Maintenance for the week of May 11:
• PC/Mac: No maintenance – May 11
The maintenance is complete, and the PTS is now back online and patch 12.0.4 is available.

My take on the new patch

  • CritsTheBed
    CritsTheBed
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    Kanar wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    I really can't tell if this is serious or not? There are some buffs/nerfs thrown around. I suppose it depends what class you main. BTW... What class do you play, you're too optimistic in a forum of screams and fire.

    I don't even play magicka classes and I think the cast time change is the worst. Oh what fun! More cast times.

    No I am serious, I should have stated that I do 100% pvp latly tho. Yes, the patch does favor me as I enjoy stamplar and stamblade the most and am annoyed by sorcs to death but I play all other classes too (both mag and stam) and still find this patch very fair and finally adressing some major issues such as shield stacking, cost poisons, bad evations, enchantment procs... For the most part this looks like you can still be OP but you need a lot more skill. Also non proc builds are getting buffed quite a bit.

    You understand magicka players are made out of paper right? What do you suppose adding a cast time to shields means for them?

    Let me put it in perspective since you play stamina: Would you be hyped if we add a 1 second cast time to dodgerolling?

    I play all magicka classes too all in light armor and sofar sorc have been the only class I use shileds on. The shields are actually getting buffed (longer up times, resistances, easy major and minor protection...) for many reasons which I detailed in the sorc pts chat if you are interested(you will have bigger and way strong shields and more space to throw out other skillz). However, it will require different gameplay with them and you will be more punished for making mistakes(which is exactly what most of us want cause right now ltes be honest mag sorcs are annoying af no matter if noob or skill and especially on cheesy pet builds).
    I havent played my mag sorc much lately cause I feel like the gameplay is cheep and no fun. Next patch that will change cause you then can kick azz and be actually be proud of it;)

    It doesn't matter if shields are up longer, because they will be gone within a split second if someone is dealing damage to you. Nor does it matter that they scale with resistances, because light armor barely has any resistances to begin with. That's why it's light armor, not heavy armor. Get the picture? Not to mention shields are now crittable aswell. With the extremely negligable gain of the light armor resistances, shields will likely melt even faster in PVP.

    What different playstyle will it require? Hugging trees and rocks? Because you won't be able to shield up and you won't be able to dodgeroll more than 3 times at best.

    As I said I suggest you go to the sorc section where I have explained this in a bit more detail. Really dont wanna typ it all up again.

    Btw you can already run powerful mag socrs without shield in current patch if you build em righ, meaning taking an approach similar to ligh armor templars or dks when it comes to gear but working with different tools.

    They should consider giving sorcs a heal tho to make this a lil easier for less skilled gamers

    I read your post in the sorc feedback section, and every single part of it is countered by what I just posted. Shields are not buffed, and no one is going to build for shields when they take one second to cast.

    You never answered my initial question by the way. Would you be hyped if we add a 1 second cast time to dodgeroll?

    You ever roll dodge? You can't attack for at least 1.5 - 2s while using it. How about while shields are up you can't use any other skills? And shields don't work against AoEs, and some single target attacks?

    Can't attack for 2 seconds after roll Dodge? What game are you playing? Completely false.
    How about we can't use skills when we have a shield up? How about you can't use skills when you have a heal ticking?

    Think before you speak.
    Edited by CritsTheBed on September 24, 2018 2:46PM
  • Sandman929
    Sandman929
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    Shields aren't a light armor users only way to mitigate damage, they're just the only way some people want to mitigate damage because they like the high damage they can put out while using shields as primary mitigation.
    I'm not a fan of cast times, but I think there are some interesting build possibilities with the changes.
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    Kanar wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    I really can't tell if this is serious or not? There are some buffs/nerfs thrown around. I suppose it depends what class you main. BTW... What class do you play, you're too optimistic in a forum of screams and fire.

    I don't even play magicka classes and I think the cast time change is the worst. Oh what fun! More cast times.

    No I am serious, I should have stated that I do 100% pvp latly tho. Yes, the patch does favor me as I enjoy stamplar and stamblade the most and am annoyed by sorcs to death but I play all other classes too (both mag and stam) and still find this patch very fair and finally adressing some major issues such as shield stacking, cost poisons, bad evations, enchantment procs... For the most part this looks like you can still be OP but you need a lot more skill. Also non proc builds are getting buffed quite a bit.

    You understand magicka players are made out of paper right? What do you suppose adding a cast time to shields means for them?

    Let me put it in perspective since you play stamina: Would you be hyped if we add a 1 second cast time to dodgerolling?

    I play all magicka classes too all in light armor and sofar sorc have been the only class I use shileds on. The shields are actually getting buffed (longer up times, resistances, easy major and minor protection...) for many reasons which I detailed in the sorc pts chat if you are interested(you will have bigger and way strong shields and more space to throw out other skillz). However, it will require different gameplay with them and you will be more punished for making mistakes(which is exactly what most of us want cause right now ltes be honest mag sorcs are annoying af no matter if noob or skill and especially on cheesy pet builds).
    I havent played my mag sorc much lately cause I feel like the gameplay is cheep and no fun. Next patch that will change cause you then can kick azz and be actually be proud of it;)

    It doesn't matter if shields are up longer, because they will be gone within a split second if someone is dealing damage to you. Nor does it matter that they scale with resistances, because light armor barely has any resistances to begin with. That's why it's light armor, not heavy armor. Get the picture? Not to mention shields are now crittable aswell. With the extremely negligable gain of the light armor resistances, shields will likely melt even faster in PVP.

    What different playstyle will it require? Hugging trees and rocks? Because you won't be able to shield up and you won't be able to dodgeroll more than 3 times at best.

    As I said I suggest you go to the sorc section where I have explained this in a bit more detail. Really dont wanna typ it all up again.

    Btw you can already run powerful mag socrs without shield in current patch if you build em righ, meaning taking an approach similar to ligh armor templars or dks when it comes to gear but working with different tools.

    They should consider giving sorcs a heal tho to make this a lil easier for less skilled gamers

    I read your post in the sorc feedback section, and every single part of it is countered by what I just posted. Shields are not buffed, and no one is going to build for shields when they take one second to cast.

    You never answered my initial question by the way. Would you be hyped if we add a 1 second cast time to dodgeroll?

    You ever roll dodge? You can't attack for at least 1.5 - 2s while using it. How about while shields are up you can't use any other skills? And shields don't work against AoEs, and some single target attacks?

