Haashhtaag wrote: »
No it isn't. Read Rob Garrett's comments in the dev tracker. The two affected shields we're targeted because they allow you to shirk having to make offensive sacrifices for better survivability.
Many other shields are health based, proc based, ultimates, etc. They don't compare to sorc Ward and Annulment which scale on offensive stats and are essentially spammable.
VaranisArano wrote: »ZOS made it clear in the class rep meeting their intent was to nerf damage shields that make healers useless.
With that in mind, its pretty obvious why they nerfed some shields and not others.
Haashhtaag wrote: »
No it isn't. Read Rob Garrett's comments in the dev tracker. The two affected shields we're targeted because they allow you to shirk having to make offensive sacrifices for better survivability.
Many other shields are health based, proc based, ultimates, etc. They don't compare to sorc Ward and Annulment which scale on offensive stats and are essentially spammable.
Resto staff ward gets bonus from spell damage.
Haashhtaag wrote: »Haashhtaag wrote: »
No it isn't. Read Rob Garrett's comments in the dev tracker. The two affected shields we're targeted because they allow you to shirk having to make offensive sacrifices for better survivability.
Many other shields are health based, proc based, ultimates, etc. They don't compare to sorc Ward and Annulment which scale on offensive stats and are essentially spammable.
Here is a little bit of knowledge for you and Rob.... sorcs in PVP weren't spec'ing full damage. Most ran 2 sustain sets plus a set like EG, BS, or Pirate skeleton. If a sorc was spec'ing full damage odds are they either had a pocket healer or ran in a zerg.
Please explain how you kill anyone with a brain wearing two sustain sets and EG. In orther words, the sorcs you describe are the zerg surfers.
coplannb16_ESO wrote: »Magma shield is a secondary effect of an ultimate, and also only a synergie, so not a an ability in the first place.
obsidian shield is so weak on a normal-hp toon no one slots it for the shield anyway.
crystalised shield only absorbs projectiles
I could go on, but apples and oranges...
Haashhtaag wrote: »Haashhtaag wrote: »
No it isn't. Read Rob Garrett's comments in the dev tracker. The two affected shields we're targeted because they allow you to shirk having to make offensive sacrifices for better survivability.
Many other shields are health based, proc based, ultimates, etc. They don't compare to sorc Ward and Annulment which scale on offensive stats and are essentially spammable.
Here is a little bit of knowledge for you and Rob.... sorcs in PVP weren't spec'ing full damage. Most ran 2 sustain sets plus a set like EG, BS, or Pirate skeleton. If a sorc was spec'ing full damage odds are they either had a pocket healer or ran in a zerg.
Haashhtaag wrote: »Haashhtaag wrote: »
No it isn't. Read Rob Garrett's comments in the dev tracker. The two affected shields we're targeted because they allow you to shirk having to make offensive sacrifices for better survivability.
Many other shields are health based, proc based, ultimates, etc. They don't compare to sorc Ward and Annulment which scale on offensive stats and are essentially spammable.
Here is a little bit of knowledge for you and Rob.... sorcs in PVP weren't spec'ing full damage. Most ran 2 sustain sets plus a set like EG, BS, or Pirate skeleton. If a sorc was spec'ing full damage odds are they either had a pocket healer or ran in a zerg.
Please explain how you kill anyone with a brain wearing two sustain sets and EG. In orther words, the sorcs you describe are the zerg surfers.
Incorrect. A lot of sorcs in BGs wear at least one defensive/sustain set (often in impen), as shields are weaker in no CP, everyone and their mother is wearing Sloads/Shieldbreaker, and you don’t have the extra magicka that goes with having CP active. My sorc will literally have NO defence in BGs when the shield nerf goes live, as we have no burst heals and can only streak 2-4 times tops, depending on our magicka pools prior to going on the defensive. My only real option to stay alive for longer than a few seconds when up against a player of equal skill would be to put on heavy armour and equip a sword and shield, effectively destroying my mage class and replacing it with a tank. The other option is to respec as an annoying pet sorc and exploit the targeting issues that a screen full of pets presents to opposing players — essentially a zero challenge easy-mode build.
I think I’ll just play another game instead.
Haashhtaag wrote: »Haashhtaag wrote: »
No it isn't. Read Rob Garrett's comments in the dev tracker. The two affected shields we're targeted because they allow you to shirk having to make offensive sacrifices for better survivability.
Many other shields are health based, proc based, ultimates, etc. They don't compare to sorc Ward and Annulment which scale on offensive stats and are essentially spammable.
Here is a little bit of knowledge for you and Rob.... sorcs in PVP weren't spec'ing full damage. Most ran 2 sustain sets plus a set like EG, BS, or Pirate skeleton. If a sorc was spec'ing full damage odds are they either had a pocket healer or ran in a zerg.
Please explain how you kill anyone with a brain wearing two sustain sets and EG. In orther words, the sorcs you describe are the zerg surfers.
Incorrect. A lot of sorcs in BGs wear at least one defensive/sustain set (often in impen), as shields are weaker in no CP, everyone and their mother is wearing Sloads/Shieldbreaker, and you don’t have the extra magicka that goes with having CP active. My sorc will literally have NO defence in BGs when the shield nerf goes live, as we have no burst heals and can only streak 2-4 times tops, depending on our magicka pools prior to going on the defensive. My only real option to stay alive for longer than a few seconds when up against a player of equal skill would be to put on heavy armour and equip a sword and shield, effectively destroying my mage class and replacing it with a tank. The other option is to respec as an annoying pet sorc and exploit the targeting issues that a screen full of pets presents to opposing players — essentially a zero challenge easy-mode build.
