A few of you probably know me as that werewolf guy. Werewolf is the most balanced thing in the game, with werewolf you never could just dump everything into a primary stat and have success like many of the classes are able to do. A successful werewolf is a balanced werewolf. They need Magicka rovery, Weapon damage, Stamina, Stamina rovery And Max Health, or stack lots of health recovery (before wolfhunter they needed max mag and spell damage as well) You can not stand the pressure or recover from burst well enough without diversifying the portfolio of the werewolf. With that being said here is how it relates to the rest of the community.
ZOS wants offense and defense to be separate, Sorcs were the first to feel this the hardest with a cast time added to their primary defense. This is no good and many competent pvpers and pvers have spoken out hundreds of times why it is so. I wont dwell on this. If this is the stance that is going to be taken it needs to be implemented to the rest of the game, I am not talking about slapping cast times onto everything either.
This issue seams to also stem from the fact that some content was finding healers irrelevant. I think an idea that has been said a hundred times before needs to be revisited.
ZOS should have unlinked max magic/max stamina from the damage calc a long time ago. If they wanted us to properly balance our characters. Damage should come from the combo of spell damage, weapon damage, pen and crit.. Healing and shield's should scale from max magic and stamina, or health. This in line was the reason Sorcs were "unbalanced" they could stack massive shields and still have amplified damage, but it doesn't end with sorc, all classes are designed this way, the larger the pools the better damage and healing you do.
Obviously this isn't something that could be switched overnight, countless sets and abilities would need tweeking. But if this is the stance they are going to be taking everyone else will need to fall in line, and it shouldn't be with ridiculous mechanics.
Caius
Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
PC NA