    Can you be damaged during dodge-rolling, and does it slow your movements speed for 1 second while casting it?
    Edited by rosendoichinoveb17_ESO on September 24, 2018 2:49PM
  • CritsTheBed
    CritsTheBed
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    ZOS_JesC wrote: »
    Greetings, we've removed several comments that were inappropriate and baiting other forum members. Please remember to adhere to our forum rules when posting. Thank you.

    With all due respect people are acting exactly as they should because of this horrible balance. You are selling a product, remember that. We have the option of buying your product or another altogether. Performance in cyro is completely broken and laggy. Please Jessica prove me wrong.

    We've been dealing with it for years waiting for you guys to fix but all we get is "looking into it" It hasn't gotten better in 4 years. FOUR YEARS.

    So please excuse the playerbase for being upset with bad performance AND terrible class balance.
  • SirMewser
    SirMewser
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    Kanar wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    I really can't tell if this is serious or not? There are some buffs/nerfs thrown around. I suppose it depends what class you main. BTW... What class do you play, you're too optimistic in a forum of screams and fire.

    I don't even play magicka classes and I think the cast time change is the worst. Oh what fun! More cast times.

    No I am serious, I should have stated that I do 100% pvp latly tho. Yes, the patch does favor me as I enjoy stamplar and stamblade the most and am annoyed by sorcs to death but I play all other classes too (both mag and stam) and still find this patch very fair and finally adressing some major issues such as shield stacking, cost poisons, bad evations, enchantment procs... For the most part this looks like you can still be OP but you need a lot more skill. Also non proc builds are getting buffed quite a bit.

    You understand magicka players are made out of paper right? What do you suppose adding a cast time to shields means for them?

    Let me put it in perspective since you play stamina: Would you be hyped if we add a 1 second cast time to dodgerolling?

    I play all magicka classes too all in light armor and sofar sorc have been the only class I use shileds on. The shields are actually getting buffed (longer up times, resistances, easy major and minor protection...) for many reasons which I detailed in the sorc pts chat if you are interested(you will have bigger and way strong shields and more space to throw out other skillz). However, it will require different gameplay with them and you will be more punished for making mistakes(which is exactly what most of us want cause right now ltes be honest mag sorcs are annoying af no matter if noob or skill and especially on cheesy pet builds).
    I havent played my mag sorc much lately cause I feel like the gameplay is cheep and no fun. Next patch that will change cause you then can kick azz and be actually be proud of it;)

    It doesn't matter if shields are up longer, because they will be gone within a split second if someone is dealing damage to you. Nor does it matter that they scale with resistances, because light armor barely has any resistances to begin with. That's why it's light armor, not heavy armor. Get the picture? Not to mention shields are now crittable aswell. With the extremely negligable gain of the light armor resistances, shields will likely melt even faster in PVP.

    What different playstyle will it require? Hugging trees and rocks? Because you won't be able to shield up and you won't be able to dodgeroll more than 3 times at best.

    As I said I suggest you go to the sorc section where I have explained this in a bit more detail. Really dont wanna typ it all up again.

    Btw you can already run powerful mag socrs without shield in current patch if you build em righ, meaning taking an approach similar to ligh armor templars or dks when it comes to gear but working with different tools.

    They should consider giving sorcs a heal tho to make this a lil easier for less skilled gamers

    I read your post in the sorc feedback section, and every single part of it is countered by what I just posted. Shields are not buffed, and no one is going to build for shields when they take one second to cast.

    You never answered my initial question by the way. Would you be hyped if we add a 1 second cast time to dodgeroll?

    You ever roll dodge? You can't attack for at least 1.5 - 2s while using it. How about while shields are up you can't use any other skills? And shields don't work against AoEs, and some single target attacks?

    Keep your Pvp problems out of PvE!
    The cast time already kills DPS and PetSorc.
  • Vahrokh
    Vahrokh
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    Sandman929 wrote: »
    Shields aren't a light armor users only way to mitigate damage, they're just the only way some people want to mitigate damage because they like the high damage they can put out while using shields as primary mitigation.
    I'm not a fan of cast times, but I think there are some interesting build possibilities with the changes.

    Magsorcs are mages. Mages in every game (not just MMOs) always used and use shields as primary mitigation.
    Using shields is not blasphemy or a bannable offense. It's just about playing a mage class like everyone else in every other game does.

    As for the "interesting build opportunities", care to point me at 1 (one), just one "addition" that ZOS has brought that actually enables those unknown, unforeseen build opportunities? Because if heavy armor on magsorcs sucks today, I don't see why it should be cool after update 20.
    Edited by Vahrokh on September 24, 2018 3:37PM
  • Sandman929
    Sandman929
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    Vahrokh wrote: »
    Sandman929 wrote: »
    Shields aren't a light armor users only way to mitigate damage, they're just the only way some people want to mitigate damage because they like the high damage they can put out while using shields as primary mitigation.
    I'm not a fan of cast times, but I think there are some interesting build possibilities with the changes.

    Magsorcs are mages and mages in every game (not just MMOs) always used and use shields as primary mitigation.
    Using shields is not blasphemy or a bannable offense. It's just about playing a mage class like everyone else in every other game does.

    As for the "interesting build opportunities", care to point me at 1 (one), just one "addition" that ZOS has brought that actually enables those unknown, unforeseen build opportunities? Because if heavy armor on magsorcs sucks today, I don't see why it should be cool after update 20.

    I never said anything was bannable, for me Sorcs are currently just stale. As for one addition, shields gaining mitigation from physical and spell resistance opens up the possibility of stronger shields because they already get the benefit of Protection and the new Evasion. I don't have anything concrete in mind right now, but having good physical/spell resistances doesn't require heavy armor, especially in CP content where you can allocate points into it.
    Again, I'm not on board with cast times at all, but I think there are opportunities to add some diversity to Sorcs. Ultimately, this change looks like ZOS wants shields to be supplemental mitigation, or they want to make the other class/set based shields seem more appealing.
    Changes are going to happen, and Sorcs aren't the first class to ever have to adapt to them.
  • Vahrokh
    Vahrokh
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    Sandman929 wrote: »
    Vahrokh wrote: »
    Sandman929 wrote: »
    Shields aren't a light armor users only way to mitigate damage, they're just the only way some people want to mitigate damage because they like the high damage they can put out while using shields as primary mitigation.
    I'm not a fan of cast times, but I think there are some interesting build possibilities with the changes.

    Magsorcs are mages and mages in every game (not just MMOs) always used and use shields as primary mitigation.
    Using shields is not blasphemy or a bannable offense. It's just about playing a mage class like everyone else in every other game does.

