TheStealthDude wrote: »They are trying to make healers more important in PvE, so by adding a cast time, I guess their thought would be that you would stop using shields so much and rely on the healer instead.
But this way of trying to implement that vision is horrible and the laziest way to go about it. They really need to adjust the boss encounter mechanics in PvE instead.
(I don't play Mag Sorc, either)
TheStealthDude wrote: »They are trying to make healers more important in PvE, so by adding a cast time, I guess their thought would be that you would stop using shields so much and rely on the healer instead.
But this way of trying to implement that vision is horrible and the laziest way to go about it. They really need to adjust the boss encounter mechanics in PvE instead.
(I don't play Mag Sorc, either)
Oh they'll make healers more important alright.
Once the mag DPSers get instagibbed by a one-shot mechanics they're unable to respond to, their healers will get some good mileage out of that Templar speedy-resurrect passive.
Mystrius_Archaion wrote: »TheStealthDude wrote: »They are trying to make healers more important in PvE, so by adding a cast time, I guess their thought would be that you would stop using shields so much and rely on the healer instead.
But this way of trying to implement that vision is horrible and the laziest way to go about it. They really need to adjust the boss encounter mechanics in PvE instead.
(I don't play Mag Sorc, either)
Oh they'll make healers more important alright.
Once the mag DPSers get instagibbed by a one-shot mechanics they're unable to respond to, their healers will get some good mileage out of that Templar speedy-resurrect passive.
Watch for the telegraph and stay out of red then or just dps need to learn to block.
For some reason, magicka dps players are under the impression that they just can't block even once for that one big hit for half a second. They think they can cast a shield faster, when block is actually faster, or that they can't block on a full or even half full stamina bar when block costs far less than break-free and roll dodge which are both still usable at half stamina.
I see it all the time at the Wellenkin Geyser outside the gates of Alinor when the boss lurcher named Tidewrack spawns and has that huge circle AoE. Some squishy just gets blown down and instantly killed while running in a circle firing light attacks at the boss and nothing else. After a few times of this they sometimes figure it out by watching me just face-tank the boss, side-stepping the cone, and block for one second just after I see the red ring spreading out and expect the shockwave and maybe take a couple thousand damage.
You don't need a shield if you pay attention, but that's the problem and people should learn to pay attention.
Mystrius_Archaion wrote: »TheStealthDude wrote: »They are trying to make healers more important in PvE, so by adding a cast time, I guess their thought would be that you would stop using shields so much and rely on the healer instead.
But this way of trying to implement that vision is horrible and the laziest way to go about it. They really need to adjust the boss encounter mechanics in PvE instead.
(I don't play Mag Sorc, either)
Oh they'll make healers more important alright.
Once the mag DPSers get instagibbed by a one-shot mechanics they're unable to respond to, their healers will get some good mileage out of that Templar speedy-resurrect passive.
Watch for the telegraph and stay out of red then or just dps need to learn to block.
For some reason, magicka dps players are under the impression that they just can't block even once for that one big hit for half a second. They think they can cast a shield faster, when block is actually faster, or that they can't block on a full or even half full stamina bar when block costs far less than break-free and roll dodge which are both still usable at half stamina.
I see it all the time at the Wellenkin Geyser outside the gates of Alinor when the boss lurcher named Tidewrack spawns and has that huge circle AoE. Some squishy just gets blown down and instantly killed while running in a circle firing light attacks at the boss and nothing else. After a few times of this they sometimes figure it out by watching me just face-tank the boss, side-stepping the cone, and block for one second just after I see the red ring spreading out and expect the shockwave and maybe take a couple thousand damage.
You don't need a shield if you pay attention, but that's the problem and people should learn to pay attention.
WuffyCerulei wrote: »Mystrius_Archaion wrote: »TheStealthDude wrote: »They are trying to make healers more important in PvE, so by adding a cast time, I guess their thought would be that you would stop using shields so much and rely on the healer instead.
But this way of trying to implement that vision is horrible and the laziest way to go about it. They really need to adjust the boss encounter mechanics in PvE instead.
(I don't play Mag Sorc, either)
Oh they'll make healers more important alright.
Once the mag DPSers get instagibbed by a one-shot mechanics they're unable to respond to, their healers will get some good mileage out of that Templar speedy-resurrect passive.
Watch for the telegraph and stay out of red then or just dps need to learn to block.
For some reason, magicka dps players are under the impression that they just can't block even once for that one big hit for half a second. They think they can cast a shield faster, when block is actually faster, or that they can't block on a full or even half full stamina bar when block costs far less than break-free and roll dodge which are both still usable at half stamina.
