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Moon Hunter Keep is too impossible to finish.

  • ruikkarikun
    ruikkarikun
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    Say big thanks to nolifers and elitists who have static groups and 65k+ dummy dps.
  • lagrue
    lagrue
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    I beat it my first try.
    "You must defeat me every time. I need defeat you only once"
  • Wonderboy
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    Froil wrote: »
    .

    It's not that bad a fight, but most of the fights in MHK punish you for having very high DPS and trying to skip mechanics.


    Totally true, but funny enough there is actually on achievement for that fight that challenges you to do that basically. I believe it's called "Unending Rage" and requires that you kill her without cleansing her rage.

    But yes, to echo what several have already said, it's about the mechanics and coordination and while the boss does hit hard, it's not too bad if you get everyone on the same page.
  • BuddyAces
    BuddyAces
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    Say big thanks to nolifers and elitists who have static groups and 65k+ dummy dps.

    What does this have to do with this topic?

    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • Shezzarrine
    Shezzarrine
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    Say big thanks to nolifers and elitists who have static groups and 65k+ dummy dps.

    "I'm not good so anyone who doesn't find this game hard is a no-lifer"
  • Starlock
    Starlock
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    BuddyAces wrote: »
    Say big thanks to nolifers and elitists who have static groups and 65k+ dummy dps.

    What does this have to do with this topic?

    Unecessary insults they made aside, it’s pointing out a truth in that dlc dungeons are considerably more challenging than other dungeons in the game. They were not designed with normal players in mind.
  • BuddyAces
    BuddyAces
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    Starlock wrote: »
    BuddyAces wrote: »
    Say big thanks to nolifers and elitists who have static groups and 65k+ dummy dps.

    What does this have to do with this topic?

    Unecessary insults they made aside, it’s pointing out a truth in that dlc dungeons are considerably more challenging than other dungeons in the game. They were not designed with normal players in mind.

    Other than the hard mode versions of the last two released, nothing in there is hard. Normal players can complete it. The first boss in MHK can just be blitzed down, sure, but after that it actually punishes high dps. There's no time limit check on the fights, you simply beat the boss down to a certain percentage and then deal with some adds before rinse and repeat. These are probably the easiest dlc dungeons while being the most mechanical dlc dungeons they've released.

    Now if you're saying that people can't grasp the concept of the fights even if they are explained well then, it doesn't make it hard it just makes the people doing them stupid.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • karekiz
    karekiz
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    Say big thanks to nolifers and elitists who have static groups and 65k+ dummy dps.

    Out of curiosity where did you get 65K from? Thats quite high......

    Or was that a random number you think you need for DLC......
    Edited by karekiz on September 27, 2018 11:53PM
  • Hortator Indoril Nerevar
    Hortator Indoril Nerevar
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    karekiz wrote: »
    Say big thanks to nolifers and elitists who have static groups and 65k+ dummy dps.

    Out of curiosity where did you get 65K from? Thats quite high......

    Or was that a random number you think you need for DLC......

    I dont play much anymore so I dont know what the top tier dps is anymore however I get 55k as magblade solo on skelle.

    As for OP. I pugged both the new dungeons a few weeks after they came out. Not many of my friends play anymore and I dont have much time lately. I am not saying this to annoy you but saying it to let you know its possible.

    To be fair though when I pug I do about 70% of the group dps and 35% of its heals as a magblade.. so it might be hard if you pull a little less numbers.

    I think these felt easier than the last dlc dungeons when they came out.

    Keep trying to Q until you get a decent group or find a guild/friends. Sorry hope this helps at all.
  • Ratzkifal
    Ratzkifal
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    Comrades, do not be afraid! I was once like you - someone who couldn't complete these dungeons, especially on their hardest difficulty. But then three friendly russians adopted me and taught me their ways. And now I am proud owner of all challenger achievements (except Mazzatun, because one of them doesn't have ESO+ nor the DLC >__>) and it can happen to YOU too!

    Look for players willing to help and have already completed the dungeon. If you can't find any, wait until the motifs are released and they will come out of hiding. Use voice coms and learn discipline, because otherwise these dungeons are a pain.

