The_Camper wrote: »Get your facts straight mate. they nerfed shields mainly for PVE, because they were over-performing in PVE according to ZOS. and they wanted to make healers relevant in pve instances and shields were on their way.
If anything, PVP players suffered these nerfs because of PVE.
The_Camper wrote: »Get your facts straight mate. they nerfed shields mainly for PVE, because they were over-performing in PVE according to ZOS. and they wanted to make healers relevant in pve instances and shields were on their way.
If anything, PVP players suffered these nerfs because of PVE.
Stovahkiin wrote: »Sure, let’s all pretend that *nothing* gets nerfed because of PVE content. As if we haven’t had this conversation 1,000 times here already..
And yeah, even when pvp does call for nerfs more often, it’s for a pretty obvious reason. If your groupmate in a dungeon is doing stupidly well and is steamrolling the content for you, you probably aren’t going to complain. But if an ability/set is obviously broken or over performing in pvp, of course we’re going to complain because it directly impacts *our* experience in a negative way.
The_Camper wrote: »Get your facts straight mate. they nerfed shields mainly for PVE, because they were over-performing in PVE according to ZOS. and they wanted to make healers relevant in pve instances and shields were on their way.
If anything, PVP players suffered these nerfs because of PVE.
I dunno where you got your information but that is false from what I have read.
Kiralyn2000 wrote: »Without all the other stuff..... yes, it's annoying when a game attempts to balance (PvP/PvE) and ends up screwing over (PvE/PvP).
(As someone who personally dislikes PvP and a good fraction of the people who play it, I'm annoyed when PvE gets messed up by laughable MMO attempts at PvP "balance". But I know that it can go both ways. That's why I generally think that PvE and PvP games should be separate, so the designers can do the best they can, instead of constantly flinging a pendulum back and forth & messing something up.)
Exactly, because ZoS only cares about PvP with it being the “favorite child” while they ignore and screw over PvE players. There’s no good balance, and there can never be a good one because of this.Imperial_Voice wrote: »The_Camper wrote: »Get your facts straight mate. they nerfed shields mainly for PVE, because they were over-performing in PVE according to ZOS. and they wanted to make healers relevant in pve instances and shields were on their way.
If anything, PVP players suffered these nerfs because of PVE.
I dunno where you got your information but that is false from what I have read.
He got that information from direct quotes from ZoS staff.
Reistr_the_Unbroken wrote: »Exactly, because ZoS only cares about PvP with it being the “favorite child” while they ignore and screw over PvE players. There’s no good balance, and there can never be a good one because of this.Imperial_Voice wrote: »The_Camper wrote: »Get your facts straight mate. they nerfed shields mainly for PVE, because they were over-performing in PVE according to ZOS. and they wanted to make healers relevant in pve instances and shields were on their way.
If anything, PVP players suffered these nerfs because of PVE.
I dunno where you got your information but that is false from what I have read.
He got that information from direct quotes from ZoS staff.
Reistr_the_Unbroken wrote: »Exactly, because ZoS only cares about PvP with it being the “favorite child” while they ignore and screw over PvE players. There’s no good balance, and there can never be a good one because of this.Imperial_Voice wrote: »The_Camper wrote: »Get your facts straight mate. they nerfed shields mainly for PVE, because they were over-performing in PVE according to ZOS. and they wanted to make healers relevant in pve instances and shields were on their way.
If anything, PVP players suffered these nerfs because of PVE.
I dunno where you got your information but that is false from what I have read.
He got that information from direct quotes from ZoS staff.
ZOS_RobGarrett wrote: »Hey all,
Just wanted to let you know we've been monitoring the feedback on this thread and elsewhere on the forums. Clearly there's a lot of concern around the impact of adding a cast time to Conjured Ward and Annulment.
First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic. However, as many of you have pointed out, there are several potential issues with this solution. We identified many of these risks prior to PTS, and we're actively monitoring feedback from the community, Class Reps, and PTS testers.
If we decide to make significant changes to the abilities, those changes would not appear until at least PTS 3. However, we agree Conjured Ward and Annulment are too easy to interrupt in PvP, so we'll be making both spells immune to interrupts for PTS 2. We'll also be meeting with the Class Reps next week to discuss the changes.
In the meantime, we encourage you to continue experimenting, evaluating, and providing feedback.
Stovahkiin wrote: »Reistr_the_Unbroken wrote: »Exactly, because ZoS only cares about PvP with it being the “favorite child” while they ignore and screw over PvE players. There’s no good balance, and there can never be a good one because of this.Imperial_Voice wrote: »The_Camper wrote: »Get your facts straight mate. they nerfed shields mainly for PVE, because they were over-performing in PVE according to ZOS. and they wanted to make healers relevant in pve instances and shields were on their way.
If anything, PVP players suffered these nerfs because of PVE.
I dunno where you got your information but that is false from what I have read.
He got that information from direct quotes from ZoS staff.
Pffffft. You think that PvP is Zeni’s “favorite child”? The pvp community has been largely neglected for the last four years. Meanwhile, Cyrodiil server performance and balance went out the window.
Shields were overperforming in PVE. It's just that nobody who plays this game cares about balance in PVE as long as it doesn't involve damage numbers. These nerfs were targeted at both PVP and PVE. Otherwise they probably wouldn't make them critable and give them a cast time in the same patch.
Splattercat_83 wrote: »Shields were overperforming in PVE. It's just that nobody who plays this game cares about balance in PVE as long as it doesn't involve damage numbers. These nerfs were targeted at both PVP and PVE. Otherwise they probably wouldn't make them critable and give them a cast time in the same patch.
Nothing over performs when it's your only source of mitigation. Apparently you don't do anything in pve other than stand around the wayshrines and challenge pve players to duels because if you did any content what so ever you would know that most mechanics in trials would eat up that shield with one hit. You didn't spam it or stack shields you used it to mitigate damage from big hits or hold onto that last 400 health you had until the next tick of healing springs or breath of life.
You all just screwed yourself because those players that used the "overperforming" shields aren't going to be raiding or hell even playing to carry you through content after this patch.
Splattercat_83 wrote: »Nothing over performs when it's your only source of mitigation
Imperial_Voice wrote: »The_Camper wrote: »Get your facts straight mate. they nerfed shields mainly for PVE, because they were over-performing in PVE according to ZOS. and they wanted to make healers relevant in pve instances and shields were on their way.
If anything, PVP players suffered these nerfs because of PVE.
I dunno where you got your information but that is false from what I have read.
He got that information from direct quotes from ZoS staff.
Shields were overperforming in PVE. It's just that nobody who plays this game cares about balance in PVE as long as it doesn't involve damage numbers. These nerfs were targeted at both PVP and PVE. Otherwise they probably wouldn't make them critable and give them a cast time in the same patch.
I’m sure I’ll probably catch a lot of s#it for this but with the new nets coming out I had to get this out. Why do pvp players have to complain about stuff being OP which as a result gets something nerfed which will literally #%#% some players and builds in trials..There are a lot of ppl that ONLY pvp so don’t know how these nerfs mess with pve players..and I’m sure they don’t care - which is fine. But it’s always the same, once the thing they complain about gets nerfed they will find something new and that will also eventually be nerfed..I feel bad for sorcs who will have to have a one second cast time on their shields in pve for example. Or executes causing 30% more. I know there will be ppl who say if it messes them up that bad in pve then they were never good to begin with, etc. And that’s ok, not like what I’m saying matters anyway lol. Just b#%ching I guess 😭😁
brandonv516 wrote: »Eww PvE...