The class reps agree with this, lol....
We get the reps we deservenot the ones we need.
Also, thanks PvP complainers for flooding the forum.
Id rather take my chances with a cast time and rely on knowing mechanics and or not wandering through cyrodil and relying on a panic button shield due lack of awareness.
The class reps agree with this, lol....
We get the reps we deservenot the ones we need.
Also, thanks PvP complainers for flooding the forum.
Id rather take my chances with a cast time and rely on knowing mechanics and or not wandering through cyrodil and relying on a panic button shield due lack of awareness.
codestripper wrote: »The class reps agree with this, lol....
We get the reps we deservenot the ones we need.
Also, thanks PvP complainers for flooding the forum.
Id rather take my chances with a cast time and rely on knowing mechanics and or not wandering through cyrodil and relying on a panic button shield due lack of awareness.
Listen, my shield is 24k currently on live, due to this change it'll be about 7200 now. Literally still 5000% better than a cast time....
For those that don't feel like doing math like me, that's a 70% nerf. But at least i don't have to use hardened ward anymore, and I can put the points i have into bastion into resistances. So yay
leepalmer95 wrote: »The class reps agree with this, lol....
We get the reps we deservenot the ones we need.
Also, thanks PvP complainers for flooding the forum.
Id rather take my chances with a cast time and rely on knowing mechanics and or not wandering through cyrodil and relying on a panic button shield due lack of awareness.
The whole reason shields are being changed so drastically in because of pve though?
And here I was thinking we would have a happy forum now...
It seems these changes were made after the class reps had the meeting, if you have issues with the new changes then you need to go to the dedicated thread and post them there, just like before.
And here I was thinking we would have a happy forum now...
It seems these changes were made after the class reps had the meeting, if you have issues with the new changes then you need to go to the dedicated thread and post them there, just like before.
leepalmer95 wrote: »And here I was thinking we would have a happy forum now...
It seems these changes were made after the class reps had the meeting, if you have issues with the new changes then you need to go to the dedicated thread and post them there, just like before.
Is there any point? It's clear zos pretty much want to gut shields either way.
Strong in pve, yet end game trials pretty much require them because of the sheer amount of dmg and aoe's.
Weak in pvp and are only going to be weaker.
Maybe the mag DPS should not stand in the stupid?Both 2 shield system are over.
In pve, DPS is dps, we cannot adjust to 30k hp.
If dev think healer is required, throw us the solution, cast something can save 6 mag dps at the same time.
They agree with it though (reps)... they have thrown the PvE side of the game under the bus to appease the vocal PvP mainers...
Also if they claim they were not involved and have no influence then what use are they!
leepalmer95 wrote: »They agree with it though (reps)... they have thrown the PvE side of the game under the bus to appease the vocal PvP mainers...
Also if they claim they were not involved and have no influence then what use are they!
Pretty sure this was based off a pve decision.
Zos decided to nerf nb sustain slightly in pve as they're the only class who don't need to heavy attack and that is one of the reasons why their dps is so high. Hence why they also increased the execute cost.
Having a very high dmg skill which is the main priority skill in a nb rotation be free to cast and you can get 3-4 casts per buff is likely why it now has a cost.
I think they changed whip to homogenise skills with that type after deciding bow changes.
TheInfernalRage wrote: »I have no problem with this. This time, if someone tells me to adapt and move on, then I can do that.
leepalmer95 wrote: »The class reps agree with this, lol....
We get the reps we deservenot the ones we need.
Also, thanks PvP complainers for flooding the forum.
Id rather take my chances with a cast time and rely on knowing mechanics and or not wandering through cyrodil and relying on a panic button shield due lack of awareness.
The whole reason shields are being changed so drastically in because of pve though?
Based on PvP complainers...
Cast time is fine for PvE, a healer can lay down HoTs and the DD can know mechanics and shield n block at appropriate times... now its a mess with weak ass panic shields on a meta where high DPS is required and shields should only be used at certain times, due to mechanics.
leepalmer95 wrote: »leepalmer95 wrote: »The class reps agree with this, lol....
We get the reps we deservenot the ones we need.
Also, thanks PvP complainers for flooding the forum.
Id rather take my chances with a cast time and rely on knowing mechanics and or not wandering through cyrodil and relying on a panic button shield due lack of awareness.
The whole reason shields are being changed so drastically in because of pve though?
Based on PvP complainers...
Cast time is fine for PvE, a healer can lay down HoTs and the DD can know mechanics and shield n block at appropriate times... now its a mess with weak ass panic shields on a meta where high DPS is required and shields should only be used at certain times, due to mechanics.
Cast time is not 'fine' for pve at all. do you even pve? Cast time would hurt magicka in end game pve.
The original cast time change was 100% a pve change and yeah it may have been changed again because pvp'ers complained but lets not lie and pretend the cast time didn't hurt in pve too.
