We'll this one is easy to tell who's not a sorc / is a nightblade / came to skew the poll / is trollin. Look for the reds
Mystrius_Archaion wrote: »We'll this one is easy to tell who's not a sorc / is a nightblade / came to skew the poll / is trollin. Look for the reds
Easy to tell? Which do you think is which?
I can see how this will benefit every class, especially certain builds of sorcerers and templars and nightblades.
I haven't played enough of dragonknights or wardens or build planned much for them to see how it benefits them as much as the others, but it definitely benefits them all in general very well.
Mystrius_Archaion wrote: »We'll this one is easy to tell who's not a sorc / is a nightblade / came to skew the poll / is trollin. Look for the reds
Easy to tell? Which do you think is which?
I can see how this will benefit every class, especially certain builds of sorcerers and templars and nightblades.
I haven't played enough of dragonknights or wardens or build planned much for them to see how it benefits them as much as the others, but it definitely benefits them all in general very well.
I'm a magden main who primarily PvE's. Please tell me how this benefits me in any way? I'm not being snarky here. I'm serious. How in the world can delaying my safety against one shots with minimal to no tells benefit me?
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »We'll this one is easy to tell who's not a sorc / is a nightblade / came to skew the poll / is trollin. Look for the reds
Easy to tell? Which do you think is which?
I can see how this will benefit every class, especially certain builds of sorcerers and templars and nightblades.
I haven't played enough of dragonknights or wardens or build planned much for them to see how it benefits them as much as the others, but it definitely benefits them all in general very well.
I'm a magden main who primarily PvE's. Please tell me how this benefits me in any way? I'm not being snarky here. I'm serious. How in the world can delaying my safety against one shots with minimal to no tells benefit me?
Block one-shots. Seriously, all resistance applies before shields with this change and I never used shields against those before anyway.
Even a light armor user can survive one-shots if they just learn to block, or even dodge, which you don't have to do often enough to bother with any stamina stats.
Also, the shields last longer and PVE enemies are predictable in patterns enough that you should have the shield up before the one-shot is animating so you don't need to "emergency shield!" like a completely unprepared noob.
So so tired of PvP changes harming PvE... just seperate them already
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »We'll this one is easy to tell who's not a sorc / is a nightblade / came to skew the poll / is trollin. Look for the reds
Easy to tell? Which do you think is which?
I can see how this will benefit every class, especially certain builds of sorcerers and templars and nightblades.
I haven't played enough of dragonknights or wardens or build planned much for them to see how it benefits them as much as the others, but it definitely benefits them all in general very well.
I'm a magden main who primarily PvE's. Please tell me how this benefits me in any way? I'm not being snarky here. I'm serious. How in the world can delaying my safety against one shots with minimal to no tells benefit me?
Block one-shots. Seriously, all resistance applies before shields with this change and I never used shields against those before anyway.
Even a light armor user can survive one-shots if they just learn to block, or even dodge, which you don't have to do often enough to bother with any stamina stats.
Also, the shields last longer and PVE enemies are predictable in patterns enough that you should have the shield up before the one-shot is animating so you don't need to "emergency shield!" like a completely unprepared noob.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »We'll this one is easy to tell who's not a sorc / is a nightblade / came to skew the poll / is trollin. Look for the reds
Easy to tell? Which do you think is which?
I can see how this will benefit every class, especially certain builds of sorcerers and templars and nightblades.
I haven't played enough of dragonknights or wardens or build planned much for them to see how it benefits them as much as the others, but it definitely benefits them all in general very well.
I'm a magden main who primarily PvE's. Please tell me how this benefits me in any way? I'm not being snarky here. I'm serious. How in the world can delaying my safety against one shots with minimal to no tells benefit me?
Block one-shots. Seriously, all resistance applies before shields with this change and I never used shields against those before anyway.
Even a light armor user can survive one-shots if they just learn to block, or even dodge, which you don't have to do often enough to bother with any stamina stats.
Also, the shields last longer and PVE enemies are predictable in patterns enough that you should have the shield up before the one-shot is animating so you don't need to "emergency shield!" like a completely unprepared noob.
Not all bosses have tells, and some of them are super short. Plus you're ignoring how mag builds don't have enough stamina to consistently roll dodge and block like that in a longer fight.
I think people are over-reacting a lot regarding the balance consequences of this change.
- Cannot be interrupted while CC immune (look at me spamming Dark Deal on live)
- Resistances + Crit resist has the potential to vastly overweight the introduction of crit to shield
Basically this just allows opponent to save their CC/interrupt for Shield cast, giving them a 4sec window to burst you, making for a more interesting fight than just overcoming your magicka sustain.
However i can understand players not liking the introduction of cast time abilities in core toolkit, from a gameplay perspective.