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Cast Time To All Shields, Not Just Specific Shields

  • Armatesz
    Armatesz
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    Solariken wrote: »
    Haashhtaag wrote: »
    Solariken wrote: »
    How about no. Different abilities are different, stop asking to homogenize everything especially via nerfs.

    A shield is a shield.

    No it isn't. Read Rob Garrett's comments in the dev tracker. The two affected shields we're targeted because they allow you to shirk having to make offensive sacrifices for better survivability.

    Many other shields are health based, proc based, ultimates, etc. They don't compare to sorc Ward and Annulment which scale on offensive stats and are essentially spammable.

    Resto staff ward gets bonus from spell damage.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • AlienatedGoat
    AlienatedGoat
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    ZOS made it clear in the class rep meeting their intent was to nerf damage shields that make healers useless.

    With that in mind, its pretty obvious why they nerfed some shields and not others.

    And the class reps made it clear that it wasn't shields that were the problem, it was mechanics that can't be healed through in DLCs that pushed vet players to run 3 DDs instead of a healer.

    ZOS supposedly nodded and understood. Clearly they were napping.
    PC-NA Goat - Bleat Bleat Baaaa
  • coplannb16_ESO
    coplannb16_ESO
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    Armatesz wrote: »
    Solariken wrote: »
    Haashhtaag wrote: »
    Solariken wrote: »
    How about no. Different abilities are different, stop asking to homogenize everything especially via nerfs.

    A shield is a shield.

    No it isn't. Read Rob Garrett's comments in the dev tracker. The two affected shields we're targeted because they allow you to shirk having to make offensive sacrifices for better survivability.

    Many other shields are health based, proc based, ultimates, etc. They don't compare to sorc Ward and Annulment which scale on offensive stats and are essentially spammable.

    Resto staff ward gets bonus from spell damage.

    yes, but the shield strength is mainly affected (up to 300%) by loss of health. if you cast it at 100% health your shield is miniscule. also it costs much more magicka. also you have to slot a resto staff for it which most mag-DPS wont do in PvE because of DPS loss...

    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • capper123
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    as a magplar pve i dont use shields much,hmmmm this seems to effect everyone because of PVE.
  • Aurielle
    Aurielle
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    Solariken wrote: »
    Haashhtaag wrote: »
    Solariken wrote: »
    Haashhtaag wrote: »
    Solariken wrote: »
    How about no. Different abilities are different, stop asking to homogenize everything especially via nerfs.

    A shield is a shield.

    No it isn't. Read Rob Garrett's comments in the dev tracker. The two affected shields we're targeted because they allow you to shirk having to make offensive sacrifices for better survivability.

    Many other shields are health based, proc based, ultimates, etc. They don't compare to sorc Ward and Annulment which scale on offensive stats and are essentially spammable.

    Here is a little bit of knowledge for you and Rob.... sorcs in PVP weren't spec'ing full damage. Most ran 2 sustain sets plus a set like EG, BS, or Pirate skeleton. If a sorc was spec'ing full damage odds are they either had a pocket healer or ran in a zerg.

    Please explain how you kill anyone with a brain wearing two sustain sets and EG. In orther words, the sorcs you describe are the zerg surfers.

    Incorrect. A lot of sorcs in BGs wear at least one defensive/sustain set (often in impen), as shields are weaker in no CP, everyone and their mother is wearing Sloads/Shieldbreaker, and you don’t have the extra magicka that goes with having CP active. My sorc will literally have NO defence in BGs when the shield nerf goes live, as we have no burst heals and can only streak 2-4 times tops, depending on our magicka pools prior to going on the defensive. My only real option to stay alive for longer than a few seconds when up against a player of equal skill would be to put on heavy armour and equip a sword and shield, effectively destroying my mage class and replacing it with a tank. The other option is to respec as an annoying pet sorc and exploit the targeting issues that a screen full of pets presents to opposing players — essentially a zero challenge easy-mode build.

    I think I’ll just play another game instead.
  • ccfeeling
    ccfeeling
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    Add Ice staff heavy attack shield B)
  • zaria
    zaria
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    Haashhtaag wrote: »
    Solariken wrote: »
    How about no. Different abilities are different, stop asking to homogenize everything especially via nerfs.

    A shield is a shield.
    Steadfast Ward is an heal more than an shield, as pure shield its very weak.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Brrrofski
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    Well the problem with shields is sorcs stacking two massive ones.

