I feel all the voices in this community and the developers focus all on PVP, and never thought of PVE or how each toons plays in PVE. What if some people doesn’t enjoy or want to pvp?
I feel all the voices in this community and the developers focus all on PVP, and never thought of PVE or how each toons plays in PVE. What if some people doesn’t enjoy or want to pvp?
I don't think anyone really cares. The main focus I see is always on PvP. I have been told that is likely a forum thing rather than reflecting the actual game, but the forum is how we view the game so I dunno, that's just what it always looks like to me. Nobody screams for player nerfs to make it easier on trial bosses.
mommadani907 wrote: »Mostly PvP for the last year or so. Before that, mostly PvE. The last few weeks, mostly PvE due to a jacked up back.
I like new content, I don't like doing the same identical thing 500 times. I think that is why I like PvP now, no two days are exactly the same. Sure you get some of the same this is about to happen scenarios but how each fight is going to end is not predetermined every single time.
I feel all the voices in this community and the developers focus all on PVP, and never thought of PVE or how each toons plays in PVE. What if some people doesn’t enjoy or want to pvp?
I don't think anyone really cares. The main focus I see is always on PvP. I have been told that is likely a forum thing rather than reflecting the actual game, but the forum is how we view the game so I dunno, that's just what it always looks like to me. Nobody screams for player nerfs to make it easier on trial bosses.
Yes but ZOS killed sorc tanks in dungeons just for pvp shield stack problem. They don’t think about PVE at all. Do they know how sorc tank plays??
Just bring sorc tank to any dlc dungeon, you’ll see it’ll get one shot cos of the 1 sec shield.
The boss hit so hard it’s gonna break the shield or a stun move then next second your dead.
Don’t even talk about other abilities, won’t even have a chance to use them.
Sorc tank will no longer be playable, completely killed by ZOS, what sort of tank balance on all classes is this?
Like if there’s not already short of tanks everywhere when you queue anything.
I feel all the voices in this community and the developers focus all on PVP, and never thought of PVE or how each toons plays in PVE. What if some people doesn’t enjoy or want to pvp?
I don't think anyone really cares. The main focus I see is always on PvP. I have been told that is likely a forum thing rather than reflecting the actual game, but the forum is how we view the game so I dunno, that's just what it always looks like to me. Nobody screams for player nerfs to make it easier on trial bosses.
Yes but ZOS killed sorc tanks in dungeons just for pvp shield stack problem. They don’t think about PVE at all. Do they know how sorc tank plays??
Just bring sorc tank to any dlc dungeon, you’ll see it’ll get one shot cos of the 1 sec shield.
The boss hit so hard it’s gonna break the shield or a stun move then next second your dead.
Don’t even talk about other abilities, won’t even have a chance to use them.
Sorc tank will no longer be playable, completely killed by ZOS, what sort of tank balance on all classes is this?
Like if there’s not already short of tanks everywhere when you queue anything.
Like I said, I don't think they care. PvP looks to be the favorite child and PvE players are expected to just put up and shut up. PvP money must be a nicer color or something.
ZOS this is not fortnite or destiny 2, not a PvP only eso. You need to accomodate both PVE and PvP player. If you still only cares about PvP, go work for fortnite.
Juju_beans wrote: »
Reistr_the_Unbroken wrote: »
Specifically, questing and overland. I sometimes do dungeons and trials... love world bosses/geysers. Rarely do PvP because.... well... it’s terrible. By ‘terrible’ I don’t mean ‘they are just mad they die a lot’ (I don’t) but ‘the lag is so bad I can’t tell what is going on most of the time.’ I tend to stay out of trials for the same reason, actually.