I think I’ll just play another game instead.
True. This will actually make sorcs have to face a few more deaths in battlegrounds rather than going 18/0/12, as is the case now. Yes, this will most likely put you in place with the rest of the classes in terms of kill/death ratio, including magblades who's shield will also have a cast time.
What's not true is that you still have defense. Shields aren't disappearing, you just need to cast them smarter.
How horrible....
Haashhtaag wrote: »Haashhtaag wrote: »
No it isn't. Read Rob Garrett's comments in the dev tracker. The two affected shields we're targeted because they allow you to shirk having to make offensive sacrifices for better survivability.
Many other shields are health based, proc based, ultimates, etc. They don't compare to sorc Ward and Annulment which scale on offensive stats and are essentially spammable.
Here is a little bit of knowledge for you and Rob.... sorcs in PVP weren't spec'ing full damage. Most ran 2 sustain sets plus a set like EG, BS, or Pirate skeleton. If a sorc was spec'ing full damage odds are they either had a pocket healer or ran in a zerg.
Please explain how you kill anyone with a brain wearing two sustain sets and EG. In orther words, the sorcs you describe are the zerg surfers.
Incorrect. A lot of sorcs in BGs wear at least one defensive/sustain set (often in impen), as shields are weaker in no CP, everyone and their mother is wearing Sloads/Shieldbreaker, and you don’t have the extra magicka that goes with having CP active. My sorc will literally have NO defence in BGs when the shield nerf goes live, as we have no burst heals and can only streak 2-4 times tops, depending on our magicka pools prior to going on the defensive. My only real option to stay alive for longer than a few seconds when up against a player of equal skill would be to put on heavy armour and equip a sword and shield, effectively destroying my mage class and replacing it with a tank. The other option is to respec as an annoying pet sorc and exploit the targeting issues that a screen full of pets presents to opposing players — essentially a zero challenge easy-mode build.
I think I’ll just play another game instead.
True. This will actually make sorcs have to face a few more deaths in battlegrounds rather than going 18/0/12, as is the case now. Yes, this will most likely put you in place with the rest of the classes in terms of kill/death ratio, including magblades who's shield will also have a cast time.
What's not true is that you still have defense. Shields aren't disappearing, you just need to cast them smarter.
How horrible....
JamieAubrey wrote: »All shields should have a cast time or no shields should
Haashhtaag wrote: »Haashhtaag wrote: »
No it isn't. Read Rob Garrett's comments in the dev tracker. The two affected shields we're targeted because they allow you to shirk having to make offensive sacrifices for better survivability.
Many other shields are health based, proc based, ultimates, etc. They don't compare to sorc Ward and Annulment which scale on offensive stats and are essentially spammable.
Here is a little bit of knowledge for you and Rob.... sorcs in PVP weren't spec'ing full damage. Most ran 2 sustain sets plus a set like EG, BS, or Pirate skeleton. If a sorc was spec'ing full damage odds are they either had a pocket healer or ran in a zerg.
Please explain how you kill anyone with a brain wearing two sustain sets and EG. In orther words, the sorcs you describe are the zerg surfers.
melloni_aleb16_ESO wrote: »Haashhtaag wrote: »Haashhtaag wrote: »
No it isn't. Read Rob Garrett's comments in the dev tracker. The two affected shields we're targeted because they allow you to shirk having to make offensive sacrifices for better survivability.
Many other shields are health based, proc based, ultimates, etc. They don't compare to sorc Ward and Annulment which scale on offensive stats and are essentially spammable.
Here is a little bit of knowledge for you and Rob.... sorcs in PVP weren't spec'ing full damage. Most ran 2 sustain sets plus a set like EG, BS, or Pirate skeleton. If a sorc was spec'ing full damage odds are they either had a pocket healer or ran in a zerg.
Please explain how you kill anyone with a brain wearing two sustain sets and EG. In orther words, the sorcs you describe are the zerg surfers.
the most used build on Magicka Sorc was Amberplasm/lich + shackle (+ EG or various pieces ) , and this is the NON zerger build.
in zerg the spell damage is preferred
Magicka Sorc It has always been broken, .......the difficulty is to admit it
P.s
the changes that they want to do however destroy the Magicka Sorc (only in PVP)
Imperial_Voice wrote: »Im starting to think I may be the only Sorc who never ran a build that relied completely on Shields.
Haashhtaag wrote: »With the changes to shields it is my opinion that if you're going to apply a 1 second cast time to certain shields you should apply to all shields. It is absurd that you're only targeting shields that 1 class has in regards to annulment and it's morphs as well as conjured ward and it's morphs.
Below are a list of other shields which should also receive a cast time:
Steadfast Ward and its morphs
Sun Shield and its morphs
Magma Shell
Obsidian Shield and its morphs
Crystallized Shield and its morphs
Bone Shield and its morphs
Barrier and its morphs
Siege Shield and its morphs
Concentrated Barrier passive in psijic skill line should have a 1 second delay
It is only fair that if you're going to make this decision to completely destroy a class in a facet of the game you make the change across all classes.
Oreyn_Bearclaw wrote: »I think your character should also go into a channeled animation every time iceheart procs.