    I honestly don't know why they didn't use a minor/major system

    Make conjured ward and harness major and everything else minor. It would be a much better solution than the cast time bs.
  • DreadKnight
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    Magma shield is a secondary effect of an ultimate, and also only a synergie, so not a an ability in the first place.

    obsidian shield is so weak on a normal-hp toon no one slots it for the shield anyway.

    crystalised shield only absorbs projectiles

    I could go on, but apples and oranges...


    I main a Warden Tank and a DK Tank, I don't rely on shields on either of them. I do use Obsidian for the mending buff on my DK and wouldn't care if it had no 'shield' attached to it at all (as it's pitiful for the tank anyway). I don't get these Tanks or players that rely on shields as crutches.

    Sorcs have had it too good/easy for too long and gotten used to it.
  • Kadoin
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    Haashhtaag wrote: »
    Solariken wrote: »
    Haashhtaag wrote: »
    Solariken wrote: »
    How about no. Different abilities are different, stop asking to homogenize everything especially via nerfs.

    A shield is a shield.

    No it isn't. Read Rob Garrett's comments in the dev tracker. The two affected shields we're targeted because they allow you to shirk having to make offensive sacrifices for better survivability.

    Many other shields are health based, proc based, ultimates, etc. They don't compare to sorc Ward and Annulment which scale on offensive stats and are essentially spammable.

    Here is a little bit of knowledge for you and Rob.... sorcs in PVP weren't spec'ing full damage. Most ran 2 sustain sets plus a set like EG, BS, or Pirate skeleton. If a sorc was spec'ing full damage odds are they either had a pocket healer or ran in a zerg.

    So having 50K+ mag is not considered stacking offense when it also raises damage? What?
  • Pulque
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    You destroy my beloved mag dps. I want you to destroy also Templar tank, new restro, DK tank and some other trivia.
  • StamWhipCultist
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    Typical wounded animal mentality. Sorcs want all shields nerfed to the ground because that is the only way they can accept the truth - they had abused shield stacking for years and now its nerfing time.
  • MartiniDaniels
    MartiniDaniels
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    Hokku:

    Glass cannons at last are glass
    Bones n’ obsidian shards
    Long live the tanks
  • Kel
    Kel
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    Aurielle wrote: »
    Solariken wrote: »
    Haashhtaag wrote: »
    Solariken wrote: »
    Haashhtaag wrote: »
    Solariken wrote: »
    How about no. Different abilities are different, stop asking to homogenize everything especially via nerfs.

    A shield is a shield.

    No it isn't. Read Rob Garrett's comments in the dev tracker. The two affected shields we're targeted because they allow you to shirk having to make offensive sacrifices for better survivability.

    Many other shields are health based, proc based, ultimates, etc. They don't compare to sorc Ward and Annulment which scale on offensive stats and are essentially spammable.

    Here is a little bit of knowledge for you and Rob.... sorcs in PVP weren't spec'ing full damage. Most ran 2 sustain sets plus a set like EG, BS, or Pirate skeleton. If a sorc was spec'ing full damage odds are they either had a pocket healer or ran in a zerg.

    Please explain how you kill anyone with a brain wearing two sustain sets and EG. In orther words, the sorcs you describe are the zerg surfers.

    Incorrect. A lot of sorcs in BGs wear at least one defensive/sustain set (often in impen), as shields are weaker in no CP, everyone and their mother is wearing Sloads/Shieldbreaker, and you don’t have the extra magicka that goes with having CP active. My sorc will literally have NO defence in BGs when the shield nerf goes live, as we have no burst heals and can only streak 2-4 times tops, depending on our magicka pools prior to going on the defensive. My only real option to stay alive for longer than a few seconds when up against a player of equal skill would be to put on heavy armour and equip a sword and shield, effectively destroying my mage class and replacing it with a tank. The other option is to respec as an annoying pet sorc and exploit the targeting issues that a screen full of pets presents to opposing players — essentially a zero challenge easy-mode build.

    I think I’ll just play another game instead.

    True. This will actually make sorcs have to face a few more deaths in battlegrounds rather than going 18/0/12, as is the case now. Yes, this will most likely put you in place with the rest of the classes in terms of kill/death ratio, including magblades who's shield will also have a cast time.

    What's not true is that you still have defense. Shields aren't disappearing, you just need to cast them smarter.


