Minor toughness for wardens is not new. The removal of minor toughness from war horn is the change to try to force people to use them in trials. It's a very misguided half hearted attempt at balance.
Minor toughness for wardens is not new. The removal of minor toughness from war horn is the change to try to force people to use them in trials. It's a very misguided half hearted attempt at balance.
Well I mean what do you guys think about it being the only source for groups. Is this overpowered?
leepalmer95 wrote: »Minor toughness for wardens is not new. The removal of minor toughness from war horn is the change to try to force people to use them in trials. It's a very misguided half hearted attempt at balance.
Well I mean what do you guys think about it being the only source for groups. Is this overpowered?
Nah, a bit p2w maybe but i'm sure 1 person in a 12 man trial has a warden.
It's better than 8 player being nb's.
At least this way it forced 5 people to be different classes with the minor buffs.
leepalmer95 wrote: »Minor toughness for wardens is not new. The removal of minor toughness from war horn is the change to try to force people to use them in trials. It's a very misguided half hearted attempt at balance.
Well I mean what do you guys think about it being the only source for groups. Is this overpowered?
Nah, a bit p2w maybe but i'm sure 1 person in a 12 man trial has a warden.
It's better than 8 player being nb's.
At least this way it forced 5 people to be different classes with the minor buffs.
The concern many players have expressed is that it will make templar/warden the only good healing comb or even more so.
leepalmer95 wrote: »Minor toughness for wardens is not new. The removal of minor toughness from war horn is the change to try to force people to use them in trials. It's a very misguided half hearted attempt at balance.
Well I mean what do you guys think about it being the only source for groups. Is this overpowered?
Nah, a bit p2w maybe but i'm sure 1 person in a 12 man trial has a warden.
It's better than 8 player being nb's.
At least this way it forced 5 people to be different classes with the minor buffs.
The concern many players have expressed is that it will make templar/warden the only good healing comb or even more so.
I think it is a very nice change and small step into the right direction. Warden had Minor Toughness before but making the passive completely useless since the majority uses horn with decent uptimes anyway. It sure might seem halfhearted to "force" Wardens into groups but I guess it was the obvious reaction to "we want a unique buff for everyone". Just inventing a new minor buff just so it hasn't existed before so it feels somewhat special doesn't really make the cut either.
Is it overpowered? No. Any unique buff that can only be provided by one class only would be overpowered then. I won't change my mind in liking this change as it is for now since it's a small step into the direction we wanted. You can't always have it all at once so I'm glad it got acknowledged to some point for now. I mean jeez nothing is set in stone and we will have more changes in the future to the actual result people want for sure.
(Speaking from a Warden healer pov :>)
I think it is a very nice change and small step into the right direction. Warden had Minor Toughness before but making the passive completely useless since the majority uses horn with decent uptimes anyway. It sure might seem halfhearted to "force" Wardens into groups but I guess it was the obvious reaction to "we want a unique buff for everyone". Just inventing a new minor buff just so it hasn't existed before so it feels somewhat special doesn't really make the cut either.
Is it overpowered? No. Any unique buff that can only be provided by one class only would be overpowered then. I won't change my mind in liking this change as it is for now since it's a small step into the direction we wanted. You can't always have it all at once so I'm glad it got acknowledged to some point for now. I mean jeez nothing is set in stone and we will have more changes in the future to the actual result people want for sure.
(Speaking from a Warden healer pov :>)
The difference is that any other class doesn't need to worry about their role while applying it, or has to do something out of the ordinary. You slot an ability of a certain tree and use it here and there. But the warden needs to heal people every 20 secs to keep it up, so it's not really comparable.
@Tasear please correct me if I am wrong, but I think I saw a summary of a class rep meeting where ZOS said something along the lines of "we don't want a raid having to cancel because their e.g. stamdk got sick, and they couldn't find another" (when magblade stacking was adressed)
In my opinion, this is exactly the case here.
I think it is a very nice change and small step into the right direction. Warden had Minor Toughness before but making the passive completely useless since the majority uses horn with decent uptimes anyway. It sure might seem halfhearted to "force" Wardens into groups but I guess it was the obvious reaction to "we want a unique buff for everyone". Just inventing a new minor buff just so it hasn't existed before so it feels somewhat special doesn't really make the cut either.
Is it overpowered? No. Any unique buff that can only be provided by one class only would be overpowered then. I won't change my mind in liking this change as it is for now since it's a small step into the direction we wanted. You can't always have it all at once so I'm glad it got acknowledged to some point for now. I mean jeez nothing is set in stone and we will have more changes in the future to the actual result people want for sure.
(Speaking from a Warden healer pov :>)
The difference is that any other class doesn't need to worry about their role while applying it, or has to do something out of the ordinary. You slot an ability of a certain tree and use it here and there. But the warden needs to heal people every 20 secs to keep it up, so it's not really comparable.