    As for the "interesting build opportunities", care to point me at 1 (one), just one "addition" that ZOS has brought that actually enables those unknown, unforeseen build opportunities? Because if heavy armor on magsorcs sucks today, I don't see why it should be cool after update 20.

    I never said anything was bannable, for me Sorcs are currently just stale. As for one addition, shields gaining mitigation from physical and spell resistance opens up the possibility of stronger shields because they already get the benefit of Protection and the new Evasion. I don't have anything concrete in mind right now, but having good physical/spell resistances doesn't require heavy armor, especially in CP content where you can allocate points into it.
    Again, I'm not on board with cast times at all, but I think there are opportunities to add some diversity to Sorcs. Ultimately, this change looks like ZOS wants shields to be supplemental mitigation, or they want to make the other class/set based shields seem more appealing.
    Changes are going to happen, and Sorcs aren't the first class to ever have to adapt to them.

    I am still confused about which kind of "diversity" sorcs would get by removing them abilities without adding anything new.
  • CritsTheBed
    CritsTheBed
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    Sandman929 wrote: »
    Vahrokh wrote: »
    Sandman929 wrote: »
    Shields aren't a light armor users only way to mitigate damage, they're just the only way some people want to mitigate damage because they like the high damage they can put out while using shields as primary mitigation.
    I'm not a fan of cast times, but I think there are some interesting build possibilities with the changes.

    Magsorcs are mages and mages in every game (not just MMOs) always used and use shields as primary mitigation.
    Using shields is not blasphemy or a bannable offense. It's just about playing a mage class like everyone else in every other game does.

    As for the "interesting build opportunities", care to point me at 1 (one), just one "addition" that ZOS has brought that actually enables those unknown, unforeseen build opportunities? Because if heavy armor on magsorcs sucks today, I don't see why it should be cool after update 20.

    I never said anything was bannable, for me Sorcs are currently just stale. As for one addition, shields gaining mitigation from physical and spell resistance opens up the possibility of stronger shields because they already get the benefit of Protection and the new Evasion. I don't have anything concrete in mind right now, but having good physical/spell resistances doesn't require heavy armor, especially in CP content where you can allocate points into it.
    Again, I'm not on board with cast times at all, but I think there are opportunities to add some diversity to Sorcs. Ultimately, this change looks like ZOS wants shields to be supplemental mitigation, or they want to make the other class/set based shields seem more appealing.
    Changes are going to happen, and Sorcs aren't the first class to ever have to adapt to them.

    Resists on shields are a wash because they can now be crit upon. Listen, everyone keeps talking about how there are other ways but not one of these players who have never even played sorc have offered anything up. Not one. Do you know why? Because they cant. We are scheduled to lose our main class defensive skill. The only one we have. Think about that.

    Sorc has been nerfed before but nothing like this. Shields from 20 to 6 seconds was pretty bad but at least you could drop a damage set and invest into extremely high regen to put up your expensive wards more but adding a cast time to a class with no other means of protection means instant death. This is an extremely horrible thing to do for eso.

    Unless your idea of a perfect cyro is everyone wearing heavy armour. Is that the kind of balance you want? This will put a class on the bench till next dlc comes so stop acting like its some light nerf and get behind us. When they come for your class with insane balance ideas maybe we back you up too because its bad balance instead of trolling your threads with no real input. So all you people coming in here talking about working it out or zos famous line of "looking into it" without actually having any idea how were to do this go back to your own thread.
    Edited by CritsTheBed on September 24, 2018 4:08PM
  • Sandman929
    Sandman929
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    Sandman929 wrote: »
    Vahrokh wrote: »
    Sandman929 wrote: »
    Shields aren't a light armor users only way to mitigate damage, they're just the only way some people want to mitigate damage because they like the high damage they can put out while using shields as primary mitigation.
    I'm not a fan of cast times, but I think there are some interesting build possibilities with the changes.

    Magsorcs are mages and mages in every game (not just MMOs) always used and use shields as primary mitigation.
    Using shields is not blasphemy or a bannable offense. It's just about playing a mage class like everyone else in every other game does.

    As for the "interesting build opportunities", care to point me at 1 (one), just one "addition" that ZOS has brought that actually enables those unknown, unforeseen build opportunities? Because if heavy armor on magsorcs sucks today, I don't see why it should be cool after update 20.

    I never said anything was bannable, for me Sorcs are currently just stale. As for one addition, shields gaining mitigation from physical and spell resistance opens up the possibility of stronger shields because they already get the benefit of Protection and the new Evasion. I don't have anything concrete in mind right now, but having good physical/spell resistances doesn't require heavy armor, especially in CP content where you can allocate points into it.
    Again, I'm not on board with cast times at all, but I think there are opportunities to add some diversity to Sorcs. Ultimately, this change looks like ZOS wants shields to be supplemental mitigation, or they want to make the other class/set based shields seem more appealing.
    Changes are going to happen, and Sorcs aren't the first class to ever have to adapt to them.

    Resists on shields are a wash because they can now be crit upon. Listen, everyone keeps talking about how there are other ways but not one of these players who have never even played sorc have offered anything up. Not one. Do you know why? Because they cant. We are scheduled to lose our main class defensive skill. The only one we have. Think about that.

    Sorc has been nerfed before but nothing like this. Shields from 20 to 6 seconds was pretty bad but at least you could drop a damage set and invest into extremely high regen to put up your expensive wards more but adding a cast time to a class with no other means of protection means instant death. This is an extremely horrible thing to do for eso.

    Unless your idea of a perfect cyro is everyone wearing heavy armour. Is that the kind of balance you want? This will put a class on the bench till next dlc comes so stop acting like its some light nerf and get behind us. When they come for your class with insane balance ideas maybe we back you up too because its bad balance instead of trolling your threads with no real input. So all you people coming in here talking about working it out or zos famous line of "looking into it" without actually having any idea how were to do this go back to your own thread.

    Our own thread? I think this thread started out with optimism about the changes. Are you in the right thread?
  • CritsTheBed
    CritsTheBed
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    Sandman929 wrote: »
    Sandman929 wrote: »
    Vahrokh wrote: »
    Sandman929 wrote: »
    Shields aren't a light armor users only way to mitigate damage, they're just the only way some people want to mitigate damage because they like the high damage they can put out while using shields as primary mitigation.
    I'm not a fan of cast times, but I think there are some interesting build possibilities with the changes.

    Magsorcs are mages and mages in every game (not just MMOs) always used and use shields as primary mitigation.
    Using shields is not blasphemy or a bannable offense. It's just about playing a mage class like everyone else in every other game does.

