The only shields that got the cast time were conjured ward and annulment. Steadfast Ward didn't receive this cast time. Why you might ask?
I think that they are trying to fix two complaints with shields in one go.
1st complaint is that shield stacking is too strong. Well now you have 1-2 preemptive shields to activate before damage hits, and 1 panics shield through steadfast ward.
2nd complain is that because you damage shields in the order they were applied; people would cast hardened ward -> dampen magicka -> healing ward and you wouldn't be able to stop the heal from healing ward because of the previous two.
I think that they left healing ward as an instant cast to force it to be used 1st, which means people are more likely to prevent its healing.
This would also explain why the new blackrose healing staff has a 3 second major vitality on a 6 second shield. They wanted to make the non-healing morph more appealing.
Not trying to argue about the balance of the new patch, just trying to suggest what might be there line of thinking.
You do realize Healing Ward is going to be removed pretty much instantly right? Then if you make the mistake of trying to cast a shield with a 1 second cast time (which is actually 2 seconds and most likely will take even longer thanks to their bad servers) you're going to get interrupted and bodybagged right?
ExcaliburESO wrote: »Problem is most sorcs wont accept this they want ez pz skills with 100% guarantee heal at the end L2P is not for them
ExcaliburESO wrote: »Problem is most sorcs wont accept this they want ez pz skills with 100% guarantee heal at the end L2P is not for them
Not trying to argue about the balance of the new patch, just trying to suggest what might be there line of thinking.
MaleAmazon wrote: »Not trying to argue about the balance of the new patch, just trying to suggest what might be there line of thinking.
This does make sense. (I am not either saying it is a great change).
However it is a funny instinct some people have to instantly (before they even test things) write a post that their class has been 'destroyed'.
Shield stacking was always an annoyance because you could stack very large amounts of uncritable HP using the same resource pool you use for DPS. Shortening their duration didn´t kill shields, I don´t think this will. Shields are also not straight up nerfed, since you can make use of armor when using them now.
It does mean that a sorc will have to defend differently. And maybe consider that jumping into melee combat in full light armor wasn´t really the intention to begin with.
Sorcerers have resto staff skills, ultis, enchantments like hardening, dark exchange, blood magic passive, pet, power surge, psijic... there are options, some people just insist on not even trying them before posting 10 forum threads...
Or, the seven heavens forbid, put some points / set bonuses into defense...
Tan9oSuccka wrote: »An insightful for you Op.
Finally, someone is looking at these changes objectively and not carrying a torch and pitchfork.
The only shields that got the cast time were conjured ward and annulment. Steadfast Ward didn't receive this cast time. Why you might ask?
I think that they are trying to fix two complaints with shields in one go.
1st complaint is that shield stacking is too strong. Well now you have 1-2 preemptive shields to activate before damage hits, and 1 panics shield through steadfast ward.
2nd complain is that because you damage shields in the order they were applied; people would cast hardened ward -> dampen magicka -> healing ward and you wouldn't be able to stop the heal from healing ward because of the previous two.
I think that they left healing ward as an instant cast to force it to be used 1st, which means people are more likely to prevent its healing.
This would also explain why the new blackrose healing staff has a 3 second major vitality on a 6 second shield. They wanted to make the non-healing morph more appealing.
Not trying to argue about the balance of the new patch, just trying to suggest what might be there line of thinking.
You do realize Healing Ward is going to be removed pretty much instantly right? Then if you make the mistake of trying to cast a shield with a 1 second cast time (which is actually 2 seconds and most likely will take even longer thanks to their bad servers) you're going to get interrupted and bodybagged right?
Tan9oSuccka wrote: »An insightful for you Op.
Finally, someone is looking at these changes objectively and not carrying a torch and pitchfork.
Sadly, this won't stop certain people on the forum from tarring and feathering him just because they only read the title
Mannix1958 wrote: »The only shields that got the cast time were conjured ward and annulment. Steadfast Ward didn't receive this cast time. Why you might ask?
I think that they are trying to fix two complaints with shields in one go.
1st complaint is that shield stacking is too strong. Well now you have 1-2 preemptive shields to activate before damage hits, and 1 panics shield through steadfast ward.
2nd complain is that because you damage shields in the order they were applied; people would cast hardened ward -> dampen magicka -> healing ward and you wouldn't be able to stop the heal from healing ward because of the previous two.
I think that they left healing ward as an instant cast to force it to be used 1st, which means people are more likely to prevent its healing.
This would also explain why the new blackrose healing staff has a 3 second major vitality on a 6 second shield. They wanted to make the non-healing morph more appealing.
Not trying to argue about the balance of the new patch, just trying to suggest what might be there line of thinking.
I carry 2 destro staves...I can carry a res but this was an unnecessary change. I am sick of the needless nerfs...
