ExcaliburESO wrote: »Ok this is stamina thread i dont care about ur nerfs im happy about them will make my time easier.
ExcaliburESO wrote: »So DID you guys read the patch notes concerning the ROLL Dodge changes and Evasion Buff redesign. Also the new healing negating set.
Minor/Major Evasion: These buffs no longer grant a passive chance to dodge. They now reduce the damage you take from area of effect attacks by 5/25%. All abilities that previously granted Minor or Major Evasion have been converted to this new effect, and the Blade Cloak ability now grants Major Evasion.
Updated the interaction between Roll Dodge and projectiles.
Fixed an issue where a projectile would always be dodged if the target was Roll Dodging at the moment the projectile was created.
Projectiles can now only be evaded if the Roll Dodge occurs within one second prior to their impact.
Soldier of Anguish (Medium)
2: Weapon Damage
3: Weapon Critical
4: Weapon Damage
5: When you deal damage with a melee attack, you have a 25% chance to traumatize your enemy, negating their next 5500 points of healing for 4 seconds. This effect can occur once every 4 seconds.
Updated the interaction between Roll Dodge and projectiles.
Fixed an issue where a projectile would always be dodged if the target was Roll Dodging at the moment the projectile was created.
Projectiles can now only be evaded if the Roll Dodge occurs within one second prior to their impact.
This should make the March of Sacrifices hunt phase much more interesting (not being able to see projectile fireballs and having to rely on audio queues or addons). This change really puts the screws to individuals with higher latency on a server that already suffers from varying response times to the actions we perform. Let us hope dodging heavy and charged attacks remains as is.
that " 1 second before landing" thing will be tricky at first but i guess i can handle it.
tho with this lag/ ping whatever.. i dont know.
MartiniDaniels wrote: »The_Brosteen wrote: »
Of course now we will probably have more heavy armor nbs that also have 25% aoe mitigation so thats going to be sweet.
You are clueless if you think that 25 aoe is better then 15% dodge. For medium tank this is major nerf which makes playing such type of tank pointless. As a medium dk i if course may return to heavy armor and plague doctor and live inside hard as nuts bonewalls/igneous shields after patch, but it so boring and obvious way so i dont see point to use it.
Mangeli200194 wrote: »ExcaliburESO wrote: »So DID you guys read the patch notes concerning the ROLL Dodge changes and Evasion Buff redesign. Also the new healing negating set.
Minor/Major Evasion: These buffs no longer grant a passive chance to dodge. They now reduce the damage you take from area of effect attacks by 5/25%. All abilities that previously granted Minor or Major Evasion have been converted to this new effect, and the Blade Cloak ability now grants Major Evasion.
Updated the interaction between Roll Dodge and projectiles.
Fixed an issue where a projectile would always be dodged if the target was Roll Dodging at the moment the projectile was created.
Projectiles can now only be evaded if the Roll Dodge occurs within one second prior to their impact.
Soldier of Anguish (Medium)
2: Weapon Damage
3: Weapon Critical
4: Weapon Damage
5: When you deal damage with a melee attack, you have a 25% chance to traumatize your enemy, negating their next 5500 points of healing for 4 seconds. This effect can occur once every 4 seconds.
I think it's a buff, considering how many abilities are aoes and the current meta of spin2win dbos
Getting around 15k mitigation easily is a huge buff for all people who don't use dual wield(mag ladies whoops blades specially)
Its a buff for people who have movement and don't rely on the passive dodge chance to survive.
Its a nerf to people who have no movement or situational awareness to dodge dangerous projectiles