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PTS Patch Notes v4.2.2

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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The Elder Scrolls Online v4.2.2 has a total of six (six!!) in-game events for you to test, all of which are detailed below, and will also allow you to test the summoning ritual for the Nascent Indrik mount. We’d love to get your feedback on this! Additionally, we’ve made several balance changes to combat and class abilities, including reverting the cast time on Annulment and Conjured Ward. We’ve also made progress on improving the Mac game client, specifically in preparation for the new iOS Mojave, and have a number of fixes relating to Murkmire content. We’ve copied all PC/Mac European megaserver characters for you to use in this patch, which is approximately 545MB. Thanks for all the feedback provided thus far; keep it coming!


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  • New Features / Updates / Big Changes
  • Known Issues
  • Fixes & Improvements
    • Imperial City
    • Murkmire
    • Combat & Gameplay
      • Combat & Abilities
      • Itemization & Item Sets
    • Base Game
      • Alliance War & PvP
      • Dungeons & Group Content
      • Exploration & Itemization
      • Housing
      • Miscellaneous
      • UI
Edited by ZOS_GinaBruno on October 1, 2018 2:34PM
Gina Bruno
Senior Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Event Tickets
    • All events that award Event Tickets via daily quest completion currently have an issue where the Event Ticket cooldown timer and Daily Quest reset timer can become desynced, resulting in completing a daily quest and not being awarded Event Tickets.
      • As a temporary workaround, after completion of an Event Daily Quest, wait 20 hours before completing another daily quest of the same type.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Guards found in the Imperial City will no longer spawn under the world.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Fixes & Improvements, Murkmire

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    Figure
    • Voriplasmic Corpses now properly display Voriplasm on their weapons.

    Fixtures
    • Various Argonian Stellas, cave entrances, and the Sarcophagus no longer suddenly pop into view as you get closer.
    • You are now able to move up the staircase found in the Teeth of Sithis.

    Terrain
    • Improved the visuals of various waterfalls found in Murkmire.
    • Improved the collision of various waterfalls in Murkmire to prevent you from seeing through them.
    • Improved the collision on various rocks and plateaus in Murkmire to prevent you from seeing through them in first person view, or accessing non-playable areas.

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    General
    • Fixed interactions with a number of Murkmire cooking fires.

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    Blackrose Prison
    • General
      • Blackrose Prison’s map icon will now always appear and can be traveled to for those that have the proper access.
    • Arena 2: Hall of Beasts
      • River Trolls will no longer throw Mudcrabs.

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    General
    • Removed an errant ore node in Lilmoth City.
    • The Marshmist Skin reward is now granted by completing the Blackrose Prison Conqueror achievement.
    • Murkmire books will now appear more often on bookshelves and book stacks found in Murkmire.

    Achievements
    • The Murkmire Adventurer achievement now requires you to complete 20 quests, previously 34 quests.
    • The Murkmire Master Angler achievement now lists the water types of each fish. Also, corrected spelling of the Ayotlchin fish in the description of the achievement.
    • Points of Interest in Murkmire now give proper achievement credit for finding them.
    • Corrected typos in the Murkmire Skyshard Hunter achievement.

    Justice System
    • Safeboxes in Murkmire will no longer be empty when opened.
    • Ukaspa will now actually care when you steal from him.

    Mementos
    • Fixed an issue where previewing the Vossastl Memento might cause your character to vanish while idle.

    Motifs
    • The "Blackguard" Motif books are no longer visible in the Lore Library menu. These books will become available during a future update, where they will be known as "Honor Guard".

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    Furnishings
    • Corrected size notes on all Grave Stake furnishings.
    • Adjusted the names on the two Lantern Flower furnishings, to better clarify between the two of them. They are now "Plant, Luminous Lantern Flower" and "Plant, Large Inert Lantern Flower".
    • Corrected the name of the "Banner, Rootwater" furnishing. It is now "Banner, Root-Whisper".
    • Adjusted the name and category of the following furnishing items:
      • Murkmire Lamp, Shell. It is now Murkmire Candle, Standing Shell and sits within the Candles category, because it is in fact a big standing shell candle, and not a lamp.
      • Murkmire Candlepost, Driftwood and Murkmire Candlepost, Timber are now Candles, not Braziers.
      • The New Life Ladle is now Symbolic Decor, rather than Mounted Decor.
      • The Tree, Ancient Banyan is now the Tree, Huge Ancient Banyan, to clarify it against the original Tree, Ancient Banyan.

