Smasherx74 wrote: »So with the new update a lot of people are mad, especially at the dev team.
Currently the mods are a bit overprotective of themselves and it appears absolutely nobody is going to respond or even engage the idea of criticism because this is their game and they(he) can do whatever they(he) wants.
Class reps and what not, totally ignored. Community input, especially by veteran/top players, also ignored. With this line of development, building and changing things on a regular basis with little to no concern about how it effects the gameplay or players is the norm.
We have a single person or two who ultimately makes these decisions that we all hate so much. Now, with this recent update I believe the community is about fed up with the seemingly incoherent decisions when trying to "balance" the game. The fact of the matter is no one person's opinion will help balance or make the game better, a collective input based on something like class reps can.
That single person is charged with maximising profit, not player enjoyment.
So long as the class reps are listening and feeding ZOS input, then everything should be fine. However that's not what's happening, class reps have been ignored and changes have been forced down our throats whether we like it or not. We get no input or choice in the matter.
Why would you have input? it's not your product.
I personally feel this has to change, the way ZOS handles this also needs to change. When I see a thread asking ZOS for a statement then I see a Z next to the thread indicating a mod posted in it, guess what they said? "cleaned the thread up please try to be more civil", they don't even care enough to give an opinion, in fact they're probably not even allowed to share their opinions with the community, or respond onbehalf of ZOS.
And? Not a public forum. Their involvement is only to remove any potential legal threats.
We get literally no interaction or conversation with the devs on how we want or need the game to be. Apparently by raising the question should the lead combat dev be replaced or add a new person, you're automatically shaming or attacking someone just because you raise a very important issue. I'm not sure how to possibly go about criticizing or sharing my input when I'm not allowed to even mention the name of the person who's making these decisions.
All players continue to make the mistake of assuming the the developers have some sort of creative independence.
Instead ZOS chooses to dismiss this topic, they refuse to accept criticism, and in fact do their best to ignore or silence it. Just look at summerfall, a distraction the devs created to stop people from talking about the new changes in the upcoming update so everyone is focused on getting everyone else to go run around summerset.
NOW YOU ARE BEGINNING TO UNDERSTAND
I find it absolutely absurd, and ZOS needs to look it's self in the mirror and question whether or not the current course we're taking is sustainable for the long run. If everytime they balance something they have to completely ruin or make something else impractical, then maybe they just don't know how to balance the game.
They are playing a different game. The one about maximising profit. From you.
With that being said, my vote is No.
Smasherx74 wrote: »VaranisArano wrote: »I suspect they are listening. I also suspect that listening does not necessarily mean that they will do what the community wants them to.
"healer dont feel necessary because of shields"
Guess who said that? The lead combat developer.
Apparently the lead combat developer spends so little time listening or playing the game, he isn't aware that healers can produce a 30k DPS difference for the DPS, and are in charge of helping maintain resources for tank/dps.
(ZOS this isn't an attack or wrobel, don't ban me, I'm simply stating the fact he said this, and it displays a complete lack of knowledge about the healer's viability or usefulness in game)
Maybe they have heard the following conversation:
Player one: we need one more for vet Fang Lair.
Player two: what do you need.
Player one: we have a tank and two DPS.
Player two: I can heal.
Player one: We are looking for another DPS it is easier.
I highly doubt the corporate overlords care about or understand changes to gameplay mechanics on a skill by skill level, which is what this thread is concerned with.I think it's worth noting that even if they saw and agreed with any given concern they might see on the forums, changes can take time. It's unreasonable to expect an entire development team to change many things in a short timeframe. There's a lot of factors at play that we don't know about or consider. Maybe their corporate overlords have certain decisions on a leash, and they literally cannot make changes we and they both want without going through proper channels first. Maybe they are busy with other things we don't know about, and the manpower simply isn't available right now. Maybe this, maybe that, maybe something else. Point is, big companies aren't exactly nimble in all changes and decision making.
BUT, as a personal feeling, yeah... I get the impression that ZOS is pretty deeply out of touch with how I (and most of the community I interact with) feel about changes they tend to make. It really does seem like they don't have enough people who play their own game sometimes. And the lack of communication with community concerns is... well, concerning. Which, again trying to be fair to them, they're busy making the game and running the company, and might not have a lot of time to actually play it internally.
Upcoming patches give me more of a "ah crap, here we go again..." feeling than, "Right on, new and exciting content for my favorite game!". I wish that wasn't the case, but (right now, anyway) it is what it is.
itscompton wrote: »I highly doubt the corporate overlords care about or understand changes to gameplay mechanics on a skill by skill level, which is what this thread is concerned with.I think it's worth noting that even if they saw and agreed with any given concern they might see on the forums, changes can take time. It's unreasonable to expect an entire development team to change many things in a short timeframe. There's a lot of factors at play that we don't know about or consider. Maybe their corporate overlords have certain decisions on a leash, and they literally cannot make changes we and they both want without going through proper channels first. Maybe they are busy with other things we don't know about, and the manpower simply isn't available right now. Maybe this, maybe that, maybe something else. Point is, big companies aren't exactly nimble in all changes and decision making.
