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Domihaus Item Set

martijnlv40
martijnlv40
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So the Domihaus full set isn’t viable, and hasn’t changed. The 1-piece bonus is quite good of course, but that’s for PvP and not really intentional (I think/hope).
So here are some changes I propose.
-Fix that the damage doesn’t work everywhere in the circle (or change the text that it’s intentional).
-Make the 100% uptime possible (15 sec effect/cooldown / 10 sec effect/cooldown).
-If not the above, make the values ~50% higher (bit more burst potential).
-Make the 1st piece set bonus dependable on the highest resource stat (if this is possible, it would open up more sets to do this on- I think of twice born star for example)

What might also be great, is if the resource stats are changed to recovery and the circle loses the weapon/spell value and the damage, but gives up to 6 people in the circle minor courage (tbd value). This would make it a nice healer set.
  • Cinbri
    Cinbri
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    Could also to - loose this damage circle but keep circle effect to show its area of effect, change it radius and buff amount of spd/wpd it grants. So inside this area you have some worthy of not-move-out-of-it boost to spd/wpd.
  • Silver_Strider
    Silver_Strider
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    Since its based on the actual mechanics of Domihaus, the damage portion of the skill should rotation from inner ring to outer ring within its duration, similar to how the boss rotates the damage circle throughout his fight.

    Be all for it giving Minor Courage to people in the circle though.
    Argonian forever
  • DeadlyRecluse
    DeadlyRecluse
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    -Fix that the damage doesn’t work everywhere in the circle (or change the text that it’s intentional).

    The text is already clear that it's intentional. It deals damage in a ring.

    It does need an adjustment, as that ring mechanic is terrible. Maybe a pulse of direct damage when the ring drops that hits everything inside the ring?
    Thrice Empress, Forever Scrub
  • martijnlv40
    martijnlv40
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    Cinbri wrote: »
    Could also to - loose this damage circle but keep circle effect to show its area of effect, change it radius and buff amount of spd/wpd it grants. So inside this area you have some worthy of not-move-out-of-it boost to spd/wpd.

    I personally would be against this, I find it not special enough. But as I said, change it to minor courage for up to 6 people and it would be special. But the personal buff would be too much alike to Siroria and could be underpowered because it can be easily compared to.
    Since its based on the actual mechanics of Domihaus, the damage portion of the skill should rotation from inner ring to outer ring within its duration, similar to how the boss rotates the damage circle throughout his fight.

    Be all for it giving Minor Courage to people in the circle though.

    That would be the best, but is Zos up to the task? Do you think the damage can be combined with minor courage of would that be too hybrid/unecessary/op?
    -Fix that the damage doesn’t work everywhere in the circle (or change the text that it’s intentional).

    The text is already clear that it's intentional. It deals damage in a ring.

    It does need an adjustment, as that ring mechanic is terrible. Maybe a pulse of direct damage when the ring drops that hits everything inside the ring?

    Do you mean something like impulse? That would of course not be as they intented it when they designed it. Would probably not be more usefull in PvE, but might be better in PvP. I don’t have an idea if that would be desired...
  • Solariken
    Solariken
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    I think they should add a "shout" at the very end that does aoe direct damage centered on the player.

    It would be the same thing the Domihaus boss does, and they could just re-skin the dragonknight Deep Breath VFX.

    Maybe like 4k tooltip?
    Edited by Solariken on September 23, 2018 5:55PM
  • martijnlv40
    martijnlv40
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    Solariken wrote: »
    I think they should add a "shout" at the very end that does aoe direct damage centered on the player.

    It would be the same thing the Domihaus boss does, and they could just re-skin the dragonknight Deep Breath VFX.

    Maybe like 4k tooltip?

    Making it consistent with the boss is really something they should do, if they do this they should keep the damage that already is the same I believe. Also probably a 10 sec cooldown and duration, so this extra ‘shout’ can proc often. It would make a nice addition -a small impulse as a sort of extra.
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