Well. 200CP shouldn't be in your que if its DLC. Its a min of 300.
2nd - I just got out of Fang lair and had to vote kick a bow/sword & sheild tank with 850+ CP who didn't seem to realize block was a thing. Asked him to not tank on the bow and was about to type how to deal with shalks and he just ran in...and died to shalk. So voted him out.
He sure did bring caltrops and endless hail though...
To be fair it should be current min - 300
However we need for vet DLC only a tank/healer/dps que test. You want to que as a roll for Vet DLC you need to:
Tank - Handle multiple mobs - deal with one shotting Heavy Attacks - avoid AoEs - A mini bloodroot forge boss would essentially work.
Healer - Heal multiple players - Deal with adds that may get on you - Avoid AoE's
DPS - Min DPS check both AoE and Single target <doesn't need to be super high btw> - Avoid AoE's
All would have AI party to simulate a group. For Tank/healer If your DPS die due to mobs being lose or heals not enough you fail. DPS simply has invul tank on single target boss and with adds you need to pull them near him so he can AoE root
Otherwise if you want to enter the dungeon without passing the test work the same way as now. Premade group it.
The problem is that currently the only thing the game can measure here is CP, which is not representative of skill/experience. You see, I started doing actual PvE content in my mid 500s. I had no group, no long term buddies to play with and honestly I had no intention to do dungeons as I incorrectly thought it's the endgame. I was mostly doing quests, exploring the zones, improving my crafting skills and I focused on housing. My first DPS parse on a dummy was a mere 12k and I was over CP 500, with zero experience in PvE content. I could've headed into vet Falkreath Hold and people wouldn't have objected seeing my level, but I would've been kicked pretty soon because of my (lack of) performance.
There are multiple methods that could be implemented to measure player experience. Of course direct solutions would be locking content behind achievements, requirement of a dps parse, but I propose an indirect solution:
Develop a system that numerically represents player experience using multiple factors.
Possible factors that the system could take into account:
- Player level
- Highest DPS parse (for damage dealers)
- Completed achievements (specifically PvE)
- Leaderboard scores
Now of course there are lots of flaws here:
- Tank and healer performance can't be measured
- Achievements can be "cheated": carrying people through veteran trials, dungeons, easily circumvent this system
- DPS parses can be made significally higher by having group buffs/debuffs
Flaws aside, if all these factors had a numerical value associated with them, an algorithm could be developed that places them into an equation that in the end produces a number representing overall expected performance and experience. Could be either a higher number produced by simply stacking numbers, or something between 1-10 with 10 being the theoretical maximum.
This number could be used two in two ways:
1. locking content behind them
2. using them simply as a warning (your blahblahblah is too low for this content, would you still like to continue?)
The first use is obviously quite problematic since it effectively locks people out of DLCs. The second use mimics a non-battle leveled game where your level might be too low for a quest/zone that you can still freely explore.
Like how is it obvious you’re supposed to interrupt the werewolf dude when he jumps on a guy? I realize NPCs are screaming mechanics at you but it’s hard to hear them. So much going on sometimes I end up doing a full rotation on a group member and looking and feeling like an idiot.
I generally dislike the mechanic heavy DLC dungeons. Always makes me a little anxious trying to a daily random normal. I have issues with these due to not knowing mechanics. No one wants to explain them and I surely can’t read about them while everyone rushes ahead. And I’m of the type that I don’t want to hold people back or waste their time in-game. I’m also waiting for CP 300 before I even queue for vet dungeons. But post like the OP’s give me worry about that. I’m a good DPS. I consider myself good for my level. It really sucks when I am stupidly attacking boss when I’m supposed to be attacking adds and then everyone curses me for it. As if I should know.
Like how is it obvious you’re supposed to interrupt the werewolf dude when he jumps on a guy? I realize NPCs are screaming mechanics at you but it’s hard to hear them. So much going on sometimes I end up doing a full rotation on a group member and looking and feeling like an idiot.
Well. 200CP shouldn't be in your que if its DLC. Its a min of 300.
2nd - I just got out of Fang lair and had to vote kick a bow/sword & sheild tank with 850+ CP who didn't seem to realize block was a thing. Asked him to not tank on the bow and was about to type how to deal with shalks and he just ran in...and died to shalk. So voted him out.
He sure did bring caltrops and endless hail though...
To be fair it should be current min - 300
However we need for vet DLC only a tank/healer/dps que test. You want to que as a roll for Vet DLC you need to:
Tank - Handle multiple mobs - deal with one shotting Heavy Attacks - avoid AoEs - A mini bloodroot forge boss would essentially work.
Healer - Heal multiple players - Deal with adds that may get on you - Avoid AoE's
DPS - Min DPS check both AoE and Single target <doesn't need to be super high btw> - Avoid AoE's
All would have AI party to simulate a group. For Tank/healer If your DPS die due to mobs being lose or heals not enough you fail. DPS simply has invul tank on single target boss and with adds you need to pull them near him so he can AoE root
Otherwise if you want to enter the dungeon without passing the test work the same way as now. Premade group it.
I meant 300, you just can't edit it. One of them was 314, the other 372.
profundidob16_ESO wrote: »I generally dislike the mechanic heavy DLC dungeons. Always makes me a little anxious trying to a daily random normal. I have issues with these due to not knowing mechanics. No one wants to explain them and I surely can’t read about them while everyone rushes ahead. And I’m of the type that I don’t want to hold people back or waste their time in-game. I’m also waiting for CP 300 before I even queue for vet dungeons. But post like the OP’s give me worry about that. I’m a good DPS. I consider myself good for my level. It really sucks when I am stupidly attacking boss when I’m supposed to be attacking adds and then everyone curses me for it. As if I should know.
1. Watch the "it's all about mechanics" videos (a project here from a good player trying to explain everything perfectly)