    As for the "interesting build opportunities", care to point me at 1 (one), just one "addition" that ZOS has brought that actually enables those unknown, unforeseen build opportunities? Because if heavy armor on magsorcs sucks today, I don't see why it should be cool after update 20.

    I never said anything was bannable, for me Sorcs are currently just stale. As for one addition, shields gaining mitigation from physical and spell resistance opens up the possibility of stronger shields because they already get the benefit of Protection and the new Evasion. I don't have anything concrete in mind right now, but having good physical/spell resistances doesn't require heavy armor, especially in CP content where you can allocate points into it.
    Again, I'm not on board with cast times at all, but I think there are opportunities to add some diversity to Sorcs. Ultimately, this change looks like ZOS wants shields to be supplemental mitigation, or they want to make the other class/set based shields seem more appealing.
    Changes are going to happen, and Sorcs aren't the first class to ever have to adapt to them.

    Resists on shields are a wash because they can now be crit upon. Listen, everyone keeps talking about how there are other ways but not one of these players who have never even played sorc have offered anything up. Not one. Do you know why? Because they cant. We are scheduled to lose our main class defensive skill. The only one we have. Think about that.

    Sorc has been nerfed before but nothing like this. Shields from 20 to 6 seconds was pretty bad but at least you could drop a damage set and invest into extremely high regen to put up your expensive wards more but adding a cast time to a class with no other means of protection means instant death. This is an extremely horrible thing to do for eso.

    Unless your idea of a perfect cyro is everyone wearing heavy armour. Is that the kind of balance you want? This will put a class on the bench till next dlc comes so stop acting like its some light nerf and get behind us. When they come for your class with insane balance ideas maybe we back you up too because its bad balance instead of trolling your threads with no real input. So all you people coming in here talking about working it out or zos famous line of "looking into it" without actually having any idea how were to do this go back to your own thread.

    Our own thread? I think this thread started out with optimism about the changes. Are you in the right thread?
    Sandman929 wrote: »
    Sandman929 wrote: »
    Vahrokh wrote: »
    Sandman929 wrote: »
    Shields aren't a light armor users only way to mitigate damage, they're just the only way some people want to mitigate damage because they like the high damage they can put out while using shields as primary mitigation.
    I'm not a fan of cast times, but I think there are some interesting build possibilities with the changes.

    Magsorcs are mages and mages in every game (not just MMOs) always used and use shields as primary mitigation.
    Using shields is not blasphemy or a bannable offense. It's just about playing a mage class like everyone else in every other game does.

    As for the "interesting build opportunities", care to point me at 1 (one), just one "addition" that ZOS has brought that actually enables those unknown, unforeseen build opportunities? Because if heavy armor on magsorcs sucks today, I don't see why it should be cool after update 20.

    I never said anything was bannable, for me Sorcs are currently just stale. As for one addition, shields gaining mitigation from physical and spell resistance opens up the possibility of stronger shields because they already get the benefit of Protection and the new Evasion. I don't have anything concrete in mind right now, but having good physical/spell resistances doesn't require heavy armor, especially in CP content where you can allocate points into it.
    Again, I'm not on board with cast times at all, but I think there are opportunities to add some diversity to Sorcs. Ultimately, this change looks like ZOS wants shields to be supplemental mitigation, or they want to make the other class/set based shields seem more appealing.
    Changes are going to happen, and Sorcs aren't the first class to ever have to adapt to them.

    Resists on shields are a wash because they can now be crit upon. Listen, everyone keeps talking about how there are other ways but not one of these players who have never even played sorc have offered anything up. Not one. Do you know why? Because they cant. We are scheduled to lose our main class defensive skill. The only one we have. Think about that.

    Sorc has been nerfed before but nothing like this. Shields from 20 to 6 seconds was pretty bad but at least you could drop a damage set and invest into extremely high regen to put up your expensive wards more but adding a cast time to a class with no other means of protection means instant death. This is an extremely horrible thing to do for eso.

    Unless your idea of a perfect cyro is everyone wearing heavy armour. Is that the kind of balance you want? This will put a class on the bench till next dlc comes so stop acting like its some light nerf and get behind us. When they come for your class with insane balance ideas maybe we back you up too because its bad balance instead of trolling your threads with no real input. So all you people coming in here talking about working it out or zos famous line of "looking into it" without actually having any idea how were to do this go back to your own thread.

    Our own thread? I think this thread started out with optimism about the changes. Are you in the right thread?

    Oh my bad, thought it was sorc thread. Also waiting on your ideas bud.
  • Sandman929
    Sandman929
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    Sandman929 wrote: »
    Sandman929 wrote: »
    Vahrokh wrote: »
    Sandman929 wrote: »
    Shields aren't a light armor users only way to mitigate damage, they're just the only way some people want to mitigate damage because they like the high damage they can put out while using shields as primary mitigation.
    I'm not a fan of cast times, but I think there are some interesting build possibilities with the changes.

    Magsorcs are mages and mages in every game (not just MMOs) always used and use shields as primary mitigation.
    Using shields is not blasphemy or a bannable offense. It's just about playing a mage class like everyone else in every other game does.

    As for the "interesting build opportunities", care to point me at 1 (one), just one "addition" that ZOS has brought that actually enables those unknown, unforeseen build opportunities? Because if heavy armor on magsorcs sucks today, I don't see why it should be cool after update 20.

    I never said anything was bannable, for me Sorcs are currently just stale. As for one addition, shields gaining mitigation from physical and spell resistance opens up the possibility of stronger shields because they already get the benefit of Protection and the new Evasion. I don't have anything concrete in mind right now, but having good physical/spell resistances doesn't require heavy armor, especially in CP content where you can allocate points into it.
    Again, I'm not on board with cast times at all, but I think there are opportunities to add some diversity to Sorcs. Ultimately, this change looks like ZOS wants shields to be supplemental mitigation, or they want to make the other class/set based shields seem more appealing.
    Changes are going to happen, and Sorcs aren't the first class to ever have to adapt to them.

    Resists on shields are a wash because they can now be crit upon. Listen, everyone keeps talking about how there are other ways but not one of these players who have never even played sorc have offered anything up. Not one. Do you know why? Because they cant. We are scheduled to lose our main class defensive skill. The only one we have. Think about that.

    Sorc has been nerfed before but nothing like this. Shields from 20 to 6 seconds was pretty bad but at least you could drop a damage set and invest into extremely high regen to put up your expensive wards more but adding a cast time to a class with no other means of protection means instant death. This is an extremely horrible thing to do for eso.

