Amdar_Godkiller wrote: »This setup would not be very strong 1v1. In general I agree that heavy armor has too many good damage sets, as well. Both heavy and light armor do, fwiw, while there are no medium armor sets that come close to adding 600 weapon damage. That being said, the mitigation provided by heavy armor isn't that much in and of itself. Without other resistance buffs, this setup would have less than 30% resistance. Heavy armor only gets you an additional 10% or so over medium and only 13% or so more than light armor.
Also, changes to shuffle are a nerf for one, but secondly , you are complaining about heavy armor which doesn't even have access to shuffle, so it seems like you don't quite understand some of the mechanics of pvp.
Attacking heavy armor builds isn't really a challenge compared to fighting a shielded opponent.
1. Use Bleeds
2. Defile
3. CC and then swap between an Immobilizing skill and a channeled skill like flurry repeatedly until their immunity wears off to drain stamina
4. Onslaught
FWIW, running fury with impregnable seems somewhat counter productive, unless if you're going full sturdy.
Amdar_Godkiller wrote: »This setup would not be very strong 1v1. In general I agree that heavy armor has too many good damage sets, as well. Both heavy and light armor do, fwiw, while there are no medium armor sets that come close to adding 600 weapon damage. That being said, the mitigation provided by heavy armor isn't that much in and of itself. Without other resistance buffs, this setup would have less than 30% resistance. Heavy armor only gets you an additional 10% or so over medium and only 13% or so more than light armor.
Also, changes to shuffle are a nerf for one, but secondly , you are complaining about heavy armor which doesn't even have access to shuffle, so it seems like you don't quite understand some of the mechanics of pvp.
Attacking heavy armor builds isn't really a challenge compared to fighting a shielded opponent.
1. Use Bleeds
2. Defile
3. CC and then swap between an Immobilizing skill and a channeled skill like flurry repeatedly until their immunity wears off to drain stamina
4. Onslaught
FWIW, running fury with impregnable seems somewhat counter productive, unless if you're going full sturdy.
Mangeli200194 wrote: »You forgot the master dual wield axes....
Amdar_Godkiller wrote: »This setup would not be very strong 1v1. In general I agree that heavy armor has too many good damage sets, as well. Both heavy and light armor do, fwiw, while there are no medium armor sets that come close to adding 600 weapon damage. That being said, the mitigation provided by heavy armor isn't that much in and of itself. Without other resistance buffs, this setup would have less than 30% resistance. Heavy armor only gets you an additional 10% or so over medium and only 13% or so more than light armor.
Also, changes to shuffle are a nerf for one, but secondly , you are complaining about heavy armor which doesn't even have access to shuffle, so it seems like you don't quite understand some of the mechanics of pvp.
Attacking heavy armor builds isn't really a challenge compared to fighting a shielded opponent.
1. Use Bleeds
2. Defile
3. CC and then swap between an Immobilizing skill and a channeled skill like flurry repeatedly until their immunity wears off to drain stamina
4. Onslaught
FWIW, running fury with impregnable seems somewhat counter productive, unless if you're going full sturdy.
No i understand the mechanics. I forgot that shuffle doesn't work with HA. That was a change they made recently. That's why i removed from the OP. And it is very strong in 1v1.
Amdar_Godkiller wrote: »This setup would not be very strong 1v1. In general I agree that heavy armor has too many good damage sets, as well. Both heavy and light armor do, fwiw, while there are no medium armor sets that come close to adding 600 weapon damage. That being said, the mitigation provided by heavy armor isn't that much in and of itself. Without other resistance buffs, this setup would have less than 30% resistance. Heavy armor only gets you an additional 10% or so over medium and only 13% or so more than light armor.
Also, changes to shuffle are a nerf for one, but secondly , you are complaining about heavy armor which doesn't even have access to shuffle, so it seems like you don't quite understand some of the mechanics of pvp.
Attacking heavy armor builds isn't really a challenge compared to fighting a shielded opponent.
1. Use Bleeds
2. Defile
3. CC and then swap between an Immobilizing skill and a channeled skill like flurry repeatedly until their immunity wears off to drain stamina
4. Onslaught
FWIW, running fury with impregnable seems somewhat counter productive, unless if you're going full sturdy.
Fury + Impregnable is great actually. I run 7-well fitted Impreg+Truth Heavy and can roll as much any medium armor build, while way more defense and sustain that medium armor can provide.
