Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »This setup would not be very strong 1v1. In general I agree that heavy armor has too many good damage sets, as well. Both heavy and light armor do, fwiw, while there are no medium armor sets that come close to adding 600 weapon damage. That being said, the mitigation provided by heavy armor isn't that much in and of itself. Without other resistance buffs, this setup would have less than 30% resistance. Heavy armor only gets you an additional 10% or so over medium and only 13% or so more than light armor.
Also, changes to shuffle are a nerf for one, but secondly , you are complaining about heavy armor which doesn't even have access to shuffle, so it seems like you don't quite understand some of the mechanics of pvp.
Attacking heavy armor builds isn't really a challenge compared to fighting a shielded opponent.
1. Use Bleeds
2. Defile
3. CC and then swap between an Immobilizing skill and a channeled skill like flurry repeatedly until their immunity wears off to drain stamina
4. Onslaught
FWIW, running fury with impregnable seems somewhat counter productive, unless if you're going full sturdy.
Fury + Impregnable is great actually. I run 7-well fitted Impreg+Truth Heavy and can roll as much any medium armor build, while way more defense and sustain that medium armor can provide.
Mostly I was pointing out that fury relies on taking critical damage, while ijmpreg prevents critical damage, so the two are counter intuitive if your crit resistance is at or above 3300, which is easy to pass with multiple impen or moderate investment in Resistant CP.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »This setup would not be very strong 1v1. In general I agree that heavy armor has too many good damage sets, as well. Both heavy and light armor do, fwiw, while there are no medium armor sets that come close to adding 600 weapon damage. That being said, the mitigation provided by heavy armor isn't that much in and of itself. Without other resistance buffs, this setup would have less than 30% resistance. Heavy armor only gets you an additional 10% or so over medium and only 13% or so more than light armor.
Also, changes to shuffle are a nerf for one, but secondly , you are complaining about heavy armor which doesn't even have access to shuffle, so it seems like you don't quite understand some of the mechanics of pvp.
Attacking heavy armor builds isn't really a challenge compared to fighting a shielded opponent.
1. Use Bleeds
2. Defile
3. CC and then swap between an Immobilizing skill and a channeled skill like flurry repeatedly until their immunity wears off to drain stamina
4. Onslaught
FWIW, running fury with impregnable seems somewhat counter productive, unless if you're going full sturdy.
Fury + Impregnable is great actually. I run 7-well fitted Impreg+Truth Heavy and can roll as much any medium armor build, while way more defense and sustain that medium armor can provide.
Mostly I was pointing out that fury relies on taking critical damage, while ijmpreg prevents critical damage, so the two are counter intuitive if your crit resistance is at or above 3300, which is easy to pass with multiple impen or moderate investment in Resistant CP.
You will never find a medium armour set that adds 600 weapon damage like a heavy set because medium armour has 12% extra weapon damage (15% in the next patch) so 600 would add up to too much, that's why it's around 400 for medium sets.
leepalmer95 wrote: »What happens when i run a bleed build in medium to actually counter heavy builds?
Mostly I was pointing out that fury relies on taking critical damage, while ijmpreg prevents critical damage,
leepalmer95 wrote: »What happens when i run a bleed build in medium to actually counter heavy builds?