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It's not just sorcs that are unplayable now... ALL magicka classes received the same nerf

MLGProPlayer
MLGProPlayer
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Every magicka class needed to slot a shield since magicka classes can't actively dodge or block. Shields were the only form of damage mitigation for magicka toons.

Not sure why it's only sorcs that are crying. All magicka classes got hit just as hard.
Edited by MLGProPlayer on September 18, 2018 2:32AM
  • Morgul667
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    Yeah it looks like a stamina buff overall

    But sorc got hit hard as well
    Edited by Morgul667 on September 18, 2018 2:43AM
  • OrdoHermetica
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    I was about to post something like this. Thanks for saving me the time!

    But seriously, I'm deeply puzzled by everyone hyper-focusing on sorcs. Sorcs aren't even especially affected by this compared to any other class; every single magicka light armor build is hit just as hard, as you said. And not just in PvP, but in PvE as well. This pretty fundamentally changes magicka DPS/healer survivability, a least in vet content (and, yes, PvP).
  • VaranisArano
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    Any magicka build that needed to slot a shield for survivability got nerfed.

    Not every magicka build needed to.
  • Androconium
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    Every magicka class needed to slot a shield since magicka classes can't actively dodge or block. Shields were the only form of damage mitigation for magicka toons.

    Not sure why it's only sorcs that are crying. All magicka classes got hit just as hard.

    Does it matter anymore?
  • Artim_X
    Artim_X
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    As a sorc main my primary issue is the loss of my 3rd bar. I feel like someone cut off one of my limbs.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
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    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • FrancisCrawford
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    Templars, Wardens, and DKs have sources of Major Ward/Resolve they were actually likely to use. Sorcerers' source rarely makes it onto healer or ranged caster skill bars. Magblades basically don't have one (all the more true now that Path has been nerfed). So yes -- magblades are being hit similarly hard.

    But magblades are starting out much stronger than sorcerers, so they can afford more drastic rebuilding to deal with this problem than sorcerers can.
  • ccfeeling
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    There is not much difference in PVE , and I also feel it's pretty good change :)
  • Gorilla
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    Templars, Wardens, and DKs have sources of Major Ward/Resolve they were actually likely to use. Sorcerers' source rarely makes it onto healer or ranged caster skill bars. Magblades basically don't have one (all the more true now that Path has been nerfed). So yes -- magblades are being hit similarly hard.

    But magblades are starting out much stronger than sorcerers, so they can afford more drastic rebuilding to deal with this problem than sorcerers can.

    Run magblades in PVP. Never use a shield. Hate the gameplay and stacking has been bad for the game. Move will be to heavy builds and very fast gun and run builds. Hopefully the day of the bunny hopping super shield is over for all.
  • MLGProPlayer
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    Gorilla wrote: »
    Templars, Wardens, and DKs have sources of Major Ward/Resolve they were actually likely to use. Sorcerers' source rarely makes it onto healer or ranged caster skill bars. Magblades basically don't have one (all the more true now that Path has been nerfed). So yes -- magblades are being hit similarly hard.

    But magblades are starting out much stronger than sorcerers, so they can afford more drastic rebuilding to deal with this problem than sorcerers can.

    Run magblades in PVP. Never use a shield. Hate the gameplay and stacking has been bad for the game. Move will be to heavy builds and very fast gun and run builds. Hopefully the day of the bunny hopping super shield is over for all.

    Shield spamming is mandatory in PvE for magicka classes since they have no other forms of damage mitigation.
  • Gorilla
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    Gorilla wrote: »
    Templars, Wardens, and DKs have sources of Major Ward/Resolve they were actually likely to use. Sorcerers' source rarely makes it onto healer or ranged caster skill bars. Magblades basically don't have one (all the more true now that Path has been nerfed). So yes -- magblades are being hit similarly hard.

    But magblades are starting out much stronger than sorcerers, so they can afford more drastic rebuilding to deal with this problem than sorcerers can.

    Run magblades in PVP. Never use a shield. Hate the gameplay and stacking has been bad for the game. Move will be to heavy builds and very fast gun and run builds. Hopefully the day of the bunny hopping super shield is over for all.