Amdar_Godkiller wrote: »This setup would not be very strong 1v1. In general I agree that heavy armor has too many good damage sets, as well. Both heavy and light armor do, fwiw, while there are no medium armor sets that come close to adding 600 weapon damage. That being said, the mitigation provided by heavy armor isn't that much in and of itself. Without other resistance buffs, this setup would have less than 30% resistance. Heavy armor only gets you an additional 10% or so over medium and only 13% or so more than light armor.
Also, changes to shuffle are a nerf for one, but secondly , you are complaining about heavy armor which doesn't even have access to shuffle, so it seems like you don't quite understand some of the mechanics of pvp.
Attacking heavy armor builds isn't really a challenge compared to fighting a shielded opponent.
1. Use Bleeds
2. Defile
3. CC and then swap between an Immobilizing skill and a channeled skill like flurry repeatedly until their immunity wears off to drain stamina
4. Onslaught
FWIW, running fury with impregnable seems somewhat counter productive, unless if you're going full sturdy.
Fury + Impregnable is great actually. I run 7-well fitted Impreg+Truth Heavy and can roll as much any medium armor build, while way more defense and sustain that medium armor can provide.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »This setup would not be very strong 1v1. In general I agree that heavy armor has too many good damage sets, as well. Both heavy and light armor do, fwiw, while there are no medium armor sets that come close to adding 600 weapon damage. That being said, the mitigation provided by heavy armor isn't that much in and of itself. Without other resistance buffs, this setup would have less than 30% resistance. Heavy armor only gets you an additional 10% or so over medium and only 13% or so more than light armor.
Also, changes to shuffle are a nerf for one, but secondly , you are complaining about heavy armor which doesn't even have access to shuffle, so it seems like you don't quite understand some of the mechanics of pvp.
Attacking heavy armor builds isn't really a challenge compared to fighting a shielded opponent.
1. Use Bleeds
2. Defile
3. CC and then swap between an Immobilizing skill and a channeled skill like flurry repeatedly until their immunity wears off to drain stamina
4. Onslaught
FWIW, running fury with impregnable seems somewhat counter productive, unless if you're going full sturdy.
Fury + Impregnable is great actually. I run 7-well fitted Impreg+Truth Heavy and can roll as much any medium armor build, while way more defense and sustain that medium armor can provide.
Mostly I was pointing out that fury relies on taking critical damage, while ijmpreg prevents critical damage, so the two are counter intuitive if your crit resistance is at or above 3300, which is easy to pass with multiple impen or moderate investment in Resistant CP.
Chilly-McFreeze wrote: »Amdar_Godkiller wrote: »This setup would not be very strong 1v1. In general I agree that heavy armor has too many good damage sets, as well. Both heavy and light armor do, fwiw, while there are no medium armor sets that come close to adding 600 weapon damage. That being said, the mitigation provided by heavy armor isn't that much in and of itself. Without other resistance buffs, this setup would have less than 30% resistance. Heavy armor only gets you an additional 10% or so over medium and only 13% or so more than light armor.
Also, changes to shuffle are a nerf for one, but secondly , you are complaining about heavy armor which doesn't even have access to shuffle, so it seems like you don't quite understand some of the mechanics of pvp.
Attacking heavy armor builds isn't really a challenge compared to fighting a shielded opponent.
1. Use Bleeds
2. Defile
3. CC and then swap between an Immobilizing skill and a channeled skill like flurry repeatedly until their immunity wears off to drain stamina
4. Onslaught
FWIW, running fury with impregnable seems somewhat counter productive, unless if you're going full sturdy.
No i understand the mechanics. I forgot that shuffle doesn't work with HA. That was a change they made recently. That's why i removed from the OP. And it is very strong in 1v1.
Recently... as in 1 year ago.
You will never find a medium armour set that adds 600 weapon damage like a heavy set because medium armour has 12% extra weapon damage (15% in the next patch) so 600 would add up to too much, that's why it's around 400 for medium sets.
Chilly-McFreeze wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »This setup would not be very strong 1v1. In general I agree that heavy armor has too many good damage sets, as well. Both heavy and light armor do, fwiw, while there are no medium armor sets that come close to adding 600 weapon damage. That being said, the mitigation provided by heavy armor isn't that much in and of itself. Without other resistance buffs, this setup would have less than 30% resistance. Heavy armor only gets you an additional 10% or so over medium and only 13% or so more than light armor.
Also, changes to shuffle are a nerf for one, but secondly , you are complaining about heavy armor which doesn't even have access to shuffle, so it seems like you don't quite understand some of the mechanics of pvp.
