Ragnarock41 wrote: »Lol at sorcs thinking they know how PvP works. Shuffle got a buff, not a nerf. Medium armor is now officially better than heavy in group play due to having aoe mitigation+snare immunity with a single ability.
Meanwhile heavy has to use blade cloak(which is garbage and still requires you to run FM/wings)
Medium armor based builds will dominate, eespecially stamblades with their absurd ST burst(but leap will do a lot less damage to them now)
Don't worry, as always, stamblade will dominate everyone by being in heavy WITH major evasion
shuffle gave 50% dodge
Now 0%
wings give damage medication to projectiles
along with snare removal the exact thing shuffle gives?
YOU ARE GETTING MORE FROM WINGS
Ragnarock41 wrote: »Lol at sorcs thinking they know how PvP works. Shuffle got a buff, not a nerf. Medium armor is now officially better than heavy in group play due to having aoe mitigation+snare immunity with a single ability.
Meanwhile heavy has to use blade cloak(which is garbage and still requires you to run FM/wings)
Medium armor based builds will dominate, eespecially stamblades with their absurd ST burst(but leap will do a lot less damage to them now)
Don't worry, as always, stamblade will dominate everyone by being in heavy WITH major evasion
I mean now everyone with dual wield will be able to do this since Blade Cloak will also give Major Evasion. Running Quick Cloak with new Blackrose dual wield can be interresting.
Ragnarock41 wrote: »Lol at sorcs thinking they know how PvP works. Shuffle got a buff, not a nerf. Medium armor is now officially better than heavy in group play due to having aoe mitigation+snare immunity with a single ability.
Meanwhile heavy has to use blade cloak(which is garbage and still requires you to run FM/wings)
Medium armor based builds will dominate, eespecially stamblades with their absurd ST burst(but leap will do a lot less damage to them now)
Don't worry, as always, stamblade will dominate everyone by being in heavy WITH major evasion
I mean now everyone with dual wield will be able to do this since Blade Cloak will also give Major Evasion. Running Quick Cloak with new Blackrose dual wield can be interresting.
There are many people out there who already stack Blade Cloak (which gives 25% AoE reductiion in live as well) with Major Evasion (Blur) on Heavy.
My StamNB heavy bleed build stacks both.
Savos_Saren wrote: »@Savos_Saren after removing the initial 50% chance to dodge. I 100% believe its worse.
bro its not even up for discussion, do the math, & this will be a devastating change for any solo player in cyrodiil
aoe damage is situational, where dodge chance on any ability is way more beneficial!
I mean... it is up for discussion. That's why we're discussing it on the forums. (Otherwise you're just ranting.) And, unless you're specifically dueling someone- you're not going to be fighting a 1v1. Hopefully, in Cyrodiil- you're attempting to capture keeps/resources (which are guarded with a lot of AOE defenses).
If you're just wanting to 1v1 people- perhaps Cyrodiil isn't the place for you? You could hang out at wayshrines and randomly run over to players to invite them to duels. That's super fun.
Wings really isn't comparable to either. For starters, it is a rather expensive skill, costing 3159 on a light armour magDK (in the UESP build editor), and 3440 on a medium armour 5/1/1 stamDK. DK in general is starving in terms of magicka, with many high magicka cost skills offering your main buffs, debuffs and utility. Buffing up alone can eat half your magicka pool on a light armour magDK.
Next, wings only provides immunity against projectile-based damage, and even then it does a pretty meh job at it. The cap is rather low, often being hit within a second when against multiple ranged players/mobs (to the point where some players simply don't run it in open world, as it goes down so quick), and there are a ton of special cases involving skills that wings cannot reflect. There is also a bug where projectiles can occasionally go right through wings, there was a thread on it a week or two ago.
Wings also isn't really comparable to Shuffle, offering slightly less snare immunity (less a problem with wings, more a problem with Shuffle, in my opinion), and, again, pulling a pretty high amount of magicka from a pool that is already quite starved, especially on stamDK.
Also, to call the devs and reps "DK biased" is honestly laughable. Look at the changes to DK over the past few years. They either received nerfs, or otherwise have gone nowhere, and the "hold your ground" playstyle of DK, that Zenimax is seemingly still trying to push, is pretty much dead at this point.
PickleRick wrote: »50% dodge chance would certainly be the strongest defensive buff around though
Ehh that good old Blindning Flashes and Cinder Storm...
Savos_Saren wrote: »So with all the buffs to siege damage... you think a skill that lowers AOE damage is bad???
DK still has spammable group shield, even if tiny one.
Wings really isn't comparable to either. For starters, it is a rather expensive skill, costing 3159 on a light armour magDK (in the UESP build editor), and 3440 on a medium armour 5/1/1 stamDK. DK in general is starving in terms of magicka, with many high magicka cost skills offering your main buffs, debuffs and utility. Buffing up alone can eat half your magicka pool on a light armour magDK.
