Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Damage Shield Cast Time Should NOT Go Live - aka, ZOS, Listen To Us

WuffyCerulei
WuffyCerulei
✭✭✭✭✭
✭✭✭✭
I'm saying it once again that adding a cast time to Conjured Ward+Morphs and Annulment+Morphs is by far the most idiotic thing the combat developers at Zenimax have thought of. Even though you buffed light armor, you guys ar forcing light armor pvpers to go heavy armor due to screwing over their main source of defense. Allowing shields to be critted was enough of a change. So many people say that magicka users' shields now melt because of that change. Now me and many others will be forced to go heavy armor to not be 1-shot. Little zerglings in pvp will just be spamming venom arrow to interrupt any magicka people. They'll be utterly helpless.
Not to mention that the cast time will also screw over the pve community. Healers and magicka dps alike use shields to not die to the millions of one shots you developers put in the game. Newer players will have a hell of a time progressing in veteran content, as stuff that wasn't as a big of a deal will kill them. Meteors in vMoL? Dead. Chain lightning, axes, etc., in vAA? Dead. Meteors, Ra Kotu, and the Warrior's various aoes in Hel Ra? Dead. Poison, Overcharge, and literally everything else in vSO? Dead. Any other new trial with a trillion dots, mechanics, and enraging bosses? DEAD. Like I said, the crit change was good enough. It won't affect pvers at all. Not one bit. But the cast time essentially kills many new and veteran players.
Do not let it go live. People are pissed and are threatening to quit. The player base in both pvp and especially pve will suffer.
"Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

Bring Back Pure Class Build Power
  • MehVahdJukaar
    MehVahdJukaar
    ✭✭✭
    Player base is already dropping...
    And all this for a change that was sopposed to make people move away from heavy armor and had had the exact opposite effect. Sums up their balancing pretty well
  • drummindrummer
    drummindrummer
    ✭✭✭
    Yep as a PVE'er, I'm quitting if it goes live, just saying lol
  • antihero727
    antihero727
    ✭✭✭✭✭
    I have unsubscribed already and so have all of my sorc main friends. Which after Morrowind was 6. Before it was 30 or so.
    Edited by antihero727 on September 18, 2018 11:29AM
    Veldrn-AD Magica Sorc
    Bizarro Veldrn-AD Stam Sorc
    Antiherro-AD Stam DK
    Antihero-AD Magplar
    Aww Crit-AD Magblade
    AD Since PC beta
    On A lag free vacation
    for the near and far future
  • ArvenAldmeri
    ArvenAldmeri
    ✭✭✭✭✭
    I quit the game past 2 months because I felt bored and weak on my mag sorc in pve. Now they completely *** it up by this. Dont see myself coming back unless this change is reversed. I was excited for the new arena but now I dont think I will see it ever with my main sorc.
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • TheStealthDude
    TheStealthDude
    ✭✭✭✭
    They are trying to make healers more important in PvE, so by adding a cast time, I guess their thought would be that you would stop using shields so much and rely on the healer instead.

    But this way of trying to implement that vision is horrible and the laziest way to go about it. They really need to adjust the boss encounter mechanics in PvE instead.

    (I don't play Mag Sorc, either)
  • TheYKcid
    TheYKcid
    ✭✭✭✭✭
    ✭✭
    They are trying to make healers more important in PvE, so by adding a cast time, I guess their thought would be that you would stop using shields so much and rely on the healer instead.

    But this way of trying to implement that vision is horrible and the laziest way to go about it. They really need to adjust the boss encounter mechanics in PvE instead.

    (I don't play Mag Sorc, either)

    Oh they'll make healers more important alright.

    Once the mag DPSers get instagibbed by a one-shot mechanics they're unable to respond to, their healers will get some good mileage out of that Templar speedy-resurrect passive.
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    TheYKcid wrote: »
    They are trying to make healers more important in PvE, so by adding a cast time, I guess their thought would be that you would stop using shields so much and rely on the healer instead.

    But this way of trying to implement that vision is horrible and the laziest way to go about it. They really need to adjust the boss encounter mechanics in PvE instead.

    (I don't play Mag Sorc, either)

    Oh they'll make healers more important alright.

    Once the mag DPSers get instagibbed by a one-shot mechanics they're unable to respond to, their healers will get some good mileage out of that Templar speedy-resurrect passive.

    Watch for the telegraph and stay out of red then or just dps need to learn to block.

    For some reason, magicka dps players are under the impression that they just can't block even once for that one big hit for half a second. They think they can cast a shield faster, when block is actually faster, or that they can't block on a full or even half full stamina bar when block costs far less than break-free and roll dodge which are both still usable at half stamina.