Attacking heavy armor builds isn't really a challenge compared to fighting a shielded opponent.
1. Use Bleeds
2. Defile
3. CC and then swap between an Immobilizing skill and a channeled skill like flurry repeatedly until their immunity wears off to drain stamina
4. Onslaught
FWIW, running fury with impregnable seems somewhat counter productive, unless if you're going full sturdy.
Fury + Impregnable is great actually. I run 7-well fitted Impreg+Truth Heavy and can roll as much any medium armor build, while way more defense and sustain that medium armor can provide.
Mostly I was pointing out that fury relies on taking critical damage, while ijmpreg prevents critical damage, so the two are counter intuitive if your crit resistance is at or above 3300, which is easy to pass with multiple impen or moderate investment in Resistant CP.
What? I think you misunderstand how impen works. It doesn't prevent you from being crit, it simply lessens the extra damage. Even if you somehow obtain more crit resist than your opponent has crit damage, you will still recieve a crit, it just doesn't do more damage. Doesn't prevent Fury from proccing.
At least that's what I know. Same for shields atm. 100% crit resist but can still recieve a crit, just without extra damage.
Chilly-McFreeze wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »This setup would not be very strong 1v1. In general I agree that heavy armor has too many good damage sets, as well. Both heavy and light armor do, fwiw, while there are no medium armor sets that come close to adding 600 weapon damage. That being said, the mitigation provided by heavy armor isn't that much in and of itself. Without other resistance buffs, this setup would have less than 30% resistance. Heavy armor only gets you an additional 10% or so over medium and only 13% or so more than light armor.
Also, changes to shuffle are a nerf for one, but secondly , you are complaining about heavy armor which doesn't even have access to shuffle, so it seems like you don't quite understand some of the mechanics of pvp.
Attacking heavy armor builds isn't really a challenge compared to fighting a shielded opponent.
1. Use Bleeds
2. Defile
3. CC and then swap between an Immobilizing skill and a channeled skill like flurry repeatedly until their immunity wears off to drain stamina
4. Onslaught
FWIW, running fury with impregnable seems somewhat counter productive, unless if you're going full sturdy.
Fury + Impregnable is great actually. I run 7-well fitted Impreg+Truth Heavy and can roll as much any medium armor build, while way more defense and sustain that medium armor can provide.
Mostly I was pointing out that fury relies on taking critical damage, while ijmpreg prevents critical damage, so the two are counter intuitive if your crit resistance is at or above 3300, which is easy to pass with multiple impen or moderate investment in Resistant CP.
What? I think you misunderstand how impen works. It doesn't prevent you from being crit, it simply lessens the extra damage. Even if you somehow obtain more crit resist than your opponent has crit damage, you will still recieve a crit, it just doesn't do more damage. Doesn't prevent Fury from proccing.
At least that's what I know. Same for shields atm. 100% crit resist but can still recieve a crit, just without extra damage.
Amdar_Godkiller wrote: »Chilly-McFreeze wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »This setup would not be very strong 1v1. In general I agree that heavy armor has too many good damage sets, as well. Both heavy and light armor do, fwiw, while there are no medium armor sets that come close to adding 600 weapon damage. That being said, the mitigation provided by heavy armor isn't that much in and of itself. Without other resistance buffs, this setup would have less than 30% resistance. Heavy armor only gets you an additional 10% or so over medium and only 13% or so more than light armor.
Also, changes to shuffle are a nerf for one, but secondly , you are complaining about heavy armor which doesn't even have access to shuffle, so it seems like you don't quite understand some of the mechanics of pvp.
Attacking heavy armor builds isn't really a challenge compared to fighting a shielded opponent.
1. Use Bleeds
2. Defile
3. CC and then swap between an Immobilizing skill and a channeled skill like flurry repeatedly until their immunity wears off to drain stamina
4. Onslaught
FWIW, running fury with impregnable seems somewhat counter productive, unless if you're going full sturdy.
Fury + Impregnable is great actually. I run 7-well fitted Impreg+Truth Heavy and can roll as much any medium armor build, while way more defense and sustain that medium armor can provide.
Mostly I was pointing out that fury relies on taking critical damage, while ijmpreg prevents critical damage, so the two are counter intuitive if your crit resistance is at or above 3300, which is easy to pass with multiple impen or moderate investment in Resistant CP.