@Tasear please correct me if I am wrong, but I think I saw a summary of a class rep meeting where ZOS said something along the lines of "we don't want a raid having to cancel because their e.g. stamdk got sick, and they couldn't find another" (when magblade stacking was adressed)
In my opinion, this is exactly the case here.
I think it is a very nice change and small step into the right direction. Warden had Minor Toughness before but making the passive completely useless since the majority uses horn with decent uptimes anyway. It sure might seem halfhearted to "force" Wardens into groups but I guess it was the obvious reaction to "we want a unique buff for everyone". Just inventing a new minor buff just so it hasn't existed before so it feels somewhat special doesn't really make the cut either.
Is it overpowered? No. Any unique buff that can only be provided by one class only would be overpowered then. I won't change my mind in liking this change as it is for now since it's a small step into the direction we wanted. You can't always have it all at once so I'm glad it got acknowledged to some point for now. I mean jeez nothing is set in stone and we will have more changes in the future to the actual result people want for sure.
(Speaking from a Warden healer pov :>)
The difference is that any other class doesn't need to worry about their role while applying it, or has to do something out of the ordinary. You slot an ability of a certain tree and use it here and there. But the warden needs to heal people every 20 secs to keep it up, so it's not really comparable.
@Tasear please correct me if I am wrong, but I think I saw a summary of a class rep meeting where ZOS said something along the lines of "we don't want a raid having to cancel because their e.g. stamdk got sick, and they couldn't find another" (when magblade stacking was adressed)
In my opinion, this is exactly the case here.
I admit that your concern it being only favorable to one or maybe two roles might be right. But that's why I added the "I see this from a Warden healer POV". As a healer I like this change since it makes my healer being at least a tiny bit more than a synergy "provider" and nothing more. Nobody needs overhealing with oneshot mechanics most of the time but that's a different topic.
I don't see the problem (as a healer) since I apply something like Budding Seeds underneath the group regularly anyway. Not just for the healing but mostly for the synergy and therefore for Alkosh. When it expires it heals everyone standing in it. WIth a coordinated group I'm usually hitting most people apart from special roles maybe and even then I'm able to turn around.
I think it is a very nice change and small step into the right direction. Warden had Minor Toughness before but making the passive completely useless since the majority uses horn with decent uptimes anyway. It sure might seem halfhearted to "force" Wardens into groups but I guess it was the obvious reaction to "we want a unique buff for everyone". Just inventing a new minor buff just so it hasn't existed before so it feels somewhat special doesn't really make the cut either.
Is it overpowered? No. Any unique buff that can only be provided by one class only would be overpowered then. I won't change my mind in liking this change as it is for now since it's a small step into the direction we wanted. You can't always have it all at once so I'm glad it got acknowledged to some point for now. I mean jeez nothing is set in stone and we will have more changes in the future to the actual result people want for sure.
(Speaking from a Warden healer pov :>)
The difference is that any other class doesn't need to worry about their role while applying it, or has to do something out of the ordinary. You slot an ability of a certain tree and use it here and there. But the warden needs to heal people every 20 secs to keep it up, so it's not really comparable.
@Tasear please correct me if I am wrong, but I think I saw a summary of a class rep meeting where ZOS said something along the lines of "we don't want a raid having to cancel because their e.g. stamdk got sick, and they couldn't find another" (when magblade stacking was adressed)
In my opinion, this is exactly the case here.
I admit that your concern it being only favorable to one or maybe two roles might be right. But that's why I added the "I see this from a Warden healer POV". As a healer I like this change since it makes my healer being at least a tiny bit more than a synergy "provider" and nothing more. Nobody needs overhealing with oneshot mechanics most of the time but that's a different topic.
I don't see the problem (as a healer) since I apply something like Budding Seeds underneath the group regularly anyway. Not just for the healing but mostly for the synergy and therefore for Alkosh. When it expires it heals everyone standing in it. WIth a coordinated group I'm usually hitting most people apart from special roles maybe and even then I'm able to turn around.
I really get it, I like the templar change too from a breton magplar point of view. Still having an instant shield with pretty much everything being spell damage, I can sit on 30k spell resistance w/o sacrifcing damage, makes my shield what harness is on live, and I could even use it on stamplar too.
Now don't misunderstand this please, this is nothing personal...
but just because the change favors me, it doesn't mean I find it a balanced idea xD
Harrdarrzarr wrote: »It is just as fair as a dragonknight giving minor brutality and a templar giving minor sorcery. Removing it from warhorn is of course an incentive for people to use a warden in whatever role, but it's not unfair
Nightingale707 wrote: »Could someone who is on the PTS test, if blood altar procs the Maturation passive and through it minor toughness?
I still think it is bad to tie it to healing done, but having blood altar proc it would mean either offtanks or healers can provide it.. (as long as we have non DK mag DDs DK maintanks will still be preferred over wardens)
All in all I would like classes to bring unique advantages to group play, without being "required" to fill a certain role to do so.