    I see it all the time at the Wellenkin Geyser outside the gates of Alinor when the boss lurcher named Tidewrack spawns and has that huge circle AoE. Some squishy just gets blown down and instantly killed while running in a circle firing light attacks at the boss and nothing else. After a few times of this they sometimes figure it out by watching me just face-tank the boss, side-stepping the cone, and block for one second just after I see the red ring spreading out and expect the shockwave and maybe take a couple thousand damage.

    You don't need a shield if you pay attention, but that's the problem and people should learn to pay attention.
    Edited by Mystrius_Archaion on September 18, 2018 12:10PM
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    TheYKcid wrote: »
    They are trying to make healers more important in PvE, so by adding a cast time, I guess their thought would be that you would stop using shields so much and rely on the healer instead.

    But this way of trying to implement that vision is horrible and the laziest way to go about it. They really need to adjust the boss encounter mechanics in PvE instead.

    (I don't play Mag Sorc, either)

    Oh they'll make healers more important alright.

    Once the mag DPSers get instagibbed by a one-shot mechanics they're unable to respond to, their healers will get some good mileage out of that Templar speedy-resurrect passive.

    Watch for the telegraph and stay out of red then or just dps need to learn to block.

    For some reason, magicka dps players are under the impression that they just can't block even once for that one big hit for half a second. They think they can cast a shield faster, when block is actually faster, or that they can't block on a full or even half full stamina bar when block costs far less than break-free and roll dodge which are both still usable at half stamina.

    I see it all the time at the Wellenkin Geyser outside the gates of Alinor when the boss lurcher named Tidewrack spawns and has that huge circle AoE. Some squishy just gets blown down and instantly killed while running in a circle firing light attacks at the boss and nothing else. After a few times of this they sometimes figure it out by watching me just face-tank the boss, side-stepping the cone, and block for one second just after I see the red ring spreading out and expect the shockwave and maybe take a couple thousand damage.

    You don't need a shield if you pay attention, but that's the problem and people should learn to pay attention.

    It gets a little different once you graduate from overland content.
  • WuffyCerulei
    WuffyCerulei
    ✭✭✭✭✭
    ✭✭✭✭
    TheYKcid wrote: »
    They are trying to make healers more important in PvE, so by adding a cast time, I guess their thought would be that you would stop using shields so much and rely on the healer instead.

    But this way of trying to implement that vision is horrible and the laziest way to go about it. They really need to adjust the boss encounter mechanics in PvE instead.

    (I don't play Mag Sorc, either)

    Oh they'll make healers more important alright.

    Once the mag DPSers get instagibbed by a one-shot mechanics they're unable to respond to, their healers will get some good mileage out of that Templar speedy-resurrect passive.

    Watch for the telegraph and stay out of red then or just dps need to learn to block.

    For some reason, magicka dps players are under the impression that they just can't block even once for that one big hit for half a second. They think they can cast a shield faster, when block is actually faster, or that they can't block on a full or even half full stamina bar when block costs far less than break-free and roll dodge which are both still usable at half stamina.

    I see it all the time at the Wellenkin Geyser outside the gates of Alinor when the boss lurcher named Tidewrack spawns and has that huge circle AoE. Some squishy just gets blown down and instantly killed while running in a circle firing light attacks at the boss and nothing else. After a few times of this they sometimes figure it out by watching me just face-tank the boss, side-stepping the cone, and block for one second just after I see the red ring spreading out and expect the shockwave and maybe take a couple thousand damage.

    You don't need a shield if you pay attention, but that's the problem and people should learn to pay attention.

    Dude, go try a vet trial. Then you'd understand why shields are needed.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Glantir
    Glantir
    ✭✭✭✭
    ZOS way to "balance" skills:
    Make "overused" skills useless and force people to other playstyles, happens years ago with spell symetry and now with shields...
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • TheYKcid
    TheYKcid
    ✭✭✭✭✭
    ✭✭
    TheYKcid wrote: »
    They are trying to make healers more important in PvE, so by adding a cast time, I guess their thought would be that you would stop using shields so much and rely on the healer instead.

    But this way of trying to implement that vision is horrible and the laziest way to go about it. They really need to adjust the boss encounter mechanics in PvE instead.

    (I don't play Mag Sorc, either)

    Oh they'll make healers more important alright.

    Once the mag DPSers get instagibbed by a one-shot mechanics they're unable to respond to, their healers will get some good mileage out of that Templar speedy-resurrect passive.

