What if it's BIG BOSS THE DARK PHOENIX?"The gist of ZOS’s explanation to us what that they wanted to even the survivability between Stamina and Magicka (the specific example that a Magicka build could spam shields without paying attention to a Boss [...]"
That sounds pretty PvE-ish to me!
What if it's BIG BOSS THE DARK PHOENIX?"The gist of ZOS’s explanation to us what that they wanted to even the survivability between Stamina and Magicka (the specific example that a Magicka build could spam shields without paying attention to a Boss [...]"
That sounds pretty PvE-ish to me!
Damage isn't the reason why people go heavy in PVP, as you said. Survivability is. Medium does have higher damage, but conversely it has lower survivability, far lower than it should. Nerfing sets that grant damage won't in any way make medium more enticing from a survivability perspective.
Damage isn't the reason why people go heavy in PVP, as you said. Survivability is. Medium does have higher damage, but conversely it has lower survivability, far lower than it should. Nerfing sets that grant damage won't in any way make medium more enticing from a survivability perspective.
It's not that medium has to low survivability, it's that heavy has to high damage, because you can be tanky and dangerous at the same time. Take away damage from heavy and you'll see what happens
Damage isn't the reason why people go heavy in PVP, as you said. Survivability is. Medium does have higher damage, but conversely it has lower survivability, far lower than it should. Nerfing sets that grant damage won't in any way make medium more enticing from a survivability perspective.
It's not that medium has to low survivability, it's that heavy has to high damage, because you can be tanky and dangerous at the same time. Take away damage from heavy and you'll see what happens
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
John_Falstaff wrote: »...we have made a series of broad changes to ESO’s combat that are designed to help balance sustain across all Classes, provide counterplay opportunities for Damage Shield Abilities, and improve the effectiveness of Light and Medium Armor Passives.
That sounds pretty PvP-ish to me, and that's official announcement, not from ad-hoc discussion with reps (as much as I respect the reps).
usmguy1234 wrote: »Damage isn't the reason why people go heavy in PVP, as you said. Survivability is. Medium does have higher damage, but conversely it has lower survivability, far lower than it should. Nerfing sets that grant damage won't in any way make medium more enticing from a survivability perspective.
It's not that medium has to low survivability, it's that heavy has to high damage, because you can be tanky and dangerous at the same time. Take away damage from heavy and you'll see what happens
Exactly this. There are currently more heavy sets that give over 500 weapon damage than medium. Either that or you can get proc sets in heavy and literally not have to use resources to do anything but survive. Those are the two biggest balance issues in the game imo.
Actually, its even more different.
Its light v med v Heavy stam v Heavy mag.
Mag heavy has no where near the speed, (No mag/speed pots, no mag FM) sustain (Mag HAs suck) or damage (No sets like ravager/fury) vs a heavy stam build.