I see it all the time at the Wellenkin Geyser outside the gates of Alinor when the boss lurcher named Tidewrack spawns and has that huge circle AoE. Some squishy just gets blown down and instantly killed while running in a circle firing light attacks at the boss and nothing else. After a few times of this they sometimes figure it out by watching me just face-tank the boss, side-stepping the cone, and block for one second just after I see the red ring spreading out and expect the shockwave and maybe take a couple thousand damage.
You don't need a shield if you pay attention, but that's the problem and people should learn to pay attention.
Dude, go try a vet trial. Then you'd understand why shields are needed.
WuffyCerulei wrote: »Mystrius_Archaion wrote: »TheStealthDude wrote: »They are trying to make healers more important in PvE, so by adding a cast time, I guess their thought would be that you would stop using shields so much and rely on the healer instead.
But this way of trying to implement that vision is horrible and the laziest way to go about it. They really need to adjust the boss encounter mechanics in PvE instead.
(I don't play Mag Sorc, either)
Oh they'll make healers more important alright.
Once the mag DPSers get instagibbed by a one-shot mechanics they're unable to respond to, their healers will get some good mileage out of that Templar speedy-resurrect passive.
Watch for the telegraph and stay out of red then or just dps need to learn to block.
For some reason, magicka dps players are under the impression that they just can't block even once for that one big hit for half a second. They think they can cast a shield faster, when block is actually faster, or that they can't block on a full or even half full stamina bar when block costs far less than break-free and roll dodge which are both still usable at half stamina.
I see it all the time at the Wellenkin Geyser outside the gates of Alinor when the boss lurcher named Tidewrack spawns and has that huge circle AoE. Some squishy just gets blown down and instantly killed while running in a circle firing light attacks at the boss and nothing else. After a few times of this they sometimes figure it out by watching me just face-tank the boss, side-stepping the cone, and block for one second just after I see the red ring spreading out and expect the shockwave and maybe take a couple thousand damage.
You don't need a shield if you pay attention, but that's the problem and people should learn to pay attention.
Dude, go try a vet trial. Then you'd understand why shields are needed.
brandonv516 wrote: »Mystrius_Archaion wrote: »TheStealthDude wrote: »They are trying to make healers more important in PvE, so by adding a cast time, I guess their thought would be that you would stop using shields so much and rely on the healer instead.
But this way of trying to implement that vision is horrible and the laziest way to go about it. They really need to adjust the boss encounter mechanics in PvE instead.
(I don't play Mag Sorc, either)
Oh they'll make healers more important alright.
Once the mag DPSers get instagibbed by a one-shot mechanics they're unable to respond to, their healers will get some good mileage out of that Templar speedy-resurrect passive.
Watch for the telegraph and stay out of red then or just dps need to learn to block.
For some reason, magicka dps players are under the impression that they just can't block even once for that one big hit for half a second. They think they can cast a shield faster, when block is actually faster, or that they can't block on a full or even half full stamina bar when block costs far less than break-free and roll dodge which are both still usable at half stamina.
I see it all the time at the Wellenkin Geyser outside the gates of Alinor when the boss lurcher named Tidewrack spawns and has that huge circle AoE. Some squishy just gets blown down and instantly killed while running in a circle firing light attacks at the boss and nothing else. After a few times of this they sometimes figure it out by watching me just face-tank the boss, side-stepping the cone, and block for one second just after I see the red ring spreading out and expect the shockwave and maybe take a couple thousand damage.
You don't need a shield if you pay attention, but that's the problem and people should learn to pay attention.
It gets a little different once you graduate from overland content.
Mystrius_Archaion wrote: »WuffyCerulei wrote: »Mystrius_Archaion wrote: »TheStealthDude wrote: »They are trying to make healers more important in PvE, so by adding a cast time, I guess their thought would be that you would stop using shields so much and rely on the healer instead.
But this way of trying to implement that vision is horrible and the laziest way to go about it. They really need to adjust the boss encounter mechanics in PvE instead.
(I don't play Mag Sorc, either)
Oh they'll make healers more important alright.
Once the mag DPSers get instagibbed by a one-shot mechanics they're unable to respond to, their healers will get some good mileage out of that Templar speedy-resurrect passive.
Watch for the telegraph and stay out of red then or just dps need to learn to block.
For some reason, magicka dps players are under the impression that they just can't block even once for that one big hit for half a second. They think they can cast a shield faster, when block is actually faster, or that they can't block on a full or even half full stamina bar when block costs far less than break-free and roll dodge which are both still usable at half stamina.
