You guys really are used to not paying attention eh? How do you think medium survives? Dodge rolling and Vigor? Vigor certainly helps, but it's primarily due to bursting priority targets, and paying attention. Damage shields have carried magicka for so long I'm starting to wonder if you forget how to play the game.
DocFrost72 wrote: »https://youtu.be/MDIUy83Bj5o
Half-*** test because I thought I'd give it a whirl. Genuinely happy with performance, though performance was not definitive (it was only round 1). Some things to note; this is a PvE focused thread. You may bring up the state of pvp sorcs, but I will largely not respond to them as there are countless threads on that already. This was a response to the concerns of sorcs being entirely dead for SOLO pve, which I count as a little absurd. At least in the realm of soloing and maelstrom, they are very much still capable of tankiness, sustain, and survivability. Come next patch, will be swapping out meteor for Overload for sustain and damage buff.
The stats:
5 fortified brass,
2 skoria,
5 mother's sorrow,
6 light 1 heavy, all divines (I have infused chest and pants but will be swapping them).
Live server stats:
37k magicka, 19k health, 14k stamina with tri foods, unbuffed 2419 spell damage, 57.4% spell crit (inner light slotted), 22.8 spell resist, 21.1 physical resist.
stats buffed (no berserk enchant):
Spoiler about shield changes.I don't agree with defensive skills getting cast times or cooldowns. It's silly, since the balance with them is they cost more. That said, a survivability change (especially one stam already lives without) will not affect meta groups nearly as much as people are saying. Wrobel does NOT need to be fired (hot take I'm aware), and if you believe as I do that sorc shields and light armor shield should remain cast time free, explain why defensive skills need to be immediate, not pre-thought like hots. That will actually change stuff, not taking a dump on the forums because your class got changed.
Will answer questions as I'm sure I forgot something.
DocFrost72 wrote: »Toc de Malsvi wrote: »For solo PVE the new shields allow you to be much stronger than before with less investment.
For group PVE the style of play where you wait till the last second and cast a shield, to survive boss mechanics, is being done away with. This is going to make many end game PVE mechanics significantly more difficult.
Some things are even more powerful because of this, Major resistance buffs for example. This is a notible buff for Wardens value to a group as well as to the Barrier ultimate.
Bingo ^IZZEFlameLash wrote: »1st round is so easy that I can complete it with tank/healer setup. No DPS build required. The fact that you have to run sets like Fortified Brass just to survive is really bad for build diversity.
1st round is the only difficult dps test in the entire arena. 5 is a dps test, but not till the boss is in execute. This round proves it has the damage for maelstrom.
I don't need fort has to survive, I enjoy using it in there though. On my stamplar, for example, it is only a 10% dps loss over hunding's (27 to 30).
codestripper wrote: »DocFrost72 wrote: »5 fortified brass,
2 skoria,
5 mother's sorrow,
6 light 1 heavy, all divines (I have infused chest and pants but will be swapping them).
Also, this makes me sad.
DocFrost72 wrote: »https://youtu.be/MDIUy83Bj5o
Half-*** test because I thought I'd give it a whirl. Genuinely happy with performance, though performance was not definitive (it was only round 1). Some things to note; this is a PvE focused thread. You may bring up the state of pvp sorcs, but I will largely not respond to them as there are countless threads on that already. This was a response to the concerns of sorcs being entirely dead for SOLO pve, which I count as a little absurd. At least in the realm of soloing and maelstrom, they are very much still capable of tankiness, sustain, and survivability. Come next patch, will be swapping out meteor for Overload for sustain and damage buff.
The stats:
5 fortified brass,
2 skoria,
5 mother's sorrow,
6 light 1 heavy, all divines (I have infused chest and pants but will be swapping them).
Live server stats:
37k magicka, 19k health, 14k stamina with tri foods, unbuffed 2419 spell damage, 57.4% spell crit (inner light slotted), 22.8 spell resist, 21.1 physical resist.
stats buffed (no berserk enchant):
Spoiler about shield changes.I don't agree with defensive skills getting cast times or cooldowns. It's silly, since the balance with them is they cost more. That said, a survivability change (especially one stam already lives without) will not affect meta groups nearly as much as people are saying. Wrobel does NOT need to be fired (hot take I'm aware), and if you believe as I do that sorc shields and light armor shield should remain cast time free, explain why defensive skills need to be immediate, not pre-thought like hots. That will actually change stuff, not taking a dump on the forums because your class got changed.
Will answer questions as I'm sure I forgot something.
Name any other class that is required to run a back bar resto or 1h&shield (stamina equivalent) to be able to complete vMA. You didn't even have room for Liquid Lightning on your bar because you need to run 3 heals. Sure, Surge is a wash since it provides Major Sorcery, but really, what other class has to slot 2 dedicated healing skills?
If ZoS wants PvE sorcs to run 1 defensive set, than ALL classes should be expected to run 1 defensive set. However, it should really be more about mechanics than gear. Any class should be able to clear content with nothing but stat gears (julianos+willpower). Gear should simply be how players personalize and optimize their play styles, not how they make it viable, on the low end at that. Newer players can run 1 defensive set, but vet players on any class should be able to run 2 offensive sets and survive solely due to their knowledge of mechanics.
This isn't raising the floor, it's only shrinking the ceiling.