Next, wings only provides immunity against projectile-based damage, and even then it does a pretty meh job at it. The cap is rather low, often being hit within a second when against multiple ranged players/mobs (to the point where some players simply don't run it in open world, as it goes down so quick), and there are a ton of special cases involving skills that wings cannot reflect. There is also a bug where projectiles can occasionally go right through wings, there was a thread on it a week or two ago.
Wings also isn't really comparable to Shuffle, offering slightly less snare immunity (less a problem with wings, more a problem with Shuffle, in my opinion), and, again, pulling a pretty high amount of magicka from a pool that is already quite starved, especially on stamDK.
Also, to call the devs and reps "DK biased" is honestly laughable. Look at the changes to DK over the past few years. They either received nerfs, or otherwise have gone nowhere, and the "hold your ground" playstyle of DK, that Zenimax is seemingly still trying to push, is pretty much dead at this point.
that is all subjective
WINGS grant damage mitigation and snare removal= SHUFFLE only snare removal and now Aoe damage reduction,
which is very situational like i said earlier. Making wings clearly better
Also shuffle is extremely expensive/more expensive making it worse in that aspect and the worse ability in the up incoming patch.
Harness is not even up for discussion, Cast time and now critable. Tell me how something is considered a shield when one ability will eat through it and the damage your health pool, but youll try to find a elaborate way to justify that after the game has had these mechanics since pre beta and launch.
its okay , clearly you're in denial & clearly you main the class.
@jcm2606 whats your in game tag?
KingExecration wrote: »Savos_Saren wrote: »So with all the buffs to siege damage... you think a skill that lowers AOE damage is bad???
In all honestly its stronger in more ways. That 25% is huge during an ult dump and more than likely they can take a pounding. Considering almost all ults is aoe.
Savos_Saren wrote: »
Savos_Saren wrote: »
It's not that spammable. It cost almost 4k stam so its risky to use for magicka users.
Ragnarock41 wrote: »Lol at sorcs thinking they know how PvP works. Shuffle got a buff, not a nerf. Medium armor is now officially better than heavy in group play due to having aoe mitigation+snare immunity with a single ability.
Meanwhile heavy has to use blade cloak(which is garbage and still requires you to run FM/wings)
Medium armor based builds will dominate, eespecially stamblades with their absurd ST burst(but leap will do a lot less damage to them now)
Don't worry, as always, stamblade will dominate everyone by being in heavy WITH major evasion
I mean now everyone with dual wield will be able to do this since Blade Cloak will also give Major Evasion. Running Quick Cloak with new Blackrose dual wield can be interresting.
There are many people out there who already stack Blade Cloak (which gives 25% AoE reductiion in live as well) with Major Evasion (Blur) on Heavy.
My StamNB heavy bleed build stacks both.
Wings really isn't comparable to either. For starters, it is a rather expensive skill, costing 3159 on a light armour magDK (in the UESP build editor), and 3440 on a medium armour 5/1/1 stamDK. DK in general is starving in terms of magicka, with many high magicka cost skills offering your main buffs, debuffs and utility. Buffing up alone can eat half your magicka pool on a light armour magDK.
Next, wings only provides immunity against projectile-based damage, and even then it does a pretty meh job at it. The cap is rather low, often being hit within a second when against multiple ranged players/mobs (to the point where some players simply don't run it in open world, as it goes down so quick), and there are a ton of special cases involving skills that wings cannot reflect. There is also a bug where projectiles can occasionally go right through wings, there was a thread on it a week or two ago.
Wings also isn't really comparable to Shuffle, offering slightly less snare immunity (less a problem with wings, more a problem with Shuffle, in my opinion), and, again, pulling a pretty high amount of magicka from a pool that is already quite starved, especially on stamDK.
Also, to call the devs and reps "DK biased" is honestly laughable. Look at the changes to DK over the past few years. They either received nerfs, or otherwise have gone nowhere, and the "hold your ground" playstyle of DK, that Zenimax is seemingly still trying to push, is pretty much dead at this point.
that is all subjective
WINGS grant damage mitigation and snare removal= SHUFFLE only snare removal and now Aoe damage reduction,
which is very situational like i said earlier. Making wings clearly better
Also shuffle is extremely expensive/more expensive making it worse in that aspect and the worse ability in the up incoming patch.
Harness is not even up for discussion, Cast time and now critable. Tell me how something is considered a shield when one ability will eat through it and the damage your health pool, but youll try to find a elaborate way to justify that after the game has had these mechanics since pre beta and launch.
its okay , clearly you're in denial & clearly you main the class.
@jcm2606 whats your in game tag?
