Here's the thing. Let's suppose a player logs off in a particular location that gets redesigned. What happens to them when they log back in? There would have to be an added layer of programming to forcibly port the player to the nearest wayshrine so they don't log on stuck inside a wall, the ground, or something else. I've made the mistake - exactly once - of adding a location overhaul to a Skyrim save game. I fell through the world and went "okay, yeah, nope, that was dumb."
Here's the thing. Let's suppose a player logs off in a particular location that gets redesigned. What happens to them when they log back in? There would have to be an added layer of programming to forcibly port the player to the nearest wayshrine so they don't log on stuck inside a wall, the ground, or something else. I've made the mistake - exactly once - of adding a location overhaul to a Skyrim save game. I fell through the world and went "okay, yeah, nope, that was dumb."
Here's the thing. Let's suppose a player logs off in a particular location that gets redesigned. What happens to them when they log back in? There would have to be an added layer of programming to forcibly port the player to the nearest wayshrine so they don't log on stuck inside a wall, the ground, or something else. I've made the mistake - exactly once - of adding a location overhaul to a Skyrim save game. I fell through the world and went "okay, yeah, nope, that was dumb."
To be honest when they added housing they did completely redesign areas...