    Homes
    • Improved a number of clipping issues in the Lakemire Xanmeer Manor.

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    General
    • The city map of Lilmoth now correctly shows the type of home goods Harnulf sells.
    • Safeboxes in Lilmoth and other settled areas are now guarded properly.
    • You will now need to discover Root-Whisper Village before you can use its Wayshrine.

    Quests
    • By River and Root: Once you complete the Murkmire Main Quest, a new banner for Root-Whisper Village will unfurl in the village (and nowhere else).
    • Death and Dreaming:
      • You can now complete this quest even if you run out of the area before claiming the Sap-Speaker’s staff.
      • If you happen to leave during some of the more serious theater moments, they will now either reply or pick up where you left off when you return.
    • Missing in Murkmire: If you log out before talking to Xukas, you will no longer have all other characters disappear upon logging back in. The quest name was taken quite literally in this case.
    • Something About Stibbons: Your quest progress will no longer be blocked if you log out during this quest.
    • Sounds of Home: Nesh-Deeka will now remain in shop during relevant parts of this quest.
    • The Burnt Branch: You will no longer be erroneously directed to leave Murkmire during this quest.
    • The Lost Legion: Dradeiva now consistently appears when she is necessary to help complete the associated quest steps.
    • The Swamp and the Serpent: You will no longer get lost in Xul-Thuxis due to misdirected map pins.
    • Unsuitable Suitors: Suitors will no longer disappear before the quest is complete.

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    General
    • Added icons to most Murkmire and Blackrose Prison achievements.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Developer Comment: A number of changes listed below are targeted at reducing the overall movement speed of players. It is currently too easy for players to hit and stay at the 100% movement speed cap, allowing them to disengage from dangerous situations easily. You will still be able to hit the 100% movement speed cap; however, it will now require more investment to hit and stay at it. We're still working on ensuring all sources of Major Expedition are being brought up to the new values, such as Major Expedition on potions.

    General
    • Your character will now have a faster knock-down animation when being dismounted.
    • Increased the movement speed bonus from the Steed Mundus Stone to 10% from 5%.
    • Combat pets will now take 0 damage while in a Dungeon, Trial, or Group Arena.
    • Pets now inherit the caster’s Critical Resistance.
    • The Swift Jewelry Trait now increases movement speed by 6% at max quality, previously 10%.

    Dragonknight
    • Ardent Flame
      • Fiery Grip: This ability now grants Major Expedition for a maximum of 4 seconds instead of 6 seconds.
      • World in Ruin: Fixed an issue where this passive was not reducing the cost of Trapping Webs and its morphs.
    • Earthen Heart
      • Obsidian Shield: Reduced the health scale of this ability and its morphs to 8% from 9%, and reduced the shield bonus for the caster of Igneous Shield from 200% bonus to 150% bonus.
        Developer Comment:
        With these changes, Obsidian Shield and its morphs should be roughly equivalent in power as they previously were, now that armor applies to them.

    Nightblade
    • Assassination
      • Grim Focus: Added a brief minimum travel time to the Assassin's Will proc of this ability and its morphs.
        Developer Comment:
        This change was made to ensure you have a brief window to react to this powerful attack when the caster uses it in close combat quarters.

    Sorcerer
    • Dark Magic
      • Crystal Fragments:
        • Increased the damage of the proc from this ability to 20% from 10%.
        • This ability’s proc now has a very brief minimum travel time before it hits your target.
        • You can no longer get a Crystal Fragment proc while you are not actively engaged in combat.
      • Conjured Ward: Reverted the cast time and duration increases from this ability. The total strength is now limited to 40% of caster's max health.
        • Hardened Ward (morph): This morph now only ranks up the damage shield strength, instead of shield strength and caster self-shield bonus.
      • Known issue: The ability rank-up currently allows a damage shield increase of 3.3% higher than the cap, and is also currently applying Battle Spirit after the 40% cap instead of before.
    • Storm Calling
      • Boundless Storm: This ability now grants Major Expedition for a maximum of 4 seconds instead of 7.5.