    Unless your idea of a perfect cyro is everyone wearing heavy armour. Is that the kind of balance you want? This will put a class on the bench till next dlc comes so stop acting like its some light nerf and get behind us. When they come for your class with insane balance ideas maybe we back you up too because its bad balance instead of trolling your threads with no real input. So all you people coming in here talking about working it out or zos famous line of "looking into it" without actually having any idea how were to do this go back to your own thread.

    Our own thread? I think this thread started out with optimism about the changes. Are you in the right thread?
    Sandman929 wrote: »
    Sandman929 wrote: »
    Vahrokh wrote: »
    Sandman929 wrote: »
    Shields aren't a light armor users only way to mitigate damage, they're just the only way some people want to mitigate damage because they like the high damage they can put out while using shields as primary mitigation.
    I'm not a fan of cast times, but I think there are some interesting build possibilities with the changes.

    Magsorcs are mages and mages in every game (not just MMOs) always used and use shields as primary mitigation.
    Using shields is not blasphemy or a bannable offense. It's just about playing a mage class like everyone else in every other game does.

    As for the "interesting build opportunities", care to point me at 1 (one), just one "addition" that ZOS has brought that actually enables those unknown, unforeseen build opportunities? Because if heavy armor on magsorcs sucks today, I don't see why it should be cool after update 20.

    I never said anything was bannable, for me Sorcs are currently just stale. As for one addition, shields gaining mitigation from physical and spell resistance opens up the possibility of stronger shields because they already get the benefit of Protection and the new Evasion. I don't have anything concrete in mind right now, but having good physical/spell resistances doesn't require heavy armor, especially in CP content where you can allocate points into it.
    Again, I'm not on board with cast times at all, but I think there are opportunities to add some diversity to Sorcs. Ultimately, this change looks like ZOS wants shields to be supplemental mitigation, or they want to make the other class/set based shields seem more appealing.
    Changes are going to happen, and Sorcs aren't the first class to ever have to adapt to them.

    Resists on shields are a wash because they can now be crit upon. Listen, everyone keeps talking about how there are other ways but not one of these players who have never even played sorc have offered anything up. Not one. Do you know why? Because they cant. We are scheduled to lose our main class defensive skill. The only one we have. Think about that.

    Sorc has been nerfed before but nothing like this. Shields from 20 to 6 seconds was pretty bad but at least you could drop a damage set and invest into extremely high regen to put up your expensive wards more but adding a cast time to a class with no other means of protection means instant death. This is an extremely horrible thing to do for eso.

    Unless your idea of a perfect cyro is everyone wearing heavy armour. Is that the kind of balance you want? This will put a class on the bench till next dlc comes so stop acting like its some light nerf and get behind us. When they come for your class with insane balance ideas maybe we back you up too because its bad balance instead of trolling your threads with no real input. So all you people coming in here talking about working it out or zos famous line of "looking into it" without actually having any idea how were to do this go back to your own thread.

    Our own thread? I think this thread started out with optimism about the changes. Are you in the right thread?

    Oh my bad, thought it was sorc thread. Also waiting on your ideas bud.

    Well keep waiting. I like actually playing changes before committing to a build or crying about how the sky is falling.
  • CritsTheBed
    CritsTheBed
    ✭✭✭✭
    Sandman929 wrote: »
    Sandman929 wrote: »
    Sandman929 wrote: »
    Vahrokh wrote: »
    Sandman929 wrote: »
    Shields aren't a light armor users only way to mitigate damage, they're just the only way some people want to mitigate damage because they like the high damage they can put out while using shields as primary mitigation.
    I'm not a fan of cast times, but I think there are some interesting build possibilities with the changes.

    Magsorcs are mages and mages in every game (not just MMOs) always used and use shields as primary mitigation.
    Using shields is not blasphemy or a bannable offense. It's just about playing a mage class like everyone else in every other game does.

    As for the "interesting build opportunities", care to point me at 1 (one), just one "addition" that ZOS has brought that actually enables those unknown, unforeseen build opportunities? Because if heavy armor on magsorcs sucks today, I don't see why it should be cool after update 20.

    I never said anything was bannable, for me Sorcs are currently just stale. As for one addition, shields gaining mitigation from physical and spell resistance opens up the possibility of stronger shields because they already get the benefit of Protection and the new Evasion. I don't have anything concrete in mind right now, but having good physical/spell resistances doesn't require heavy armor, especially in CP content where you can allocate points into it.
    Again, I'm not on board with cast times at all, but I think there are opportunities to add some diversity to Sorcs. Ultimately, this change looks like ZOS wants shields to be supplemental mitigation, or they want to make the other class/set based shields seem more appealing.
    Changes are going to happen, and Sorcs aren't the first class to ever have to adapt to them.

    Resists on shields are a wash because they can now be crit upon. Listen, everyone keeps talking about how there are other ways but not one of these players who have never even played sorc have offered anything up. Not one. Do you know why? Because they cant. We are scheduled to lose our main class defensive skill. The only one we have. Think about that.

    Sorc has been nerfed before but nothing like this. Shields from 20 to 6 seconds was pretty bad but at least you could drop a damage set and invest into extremely high regen to put up your expensive wards more but adding a cast time to a class with no other means of protection means instant death. This is an extremely horrible thing to do for eso.

    Unless your idea of a perfect cyro is everyone wearing heavy armour. Is that the kind of balance you want? This will put a class on the bench till next dlc comes so stop acting like its some light nerf and get behind us. When they come for your class with insane balance ideas maybe we back you up too because its bad balance instead of trolling your threads with no real input. So all you people coming in here talking about working it out or zos famous line of "looking into it" without actually having any idea how were to do this go back to your own thread.

    Our own thread? I think this thread started out with optimism about the changes. Are you in the right thread?
    Sandman929 wrote: »
    Sandman929 wrote: »
    Vahrokh wrote: »
    Sandman929 wrote: »
    Shields aren't a light armor users only way to mitigate damage, they're just the only way some people want to mitigate damage because they like the high damage they can put out while using shields as primary mitigation.
    I'm not a fan of cast times, but I think there are some interesting build possibilities with the changes.

    Magsorcs are mages and mages in every game (not just MMOs) always used and use shields as primary mitigation.
    Using shields is not blasphemy or a bannable offense. It's just about playing a mage class like everyone else in every other game does.

    As for the "interesting build opportunities", care to point me at 1 (one), just one "addition" that ZOS has brought that actually enables those unknown, unforeseen build opportunities? Because if heavy armor on magsorcs sucks today, I don't see why it should be cool after update 20.

