Add risk vs reward to loot spam. Sneaking should be a skill like it used to be. Stealing should be a crime like it used to be.
See the pattern? If you really need that thin broth, go for it, but you might end up in jail or rexspawning at a shrine.
This would make the game more fun and inventory issues wouldn't exist for low level characters like they do now.
The current amount of loot spam makes loot seem unimportant and inventory management feel more like a cheap gimmicky money sink.