Maintenance for the week of April 6:
• [COMPLETE] ESO Store and Account System for maintenance – April 8, 9:00AM EDT (13:00 UTC) - 6:00PM EDT (22:00 UTC)

PVE: Class Damage Based & Set Self Healing the Problem - Not Damage Shields

Sporvan
Sporvan
✭✭✭✭✭
For PVE specifically the Class rep feedback was that Healers are pretty much obsolete with 3 dds and a tank - each DD slotting slotting some sort of self heal and a damage shield. The problem is with CP power creep DD self sustain and survivability has gone through the roof, especially vs older content.

The fact is that Damage shields are necessary for Magicka users to avoid the multitude of dungeon one-shot mechanics. It's the equivalent of a dodge roll. This is a good thing.

The problem is that all classes have so much passive heal from their main damage abilities and set abilities that by the time the shield wears off they are back at full health. Meaning that a healer is not necessary to survive the burst damage _after it has happened_. The healer role should to be to repair group members after a damage burst has happened and keep them topped up.

What first thing that needs to happen is that Damage Shields should cost a lot more resources to make them more significant to "block" a one-shot mechanic and not allow them to be permanently spammed. Harness Magicka in particular should not return so much magicka and should perhaps be redesigned for some other benefit, eg. return some damage to the attacker on the shield.

The second thing that needs to happen is that self healing from passives, damage skills and sets needs to be toned down in order to make a healer much more desirable.

TL;DR:
- Increase Shield costs.
- Redesign Harness Magicka
- Reduce self healing
  • ankeor
    ankeor
    ✭✭✭✭✭
    Yeah but you just killed solo play with that suggestion. If that happens no one can be the lone wolf in PvP. Also fully or partially solo contents such as vMA can not be done if you are not self sufficent. Don't get me wrong but these suggestions are also bandaids similar to ZOS patches. You can't take the fun in the game for sake of lazy balance imo. If it is not fun what is the point? I always say let everything be broken as s&!+ so you can feel the strength of the play style you like. If everything is broken then nothing is.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    No. It seems the class reps did not provide that feedback but the devs did.
  • eso_nya
    eso_nya
    ✭✭✭✭✭
    we have/had:
    - meta being 1 tank + 1 support sorc for lightning uptime + as much magblades as possible (i think it was last time i checked)
    - ppl complained the game is to easy
    - ppl complaining we need more class diversity and balance in endgame

    we get:
    - nerf to sorc shields
    - nerf to magblade heal
    - dmg buff to mag temp, dk and warden (prolly due to better shalk uptime with better sustain)
    - buff to classes group buffs
    - ppl complaining the devs dont listen

    I never understood the reasoning behind:
    A tense situation, theres a projectile incoming on a neutral planet, that will deal 20k dmg:
    - the serpent guard dodgerolls for a small staminacost and takes 0 dmg
    - the horus guard shields up for a small magicka cost and takes 0 dmg
    - the setesh guard, at armorcap, blocks with his s&b for a small stamina cost and takes 5k dmg to the face
    ... whos supposed to be the role with awesome damage mitigation?
Sign In or Register to comment.