    I never said anything was bannable, for me Sorcs are currently just stale. As for one addition, shields gaining mitigation from physical and spell resistance opens up the possibility of stronger shields because they already get the benefit of Protection and the new Evasion. I don't have anything concrete in mind right now, but having good physical/spell resistances doesn't require heavy armor, especially in CP content where you can allocate points into it.
    Again, I'm not on board with cast times at all, but I think there are opportunities to add some diversity to Sorcs. Ultimately, this change looks like ZOS wants shields to be supplemental mitigation, or they want to make the other class/set based shields seem more appealing.
    Changes are going to happen, and Sorcs aren't the first class to ever have to adapt to them.

    Resists on shields are a wash because they can now be crit upon. Listen, everyone keeps talking about how there are other ways but not one of these players who have never even played sorc have offered anything up. Not one. Do you know why? Because they cant. We are scheduled to lose our main class defensive skill. The only one we have. Think about that.

    Sorc has been nerfed before but nothing like this. Shields from 20 to 6 seconds was pretty bad but at least you could drop a damage set and invest into extremely high regen to put up your expensive wards more but adding a cast time to a class with no other means of protection means instant death. This is an extremely horrible thing to do for eso.

    Unless your idea of a perfect cyro is everyone wearing heavy armour. Is that the kind of balance you want? This will put a class on the bench till next dlc comes so stop acting like its some light nerf and get behind us. When they come for your class with insane balance ideas maybe we back you up too because its bad balance instead of trolling your threads with no real input. So all you people coming in here talking about working it out or zos famous line of "looking into it" without actually having any idea how were to do this go back to your own thread.

    Our own thread? I think this thread started out with optimism about the changes. Are you in the right thread?

    Oh my bad, thought it was sorc thread. Also waiting on your ideas bud.

    Well keep waiting. I like actually playing changes before committing to a build or crying about how the sky is falling.

    No, you like posting gibberish about resists being a buff without mentioning shields can be crit on. Its one sided. Also ignoring bad balance because it doesnt effect your main class.
  • Kanar
    Kanar
    ✭✭✭✭✭
    Kanar wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    I really can't tell if this is serious or not? There are some buffs/nerfs thrown around. I suppose it depends what class you main. BTW... What class do you play, you're too optimistic in a forum of screams and fire.

    I don't even play magicka classes and I think the cast time change is the worst. Oh what fun! More cast times.

    No I am serious, I should have stated that I do 100% pvp latly tho. Yes, the patch does favor me as I enjoy stamplar and stamblade the most and am annoyed by sorcs to death but I play all other classes too (both mag and stam) and still find this patch very fair and finally adressing some major issues such as shield stacking, cost poisons, bad evations, enchantment procs... For the most part this looks like you can still be OP but you need a lot more skill. Also non proc builds are getting buffed quite a bit.

    You understand magicka players are made out of paper right? What do you suppose adding a cast time to shields means for them?

    Let me put it in perspective since you play stamina: Would you be hyped if we add a 1 second cast time to dodgerolling?

    I play all magicka classes too all in light armor and sofar sorc have been the only class I use shileds on. The shields are actually getting buffed (longer up times, resistances, easy major and minor protection...) for many reasons which I detailed in the sorc pts chat if you are interested(you will have bigger and way strong shields and more space to throw out other skillz). However, it will require different gameplay with them and you will be more punished for making mistakes(which is exactly what most of us want cause right now ltes be honest mag sorcs are annoying af no matter if noob or skill and especially on cheesy pet builds).
    I havent played my mag sorc much lately cause I feel like the gameplay is cheep and no fun. Next patch that will change cause you then can kick azz and be actually be proud of it;)

    It doesn't matter if shields are up longer, because they will be gone within a split second if someone is dealing damage to you. Nor does it matter that they scale with resistances, because light armor barely has any resistances to begin with. That's why it's light armor, not heavy armor. Get the picture? Not to mention shields are now crittable aswell. With the extremely negligable gain of the light armor resistances, shields will likely melt even faster in PVP.

    What different playstyle will it require? Hugging trees and rocks? Because you won't be able to shield up and you won't be able to dodgeroll more than 3 times at best.

    As I said I suggest you go to the sorc section where I have explained this in a bit more detail. Really dont wanna typ it all up again.

    Btw you can already run powerful mag socrs without shield in current patch if you build em righ, meaning taking an approach similar to ligh armor templars or dks when it comes to gear but working with different tools.

    They should consider giving sorcs a heal tho to make this a lil easier for less skilled gamers

    I read your post in the sorc feedback section, and every single part of it is countered by what I just posted. Shields are not buffed, and no one is going to build for shields when they take one second to cast.

    You never answered my initial question by the way. Would you be hyped if we add a 1 second cast time to dodgeroll?

    You ever roll dodge? You can't attack for at least 1.5 - 2s while using it. How about while shields are up you can't use any other skills? And shields don't work against AoEs, and some single target attacks?

    Can't attack for 2 seconds after roll Dodge? What game are you playing? Completely false.
    How about we can't use skills when we have a shield up? How about you can't use skills when you have a heal ticking?

    Think before you speak.

    Try increasing your reading comprehension, it helps. I said while dodge rolling. You ever dodge roll? Or maybe it's too difficult for you, and that's why you don't know how it works.
    Kanar wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    I really can't tell if this is serious or not? There are some buffs/nerfs thrown around. I suppose it depends what class you main. BTW... What class do you play, you're too optimistic in a forum of screams and fire.

    I don't even play magicka classes and I think the cast time change is the worst. Oh what fun! More cast times.

    No I am serious, I should have stated that I do 100% pvp latly tho. Yes, the patch does favor me as I enjoy stamplar and stamblade the most and am annoyed by sorcs to death but I play all other classes too (both mag and stam) and still find this patch very fair and finally adressing some major issues such as shield stacking, cost poisons, bad evations, enchantment procs... For the most part this looks like you can still be OP but you need a lot more skill. Also non proc builds are getting buffed quite a bit.

    You understand magicka players are made out of paper right? What do you suppose adding a cast time to shields means for them?

    Let me put it in perspective since you play stamina: Would you be hyped if we add a 1 second cast time to dodgerolling?