    How horrible....
    Edited by Kel on September 21, 2018 8:10AM
  • Zoal_AUG
    Zoal_AUG
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    i wouldnt care if it would happen as my shield is like 1k in pvp not like some ppl have
  • Sparr0w
    Sparr0w
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    Just put everything on the same 2 second GCD
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • Aethereal'Golden
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    I'm angry with that shield nerfing, especially for sorcerers. Their 'healing' eats two slots if it's a pet or relies on crit, or is nerfed other way - as a dark deal. Want to cut shields - then yes, cut it for all classes and skill branches. Or leave it as it is.
  • ResTandRespeC
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    I was doing vas+2 tonight on my magsorc and got cone at the start of lightning. Shielding and running in a straight like backwards, I thought to myself, "Self? How are you going to survive this when casting a shield slows you down and in the time it takes to get a shield up you'll have been hit with at least one, if not 2 poison waves?". Then being the inquisitive person I am i thought to myself once again, "Self, are you still there? What if by some stroke of luck you can survive the first 2 ticks of poison cone? What happens when your hit with one of the several other overlapping damage sources? A tick of the fire bugs or even trial by fire? Maybe felms aoe or aoe blasts?"
    Edited by ResTandRespeC on September 21, 2018 8:36AM
  • UrbanMonk
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    @ZOS_RobGarrett - can't we have 2 options for both shields which got cast time. 1 morph with no cast time and less shield with less time. 2nd Option with bigger shield + longer duration and cast time?

    At least you should give some option here. just like for NB changes where you took, either it's healing or damage. mNB can't have both now. Similar option should be done with shields.
    Edited by UrbanMonk on September 21, 2018 8:36AM
    Urban.Monk

    -Monk I- Magden- ⭐⭐⭐⭐⭐
    -Tsürügi- MagBlade- ⭐⭐⭐⭐⭐
    -Bantam Bomber- MagPlar- AVA28
    -Hot Nöödle- MagDK - AVA37
    -Pablo Necrobar- StamCro- AVA24



    youtube.com/c/UrbanMonkGaming
    Easiest mDK for vMA and vVH- https://youtu.be/dUxQO1FO1XQ

    ___________________________________________________________________________________________________________________________________
    Balance for the Sake of Balance is no Balance at all.
  • leepalmer95
    leepalmer95
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    jabrone77 wrote: »
    Aurielle wrote: »
    Solariken wrote: »
    Haashhtaag wrote: »
    Solariken wrote: »
    Haashhtaag wrote: »
    Solariken wrote: »
    How about no. Different abilities are different, stop asking to homogenize everything especially via nerfs.

    A shield is a shield.

    No it isn't. Read Rob Garrett's comments in the dev tracker. The two affected shields we're targeted because they allow you to shirk having to make offensive sacrifices for better survivability.

    Many other shields are health based, proc based, ultimates, etc. They don't compare to sorc Ward and Annulment which scale on offensive stats and are essentially spammable.

    Here is a little bit of knowledge for you and Rob.... sorcs in PVP weren't spec'ing full damage. Most ran 2 sustain sets plus a set like EG, BS, or Pirate skeleton. If a sorc was spec'ing full damage odds are they either had a pocket healer or ran in a zerg.

    Please explain how you kill anyone with a brain wearing two sustain sets and EG. In orther words, the sorcs you describe are the zerg surfers.

    Incorrect. A lot of sorcs in BGs wear at least one defensive/sustain set (often in impen), as shields are weaker in no CP, everyone and their mother is wearing Sloads/Shieldbreaker, and you don’t have the extra magicka that goes with having CP active. My sorc will literally have NO defence in BGs when the shield nerf goes live, as we have no burst heals and can only streak 2-4 times tops, depending on our magicka pools prior to going on the defensive. My only real option to stay alive for longer than a few seconds when up against a player of equal skill would be to put on heavy armour and equip a sword and shield, effectively destroying my mage class and replacing it with a tank. The other option is to respec as an annoying pet sorc and exploit the targeting issues that a screen full of pets presents to opposing players — essentially a zero challenge easy-mode build.

    I think I’ll just play another game instead.

    True. This will actually make sorcs have to face a few more deaths in battlegrounds rather than going 18/0/12, as is the case now. Yes, this will most likely put you in place with the rest of the classes in terms of kill/death ratio, including magblades who's shield will also have a cast time.

    What's not true is that you still have defense. Shields aren't disappearing, you just need to cast them smarter.


    How horrible....