    For your specific boss, your mag DDs should use crushing shock to interrupt the boss after the leap. Save your ultimates and focus the storm wardens (or whatever they're called) immediately except during execute phase.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Jameliel
    Jameliel
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    I went in first time on a pvp healer toon and was getting dc'ed every 5-10 minutes due to an addon. Still finished it with 3 other pvpers lol. Get some hardcore players to help you. If you're using voice coms, it helps.
  • Ihatenightblades
    Ihatenightblades
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    I've been *literally* 6 times in a dungeon with different people (from clans and random groups), and all of them have disbanded it cause they can't finish the white werewolf boss, this is tiring and it wastes my time and resources honestly.
    can we just get a huge nerf for the werewolf boss or this dungeon overall please? Cause this is getting ridicoulus.

    U have over 30 non dlc dungeons to choose from where u can complete with 4 dps no deaths...

    Why not a few challenging ones? They aren’t impossible my man i got the no death and speed run first day then next day got hard mode.

  • itsJylerTAG
    itsJylerTAG
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    I've done this dungeon a lot, MHK and MOS are my two favorite so far as a werewolf enthusiast, but what urks me and usually is the downfall is when i have to pug it and we get a fake tank or healer. I mean i get it, it's normal and people could usually do this and get away with it. But when the fake tank itself ignores mechanics, it's no bueno.
  • ccfeeling
    ccfeeling
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    Don't PUG latest DLC dungeons unless you could carry :)
  • Raammzzaa
    Raammzzaa
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    I pugged this the first day it was out, and completed it once more when it was the random. It is definitely doable.
  • Drdeath20
    Drdeath20
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    Actually the hardest thing in that dungeon is the mini boss that gets healed with the stranglers. Again easy to get past but those strangles are a pain.

    Giant white wolf boss is just about having 2 really good damage dealers and a healer who chips in as a semi damage dealer.

    The 2nd last boss is all about following the mechanics and taking out humans as fast as possible before you get 2 werewolves. It actually pays off to have less damage going on, on the boss.

    Last boss is just about burning zen first. Then arya. Then the boss and adds as soon as they come in. Rinse recycle repeat.
  • MLGProPlayer
    MLGProPlayer
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    Starlock wrote: »
    BuddyAces wrote: »
    Say big thanks to nolifers and elitists who have static groups and 65k+ dummy dps.

    What does this have to do with this topic?

    Unecessary insults they made aside, it’s pointing out a truth in that dlc dungeons are considerably more challenging than other dungeons in the game. They were not designed with normal players in mind.

    They were absolutely designed for normal players. I don't push close to top DPS, but I've completed all the DLC dungeons.

    They're just about mechanics. Anyone can learn them, it just takes practice.

    And just and FYI, there is a "normal" mode. Veteran isn't supposed to be a walkover.
    Edited by MLGProPlayer on September 28, 2018 3:59AM
  • MLGProPlayer
    MLGProPlayer
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    Say big thanks to nolifers and elitists who have static groups and 65k+ dummy dps.

    You can complete these dungeons with a PUG. You just need to learn the mechanics (I'd suggest watching/reading a guide if you struggle on your own). DPS is completely irrelevant in most DLC dungeon encounters.
    Edited by MLGProPlayer on September 28, 2018 4:04AM
  • FlyingSwan
    FlyingSwan
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    Starlock wrote: »
    BuddyAces wrote: »
    Say big thanks to nolifers and elitists who have static groups and 65k+ dummy dps.

    What does this have to do with this topic?

    Unecessary insults they made aside, it’s pointing out a truth in that dlc dungeons are considerably more challenging than other dungeons in the game. They were not designed with normal players in mind.

    This is just not true. I'm a casual player, not even played for 18 months until returning a few weeks back, I have no raid gear - mainly use gold/purple crafted - and have completed all the new DLC dungeons on vet and some on HM as both tank and DPS. You just need to pay attention to mechanics.
    Edited by FlyingSwan on September 28, 2018 4:11AM
  • Drdeath20
    Drdeath20
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    In moon hunter keep you are punished if your group passes certain damage thresholds on bosses to quickly. Just have to deal with more potential werewolves. This dungeon is all mechanics and knowing when to drop your ultimate.

    The hunt dungeon is more about dps and even then the final boss is just a rinse and repeat mechanic until execute phase.

    Actually the previous dlc dungeons are much more difficult (bloodroot forge, fang lair, and falkreath hold). Those dungeon require stronger dps along with following the dungeon mechanic
  • Starlock
    Starlock
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    FlyingSwan wrote: »
    Starlock wrote: »
    BuddyAces wrote: »
    Say big thanks to nolifers and elitists who have static groups and 65k+ dummy dps.

    What does this have to do with this topic?

