This is my first real Stamina attempt in years and I don't want to do the "spin-to-win" style. I really want to play as a Werewolf and I've heard StamSorc is one of the better classes for it. So here is my initial thoughts for the sets:
5 Heavy/1 Medium/1 Light
Ulfnor's Favor
(2 items) Adds 1206 Max Health
(3 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 4% Healing Taken
(5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
I like this set because I always felt that Werewolf heavy attacks were lacking with resource return. Correct me if I am wrong, but there were some changes with Off-Balance returning more resources. Therefore, if you can get 1 heavy attack off on an "off-balanced" enemy with this set I do believe you are looking at more than half your bar returned.
For my other set, I'm thinking either:
Hunt Leader
(2 items) Adds 1096 Max Stamina
(3 items) Adds 1096 Max Stamina
(4 items) Adds 129 Weapon Damage
(5 items) When your pet attacks an enemy you have also attacked recently, you heal for 2433 Health and restore 1216 Stamina. This effect can occur once every 5 seconds.
or
Salvation
(2 items) Adds 1096 Max Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 1096 Max Stamina
(5 items) Reduces cost of Werewolf Transformation ability by 33%. While in Werewolf form Weapon Damage is increased by 150.
or even
Plague Slinger
(2 items) Adds 129 Weapon Damage
(3 items) Adds 1206 Max Health
(4 items) Adds 129 Weapon Damage
(5 items) When you take damage, you summon a Skeever corpse which will launch a poison ball that deals 5160 Poison Damage every 1.5 seconds at the nearest enemy for 6 seconds. This effect can occur once every 15 seconds.
Just going over these in my head:
The first set would be useless if your pack dies fast. Do they respawn right away? Is the heal cut in half in PvP?
The second set is bread and butter and clearly would be ideal for more time as a Werewolf. This brings the cost to much less than 200.
The third set is interesting to me because of the "cheese" element but it's also 9 seconds of nothing.
For the monster set, I can't help but want to go Troll King, Bloodspawn, Earthgore, or even Engine Guardian for more survivability/sustain. Should I instead go more offensive like Kena, Stormfist, or something else?
Lastly, what carries over to Werewolf? Is it just class passives, poisons, weapon enchants? No weapon skill passives correct?
Thanks!