What? I think you misunderstand how impen works. It doesn't prevent you from being crit, it simply lessens the extra damage. Even if you somehow obtain more crit resist than your opponent has crit damage, you will still recieve a crit, it just doesn't do more damage. Doesn't prevent Fury from proccing.
At least that's what I know. Same for shields atm. 100% crit resist but can still recieve a crit, just without extra damage.
You might be right about it still proccing fury, as I haven't tested, but it seems like it shouldn't. Wouldn't be the first time the game mechanics and logic parted ways though.
Amdar_Godkiller wrote: »Chilly-McFreeze wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »This setup would not be very strong 1v1. In general I agree that heavy armor has too many good damage sets, as well. Both heavy and light armor do, fwiw, while there are no medium armor sets that come close to adding 600 weapon damage. That being said, the mitigation provided by heavy armor isn't that much in and of itself. Without other resistance buffs, this setup would have less than 30% resistance. Heavy armor only gets you an additional 10% or so over medium and only 13% or so more than light armor.
Also, changes to shuffle are a nerf for one, but secondly , you are complaining about heavy armor which doesn't even have access to shuffle, so it seems like you don't quite understand some of the mechanics of pvp.
Attacking heavy armor builds isn't really a challenge compared to fighting a shielded opponent.
1. Use Bleeds
2. Defile
3. CC and then swap between an Immobilizing skill and a channeled skill like flurry repeatedly until their immunity wears off to drain stamina
4. Onslaught
FWIW, running fury with impregnable seems somewhat counter productive, unless if you're going full sturdy.
Fury + Impregnable is great actually. I run 7-well fitted Impreg+Truth Heavy and can roll as much any medium armor build, while way more defense and sustain that medium armor can provide.
Mostly I was pointing out that fury relies on taking critical damage, while ijmpreg prevents critical damage, so the two are counter intuitive if your crit resistance is at or above 3300, which is easy to pass with multiple impen or moderate investment in Resistant CP.
What? I think you misunderstand how impen works. It doesn't prevent you from being crit, it simply lessens the extra damage. Even if you somehow obtain more crit resist than your opponent has crit damage, you will still recieve a crit, it just doesn't do more damage. Doesn't prevent Fury from proccing.
At least that's what I know. Same for shields atm. 100% crit resist but can still recieve a crit, just without extra damage.
You might be right about it still proccing fury, as I haven't tested, but it seems like it shouldn't. Wouldn't be the first time the game mechanics and logic parted ways though.
Amdar_Godkiller wrote: »Chilly-McFreeze wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »This setup would not be very strong 1v1. In general I agree that heavy armor has too many good damage sets, as well. Both heavy and light armor do, fwiw, while there are no medium armor sets that come close to adding 600 weapon damage. That being said, the mitigation provided by heavy armor isn't that much in and of itself. Without other resistance buffs, this setup would have less than 30% resistance. Heavy armor only gets you an additional 10% or so over medium and only 13% or so more than light armor.
Also, changes to shuffle are a nerf for one, but secondly , you are complaining about heavy armor which doesn't even have access to shuffle, so it seems like you don't quite understand some of the mechanics of pvp.
Attacking heavy armor builds isn't really a challenge compared to fighting a shielded opponent.
1. Use Bleeds
2. Defile
3. CC and then swap between an Immobilizing skill and a channeled skill like flurry repeatedly until their immunity wears off to drain stamina
4. Onslaught
FWIW, running fury with impregnable seems somewhat counter productive, unless if you're going full sturdy.
Fury + Impregnable is great actually. I run 7-well fitted Impreg+Truth Heavy and can roll as much any medium armor build, while way more defense and sustain that medium armor can provide.
Mostly I was pointing out that fury relies on taking critical damage, while ijmpreg prevents critical damage, so the two are counter intuitive if your crit resistance is at or above 3300, which is easy to pass with multiple impen or moderate investment in Resistant CP.
What? I think you misunderstand how impen works. It doesn't prevent you from being crit, it simply lessens the extra damage. Even if you somehow obtain more crit resist than your opponent has crit damage, you will still recieve a crit, it just doesn't do more damage. Doesn't prevent Fury from proccing.
At least that's what I know. Same for shields atm. 100% crit resist but can still recieve a crit, just without extra damage.
You might be right about it still proccing fury, as I haven't tested, but it seems like it shouldn't. Wouldn't be the first time the game mechanics and logic parted ways though.
If You have higher crit resistance then someones crit modifier that person will still deal critical dmg to You but critical modifier will be 0.