    You only go 18-0 because the enemy teams are bad and the scoring system in deathmatch is stupid.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • MartiniDaniels
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    I really don’t understand what is all fuss about. In pve and mass pvp group shields generated by healers and tanks will be more durable now.. in a single content and duels.. well, just adapt, idk, create your shield when enemy is cc’d.
  • Aurielle
    Aurielle
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    jabrone77 wrote: »
    Aurielle wrote: »
    Solariken wrote: »
    Haashhtaag wrote: »
    Solariken wrote: »
    Haashhtaag wrote: »
    Solariken wrote: »
    How about no. Different abilities are different, stop asking to homogenize everything especially via nerfs.

    A shield is a shield.

    No it isn't. Read Rob Garrett's comments in the dev tracker. The two affected shields we're targeted because they allow you to shirk having to make offensive sacrifices for better survivability.

    Many other shields are health based, proc based, ultimates, etc. They don't compare to sorc Ward and Annulment which scale on offensive stats and are essentially spammable.

    Here is a little bit of knowledge for you and Rob.... sorcs in PVP weren't spec'ing full damage. Most ran 2 sustain sets plus a set like EG, BS, or Pirate skeleton. If a sorc was spec'ing full damage odds are they either had a pocket healer or ran in a zerg.

    Please explain how you kill anyone with a brain wearing two sustain sets and EG. In orther words, the sorcs you describe are the zerg surfers.

    Incorrect. A lot of sorcs in BGs wear at least one defensive/sustain set (often in impen), as shields are weaker in no CP, everyone and their mother is wearing Sloads/Shieldbreaker, and you don’t have the extra magicka that goes with having CP active. My sorc will literally have NO defence in BGs when the shield nerf goes live, as we have no burst heals and can only streak 2-4 times tops, depending on our magicka pools prior to going on the defensive. My only real option to stay alive for longer than a few seconds when up against a player of equal skill would be to put on heavy armour and equip a sword and shield, effectively destroying my mage class and replacing it with a tank. The other option is to respec as an annoying pet sorc and exploit the targeting issues that a screen full of pets presents to opposing players — essentially a zero challenge easy-mode build.

    I think I’ll just play another game instead.

    True. This will actually make sorcs have to face a few more deaths in battlegrounds rather than going 18/0/12, as is the case now. Yes, this will most likely put you in place with the rest of the classes in terms of kill/death ratio, including magblades who's shield will also have a cast time.

    What's not true is that you still have defense. Shields aren't disappearing, you just need to cast them smarter.


    How horrible....

    Cast shields “smarter,” you say? Pre-buffing with a shield ain’t going to help me when I get jumped by a group of NBs who just pop out of stealth and crit away my “smartly” casted shield in a second. By the time I streak to try to get another shield up (assuming I haven’t been interrupted several times), I’m already dead. The same scenario would not apply to a NB, who’s able to pop in and out of stealth at will with no penalty whatsoever.

    Also, any sorc who’s up against a skilled player who knows how to counter sorcs WILL die. Sorcs only dominate BGs with no deaths when they’re up against noobs and mediocre players.

    Sounds like you just hate sorcs and aren’t willing to see things from our perspective. *shrug*
  • Deep_01
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    All shields should have a cast time or no shields should

    All shields and heals should have a cast time or no shields or heals should. 1 sec vigors ;D
    @Deepan on PC-EU
  • melloni_aleb16_ESO
    melloni_aleb16_ESO
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    Solariken wrote: »
    Haashhtaag wrote: »
    Solariken wrote: »
    Haashhtaag wrote: »
    Solariken wrote: »
    How about no. Different abilities are different, stop asking to homogenize everything especially via nerfs.

    A shield is a shield.

    No it isn't. Read Rob Garrett's comments in the dev tracker. The two affected shields we're targeted because they allow you to shirk having to make offensive sacrifices for better survivability.

    Many other shields are health based, proc based, ultimates, etc. They don't compare to sorc Ward and Annulment which scale on offensive stats and are essentially spammable.

    Here is a little bit of knowledge for you and Rob.... sorcs in PVP weren't spec'ing full damage. Most ran 2 sustain sets plus a set like EG, BS, or Pirate skeleton. If a sorc was spec'ing full damage odds are they either had a pocket healer or ran in a zerg.