Love how you try to spin this as if I want Harness nerfed, or like it nerfed. Frankly, I think the cast time nerf is one of the worst things Zenimax has done in a long time. I'm a stamina main, and even I think damage shields didn't even need any adjustment, that they were fine as-is, and anybody complaining about them simply have L2P issues.
Regardless, no, wings cannot be compared to damage shields or Shuffle. Damage shields effectively increase your health, and hence work against all types of damage, except oblivion, naturally. Wings only grants immunity to projectiles, and Shuffle only grants immunity to area of effect damage. Of the three, wings protects against the least common type of damage, so if you consider Shuffle to be situational, wings is even more so.
Furthermore, wings doesn't even protect against all projectiles. Unlike shields and Shuffle, wings does not protect against ultimates or set procs, and it has a few special cases for certain skills. Wings also has an issue where it occasionally lets a projectile through, so the innately limited immunity of wings is limited even more, and made all the more unreliable, when you take these into account.
Wings grants slightly shorter snare immunity than Shuffle, though this isn't an issue of wings granting too much immunity, more so Shuffle granting too little. Especially when compared to other sources of snare immunity, namely Forward Momentum. See my various comments going into detail on comparing Shuffle and Forward Momentum + Blade Cloak, and why I think Shuffle needs to be seriously reworked.
And the cost needs to be looked at within context. Sure, Shuffle has a much higher cost than wings, but Shuffle is only ran by stamina characters, where your stamina pool is your primary resource pool, and hence is far easier to manage than your magicka pool. When you take this into account, wings is far more expensive to maintain on a stamina character, as you don't have the luxury of heavy attacking to gain magicka back. And, as I said, it is also competing with 4-7+ other buffs/debuffs and utility skills (wings, Volatile, Petrify, the shield, Flames of Oblivion, chains, talons, etc).
And, for the record, yes, I main stamDK in PVP, but I also run stamsorc, stam warden, and have a stamplar and stamNB I want to start running more. Again, I'm a stamina main, and even I think these changes are ***.
Wings really isn't comparable to either. For starters, it is a rather expensive skill, costing 3159 on a light armour magDK (in the UESP build editor), and 3440 on a medium armour 5/1/1 stamDK. DK in general is starving in terms of magicka, with many high magicka cost skills offering your main buffs, debuffs and utility. Buffing up alone can eat half your magicka pool on a light armour magDK.
Next, wings only provides immunity against projectile-based damage, and even then it does a pretty meh job at it. The cap is rather low, often being hit within a second when against multiple ranged players/mobs (to the point where some players simply don't run it in open world, as it goes down so quick), and there are a ton of special cases involving skills that wings cannot reflect. There is also a bug where projectiles can occasionally go right through wings, there was a thread on it a week or two ago.
Wings also isn't really comparable to Shuffle, offering slightly less snare immunity (less a problem with wings, more a problem with Shuffle, in my opinion), and, again, pulling a pretty high amount of magicka from a pool that is already quite starved, especially on stamDK.
Also, to call the devs and reps "DK biased" is honestly laughable. Look at the changes to DK over the past few years. They either received nerfs, or otherwise have gone nowhere, and the "hold your ground" playstyle of DK, that Zenimax is seemingly still trying to push, is pretty much dead at this point.
that is all subjective
WINGS grant damage mitigation and snare removal= SHUFFLE only snare removal and now Aoe damage reduction,
which is very situational like i said earlier. Making wings clearly better
Also shuffle is extremely expensive/more expensive making it worse in that aspect and the worse ability in the up incoming patch.
Harness is not even up for discussion, Cast time and now critable. Tell me how something is considered a shield when one ability will eat through it and the damage your health pool, but youll try to find a elaborate way to justify that after the game has had these mechanics since pre beta and launch.
its okay , clearly you're in denial & clearly you main the class.
@jcm2606 whats your in game tag?
Love how you try to spin this as if I want Harness nerfed, or like it nerfed. Frankly, I think the cast time nerf is one of the worst things Zenimax has done in a long time. I'm a stamina main, and even I think damage shields didn't even need any adjustment, that they were fine as-is, and anybody complaining about them simply have L2P issues.
Regardless, no, wings cannot be compared to damage shields or Shuffle. Damage shields effectively increase your health, and hence work against all types of damage, except oblivion, naturally. Wings only grants immunity to projectiles, and Shuffle only grants immunity to area of effect damage. Of the three, wings protects against the least common type of damage, so if you consider Shuffle to be situational, wings is even more so.
Furthermore, wings doesn't even protect against all projectiles. Unlike shields and Shuffle, wings does not protect against ultimates or set procs, and it has a few special cases for certain skills. Wings also has an issue where it occasionally lets a projectile through, so the innately limited immunity of wings is limited even more, and made all the more unreliable, when you take these into account.