    Watch for the telegraph and stay out of red then or just dps need to learn to block.

    For some reason, magicka dps players are under the impression that they just can't block even once for that one big hit for half a second. They think they can cast a shield faster, when block is actually faster, or that they can't block on a full or even half full stamina bar when block costs far less than break-free and roll dodge which are both still usable at half stamina.

    I see it all the time at the Wellenkin Geyser outside the gates of Alinor when the boss lurcher named Tidewrack spawns and has that huge circle AoE. Some squishy just gets blown down and instantly killed while running in a circle firing light attacks at the boss and nothing else. After a few times of this they sometimes figure it out by watching me just face-tank the boss, side-stepping the cone, and block for one second just after I see the red ring spreading out and expect the shockwave and maybe take a couple thousand damage.

    You don't need a shield if you pay attention, but that's the problem and people should learn to pay attention.

    Dude, go try a vet trial. Then you'd understand why shields are needed.

    There's a guy in another thread saying Sorcs are still OP because they excel at killing world bosses. Gotta love these overland content heroes.
    Edited by TheYKcid on September 18, 2018 12:31PM
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    TheYKcid wrote: »
    They are trying to make healers more important in PvE, so by adding a cast time, I guess their thought would be that you would stop using shields so much and rely on the healer instead.

    But this way of trying to implement that vision is horrible and the laziest way to go about it. They really need to adjust the boss encounter mechanics in PvE instead.

    (I don't play Mag Sorc, either)

    Oh they'll make healers more important alright.

    Once the mag DPSers get instagibbed by a one-shot mechanics they're unable to respond to, their healers will get some good mileage out of that Templar speedy-resurrect passive.

    Watch for the telegraph and stay out of red then or just dps need to learn to block.

    For some reason, magicka dps players are under the impression that they just can't block even once for that one big hit for half a second. They think they can cast a shield faster, when block is actually faster, or that they can't block on a full or even half full stamina bar when block costs far less than break-free and roll dodge which are both still usable at half stamina.

    I see it all the time at the Wellenkin Geyser outside the gates of Alinor when the boss lurcher named Tidewrack spawns and has that huge circle AoE. Some squishy just gets blown down and instantly killed while running in a circle firing light attacks at the boss and nothing else. After a few times of this they sometimes figure it out by watching me just face-tank the boss, side-stepping the cone, and block for one second just after I see the red ring spreading out and expect the shockwave and maybe take a couple thousand damage.

    You don't need a shield if you pay attention, but that's the problem and people should learn to pay attention.

    Dude, go try a vet trial. Then you'd understand why shields are needed.

    They're either not needed or they are stil lgood with a 1 second cast time.

    Do you all think the developers did absolutely no internal testing on this?
    They seem to make it work so we should be able to.

    Hell, most of the time the players of the game are better than the developers, so you're going to complain that you can't beat something with this change to shields when they can?
    ....too lazy to try.
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Welcome to the same boat as stam classes in medium armor with pretty much no damage mitigation whatsoever
    Beta tester November 2013
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    TheYKcid wrote: »
    They are trying to make healers more important in PvE, so by adding a cast time, I guess their thought would be that you would stop using shields so much and rely on the healer instead.

    But this way of trying to implement that vision is horrible and the laziest way to go about it. They really need to adjust the boss encounter mechanics in PvE instead.

    (I don't play Mag Sorc, either)

    Oh they'll make healers more important alright.

    Once the mag DPSers get instagibbed by a one-shot mechanics they're unable to respond to, their healers will get some good mileage out of that Templar speedy-resurrect passive.

    Watch for the telegraph and stay out of red then or just dps need to learn to block.

    For some reason, magicka dps players are under the impression that they just can't block even once for that one big hit for half a second. They think they can cast a shield faster, when block is actually faster, or that they can't block on a full or even half full stamina bar when block costs far less than break-free and roll dodge which are both still usable at half stamina.

    I see it all the time at the Wellenkin Geyser outside the gates of Alinor when the boss lurcher named Tidewrack spawns and has that huge circle AoE. Some squishy just gets blown down and instantly killed while running in a circle firing light attacks at the boss and nothing else. After a few times of this they sometimes figure it out by watching me just face-tank the boss, side-stepping the cone, and block for one second just after I see the red ring spreading out and expect the shockwave and maybe take a couple thousand damage.

    You don't need a shield if you pay attention, but that's the problem and people should learn to pay attention.

    It gets a little different once you graduate from overland content.

    Then why do people who have completed Vet dungeons including Maelstrom Arena AND pvp achievements I haven't even tried, because of their ranks and titles, still die to Tidewrack?
    They obviously "graduated from overland content and vet content" and they still die because they don't block while in light armor with no points in health.

