This was primarily meant to be a PvE nerf, not a PvP nerf though.
If you read Rob Garrett’s response in the PTS thread what you are suggesting is essentially from their point of view exactly why shield are being nerfed - “it was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS”... in PvE.
https://forums.elderscrollsonline.com/en/discussion/435648/pts-update-20-feedback-thread-for-sorcerer#latest
Matthew_Galvanus wrote: »If you read Rob Garrett’s response in the PTS thread what you are suggesting is essentially from their point of view exactly why shield are being nerfed - “it was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS”... in PvE.
https://forums.elderscrollsonline.com/en/discussion/435648/pts-update-20-feedback-thread-for-sorcerer#latest
oh so you mean, having a way to save ourselves because our base health pool isn't enough to prevent our deaths isn't good for the meta? gee then maybe they should increase the base health for sorcerers and make them less fragile.
Matthew_Galvanus wrote: »If you read Rob Garrett’s response in the PTS thread what you are suggesting is essentially from their point of view exactly why shield are being nerfed - “it was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS”... in PvE.
https://forums.elderscrollsonline.com/en/discussion/435648/pts-update-20-feedback-thread-for-sorcerer#latest
oh so you mean, having a way to save ourselves because our base health pool isn't enough to prevent our deaths isn't good for the meta? gee then maybe they should increase the base health for sorcerers and make them less fragile.
Matthew_Galvanus wrote: »If you read Rob Garrett’s response in the PTS thread what you are suggesting is essentially from their point of view exactly why shield are being nerfed - “it was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS”... in PvE.
https://forums.elderscrollsonline.com/en/discussion/435648/pts-update-20-feedback-thread-for-sorcerer#latest
oh so you mean, having a way to save ourselves because our base health pool isn't enough to prevent our deaths isn't good for the meta? gee then maybe they should increase the base health for sorcerers and make them less fragile.
Every single stamina character suffers from the same and has to be melee range. What do they have?
Matthew_Galvanus wrote: »If you read Rob Garrett’s response in the PTS thread what you are suggesting is essentially from their point of view exactly why shield are being nerfed - “it was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS”... in PvE.
https://forums.elderscrollsonline.com/en/discussion/435648/pts-update-20-feedback-thread-for-sorcerer#latest
oh so you mean, having a way to save ourselves because our base health pool isn't enough to prevent our deaths isn't good for the meta? gee then maybe they should increase the base health for sorcerers and make them less fragile.
In this game you “build” your character. If your toon’s health pool is too low, and they are fragile, then you built your toon that way. Perhaps, adding a few points into health, or a couple heavy armor pieces would help. This will, of course, come at a trade-off, which is exactly the point according to what Rob posted...
Matthew_Galvanus wrote: »Matthew_Galvanus wrote: »If you read Rob Garrett’s response in the PTS thread what you are suggesting is essentially from their point of view exactly why shield are being nerfed - “it was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS”... in PvE.
https://forums.elderscrollsonline.com/en/discussion/435648/pts-update-20-feedback-thread-for-sorcerer#latest
oh so you mean, having a way to save ourselves because our base health pool isn't enough to prevent our deaths isn't good for the meta? gee then maybe they should increase the base health for sorcerers and make them less fragile.
Every single stamina character suffers from the same and has to be melee range. What do they have?
you mean besides gear with better resistances and a plethura of skills that apply damage reductions or block/deflects incoming projectiles.
Matthew_Galvanus wrote: »If you read Rob Garrett’s response in the PTS thread what you are suggesting is essentially from their point of view exactly why shield are being nerfed - “it was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS”... in PvE.
https://forums.elderscrollsonline.com/en/discussion/435648/pts-update-20-feedback-thread-for-sorcerer#latest
oh so you mean, having a way to save ourselves because our base health pool isn't enough to prevent our deaths isn't good for the meta? gee then maybe they should increase the base health for sorcerers and make them less fragile.
Matthew_Galvanus wrote: »This was primarily meant to be a PvE nerf, not a PvP nerf though.
spoken like someone doesn't pay attention to what goes on behind the scenes and during discussions. the whole "we want healers to feel appreciated" spiel is a bunch of bullshite to justify a terrible decision on their part.
if they want to make healers more appreciated why are they only giving this 1s hardcast to sorcerers only? why aren't they nerfing shields and damage mitigations for every class?
their excuse is *** poor and just that, only an excuse that essentially says "we can do whatever we want and you have no say, get over it."
If you read Rob Garrett’s response in the PTS thread what you are suggesting is essentially from their point of view exactly why shield are being nerfed - “it was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS”... in PvE.
https://forums.elderscrollsonline.com/en/discussion/435648/pts-update-20-feedback-thread-for-sorcerer#latest