    I play all magicka classes too all in light armor and sofar sorc have been the only class I use shileds on. The shields are actually getting buffed (longer up times, resistances, easy major and minor protection...) for many reasons which I detailed in the sorc pts chat if you are interested(you will have bigger and way strong shields and more space to throw out other skillz). However, it will require different gameplay with them and you will be more punished for making mistakes(which is exactly what most of us want cause right now ltes be honest mag sorcs are annoying af no matter if noob or skill and especially on cheesy pet builds).
    I havent played my mag sorc much lately cause I feel like the gameplay is cheep and no fun. Next patch that will change cause you then can kick azz and be actually be proud of it;)

    It doesn't matter if shields are up longer, because they will be gone within a split second if someone is dealing damage to you. Nor does it matter that they scale with resistances, because light armor barely has any resistances to begin with. That's why it's light armor, not heavy armor. Get the picture? Not to mention shields are now crittable aswell. With the extremely negligable gain of the light armor resistances, shields will likely melt even faster in PVP.

    What different playstyle will it require? Hugging trees and rocks? Because you won't be able to shield up and you won't be able to dodgeroll more than 3 times at best.

    As I said I suggest you go to the sorc section where I have explained this in a bit more detail. Really dont wanna typ it all up again.

    Btw you can already run powerful mag socrs without shield in current patch if you build em righ, meaning taking an approach similar to ligh armor templars or dks when it comes to gear but working with different tools.

    They should consider giving sorcs a heal tho to make this a lil easier for less skilled gamers

    I read your post in the sorc feedback section, and every single part of it is countered by what I just posted. Shields are not buffed, and no one is going to build for shields when they take one second to cast.

    You never answered my initial question by the way. Would you be hyped if we add a 1 second cast time to dodgeroll?

    You ever roll dodge? You can't attack for at least 1.5 - 2s while using it. How about while shields are up you can't use any other skills? And shields don't work against AoEs, and some single target attacks?

    Can you be damaged during dodge-rolling, and does it slow your movements speed for 1 second while casting it?

    Yes you take a lot of damage while dodging. AoEs aren't dodgeable and some ST attacks too. Yes it slows your movement, you move at the speed of dodge roll not at your character's speed.
  • Sandman929
    Sandman929
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sandman929 wrote: »
    Sandman929 wrote: »
    Sandman929 wrote: »
    Vahrokh wrote: »
    Sandman929 wrote: »
    Shields aren't a light armor users only way to mitigate damage, they're just the only way some people want to mitigate damage because they like the high damage they can put out while using shields as primary mitigation.
    I'm not a fan of cast times, but I think there are some interesting build possibilities with the changes.

    Magsorcs are mages and mages in every game (not just MMOs) always used and use shields as primary mitigation.
    Using shields is not blasphemy or a bannable offense. It's just about playing a mage class like everyone else in every other game does.

    As for the "interesting build opportunities", care to point me at 1 (one), just one "addition" that ZOS has brought that actually enables those unknown, unforeseen build opportunities? Because if heavy armor on magsorcs sucks today, I don't see why it should be cool after update 20.

    I never said anything was bannable, for me Sorcs are currently just stale. As for one addition, shields gaining mitigation from physical and spell resistance opens up the possibility of stronger shields because they already get the benefit of Protection and the new Evasion. I don't have anything concrete in mind right now, but having good physical/spell resistances doesn't require heavy armor, especially in CP content where you can allocate points into it.
    Again, I'm not on board with cast times at all, but I think there are opportunities to add some diversity to Sorcs. Ultimately, this change looks like ZOS wants shields to be supplemental mitigation, or they want to make the other class/set based shields seem more appealing.
    Changes are going to happen, and Sorcs aren't the first class to ever have to adapt to them.

    Resists on shields are a wash because they can now be crit upon. Listen, everyone keeps talking about how there are other ways but not one of these players who have never even played sorc have offered anything up. Not one. Do you know why? Because they cant. We are scheduled to lose our main class defensive skill. The only one we have. Think about that.

    Sorc has been nerfed before but nothing like this. Shields from 20 to 6 seconds was pretty bad but at least you could drop a damage set and invest into extremely high regen to put up your expensive wards more but adding a cast time to a class with no other means of protection means instant death. This is an extremely horrible thing to do for eso.

    Unless your idea of a perfect cyro is everyone wearing heavy armour. Is that the kind of balance you want? This will put a class on the bench till next dlc comes so stop acting like its some light nerf and get behind us. When they come for your class with insane balance ideas maybe we back you up too because its bad balance instead of trolling your threads with no real input. So all you people coming in here talking about working it out or zos famous line of "looking into it" without actually having any idea how were to do this go back to your own thread.

    Our own thread? I think this thread started out with optimism about the changes. Are you in the right thread?
    Sandman929 wrote: »
    Sandman929 wrote: »
    Vahrokh wrote: »
    Sandman929 wrote: »
    Shields aren't a light armor users only way to mitigate damage, they're just the only way some people want to mitigate damage because they like the high damage they can put out while using shields as primary mitigation.
    I'm not a fan of cast times, but I think there are some interesting build possibilities with the changes.

    Magsorcs are mages and mages in every game (not just MMOs) always used and use shields as primary mitigation.
    Using shields is not blasphemy or a bannable offense. It's just about playing a mage class like everyone else in every other game does.

    As for the "interesting build opportunities", care to point me at 1 (one), just one "addition" that ZOS has brought that actually enables those unknown, unforeseen build opportunities? Because if heavy armor on magsorcs sucks today, I don't see why it should be cool after update 20.

    I never said anything was bannable, for me Sorcs are currently just stale. As for one addition, shields gaining mitigation from physical and spell resistance opens up the possibility of stronger shields because they already get the benefit of Protection and the new Evasion. I don't have anything concrete in mind right now, but having good physical/spell resistances doesn't require heavy armor, especially in CP content where you can allocate points into it.
    Again, I'm not on board with cast times at all, but I think there are opportunities to add some diversity to Sorcs. Ultimately, this change looks like ZOS wants shields to be supplemental mitigation, or they want to make the other class/set based shields seem more appealing.
    Changes are going to happen, and Sorcs aren't the first class to ever have to adapt to them.

    Resists on shields are a wash because they can now be crit upon. Listen, everyone keeps talking about how there are other ways but not one of these players who have never even played sorc have offered anything up. Not one. Do you know why? Because they cant. We are scheduled to lose our main class defensive skill. The only one we have. Think about that.

    Sorc has been nerfed before but nothing like this. Shields from 20 to 6 seconds was pretty bad but at least you could drop a damage set and invest into extremely high regen to put up your expensive wards more but adding a cast time to a class with no other means of protection means instant death. This is an extremely horrible thing to do for eso.

    Unless your idea of a perfect cyro is everyone wearing heavy armour. Is that the kind of balance you want? This will put a class on the bench till next dlc comes so stop acting like its some light nerf and get behind us. When they come for your class with insane balance ideas maybe we back you up too because its bad balance instead of trolling your threads with no real input. So all you people coming in here talking about working it out or zos famous line of "looking into it" without actually having any idea how were to do this go back to your own thread.