    Seriously, you know they don't know to block. You don't even think you need to block in that content, but you would die just the same without blocking if you didn't have your shield when you can block and survive without needing the shield.


    I'm done with this discussion because it's just a bunch of people who don't even play the game anymore, or definitely haven't tested it, and don't even know how to change anything about their builds until somebody else does it for them with a youtube video.
    You're all forum-fumers, complaining while knowing very little about what you post about.
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    TheYKcid wrote: »
    They are trying to make healers more important in PvE, so by adding a cast time, I guess their thought would be that you would stop using shields so much and rely on the healer instead.

    But this way of trying to implement that vision is horrible and the laziest way to go about it. They really need to adjust the boss encounter mechanics in PvE instead.

    (I don't play Mag Sorc, either)

    Oh they'll make healers more important alright.

    Once the mag DPSers get instagibbed by a one-shot mechanics they're unable to respond to, their healers will get some good mileage out of that Templar speedy-resurrect passive.

    Watch for the telegraph and stay out of red then or just dps need to learn to block.

    For some reason, magicka dps players are under the impression that they just can't block even once for that one big hit for half a second. They think they can cast a shield faster, when block is actually faster, or that they can't block on a full or even half full stamina bar when block costs far less than break-free and roll dodge which are both still usable at half stamina.

    I see it all the time at the Wellenkin Geyser outside the gates of Alinor when the boss lurcher named Tidewrack spawns and has that huge circle AoE. Some squishy just gets blown down and instantly killed while running in a circle firing light attacks at the boss and nothing else. After a few times of this they sometimes figure it out by watching me just face-tank the boss, side-stepping the cone, and block for one second just after I see the red ring spreading out and expect the shockwave and maybe take a couple thousand damage.

    You don't need a shield if you pay attention, but that's the problem and people should learn to pay attention.

    Dude, go try a vet trial. Then you'd understand why shields are needed.

    They're either not needed or they are stil lgood with a 1 second cast time.

    Do you all think the developers did absolutely no internal testing on this?
    They seem to make it work so we should be able to.

    Hell, most of the time the players of the game are better than the developers, so you're going to complain that you can't beat something with this change to shields when they can?
    ....too lazy to try.

    It adds up to more than 1 second. Look at some of the videos.

    I'm sure they made it work, players are making it work. It doesn't mean there aren't issues that they didn't foresee. They clearly miss a lot - why they have a public test server.

    Their vision is changing combat so much that it ruins the "fun factor" which is the most important part of playing. You can be their white-knight all you want but customers making decisions to leave because it's not fun anymore is important.

    My guess is the cast time will be reverted.
  • WuffyCerulei
    WuffyCerulei
    ✭✭✭✭✭
    ✭✭✭✭
    TheYKcid wrote: »
    They are trying to make healers more important in PvE, so by adding a cast time, I guess their thought would be that you would stop using shields so much and rely on the healer instead.

    But this way of trying to implement that vision is horrible and the laziest way to go about it. They really need to adjust the boss encounter mechanics in PvE instead.

    (I don't play Mag Sorc, either)

    Oh they'll make healers more important alright.

    Once the mag DPSers get instagibbed by a one-shot mechanics they're unable to respond to, their healers will get some good mileage out of that Templar speedy-resurrect passive.

    Watch for the telegraph and stay out of red then or just dps need to learn to block.

    For some reason, magicka dps players are under the impression that they just can't block even once for that one big hit for half a second. They think they can cast a shield faster, when block is actually faster, or that they can't block on a full or even half full stamina bar when block costs far less than break-free and roll dodge which are both still usable at half stamina.

    I see it all the time at the Wellenkin Geyser outside the gates of Alinor when the boss lurcher named Tidewrack spawns and has that huge circle AoE. Some squishy just gets blown down and instantly killed while running in a circle firing light attacks at the boss and nothing else. After a few times of this they sometimes figure it out by watching me just face-tank the boss, side-stepping the cone, and block for one second just after I see the red ring spreading out and expect the shockwave and maybe take a couple thousand damage.

    You don't need a shield if you pay attention, but that's the problem and people should learn to pay attention.

    It gets a little different once you graduate from overland content.

    Then why do people who have completed Vet dungeons including Maelstrom Arena AND pvp achievements I haven't even tried, because of their ranks and titles, still die to Tidewrack?
    They obviously "graduated from overland content and vet content" and they still die because they don't block while in light armor with no points in health.