Waffennacht wrote: »Amdar_Godkiller wrote: »Chilly-McFreeze wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »This setup would not be very strong 1v1. In general I agree that heavy armor has too many good damage sets, as well. Both heavy and light armor do, fwiw, while there are no medium armor sets that come close to adding 600 weapon damage. That being said, the mitigation provided by heavy armor isn't that much in and of itself. Without other resistance buffs, this setup would have less than 30% resistance. Heavy armor only gets you an additional 10% or so over medium and only 13% or so more than light armor.
Also, changes to shuffle are a nerf for one, but secondly , you are complaining about heavy armor which doesn't even have access to shuffle, so it seems like you don't quite understand some of the mechanics of pvp.
Attacking heavy armor builds isn't really a challenge compared to fighting a shielded opponent.
1. Use Bleeds
2. Defile
3. CC and then swap between an Immobilizing skill and a channeled skill like flurry repeatedly until their immunity wears off to drain stamina
4. Onslaught
FWIW, running fury with impregnable seems somewhat counter productive, unless if you're going full sturdy.
Fury + Impregnable is great actually. I run 7-well fitted Impreg+Truth Heavy and can roll as much any medium armor build, while way more defense and sustain that medium armor can provide.
Mostly I was pointing out that fury relies on taking critical damage, while ijmpreg prevents critical damage, so the two are counter intuitive if your crit resistance is at or above 3300, which is easy to pass with multiple impen or moderate investment in Resistant CP.
What? I think you misunderstand how impen works. It doesn't prevent you from being crit, it simply lessens the extra damage. Even if you somehow obtain more crit resist than your opponent has crit damage, you will still recieve a crit, it just doesn't do more damage. Doesn't prevent Fury from proccing.
At least that's what I know. Same for shields atm. 100% crit resist but can still recieve a crit, just without extra damage.
You might be right about it still proccing fury, as I haven't tested, but it seems like it shouldn't. Wouldn't be the first time the game mechanics and logic parted ways though.
If You have higher crit resistance then someones crit modifier that person will still deal critical dmg to You but critical modifier will be 0.
Correct - and it's important for things like critical surge
Amdar_Godkiller wrote: »Chilly-McFreeze wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »This setup would not be very strong 1v1. In general I agree that heavy armor has too many good damage sets, as well. Both heavy and light armor do, fwiw, while there are no medium armor sets that come close to adding 600 weapon damage. That being said, the mitigation provided by heavy armor isn't that much in and of itself. Without other resistance buffs, this setup would have less than 30% resistance. Heavy armor only gets you an additional 10% or so over medium and only 13% or so more than light armor.
Also, changes to shuffle are a nerf for one, but secondly , you are complaining about heavy armor which doesn't even have access to shuffle, so it seems like you don't quite understand some of the mechanics of pvp.
Attacking heavy armor builds isn't really a challenge compared to fighting a shielded opponent.
1. Use Bleeds
2. Defile
3. CC and then swap between an Immobilizing skill and a channeled skill like flurry repeatedly until their immunity wears off to drain stamina
4. Onslaught
FWIW, running fury with impregnable seems somewhat counter productive, unless if you're going full sturdy.
Fury + Impregnable is great actually. I run 7-well fitted Impreg+Truth Heavy and can roll as much any medium armor build, while way more defense and sustain that medium armor can provide.
Mostly I was pointing out that fury relies on taking critical damage, while ijmpreg prevents critical damage, so the two are counter intuitive if your crit resistance is at or above 3300, which is easy to pass with multiple impen or moderate investment in Resistant CP.
What? I think you misunderstand how impen works. It doesn't prevent you from being crit, it simply lessens the extra damage. Even if you somehow obtain more crit resist than your opponent has crit damage, you will still recieve a crit, it just doesn't do more damage. Doesn't prevent Fury from proccing.
At least that's what I know. Same for shields atm. 100% crit resist but can still recieve a crit, just without extra damage.
You might be right about it still proccing fury, as I haven't tested, but it seems like it shouldn't. Wouldn't be the first time the game mechanics and logic parted ways though.
It's the same system. Everyone gets to crit and they crit at 50% base crit dmg. Impen only reduces the crit dmg not the crit chance.