    Templar
    • Aedric Spear
      • Radial Sweep
        • Fixed an issue where the Empowering Sweep and Crescent Sweep morphs were checking against the incorrect resistance type.
      • Blazing Shield: Reduced the amount of damage that this ability deals from a maximum of 42% of the shield size to 30%.
        Developer Comment:
        Since shields now scale with your Armor, we wanted to ensure this ability wasn't doing too much for its cost and effectiveness. The shield should now absorb more damage, but its total damage dealt has slightly decreased to compensate.

    Warden
    • Animal Companions
      • Falcon’s Swiftness: This ability now grants Major Expedition for a maximum of 4 seconds instead of 10 seconds.
    • Green Balance
      • The Warden's healing abilities will now prioritize targets without Minor Toughness if both targets are at the same health.

    Weapons
    • Two Handed
      • Forward Momentum: Reduced the duration of the snare immunity from this ability to 4 seconds from 8 seconds.
    • Bow
      • Hasty Retreat: This ability now grants Major Expedition for a maximum of 4 seconds instead of 5 seconds.
    • Dual Wield
      • Quick Cloak: This ability now grants Major Expedition for a maximum of 4 seconds instead of 5 seconds.

    Armor
    • Light Armor
      • Annulment: Reverted the cast time and duration increases from this ability. The total strength is now limited to 40% of caster's max health.
        • Known issue: The ability rank-up currently allows a damage shield increase of 3.3% higher than the cap, and is also currently applying Battle Spirit after the 40% cap instead of before.
        • Dampen Magic (morph): Fixed an issue where this morph was not scaling in size based on how many pieces of Light Armor your character was wearing.
        • Harness Magicka (morph): Fixed an issue where this morph was double dipping with its Magicka return based on the Light Armor worn.
          • Known Issue: This ability is currently giving a larger shield than intended.

    Guild
    • Mages Guild
      • Meteor: Fixed an issue where the morphs of this ability would cause your character to slide on the ground when knocked back.
      • Volcanic Rune: Fixed an issue where your character could slide on the ground after being knocked by this ability.
    • Undaunted
      • Bone Shield: Reduced the effectiveness of the Bone Wall and Spinal Surge Synergy granted by this ability and its morphs to 50% from 100%.
        Developer Comment:
        With the changes to shields now accounting for your armor, we wanted to ensure these shields could remain just as potent as before, but you would need to allocate more resources in doing so.

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    Item Sets
    • Reduced the duration of the Major Expedition buff granted from some item sets to 8 seconds from 20 seconds. The affected item sets include:
      • Dreugh King Slayer
      • Quick Serpent
      • Vicious Serpent
      Developer Comment:
      With the pass on the accessibility to the Major Expedition buff, we wanted to ensure there were sets that wouldn't allow players to keep this buff active all the time without high trade off or big requirements.
    • Arms of Relequen: Fixed an issue where the damage over time from this item set and the perfected version would break your character out of stealth.
    • Balorgh: Fixed an issue where some Ultimates were not working with this item set.
      • Note: Overload still should not proc Balorgh.
    • Battalion Defender: The tooltip from this item set now lists radius of healing effect.
    • Hist Bark:
      • Fixed an issue where this item set could stack with other sources of Major Evasion. This set will now override and replace any active Major Evasion when you activate block.
      • Fixed an issue where you could get Hist Bark to temporarily persist without blocking.
    • Impregnable: Reduced the maximum bonus of this item set’s Critical Resistance to 2000 with 5 pieces of gold quality from 2500.
      Developer Comment:
      This set was reducing damage far more than any other set in the game and limiting gear diversity for defensive sets. This change still retains the power of the set while bringing it more in line with other defensive sets, since this still only reduces damage from Critical Strikes rather than all damage taken.
    • Leki's Focus: The damage reduction no longer stacks additively with Minor/Major Evasion.
    • Radial Uppercut: This item set now deals 100% damage to 1 nearby target instead of 50% to 2 nearby targets.
    • Razor Shot: This item set now deals 50% of Scattershot’s damage as poison instead of 40% as a bleed.
    • Wild Impulse: This item set now deals damage over 8 seconds instead of 9 seconds.
    Edited by ZOS_GinaBruno on October 1, 2018 6:14PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
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