I see it all the time at the Wellenkin Geyser outside the gates of Alinor when the boss lurcher named Tidewrack spawns and has that huge circle AoE. Some squishy just gets blown down and instantly killed while running in a circle firing light attacks at the boss and nothing else. After a few times of this they sometimes figure it out by watching me just face-tank the boss, side-stepping the cone, and block for one second just after I see the red ring spreading out and expect the shockwave and maybe take a couple thousand damage.
You don't need a shield if you pay attention, but that's the problem and people should learn to pay attention.
Dude, go try a vet trial. Then you'd understand why shields are needed.
They're either not needed or they are stil lgood with a 1 second cast time.
Do you all think the developers did absolutely no internal testing on this?
They seem to make it work so we should be able to.
Hell, most of the time the players of the game are better than the developers, so you're going to complain that you can't beat something with this change to shields when they can?
....too lazy to try.
Mystrius_Archaion wrote: »brandonv516 wrote: »Mystrius_Archaion wrote: »TheStealthDude wrote: »They are trying to make healers more important in PvE, so by adding a cast time, I guess their thought would be that you would stop using shields so much and rely on the healer instead.
But this way of trying to implement that vision is horrible and the laziest way to go about it. They really need to adjust the boss encounter mechanics in PvE instead.
(I don't play Mag Sorc, either)
Oh they'll make healers more important alright.
Once the mag DPSers get instagibbed by a one-shot mechanics they're unable to respond to, their healers will get some good mileage out of that Templar speedy-resurrect passive.
Watch for the telegraph and stay out of red then or just dps need to learn to block.
For some reason, magicka dps players are under the impression that they just can't block even once for that one big hit for half a second. They think they can cast a shield faster, when block is actually faster, or that they can't block on a full or even half full stamina bar when block costs far less than break-free and roll dodge which are both still usable at half stamina.
I see it all the time at the Wellenkin Geyser outside the gates of Alinor when the boss lurcher named Tidewrack spawns and has that huge circle AoE. Some squishy just gets blown down and instantly killed while running in a circle firing light attacks at the boss and nothing else. After a few times of this they sometimes figure it out by watching me just face-tank the boss, side-stepping the cone, and block for one second just after I see the red ring spreading out and expect the shockwave and maybe take a couple thousand damage.
You don't need a shield if you pay attention, but that's the problem and people should learn to pay attention.
It gets a little different once you graduate from overland content.
Then why do people who have completed Vet dungeons including Maelstrom Arena AND pvp achievements I haven't even tried, because of their ranks and titles, still die to Tidewrack?
They obviously "graduated from overland content and vet content" and they still die because they don't block while in light armor with no points in health.
Seriously, you know they don't know to block. You don't even think you need to block in that content, but you would die just the same without blocking if you didn't have your shield when you can block and survive without needing the shield.
I'm done with this discussion because it's just a bunch of people who don't even play the game anymore, or definitely haven't tested it, and don't even know how to change anything about their builds until somebody else does it for them with a youtube video.
You're all forum-fumers, complaining while knowing very little about what you post about.
Mystrius_Archaion wrote: »TheStealthDude wrote: »They are trying to make healers more important in PvE, so by adding a cast time, I guess their thought would be that you would stop using shields so much and rely on the healer instead.
But this way of trying to implement that vision is horrible and the laziest way to go about it. They really need to adjust the boss encounter mechanics in PvE instead.
(I don't play Mag Sorc, either)
Oh they'll make healers more important alright.
Once the mag DPSers get instagibbed by a one-shot mechanics they're unable to respond to, their healers will get some good mileage out of that Templar speedy-resurrect passive.
Watch for the telegraph and stay out of red then or just dps need to learn to block.
For some reason, magicka dps players are under the impression that they just can't block even once for that one big hit for half a second. They think they can cast a shield faster, when block is actually faster, or that they can't block on a full or even half full stamina bar when block costs far less than break-free and roll dodge which are both still usable at half stamina.
I see it all the time at the Wellenkin Geyser outside the gates of Alinor when the boss lurcher named Tidewrack spawns and has that huge circle AoE. Some squishy just gets blown down and instantly killed while running in a circle firing light attacks at the boss and nothing else. After a few times of this they sometimes figure it out by watching me just face-tank the boss, side-stepping the cone, and block for one second just after I see the red ring spreading out and expect the shockwave and maybe take a couple thousand damage.
You don't need a shield if you pay attention, but that's the problem and people should learn to pay attention.