    Seriously, you know they don't know to block. You don't even think you need to block in that content, but you would die just the same without blocking if you didn't have your shield when you can block and survive without needing the shield.


    I'm done with this discussion because it's just a bunch of people who don't even play the game anymore, or definitely haven't tested it, and don't even know how to change anything about their builds until somebody else does it for them with a youtube video.
    You're all forum-fumers, complaining while knowing very little about what you post about.

    Btw I play every damn day, so I don't want to hear anything.

    Pvpers can be dumb with pve. Pvp titles mean nothing in pve. They're just fancy. That's comparing apples to oranges. I can stay away from its nuking aoes because I know that it hurts like a b*tch. However, overland bosses are the playground bully and serious veteran bosses in trials and dungeons are the IRS looking for their money.
    I tested it yesterday in Cyrodiil and vMA. There were too many ***-clenching moments that coulda easily gotten em killed. I didn't die because the shield actually came up and I have experience with that stuff. But for newer players or people not familiar with that stuff? They're as good as dead.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • efster
    efster
    ✭✭✭✭✭
    I'm also very confused why Absorb Magicka/Defensive Stance are untouched. I mean, if ZoS is going to try and ~make healers great again~, you might as well go the whole hog and nerf ALL the shields. Heck, put a 1 sec cast time on the bone shield synergy. Go nuts! :trollface:

    Or ZoS could stop designing content that is more efficiently done with 3 DPS skipping mechanics entirely. But that's just crazy talk.
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • Rebiludo
    Rebiludo
    ✭✭✭
    Bone shield as now à 1 sec cast time like magicka shield? Dont see in pts
  • Ocelot9x
    Ocelot9x
    ✭✭✭✭✭
    Lol Stamina dk sustain got destroyed but people managed to adjust their bull accordingly. Mag Templar received one year of nerf befor the buffing cycle but people managed to adjust their build accordingly. And so on since the game was released. But yeah if zos touches magsorc (like 1/4 of the playerbase) everyone start crying saying that they’ll quit lol
    Remember when vma was still a thing ? Well,to low cp player the advice was “just roll a magsorc easy peasy “ and it’s always be like that. Magsorc was always the “easier” class that’s why lot of people are worried. The meta evolves so should you all. Being spoon feeded is nice but after some time you should start eating by yourself.
    But be happy,I know how Zenimax works,the change is made to being reverted so you people won’t cry for dark deal/shield changes.
    If you really want to cry about something you should cry about the new Stam set that negates 5500 healing every 5 seconds.


    TLDR adapt or quit ,but that’s not the case since the cast time will be reverted


    And sorry for the rant but seeing all you guys zerging the forum is painful

  • WoppaBoem
    WoppaBoem
    ✭✭✭✭✭
    Recent numbers show 1m newly added subs this year. So cry babies about quiting is this how you conduct in real life as well, lol.

    But yes crit change is enough that was my biggest frustration this gone would be a very good step. If problems remains move from there and if crit change was enough we all can be happy :)
    Xbox EU & NA - PVP Only
  • Sigtric
    Sigtric
    ✭✭✭✭✭
    ✭✭✭✭✭
    TheYKcid wrote: »
    They are trying to make healers more important in PvE, so by adding a cast time, I guess their thought would be that you would stop using shields so much and rely on the healer instead.

    But this way of trying to implement that vision is horrible and the laziest way to go about it. They really need to adjust the boss encounter mechanics in PvE instead.

    (I don't play Mag Sorc, either)

    Oh they'll make healers more important alright.

    Once the mag DPSers get instagibbed by a one-shot mechanics they're unable to respond to, their healers will get some good mileage out of that Templar speedy-resurrect passive.

    Watch for the telegraph and stay out of red then or just dps need to learn to block.

    For some reason, magicka dps players are under the impression that they just can't block even once for that one big hit for half a second. They think they can cast a shield faster, when block is actually faster, or that they can't block on a full or even half full stamina bar when block costs far less than break-free and roll dodge which are both still usable at half stamina.

    I see it all the time at the Wellenkin Geyser outside the gates of Alinor when the boss lurcher named Tidewrack spawns and has that huge circle AoE. Some squishy just gets blown down and instantly killed while running in a circle firing light attacks at the boss and nothing else. After a few times of this they sometimes figure it out by watching me just face-tank the boss, side-stepping the cone, and block for one second just after I see the red ring spreading out and expect the shockwave and maybe take a couple thousand damage.

    You don't need a shield if you pay attention, but that's the problem and people should learn to pay attention.

    Geyser? Really? Go try some actual difficult content.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
Sign In or Register to comment.