    Unecessary insults they made aside, it’s pointing out a truth in that dlc dungeons are considerably more challenging than other dungeons in the game. They were not designed with normal players in mind.

    This is just not true. I'm a casual player, not even played for 18 months until returning a few weeks back, I have no raid gear - mainly use gold/purple crafted - and have completed all the new DLC dungeons on vet and some on HM as both tank and DPS. You just need to pay attention to mechanics.

    That’s exactly the problem, though. The vast majority of the dungeons in this game are not mechanics intensive. In the DLC dungeons, ignoring mechanics is quite unforgiving... this one in particular. I don’t get how anyone can reasonably argue DLC dungeons are not considerably harder than base game dungeons be because of that. Do folks like you never play with randoms or something? Or somehow always get a group that knows the mechanics? Or explains them for people who ask? Because damn, whatever fantasy land you are living in, I want in.
  • RavenSworn
    RavenSworn
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    Starlock wrote: »
    FlyingSwan wrote: »
    Starlock wrote: »
    BuddyAces wrote: »
    Say big thanks to nolifers and elitists who have static groups and 65k+ dummy dps.

    What does this have to do with this topic?

    Unecessary insults they made aside, it’s pointing out a truth in that dlc dungeons are considerably more challenging than other dungeons in the game. They were not designed with normal players in mind.

    This is just not true. I'm a casual player, not even played for 18 months until returning a few weeks back, I have no raid gear - mainly use gold/purple crafted - and have completed all the new DLC dungeons on vet and some on HM as both tank and DPS. You just need to pay attention to mechanics.

    That’s exactly the problem, though. The vast majority of the dungeons in this game are not mechanics intensive. In the DLC dungeons, ignoring mechanics is quite unforgiving... this one in particular. I don’t get how anyone can reasonably argue DLC dungeons are not considerably harder than base game dungeons be because of that. Do folks like you never play with randoms or something? Or somehow always get a group that knows the mechanics? Or explains them for people who ask? Because damn, whatever fantasy land you are living in, I want in.

    Just takes a min or two to explain the fights really. Taking that small bit of time so that you don't have to spend hours later seems a good investment to me. I always wonder why people don't want to explain stuff. It's not even hard to that. /shrug
    Ingame: RavenSworn, Pc / NA.


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  • essi2
    essi2
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    The White WW boss fight isn't too hard, it has 2 mechanics to learn.

    1. Kill the Wardens asap
    2. Don't stand too close together, but close enough to bash the Boss when it pounces an ally
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

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  • LittlePinkDot
    LittlePinkDot
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    I've been *literally* 6 times in a dungeon with different people (from clans and random groups), and all of them have disbanded it cause they can't finish the white werewolf boss, this is tiring and it wastes my time and resources honestly.
    can we just get a huge nerf for the werewolf boss or this dungeon overall please? Cause this is getting ridicoulus.

    Just go to the golden vendor
  • Skua
    Skua
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    The white werewolf isn't that bad if the tank knows what to do. Even on normal if she gets enraged she can one shot my tank who granted is still in development if I don't block after she calls out before her swipe (but roll dodge is better if you can get the timing right because it hits hard).

    The tank can also bash her if she attacks anyone other than the tank since it is super obvious when she suddenly ignores taunt. Someone else obviously has to do it if the tank is pinned though.

    The most important thing a lot of people seem to not know when I do it with randoms is that the tank can un-enrage her by leading her into the shock puddles on the ground after you kill the wardens which takes a lot of the stress off. The reason a lot of people struggle may be that.
  • Darkenarlol
    Darkenarlol
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    blindrun vet on release? done

    skin achieves on next day? done


    is it PUGable? depends. if you get 3 people who know why they are here and what to do - np

    if your party consists of players who have no idea what to do and never want to learn it... meh


    white wolf have 4 specific mecs btw


    - wolves spawn - every successfull wolves' attack buffs the boss increasing her damage and at certain point makes

    her glow red and become invincible. kill them

    - wardens spawn - they cast lighting small lightning aoes and BIG BAD AOE. kill but be sure that BIG aoe have spawned.

    -boss have special jump attack which pins targerted player down - should be interrupted by another player so don't stack and

    don't spread too much so you won't get jump cleave and have enough time to save pinned guy

    - boss enrages when little wolves attack players and become invincible after time - remember BIG lightning aoe from

    wardens? yep, that one which snares you and deal medium-high damage. this aoe SNARES the little wolves too

    and REMOVE boss enrage.


    i hope it helps.