    Our own thread? I think this thread started out with optimism about the changes. Are you in the right thread?

    Oh my bad, thought it was sorc thread. Also waiting on your ideas bud.

    Well keep waiting. I like actually playing changes before committing to a build or crying about how the sky is falling.

    No, you like posting gibberish about resists being a buff without mentioning shields can be crit on. Its one sided. Also ignoring bad balance because it doesnt effect your main class.

    I don't have a "main". And I think we're done.
  • CritsTheBed
    CritsTheBed
    ✭✭✭✭
    Sandman929 wrote: »
    Sandman929 wrote: »
    Sandman929 wrote: »
    Sandman929 wrote: »
    Vahrokh wrote: »
    Sandman929 wrote: »
    Shields aren't a light armor users only way to mitigate damage, they're just the only way some people want to mitigate damage because they like the high damage they can put out while using shields as primary mitigation.
    I'm not a fan of cast times, but I think there are some interesting build possibilities with the changes.

    Magsorcs are mages and mages in every game (not just MMOs) always used and use shields as primary mitigation.
    Using shields is not blasphemy or a bannable offense. It's just about playing a mage class like everyone else in every other game does.

    As for the "interesting build opportunities", care to point me at 1 (one), just one "addition" that ZOS has brought that actually enables those unknown, unforeseen build opportunities? Because if heavy armor on magsorcs sucks today, I don't see why it should be cool after update 20.

    I never said anything was bannable, for me Sorcs are currently just stale. As for one addition, shields gaining mitigation from physical and spell resistance opens up the possibility of stronger shields because they already get the benefit of Protection and the new Evasion. I don't have anything concrete in mind right now, but having good physical/spell resistances doesn't require heavy armor, especially in CP content where you can allocate points into it.
    Again, I'm not on board with cast times at all, but I think there are opportunities to add some diversity to Sorcs. Ultimately, this change looks like ZOS wants shields to be supplemental mitigation, or they want to make the other class/set based shields seem more appealing.
    Changes are going to happen, and Sorcs aren't the first class to ever have to adapt to them.

    Resists on shields are a wash because they can now be crit upon. Listen, everyone keeps talking about how there are other ways but not one of these players who have never even played sorc have offered anything up. Not one. Do you know why? Because they cant. We are scheduled to lose our main class defensive skill. The only one we have. Think about that.

    Sorc has been nerfed before but nothing like this. Shields from 20 to 6 seconds was pretty bad but at least you could drop a damage set and invest into extremely high regen to put up your expensive wards more but adding a cast time to a class with no other means of protection means instant death. This is an extremely horrible thing to do for eso.

    Unless your idea of a perfect cyro is everyone wearing heavy armour. Is that the kind of balance you want? This will put a class on the bench till next dlc comes so stop acting like its some light nerf and get behind us. When they come for your class with insane balance ideas maybe we back you up too because its bad balance instead of trolling your threads with no real input. So all you people coming in here talking about working it out or zos famous line of "looking into it" without actually having any idea how were to do this go back to your own thread.

    Our own thread? I think this thread started out with optimism about the changes. Are you in the right thread?
    Sandman929 wrote: »
    Sandman929 wrote: »
    Vahrokh wrote: »
    Sandman929 wrote: »
    Shields aren't a light armor users only way to mitigate damage, they're just the only way some people want to mitigate damage because they like the high damage they can put out while using shields as primary mitigation.
    I'm not a fan of cast times, but I think there are some interesting build possibilities with the changes.

    Magsorcs are mages and mages in every game (not just MMOs) always used and use shields as primary mitigation.
    Using shields is not blasphemy or a bannable offense. It's just about playing a mage class like everyone else in every other game does.

    As for the "interesting build opportunities", care to point me at 1 (one), just one "addition" that ZOS has brought that actually enables those unknown, unforeseen build opportunities? Because if heavy armor on magsorcs sucks today, I don't see why it should be cool after update 20.

    I never said anything was bannable, for me Sorcs are currently just stale. As for one addition, shields gaining mitigation from physical and spell resistance opens up the possibility of stronger shields because they already get the benefit of Protection and the new Evasion. I don't have anything concrete in mind right now, but having good physical/spell resistances doesn't require heavy armor, especially in CP content where you can allocate points into it.
    Again, I'm not on board with cast times at all, but I think there are opportunities to add some diversity to Sorcs. Ultimately, this change looks like ZOS wants shields to be supplemental mitigation, or they want to make the other class/set based shields seem more appealing.
    Changes are going to happen, and Sorcs aren't the first class to ever have to adapt to them.

    Resists on shields are a wash because they can now be crit upon. Listen, everyone keeps talking about how there are other ways but not one of these players who have never even played sorc have offered anything up. Not one. Do you know why? Because they cant. We are scheduled to lose our main class defensive skill. The only one we have. Think about that.

    Sorc has been nerfed before but nothing like this. Shields from 20 to 6 seconds was pretty bad but at least you could drop a damage set and invest into extremely high regen to put up your expensive wards more but adding a cast time to a class with no other means of protection means instant death. This is an extremely horrible thing to do for eso.

    Unless your idea of a perfect cyro is everyone wearing heavy armour. Is that the kind of balance you want? This will put a class on the bench till next dlc comes so stop acting like its some light nerf and get behind us. When they come for your class with insane balance ideas maybe we back you up too because its bad balance instead of trolling your threads with no real input. So all you people coming in here talking about working it out or zos famous line of "looking into it" without actually having any idea how were to do this go back to your own thread.

    Our own thread? I think this thread started out with optimism about the changes. Are you in the right thread?

    Oh my bad, thought it was sorc thread. Also waiting on your ideas bud.

    Well keep waiting. I like actually playing changes before committing to a build or crying about how the sky is falling.

    No, you like posting gibberish about resists being a buff without mentioning shields can be crit on. Its one sided. Also ignoring bad balance because it doesnt effect your main class.

    I don't have a "main". And I think we're done.

    You were done the second you threw in this gem "As for one addition, shields gaining mitigation from physical and spell resistance opens up the possibility of stronger shields"
  • oxygen_thief
    oxygen_thief
    ✭✭✭✭✭
    hey guys iam a subpar sorc and this is my live build for a pug in battlegrounds.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=81158

    can you please adapt it for the patch. ive tried to do it myself but its beyond my possibilities. i would like to have same tooltips on my abilities or even better if its possible of course. i think i will need more resistances and magicka recovery because dark conversion which i use to sustain will be nerfed.
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