People keep mentioning that healing ward is going to get nuked. Healing ward is going to be an emergency buffer so that u have that extra 2 seconds to move away via streak/cloak/shade/ or time to pop a burst heal. The idea is to get LA away from face tanking with wards to using wards as a buffer and relocating to avoid/get out of range of damage. Your normal caster approach to mmo's basically. The shield stacking and soaking up damage more effectively than normal armor thing has always been odd from a design perspective.
Tan9oSuccka wrote: »An insightful for you Op.
Finally, someone is looking at these changes objectively and not carrying a torch and pitchfork.
Sadly, this won't stop certain people on the forum from tarring and feathering him just because they only read the title
Apache_Kid wrote: »ExcaliburESO wrote: »Problem is most sorcs wont accept this they want ez pz skills with 100% guarantee heal at the end L2P is not for them
I want to duel you so badly please tell me you are on xbox NA
You do realize Healing Ward is going to be removed pretty much instantly right? Then if you make the mistake of trying to cast a shield with a 1 second cast time (which is actually 2 seconds and most likely will take even longer thanks to their bad servers) you're going to get interrupted and bodybagged right?
People keep mentioning that healing ward is going to get nuked. Healing ward is going to be an emergency buffer so that u have that extra 2 seconds to move away via streak/cloak/shade/ or time to pop a burst heal. The idea is to get LA away from face tanking with wards to using wards as a buffer and relocating to avoid/get out of range of damage. Your normal caster approach to mmo's basically. The shield stacking and soaking up damage more effectively than normal armor thing has always been odd from a design perspective.
ExcaliburESO wrote: »Apache_Kid wrote: »ExcaliburESO wrote: »Problem is most sorcs wont accept this they want ez pz skills with 100% guarantee heal at the end L2P is not for them
I want to duel you so badly please tell me you are on xbox NA
master dk grand overlord pc eu nerfed since durok bleed build nerfed
The only shields that got the cast time were conjured ward and annulment. Steadfast Ward didn't receive this cast time. Why you might ask?
I think that they are trying to fix two complaints with shields in one go.
1st complaint is that shield stacking is too strong. Well now you have 1-2 preemptive shields to activate before damage hits, and 1 panics shield through steadfast ward.
2nd complain is that because you damage shields in the order they were applied; people would cast hardened ward -> dampen magicka -> healing ward and you wouldn't be able to stop the heal from healing ward because of the previous two.
I think that they left healing ward as an instant cast to force it to be used 1st, which means people are more likely to prevent its healing.
This would also explain why the new blackrose healing staff has a 3 second major vitality on a 6 second shield. They wanted to make the non-healing morph more appealing.
Not trying to argue about the balance of the new patch, just trying to suggest what might be there line of thinking.
MaleAmazon wrote: »Not trying to argue about the balance of the new patch, just trying to suggest what might be there line of thinking.
This does make sense. (I am not either saying it is a great change).
However it is a funny instinct some people have to instantly (before they even test things) write a post that their class has been 'destroyed'.
Shield stacking was always an annoyance because you could stack very large amounts of uncritable HP using the same resource pool you use for DPS. Shortening their duration didn´t kill shields (which ppl claimed it would), I don´t think this will. Shields are also not straight up nerfed, since you can make use of armor when using them now.
It does mean that a sorc will have to defend differently. And maybe consider that jumping into melee combat in full light armor wasn´t really the intention to begin with.
Sorcerers have resto staff skills, ultis, enchantments like hardening, dark exchange, blood magic passive, pet, power surge, psijic... there are options, some people just insist on not even trying them before posting 10 forum threads...
Or, the seven heavens forbid, put some points / set bonuses into defense...
You do realize Healing Ward is going to be removed pretty much instantly right? Then if you make the mistake of trying to cast a shield with a 1 second cast time (which is actually 2 seconds and most likely will take even longer thanks to their bad servers) you're going to get interrupted and bodybagged right?
People keep mentioning that healing ward is going to get nuked. Healing ward is going to be an emergency buffer so that u have that extra 2 seconds to move away via streak/cloak/shade/ or time to pop a burst heal. The idea is to get LA away from face tanking with wards to using wards as a buffer and relocating to avoid/get out of range of damage. Your normal caster approach to mmo's basically. The shield stacking and soaking up damage more effectively than normal armor thing has always been odd from a design perspective.
If they want to do that, then they also need to:
1. Remove Swift
2. Make streak have a longer range than all gap-closers
3. Remove ranged interrupts.
Sorcs have been saying for a long time that they'd love to move away from shields - but the class needs an alternative..
Its like when its raining they want everyone to use a coat to keep dry..
Sorcs instead are holding an umberella.
So instead of swapping their umberella with nice, warm waterproof coat(like everyone else has), they instead take away their umberella, leaving them with a draughty t-shirt, throw a bucket of water over them (crit dmg), and kick em in the nuts (sustain nerf)
Merlin13KAGL wrote: »First, no one was stacking three shields in the first place, and if they were, they weren't killing anything anyway.
The pro-Healing Ward/Ward Ally argument is equally asinine, as you shouldn't have to forfeit other weapon lines to get what should be available in class.
This goes for the heal, and the shield.