    Edited by Darkenarlol on September 28, 2018 6:16AM
  • FlyingSwan
    FlyingSwan
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    Starlock wrote: »
    FlyingSwan wrote: »
    Starlock wrote: »
    BuddyAces wrote: »
    Say big thanks to nolifers and elitists who have static groups and 65k+ dummy dps.

    What does this have to do with this topic?

    Unecessary insults they made aside, it’s pointing out a truth in that dlc dungeons are considerably more challenging than other dungeons in the game. They were not designed with normal players in mind.

    This is just not true. I'm a casual player, not even played for 18 months until returning a few weeks back, I have no raid gear - mainly use gold/purple crafted - and have completed all the new DLC dungeons on vet and some on HM as both tank and DPS. You just need to pay attention to mechanics.

    That’s exactly the problem, though. The vast majority of the dungeons in this game are not mechanics intensive. In the DLC dungeons, ignoring mechanics is quite unforgiving... this one in particular. I don’t get how anyone can reasonably argue DLC dungeons are not considerably harder than base game dungeons be because of that. Do folks like you never play with randoms or something? Or somehow always get a group that knows the mechanics? Or explains them for people who ask? Because damn, whatever fantasy land you are living in, I want in.

    I am in a guild but 90% of the time I play with random groups, simply because I enjoy meeting new people and seeing how it goes. If I am tanking I always ask at the start who needs to know mechs, and when I have a char I have not run a dungeon with before, I always say at the start, 'first time in here with this char', and sometimes as, as I only recently returned to the game, I can't remember the mechs, so I just say at that boss, 'please could someone remind me the mechs on this one, it's been a while'. Basic gamer courtesy.

    I play on PC EU server and I really don't see what the issue is here. Plus, it's really nice to have some reasonable mechanics in an ESO dungeon, the entire rest of them are faceroll easy, even on HM. The previous ZOS approach to 'hard' was simply buffing the boss HP and making the mobs hit harder, now we have to think about timing and taunting the right mobs, which may not be the boss, and that's great.

    As I say, if people don't like a challenge then don't select these dungeons for queuing, or just do random normals for the XP bonus, as any old PUG can get through them on normal mode IME. It's nuts to call out 'nerf!' on reasonably challenging content, when players can just not run it.

    And let's face it, once the CP cap is inevitably raised, these dungeons will once again be faceroll. I used to dread vWGT or vICP popping but now I just saunter through without raising a sweat. It's all relative and a game must have some content that provides a bit of challenge.


    Edited by FlyingSwan on September 28, 2018 6:41AM
  • mattaeus01b16_ESO
    mattaeus01b16_ESO
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    I've been *literally* 6 times in a dungeon with different people (from clans and random groups), and all of them have disbanded it cause they can't finish the white werewolf boss, this is tiring and it wastes my time and resources honestly.
    can we just get a huge nerf for the werewolf boss or this dungeon overall please? Cause this is getting ridicoulus.

    Iv run it many times on Vet, with and without guildies. Beat the tar out of it a lot to. BUT, had a lot of fails... even on normal, from mechanics, and people standing in stupid.

    These new DLCs are here to challenge groups, and for the most part, learn mechanics. I dont know what else to say... wait till you get to Archivist Ernarde... then you will see rage quiters.
    Player 1 "You all suck, dont you know how to play this game?"
    Player 2 "Huh?"
    Player 1 "just run passed everything!"
    Player 3 "We could just kill them on the way"
    Player 4 "Why am I 89% of total DPS, one of the only ones that Qued as DPS, and yet in a group with 3 other DPS that cant seem to kill the basic mobs in a normal dungeon, and being told I suck?"
    Player 1 "Whatever, GFL"
    Player 1 has left the group...
  • MakoFore
    MakoFore
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    communication is key in this place- so queeing for a pug dungeon isnt an easy way to go about it. id ask around your guilds- and group with people who can hop onto discord. it is challenging at first- but rewarding once you get thru it. good luck to you
  • greylox
    greylox
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    Normal's tough enough for the newest dlcs, for me at least. They feel like the same difficulty as non dlc vet dungeons. This one was a pain even on normal but got it done eventually. I see these dungeon dlcs as for the hardcore, I don't even buy them, just get them with ESO plus. Once on normal is enough for the story then I don't bother going back.

    It's all about knowing your place lol, how good you are and what you can't do then just accepting it and moving on to something you enjoy instead of knocking your head against a brick wall with pugs.
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