The real question is how can u get killed by a swift user? I understand that it can be annoying in capture the relic (like tanks in chaosball) but if someone give up 3 stamina/Magicka trait he will lose damage and sustain. That means that if he want to actually kill a decent player he must invest in damage sacrificing tankyness (and so will be an easy task to pressure and kill him).
I don’t really see the problem tbh, I’ve encountered many players using swift and they all hit like wet noodles or they got bursted (or they ran away lol).
Pro tip: if u and your 24 players group spend all of your stamina sprinting behind a swift user,while forgetting to apply buffs cause to busy light attacking to proc sload , and then the enemy suddenly turn and one shot you cause you can’t break free,the problem is not the trait itself (;
brandonv516 wrote: »The real question is how can u get killed by a swift user? I understand that it can be annoying in capture the relic (like tanks in chaosball) but if someone give up 3 stamina/Magicka trait he will lose damage and sustain. That means that if he want to actually kill a decent player he must invest in damage sacrificing tankyness (and so will be an easy task to pressure and kill him).
I don’t really see the problem tbh, I’ve encountered many players using swift and they all hit like wet noodles or they got bursted (or they ran away lol).
Pro tip: if u and your 24 players group spend all of your stamina sprinting behind a swift user,while forgetting to apply buffs cause to busy light attacking to proc sload , and then the enemy suddenly turn and one shot you cause you can’t break free,the problem is not the trait itself (;
Because it's not as big of a sacrifice as you think it is. All of my characters run Swift and it doesn't noticeably hurt my damage one bit.
WrathOfInnos wrote: »brandonv516 wrote: »The real question is how can u get killed by a swift user? I understand that it can be annoying in capture the relic (like tanks in chaosball) but if someone give up 3 stamina/Magicka trait he will lose damage and sustain. That means that if he want to actually kill a decent player he must invest in damage sacrificing tankyness (and so will be an easy task to pressure and kill him).
I don’t really see the problem tbh, I’ve encountered many players using swift and they all hit like wet noodles or they got bursted (or they ran away lol).
Pro tip: if u and your 24 players group spend all of your stamina sprinting behind a swift user,while forgetting to apply buffs cause to busy light attacking to proc sload , and then the enemy suddenly turn and one shot you cause you can’t break free,the problem is not the trait itself (;
Because it's not as big of a sacrifice as you think it is. All of my characters run Swift and it doesn't noticeably hurt my damage one bit.
I disagree, I lose over 4400 Magicka going from 3X Arcane to 3X Swift. However, if you really think the opportunity cost is not high enough then the other solution would be to buff the stat based jewelry traits.
LonePirate wrote: »If anything Swift brings Balance by allowing both Light and Heavy armor users to be able to catch up a bit on Medium users.
You’re absolutely right! Swift brings balance for Light and Heavy armor users so they can catch up to Medium armor users, at least until Medium users also wear three pieces of Swift jewelry and the imbalance in favor of Medium is restored again. That’s the inherent problem here. There is no balance when all types are using it.
There is a Speed Cap. To reach that speed cap while sprinting, Medium armor have:
- a bit more than 20% sprint increase from Medium (i think it's 23% from all 7 medium)
- 40% from sprint
- 30% from Major expedition (Immovable Speed pots, existing way before Swift)
- and last 10% can be either Minor expedition (StamSorc), Orc, some sets (like Fjords or Jailbreaker) or Steed Mundus+ Wind Running CP
Then use Forward Momentum for Immunity to snares.
All of this existed before Swift was introduced and there was nothing a Light or Heavy user could do but to watch them run away.
Now on my Mag chars or Heavy guys I can catch up with Medium, at the opportunity cost of wearing 3 x Swift instead of something else.
Because there is a Speed Cap, I can run as fast in light or heavy than in medium if I build (sacrifice other stuff) for it. Seems fair to me.
edit typos
LittlePinkDot wrote: »Is there a point in wearing just 1 swift?
I would prefer not to lose all 3 slots to swift.
Theres also the option of using a gap closer.
They should make one of the morphs of the psijic spell accelerate have the same benefits as forward momentum. That would basically make both stam and mag equal in this regard.
ZOS_GinaBruno wrote: »Thanks for the feedback, everyone. We have seen your concerns in this thread and are currently evaluating if we'll be making any adjustments.
GreenSoup2HoT wrote: »Swift is broken simply because it renders sprinting useless. At least for nightblades. Base speed is so fast and carries to cloak (which you cant sprint while invis), may as well never use medium armor.
Really wish the whole sprinting mechanics would get overhauled.
Ummm, I don't have a problem targeting anyone with swift?
you know what makes a person hard to target, When they're in a zerg of 24 people
ZOS_GinaBruno wrote: »Thanks for the feedback, everyone. We have seen your concerns in this thread and are currently evaluating if we'll be making any adjustments.
It doesn't need changing at all. You give up max stats to run these pieces for a niche way of playing, especially for us Magicka Templars who turn and move slower than an oil tanker. I don't get any more kills than I did before Swift became a thing, but I have found my enjoyment levels on Magplar at an all time high.
One solution to stamina players being far too fast for skills to hit them could be to lower the speed cap so that it maxes with say 7 medium and 1 swift, or a bit higher, the exact numbers the devs can decide but to nerf the enjoyment level of magicka toons being able to maneuver will quite simply suck.
ZOS_GinaBruno wrote: »Thanks for the feedback, everyone. We have seen your concerns in this thread and are currently evaluating if we'll be making any adjustments.
It doesn't need changing at all. You give up max stats to run these pieces for a niche way of playing, especially for us Magicka Templars who turn and move slower than an oil tanker. I don't get any more kills than I did before Swift became a thing, but I have found my enjoyment levels on Magplar at an all time high.
One solution to stamina players being far too fast for skills to hit them could be to lower the speed cap so that it maxes with say 7 medium and 1 swift, or a bit higher, the exact numbers the devs can decide but to nerf the enjoyment level of magicka toons being able to maneuver will quite simply suck.
brandonv516 wrote: »
Swift is fine. You sacrifice nearly 3k magcka to run 3 pieces. It is the most fun I've had in a long time. I finally feel like I'm not slogging around in mud. You have to build for it. Players need to l2p. Please don't Nerf.