Wings grants slightly shorter snare immunity than Shuffle, though this isn't an issue of wings granting too much immunity, more so Shuffle granting too little. Especially when compared to other sources of snare immunity, namely Forward Momentum. See my various comments going into detail on comparing Shuffle and Forward Momentum + Blade Cloak, and why I think Shuffle needs to be seriously reworked.
And the cost needs to be looked at within context. Sure, Shuffle has a much higher cost than wings, but Shuffle is only ran by stamina characters, where your stamina pool is your primary resource pool, and hence is far easier to manage than your magicka pool. When you take this into account, wings is far more expensive to maintain on a stamina character, as you don't have the luxury of heavy attacking to gain magicka back. And, as I said, it is also competing with 4-7+ other buffs/debuffs and utility skills (wings, Volatile, Petrify, the shield, Flames of Oblivion, chains, talons, etc).
And, for the record, yes, I main stamDK in PVP, but I also run stamsorc, stam warden, and have a stamplar and stamNB I want to start running more. Again, I'm a stamina main, and even I think these changes are ***.
I agree with you on your opinion on the game as a whole but if they're going to unfairly target my class than ill do the same to others!
if you're complaining about cost, its an adapting process.
why do you think shackle became bis?
Magic sorcs that need 15k plus stam
Stamina blades that need 15k max mgk or more
you cant have everything in this game!
Also we gave up tons of damage to run sustain sets like that in pvp
This is why sets like seducer, lich, amber, bone pirate, shackle, necro, hulking, max or sustain sets have become most common over the years.
you should never be running damage sets, crying about ability cost.
when two of the classes I've played since launch have been forced into requiring to play max sustain.
Wings can definitely be compared buddy in this upcoming patch. you mitigate staffs and bows near completely.
tell me how many people you see are dw, 2h or sword and board in pvp.
WINGS COUNTER TWO CLASSES DIRECTLY IN 1V1S
and then dks have the best cc's in game.
Where is my counter play to fossilize? where is my wing breaker set? in fact when i doge role your fossilize, i only hurt my self by wasting stamina then guarantee you to set up your entire burst if you have a dragon leap ready.
The exact thing that made rune cage get nerfed multiple times!
your class deserves nerfing
its simple, idc about the well being of this game after this next patch if it goes live.
so ill target every class after my core class gets destroyed, so maybe everyone else can get 6 nerfs in one patch as well.
i will take the same envious approach that made my class completely irrelevant in this game in the name of social justice.
so we can have a great balanced game in pvp
@PickleRick just did
YOU CANT DODGE ROLL FOSSILIZE!
AND I WHEN I DODGE ROLL,
I GET FOSSILIZED OUT OF IT!
THEN GET DRAGON LEAPED !
WITH NO COUNTER!
NO COUNTER PLAY
YOU KNOW THE EXACT SAME THING THAT MADE RUNE CAGE GET NERFED BECAUSE QUOTE ON QUOTE THERE WAS NO COUNTER TO IT!
you cant just nerf one class with the same reasoning and not nerf another
FOSSILIZE should 100% be dodge able in mid dodge roll
if you disagree either A you dont play pvp
Or B play the dk class and is biased
100% FALSE
if you are in dodge roll and get fossilized dragon leaped too late
there is no counter play to that.
and this usually leads to an instant death especially if you take a second ulti from anyone as well
PickleRick wrote: »100% FALSE
if you are in dodge roll and get fossilized dragon leaped too late
there is no counter play to that.
and this usually leads to an instant death especially if you take a second ulti from anyone as well
And knowing this you choose to dodge roll without CC immunity inside of fossilize range?
You’re just ranting at this point so I’m quite done with discussion. Have a great day, sir.
LittlePinkDot wrote: »
VaranisArano wrote: »Ragnarock41 wrote: »Lol at sorcs thinking they know how PvP works. Shuffle got a buff, not a nerf. Medium armor is now officially better than heavy in group play due to having aoe mitigation+snare immunity with a single ability.
Meanwhile heavy has to use blade cloak(which is garbage and still requires you to run FM/wings)
Medium armor based builds will dominate, eespecially stamblades with their absurd ST burst(but leap will do a lot less damage to them now)
Don't worry, as always, stamblade will dominate everyone by being in heavy WITH major evasion
I mean now everyone with dual wield will be able to do this since Blade Cloak will also give Major Evasion. Running Quick Cloak with new Blackrose dual wield can be interresting.
There are many people out there who already stack Blade Cloak (which gives 25% AoE reductiion in live as well) with Major Evasion (Blur) on Heavy.
My StamNB heavy bleed build stacks both.
Since Blade Cloak will grant Major Evasion, shouldn't it stack with other sources of Major Evasion?
They took two of the most important abilities available for any classes, and made a class specific better than both.