The new change sucks for both.
leepalmer95 wrote: »leepalmer95 wrote: »The class reps agree with this, lol....
We get the reps we deservenot the ones we need.
Also, thanks PvP complainers for flooding the forum.
Id rather take my chances with a cast time and rely on knowing mechanics and or not wandering through cyrodil and relying on a panic button shield due lack of awareness.
The whole reason shields are being changed so drastically in because of pve though?
Based on PvP complainers...
Cast time is fine for PvE, a healer can lay down HoTs and the DD can know mechanics and shield n block at appropriate times... now its a mess with weak ass panic shields on a meta where high DPS is required and shields should only be used at certain times, due to mechanics.
Cast time is not 'fine' for pve at all. do you even pve? Cast time would hurt magicka in end game pve.
The original cast time change was 100% a pve change and yeah it may have been changed again because pvp'ers complained but lets not lie and pretend the cast time didn't hurt in pve too.
The new change sucks for both.
Yes I do PvE both as DD and Healer... rarely as a Tank.
Perhaps you need to learn mechanics ir stop being a carpet DD if you cannot survive with a cast time.
Gimped shields hurts more in the times mechanics require the use of shields.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »The class reps agree with this, lol....
We get the reps we deservenot the ones we need.
Also, thanks PvP complainers for flooding the forum.
Id rather take my chances with a cast time and rely on knowing mechanics and or not wandering through cyrodil and relying on a panic button shield due lack of awareness.
The whole reason shields are being changed so drastically in because of pve though?
Based on PvP complainers...
Cast time is fine for PvE, a healer can lay down HoTs and the DD can know mechanics and shield n block at appropriate times... now its a mess with weak ass panic shields on a meta where high DPS is required and shields should only be used at certain times, due to mechanics.
Cast time is not 'fine' for pve at all. do you even pve? Cast time would hurt magicka in end game pve.
The original cast time change was 100% a pve change and yeah it may have been changed again because pvp'ers complained but lets not lie and pretend the cast time didn't hurt in pve too.
The new change sucks for both.
Yes I do PvE both as DD and Healer... rarely as a Tank.
Perhaps you need to learn mechanics ir stop being a carpet DD if you cannot survive with a cast time.
Gimped shields hurts more in the times mechanics require the use of shields.
Lmao gl doing end game trials with cast time on shields.
Cast time = 1 second (probably more) with 0 dps, 0 extra mitigation which in end game PvE and in PvP = death, no way about it.
Unless you knew exactly when the mech was happening you were dead. Some mechs unless you can cast a shield and block or dodge at the same time you were dead.
With the new shields you can cast 2-3 in the same time 1 completed, but you can still maneuver, block, roll, dps while this is happening. Plus they're now affected by resistances I only see this as a slight nerf & is something I can live with.
And here I was thinking we would have a happy forum now...
It seems these changes were made after the class reps had the meeting, if you have issues with the new changes then you need to go to the dedicated thread and post them there, just like before.
And be drowned out by the PvP complainers who flooded the forum to get their own way... yeah ok...
visionality wrote: »And here I was thinking we would have a happy forum now...
It seems these changes were made after the class reps had the meeting, if you have issues with the new changes then you need to go to the dedicated thread and post them there, just like before.
And be drowned out by the PvP complainers who flooded the forum to get their own way... yeah ok...
Cant see what PVP complainer could see this as an improvement. Its just the end of any light armor build in PVP, so each magicka DD is basically gutted.
Please don't. I don't know if I could bare reading so many hyperbolic threads on every issue.FloppyTouch wrote: »I wish dks cried as much as sorcs are now. Maybe our class would have not been nerfed into the ground. Dks we can learn a lot from these sorc forum users.
The class reps agree with this, lol....
We get the reps we deservenot the ones we need.
Also, thanks PvP complainers for flooding the forum.
leepalmer95 wrote: »leepalmer95 wrote: »The class reps agree with this, lol....
We get the reps we deservenot the ones we need.
Also, thanks PvP complainers for flooding the forum.
Id rather take my chances with a cast time and rely on knowing mechanics and or not wandering through cyrodil and relying on a panic button shield due lack of awareness.
The whole reason shields are being changed so drastically in because of pve though?
Based on PvP complainers...
Cast time is fine for PvE, a healer can lay down HoTs and the DD can know mechanics and shield n block at appropriate times... now its a mess with weak ass panic shields on a meta where high DPS is required and shields should only be used at certain times, due to mechanics.
Cast time is not 'fine' for pve at all. do you even pve? Cast time would hurt magicka in end game pve.
The original cast time change was 100% a pve change and yeah it may have been changed again because pvp'ers complained but lets not lie and pretend the cast time didn't hurt in pve too.
The new change sucks for both.