    Shield spamming is mandatory in PvE for magicka classes since they have no other forms of damage mitigation.

    For trials and certain vet dungeons for sure. But the way shields were / are being used in PVP was ridiculous. PVE definitely got dinged on this one.
  • Kel
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    Gorilla wrote: »
    Templars, Wardens, and DKs have sources of Major Ward/Resolve they were actually likely to use. Sorcerers' source rarely makes it onto healer or ranged caster skill bars. Magblades basically don't have one (all the more true now that Path has been nerfed). So yes -- magblades are being hit similarly hard.

    But magblades are starting out much stronger than sorcerers, so they can afford more drastic rebuilding to deal with this problem than sorcerers can.

    Run magblades in PVP. Never use a shield. Hate the gameplay and stacking has been bad for the game. Move will be to heavy builds and very fast gun and run builds. Hopefully the day of the bunny hopping super shield is over for all.

    I also don't use a shield on my PvE/PvP magblade either.
    I mean, I have harness magicka on my back bar, but never really need it, since I have refreshing path up almost all the time, plus getting healing from light attacks thanks to siphoning attact. Don't really need it.
    Was thinking about replacing it anyway, now I absolutely will.
    Edited by Kel on September 18, 2018 4:06AM
  • yurimodin
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    my tank is feeling the shield nerf >:(
  • C3N50R3D
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    The reason magsorcs are hit harder is that they start out with less dps than magblades in trials and don't have all the heal per hit skills that magblades do, so they require shields where magblades do not. So to really balance it, magsorcs need more heal per hit skills not a one second reduction to an already lower dps than magblades.
  • MLGProPlayer
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    C3N50R3D wrote: »
    The reason magsorcs are hit harder is that they start out with less dps than magblades in trials and don't have all the heal per hit skills that magblades do, so they require shields where magblades do not. So to really balance it, magsorcs need more heal per hit skills not a one second reduction to an already lower dps than magblades.

    But that's not a uniquely magsorc issue. Templars, DKs, and wardens also deal much less damage than magblades.
    Edited by MLGProPlayer on September 18, 2018 4:10AM
  • Revelzdevelz
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    yurimodin wrote: »
    my tank is feeling the shield nerf >:(

    Sorc tank?
  • Jhalin
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    Magblades will be healing far less than they do on live. They lost Minor Vitality completely on the only viable Strife morph on PTS (which effects every source of healing), Refreshing Path is no longer viable on DPS specs. Grim Focus effectively doubled in cost over the duration.

    And I wish people would stop forgetting that Sorcs do also have inbuilt healing via Crit Surge, it’s very good considering all the AoE magSorcs have through Blockade, Scamp, Liquid, Destro, Lightning heavy, even Mage’s wrath at a stretch in cases heavy on adds.

    The shield changes were complete overkill to all magDPS.

    The one good thing that came from this patch is Blazeplar tanking might be genuinely sought after for endgame content.
  • Fiktius
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    I actually find it quite annoying that so many are saying now "HA! SORCS GONNA CRY NOW SO BAD!!112#"
    Do they even realize that Sorcs aren't only mag classes in the game which are gonna suffer from this nerf?

    I just took a look how many mag PvP characters of mine are gonna suffer from the shield nerf and I realized that I'll have mostly my mag DK left which will not suffer that bad...Yet. (Unless devs decides to drop another bomb and nerf DKs more.)
    I guess it's time to start whipping my enemies more often then...
    Edited by Fiktius on September 18, 2018 5:06AM
  • ecru
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    Any magicka build that needed to slot a shield for survivability got nerfed.

    Not every magicka build needed to.

    Which magicka build did you bring to vAS+2 or vCR+3 that didn't have a shield? or vHRC HM?
    Gryphon Heart
    Godslayer
    Dawnbringer
  • C3N50R3D
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    Jhalin wrote: »
    Magblades will be healing far less than they do on live. They lost Minor Vitality completely on the only viable Strife morph on PTS (which effects every source of healing), Refreshing Path is no longer viable on DPS specs. Grim Focus effectively doubled in cost over the duration.