    Please explain how you kill anyone with a brain wearing two sustain sets and EG. In orther words, the sorcs you describe are the zerg surfers.

    the most used build on Magicka Sorc was Amberplasm/lich + shackle (+ EG or various pieces ) , and this is the NON zerger build.
    in zerg the spell damage is preferred

    Magicka Sorc It has always been broken, .......the difficulty is to admit it :)

    P.s
    the changes that they want to do however destroy the Magicka Sorc (only in PVP). It is absolutely not a balancing act, but the usual zenimax *** ...are not you still tired of giving money? -.-
    Edited by melloni_aleb16_ESO on September 21, 2018 11:25AM
    DC|EP|AD EU .:. Claymore - all classes DK/Sorc/Nb/templar .: Retired :.
    DC NA server with 400 ping - DKs Vraccàs

    Philosophy of the poor .: "What you cannot beat ..zerg him " :.
  • leepalmer95
    leepalmer95
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    Solariken wrote: »
    Haashhtaag wrote: »
    Solariken wrote: »
    Haashhtaag wrote: »
    Solariken wrote: »
    How about no. Different abilities are different, stop asking to homogenize everything especially via nerfs.

    A shield is a shield.

    No it isn't. Read Rob Garrett's comments in the dev tracker. The two affected shields we're targeted because they allow you to shirk having to make offensive sacrifices for better survivability.

    Many other shields are health based, proc based, ultimates, etc. They don't compare to sorc Ward and Annulment which scale on offensive stats and are essentially spammable.

    Here is a little bit of knowledge for you and Rob.... sorcs in PVP weren't spec'ing full damage. Most ran 2 sustain sets plus a set like EG, BS, or Pirate skeleton. If a sorc was spec'ing full damage odds are they either had a pocket healer or ran in a zerg.

    Please explain how you kill anyone with a brain wearing two sustain sets and EG. In orther words, the sorcs you describe are the zerg surfers.

    the most used build on Magicka Sorc was Amberplasm/lich + shackle (+ EG or various pieces ) , and this is the NON zerger build.
    in zerg the spell damage is preferred

    Magicka Sorc It has always been broken, .......the difficulty is to admit it :)

    P.s
    the changes that they want to do however destroy the Magicka Sorc (only in PVP)

    No it wasn't i tried that build for like an hour and it sucked because it lacked dmg and over sustained far too much.

    People don't seem to realise that bigger shield = less time you need to recast apart from every 6s which means better sustain.

    So its better to run 50k magicka and 1 sustain set than it was to run 35k with 2 sustain sets.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Imperial_Voice
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    Im starting to think I may be the only Sorc who never ran a build that relied completely on Shields.
  • Kadoin
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    Im starting to think I may be the only Sorc who never ran a build that relied completely on Shields.

    Personally, I only slotted healing ward in PvP. After hours of gameplay I realized that there was nothing another shield could really do to save me in most of the situations that I died. What turned out to be better was getting some stam to join the rolltards and gaining better access to block + break free, cutting my magicka slightly. Now with the PTS changes, I will probably use ice staff-resto for all my mag chars, but maybe dw/resto just to add the bleeds in and that 25% damage reduction + have some skills that aren't going to be absorbed with absorb magic...
  • kathandira
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    Haashhtaag wrote: »
    With the changes to shields it is my opinion that if you're going to apply a 1 second cast time to certain shields you should apply to all shields. It is absurd that you're only targeting shields that 1 class has in regards to annulment and it's morphs as well as conjured ward and it's morphs.


    Below are a list of other shields which should also receive a cast time:

    Steadfast Ward and its morphs
    Sun Shield and its morphs
    Magma Shell
    Obsidian Shield and its morphs
    Crystallized Shield and its morphs
    Bone Shield and its morphs
    Barrier and its morphs
    Siege Shield and its morphs

    Concentrated Barrier passive in psijic skill line should have a 1 second delay


    It is only fair that if you're going to make this decision to completely destroy a class in a facet of the game you make the change across all classes.

    After listening to people's complaints, I think if they want to try to deter people from shield spamming and stacking, they should just increase the cost of them. 10k mana for example would deter spamming.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Inarre
    Inarre
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    I think your character should also go into a channeled animation every time iceheart procs.

    I laughed. You got me. Here's a :cookie:
  • AhPook_Is_Here
    AhPook_Is_Here
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    I can see templar shields, resto staff shields and DK's obsidian getting the same treatment. The rest I'm not sure about because their values are small or they are attached to an ultimate you can't spam.
    “Whatever.”
    -Unknown American
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