Therefore Fury and Impreg/impen work well together.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Chilly-McFreeze wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »This setup would not be very strong 1v1. In general I agree that heavy armor has too many good damage sets, as well. Both heavy and light armor do, fwiw, while there are no medium armor sets that come close to adding 600 weapon damage. That being said, the mitigation provided by heavy armor isn't that much in and of itself. Without other resistance buffs, this setup would have less than 30% resistance. Heavy armor only gets you an additional 10% or so over medium and only 13% or so more than light armor.
Also, changes to shuffle are a nerf for one, but secondly , you are complaining about heavy armor which doesn't even have access to shuffle, so it seems like you don't quite understand some of the mechanics of pvp.
Attacking heavy armor builds isn't really a challenge compared to fighting a shielded opponent.
1. Use Bleeds
2. Defile
3. CC and then swap between an Immobilizing skill and a channeled skill like flurry repeatedly until their immunity wears off to drain stamina
4. Onslaught
FWIW, running fury with impregnable seems somewhat counter productive, unless if you're going full sturdy.
Fury + Impregnable is great actually. I run 7-well fitted Impreg+Truth Heavy and can roll as much any medium armor build, while way more defense and sustain that medium armor can provide.
Mostly I was pointing out that fury relies on taking critical damage, while ijmpreg prevents critical damage, so the two are counter intuitive if your crit resistance is at or above 3300, which is easy to pass with multiple impen or moderate investment in Resistant CP.
What? I think you misunderstand how impen works. It doesn't prevent you from being crit, it simply lessens the extra damage. Even if you somehow obtain more crit resist than your opponent has crit damage, you will still recieve a crit, it just doesn't do more damage. Doesn't prevent Fury from proccing.
At least that's what I know. Same for shields atm. 100% crit resist but can still recieve a crit, just without extra damage.
You might be right about it still proccing fury, as I haven't tested, but it seems like it shouldn't. Wouldn't be the first time the game mechanics and logic parted ways though.
It's the same system. Everyone gets to crit and they crit at 50% base crit dmg. Impen only reduces the crit dmg not the crit chance.
Therefore Fury and Impreg/impen work well together.
I'd argue that a crit that doesn't actually do additional damage, isn't really crit, but I get what you are saying and that the game treats them as such.
Amdar_Godkiller wrote: »You will never find a medium armour set that adds 600 weapon damage like a heavy set because medium armour has 12% extra weapon damage (15% in the next patch) so 600 would add up to too much, that's why it's around 400 for medium sets.
The problem with that logic is it negates the benefits of medium armor. What good is 15% more weapon damage if every set that qualifies provides 33% less raw weapon damage than it would in other weights.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »This setup would not be very strong 1v1. In general I agree that heavy armor has too many good damage sets, as well. Both heavy and light armor do, fwiw, while there are no medium armor sets that come close to adding 600 weapon damage. That being said, the mitigation provided by heavy armor isn't that much in and of itself. Without other resistance buffs, this setup would have less than 30% resistance. Heavy armor only gets you an additional 10% or so over medium and only 13% or so more than light armor.
Also, changes to shuffle are a nerf for one, but secondly , you are complaining about heavy armor which doesn't even have access to shuffle, so it seems like you don't quite understand some of the mechanics of pvp.
Attacking heavy armor builds isn't really a challenge compared to fighting a shielded opponent.
1. Use Bleeds
2. Defile
3. CC and then swap between an Immobilizing skill and a channeled skill like flurry repeatedly until their immunity wears off to drain stamina
4. Onslaught
FWIW, running fury with impregnable seems somewhat counter productive, unless if you're going full sturdy.
Fury + Impregnable is great actually. I run 7-well fitted Impreg+Truth Heavy and can roll as much any medium armor build, while way more defense and sustain that medium armor can provide.
Mostly I was pointing out that fury relies on taking critical damage, while ijmpreg prevents critical damage, so the two are counter intuitive if your crit resistance is at or above 3300, which is easy to pass with multiple impen or moderate investment in Resistant CP.
Amdar_Godkiller wrote: »You will never find a medium armour set that adds 600 weapon damage like a heavy set because medium armour has 12% extra weapon damage (15% in the next patch) so 600 would add up to too much, that's why it's around 400 for medium sets.
The problem with that logic is it negates the benefits of medium armor. What good is 15% more weapon damage if every set that qualifies provides 33% less raw weapon damage than it would in other weights.
Well, ravager can be used on jewellery so it's still open to a medium build... I think we have been ignoring that fact in this discussion. A heavy set isn't just off limits to a medium build because of the armour weight, there are ways to work around it. With transmutation, the jewellery becomes viable.