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If You Guys Really are Hellbent on Reworking Shields, Replace Cast Time with Cooldown

WuffyCerulei
WuffyCerulei
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I think it's pretty obvious that the devs at ZOS intend to rework shields. However, as yall can tell, a cast time is a terrible way to go about it. Instead of forcing magicka users to suffer with having a delayed defense, add a cooldown similar to Bolt Escape and morphs and dodge roll.
I say this because it'll force magicka users not spam shields but not force them to have a delayed defense. May I say that every other build in the game does not have a delayed defense. Anyways, I want to make an example of dodge roll. It's essentially damage mitigation by avoiding it rather than absorbing it. However, you cannot keep dodge rolling, as the cost increases by 33% with roll , until it costs too much. Same with Bolt Escape and morphs, but with 50% cost increase. Why not just do the same to damage shields, and I mean all damage shields, to be fair. With that, shield users will still have their instant defense. However, they cannot spam it too much in a short time or it'll eat up their magicka.

I'll do some maths. On a sorc wearing 5 light armor pieces (10% cost reduction) and along with their 5% cost reduction, Hardened Ward costs 2984 magicka. Let's say the average sorc has at least 40k magicka. On live, the sorc can cast this 13 times, give or take with recovery. Perhaps a couple more times with higher magicka recovery. If the shield had the same cost increase as roll dodge, 33%, if the shield is cast within 4 seconds, it would cost ~3968. Third cast within 4 seconds of that would cost 5277. The more the sorc casts Hardened Ward within the cooldown, it would just cost a buttload. Then the sorc wouldn't be to continuously cast that shield so fast, as it would eat up their magicka. If the sorc uses Harness Magicka AND Hardened Ward too much, then their magicka goes bye bye in a blink of an eye.

If the cooldown were implemented instead of the cast time, I honestly would go for Empowered Ward, as it costs less and gives me Minor Intellect, which is more magicka recovery.

Please do consider this. Dodge roll has no cast time but a cooldown, so why should shields be treated differently.
Edited by WuffyCerulei on September 23, 2018 7:14AM
"Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

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  • Knowledge
    Knowledge
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    No thanks. Enjoy 1s cast time. Please adapt
  • Vapirko
    Vapirko
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    Wellll yes its a good idea. But as to why they didn't implement it or think of it, they were going after PvE changes even though the change is by far most detrimental to PvP. You don't need to spam shields in PvE really, so a cost increase wouldn't do much.
  • WuffyCerulei
    WuffyCerulei
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    Knowledge wrote: »
    No thanks. Enjoy 1s cast time. Please adapt

    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • WuffyCerulei
    WuffyCerulei
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    Vapirko wrote: »
    Wellll yes its a good idea. But as to why they didn't implement it or think of it, they were going after PvE changes even though the change is by far most detrimental to PvP. You don't need to spam shields in PvE really, so a cost increase wouldn't do much.

    That is true, and that's why I suggest it. The cast time will make harder content a living hell for newer players, as they wouldn't have experience in what not to do in that content and avoid damage while casting. Shields help them not die so much. The cooldown would definitely prevent people, especially sorcs, from shield stacking too much.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

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  • RavenSworn
    RavenSworn
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    The cast time just needed a reduction. Maybe a 0.75 or a 0.5s.
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  • WuffyCerulei
    WuffyCerulei
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    RavenSworn wrote: »
    The cast time just needed a reduction. Maybe a 0.75 or a 0.5s.

    Tbh I could live with that.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

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  • Biro123
    Biro123
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    Vapirko wrote: »
    Wellll yes its a good idea. But as to why they didn't implement it or think of it, they were going after PvE changes even though the change is by far most detrimental to PvP. You don't need to spam shields in PvE really, so a cost increase wouldn't do much.

    That is true, and that's why I suggest it. The cast time will make harder content a living hell for newer players, as they wouldn't have experience in what not to do in that content and avoid damage while casting. Shields help them not die so much. The cooldown would definitely prevent people, especially sorcs, from shield stacking too much.

    You missed the point. It would 100% destroy PvP sorcs. It would be worse than the cast time.

    Sorc' is the only class that has shield as a primary class defence, that it has to pair with the light armour shield. Others get other stuff to go with that shield, cloak for example.
    How can it be fair that others can reset the increase by using their class defence, yet sorcs class defence just increases it further?

    You can't choose to stop defending... You die.

    Therefore you cannot nerf both the light armour defence and sorc' defence together without giving sorcs another defensive option.

    Not to mention that sorcs already stack a ton of sustain to sustain the current shields.. but now they will already lose sustain as they have to rebuild to get resists/impen just so their shields can still last 2 seconds... And don't forget, the main sorc' sustain ability is also nerfed this patch.
    Edited by Biro123 on September 23, 2018 8:28AM
    Minalan owes me a beer.

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  • WuffyCerulei
    WuffyCerulei
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    Biro123 wrote: »
    Vapirko wrote: »
    Wellll yes its a good idea. But as to why they didn't implement it or think of it, they were going after PvE changes even though the change is by far most detrimental to PvP. You don't need to spam shields in PvE really, so a cost increase wouldn't do much.

    That is true, and that's why I suggest it. The cast time will make harder content a living hell for newer players, as they wouldn't have experience in what not to do in that content and avoid damage while casting. Shields help them not die so much. The cooldown would definitely prevent people, especially sorcs, from shield stacking too much.

    You missed the point. It would 100% destroy PvP sorcs. It would be worse than the cast time.

    Sorc' is the only class that has shield as a primary class defence, that it has to pair with the light armour shield. Others get other stuff to go with that shield, cloak for example.
    How can it be fair that others can reset the increase by using their class defence, yet sorcs class defence just increases it further?

    You can't choose to stop defending... You die.

    Therefore you cannot nerf both the light armour defence and sorc' defence together without giving sorcs another defensive option.

    Not to mention that sorcs already stack a ton of sustain to sustain the current shields.. but now they will already lose sustain as they have to rebuild to get resists/impen just so their shields can still last 2 seconds... And don't forget, the main sorc' sustain ability is also nerfed this patch.

    I do play as a sorc in pvp, but I feel stacking Harness Magicka, Hardened Ward, and Healing Ward is overkill. Hardened and Healing, sure. Healing ward doesn't cover much unless you're low on health. You don't need to run all 3 to not die.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

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  • Biro123
    Biro123
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    All 3 is a fallacy.
    When under high pressure, you spam your strongest shield -hardened.
    Stacks are only set up before the pressure starts to give you that must-have window to set up your timed burst. And then it's only 2. I've played sorc' for years with only 2 shields.

    So, tell me the alternative. What should a sorc' do to not die if shielding becomes unsustainable?
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • WuffyCerulei
    WuffyCerulei
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    Biro123 wrote: »
    All 3 is a fallacy.
    When under high pressure, you spam your strongest shield -hardened.
    Stacks are only set up before the pressure starts to give you that must-have window to set up your timed burst. And then it's only 2. I've played sorc' for years with only 2 shields.

    So, tell me the alternative. What should a sorc' do to not die if shielding becomes unsustainable?

    I'm not 100% sure, I don't pvp so aggressively that I know every trick in the book. Perhaps wear another sustain set if you're wearing one. I know I will be.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

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