BUT, as a personal feeling, yeah... I get the impression that ZOS is pretty deeply out of touch with how I (and most of the community I interact with) feel about changes they tend to make. It really does seem like they don't have enough people who play their own game sometimes. And the lack of communication with community concerns is... well, concerning. Which, again trying to be fair to them, they're busy making the game and running the company, and might not have a lot of time to actually play it internally.
Upcoming patches give me more of a "ah crap, here we go again..." feeling than, "Right on, new and exciting content for my favorite game!". I wish that wasn't the case, but (right now, anyway) it is what it is.
Androconium wrote: »Smasherx74 wrote: »So with the new update a lot of people are mad, especially at the dev team.
Currently the mods are a bit overprotective of themselves and it appears absolutely nobody is going to respond or even engage the idea of criticism because this is their game and they(he) can do whatever they(he) wants.
Class reps and what not, totally ignored. Community input, especially by veteran/top players, also ignored. With this line of development, building and changing things on a regular basis with little to no concern about how it effects the gameplay or players is the norm.
We have a single person or two who ultimately makes these decisions that we all hate so much. Now, with this recent update I believe the community is about fed up with the seemingly incoherent decisions when trying to "balance" the game. The fact of the matter is no one person's opinion will help balance or make the game better, a collective input based on something like class reps can.
That single person is charged with maximising profit, not player enjoyment.
So long as the class reps are listening and feeding ZOS input, then everything should be fine. However that's not what's happening, class reps have been ignored and changes have been forced down our throats whether we like it or not. We get no input or choice in the matter.
Why would you have input? it's not your product.
I personally feel this has to change, the way ZOS handles this also needs to change. When I see a thread asking ZOS for a statement then I see a Z next to the thread indicating a mod posted in it, guess what they said? "cleaned the thread up please try to be more civil", they don't even care enough to give an opinion, in fact they're probably not even allowed to share their opinions with the community, or respond onbehalf of ZOS.
And? Not a public forum. Their involvement is only to remove any potential legal threats.
We get literally no interaction or conversation with the devs on how we want or need the game to be. Apparently by raising the question should the lead combat dev be replaced or add a new person, you're automatically shaming or attacking someone just because you raise a very important issue. I'm not sure how to possibly go about criticizing or sharing my input when I'm not allowed to even mention the name of the person who's making these decisions.
All players continue to make the mistake of assuming the the developers have some sort of creative independence.
Instead ZOS chooses to dismiss this topic, they refuse to accept criticism, and in fact do their best to ignore or silence it. Just look at summerfall, a distraction the devs created to stop people from talking about the new changes in the upcoming update so everyone is focused on getting everyone else to go run around summerset.
NOW YOU ARE BEGINNING TO UNDERSTAND
I find it absolutely absurd, and ZOS needs to look it's self in the mirror and question whether or not the current course we're taking is sustainable for the long run. If everytime they balance something they have to completely ruin or make something else impractical, then maybe they just don't know how to balance the game.
They are playing a different game. The one about maximising profit. From you.
With that being said, my vote is No.
I broke the post up into, hopefully, readable sections.
Comment like this are mine.
EvilAutoTech wrote: »Biased poll is biased?
EvilAutoTech wrote: »Biased poll is biased?
How the hell is yes no being bias
Smasherx74 wrote: »VaranisArano wrote: »I suspect they are listening. I also suspect that listening does not necessarily mean that they will do what the community wants them to.
"healer dont feel necessary because of shields"
Guess who said that? The lead combat developer.
Apparently the lead combat developer spends so little time listening or playing the game, he isn't aware that healers can produce a 30k DPS difference for the DPS, and are in charge of helping maintain resources for tank/dps.
(ZOS this isn't an attack or wrobel, don't ban me, I'm simply stating the fact he said this, and it displays a complete lack of knowledge about the healer's viability or usefulness in game)
Maybe they have heard the following conversation:
Player one: we need one more for vet Fang Lair.
Player two: what do you need.
Player one: we have a tank and two DPS.
Player two: I can heal.
Player one: We are looking for another DPS it is easier.
The answer to that situation is to stop making 1shot mechanics that are better skipped by overwhelming dps. If they had pressure phases instead of 1shots you wouldn’t see that conversation.


VaranisArano wrote: »EvilAutoTech wrote: »Biased poll is biased?
How the hell is yes no being bias
Yes
No
Too afraid to answer because the devs might nerf my class.
Yes, real unbiased, even if we ignore the long preamble about how the devs aren't listening and are making silly decisions.
EvilAutoTech wrote: »Biased poll is biased?
VaranisArano wrote: »EvilAutoTech wrote: »Biased poll is biased?
How the hell is yes no being bias
Yes
No
Too afraid to answer because the devs might nerf my class.
Yes, real unbiased, even if we ignore the long preamble about how the devs aren't listening and are making silly decisions.
News flash they will nerf either way, doesn't matter if you agree or not.