.. people crutched too hard on being able to run away at ease.. top level Stam sorcs have it too easy.
I'm actually impressed with the changes ZOS is making. Just need to fix the OP healing in the game (we have all played in games with too much healing and it's lame as f)
in Summerset everyone was crying for defile nerfs, which are healing buffs. just saying.
People will always cry for nerfs. That's what I learned from this forum. Once ZOS nerfed what's currently in the spotlight, the swarm of locusts will move over to the next thing they deem op. Look through the recent page these days and see:
-nerf swift
-nerf FM
-nerf speed pots (but stand your ground isn't viable outside of really small numbers)
-nerf speed cap
-nerf cloak
-nerf sorcs
-nerf implosion
-nerf DW enchants and traits
-nerf steel tornado
-nerf bleeds
-nerf heals
-nerf login rewards (my favourite, people complaining about handouts)
What was it shortly before that?
-nerf shields
-nerf defile (what was that about nerf heals?)
-nerf pvp tanks (but also nerf defile and bleeds)
-nerf snares (funny that people now complain about snare immunity)
-nerf gap closers
When they are through with the current nerf train they will simply jump on what is then more powerful. And something will seem to be so, simply because if you knock down everything around something yet untouched will always be prefered.
Honestly, this forum is now nothing but a *** show and a place for to cry about things that they don't use in pvp.