    And I wish people would stop forgetting that Sorcs do also have inbuilt healing via Crit Surge, it’s very good considering all the AoE magSorcs have through Blockade, Scamp, Liquid, Destro, Lightning heavy, even Mage’s wrath at a stretch in cases heavy on adds.

    The shield changes were complete overkill to all magDPS.

    The one good thing that came from this patch is Blazeplar tanking might be genuinely sought after for endgame content.

    Yeah. I hadn't gotten to some of the good templar changes and bad magblade changes because I main a magsorc. So the patch affects survivability of both magblade and magsorc for competitive trials. PvP I run stamblade mostly so meh. Lately in PvP skills won't even fire due to lag so ...
    Edited by C3N50R3D on September 18, 2018 4:51AM
  • VaranisArano
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    ecru wrote: »
    Any magicka build that needed to slot a shield for survivability got nerfed.

    Not every magicka build needed to.

    Which magicka build did you bring to vAS+2 or vCR+3 that didn't have a shield? or vHRC HM?

    Nice goal post moving.

    The OP doesn't specify content, just asked why not every mag build was complaining. I'm more familiar with magicka builds in PVP that don't use damage shields, so there certainly are magicka builds in some content who simply didn't require damage shields to survive. In my experience, its mostly the PVP sorcs who relied heavily on damage shields compared to other mag classes in PVP.

    You may have a point for PVE end-game trials, but that certainly wasn't specified in the OP.

    This is a nerf for any magicka build that needed to slot a shield for survivability. Not every magicka build needs to. Those MagDKs, Templars, Nightblades, and Wardens who do are probably joining in the complaints.
  • haelene
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    ecru wrote: »
    Any magicka build that needed to slot a shield for survivability got nerfed.

    Not every magicka build needed to.

    Which magicka build did you bring to vAS+2 or vCR+3 that didn't have a shield? or vHRC HM?

    Nice goal post moving.

    The OP doesn't specify content, just asked why not every mag build was complaining. I'm more familiar with magicka builds in PVP that don't use damage shields, so there certainly are magicka builds in some content who simply didn't require damage shields to survive. In my experience, its mostly the PVP sorcs who relied heavily on damage shields compared to other mag classes in PVP.

    You may have a point for PVE end-game trials, but that certainly wasn't specified in the OP.

    This is a nerf for any magicka build that needed to slot a shield for survivability. Not every magicka build needs to. Those MagDKs, Templars, Nightblades, and Wardens who do are probably joining in the complaints.

    This is a problem in all PVE content, not just trials. All of it - and the hurt is especially felt on new and less than top tier players. Not to mention people who like to solo content. The negative effects are far reaching enough and that it doesn't need to be specified in the title - it's obvious. I think you're being a bit too pedantic here, especially since PVP'ers (and those that use mag builds in PVP that would benefit) are by and large a minority in the community as a whole.
  • VaranisArano
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    haelene wrote: »
    ecru wrote: »
    Any magicka build that needed to slot a shield for survivability got nerfed.

    Not every magicka build needed to.

    Which magicka build did you bring to vAS+2 or vCR+3 that didn't have a shield? or vHRC HM?

    Nice goal post moving.

    The OP doesn't specify content, just asked why not every mag build was complaining. I'm more familiar with magicka builds in PVP that don't use damage shields, so there certainly are magicka builds in some content who simply didn't require damage shields to survive. In my experience, its mostly the PVP sorcs who relied heavily on damage shields compared to other mag classes in PVP.

    You may have a point for PVE end-game trials, but that certainly wasn't specified in the OP.

    This is a nerf for any magicka build that needed to slot a shield for survivability. Not every magicka build needs to. Those MagDKs, Templars, Nightblades, and Wardens who do are probably joining in the complaints.

    This is a problem in all PVE content, not just trials. All of it - and the hurt is especially felt on new and less than top tier players. Not to mention people who like to solo content. The negative effects are far reaching enough and that it doesn't need to be specified in the title - it's obvious. I think you're being a bit too pedantic here, especially since PVP'ers (and those that use mag builds in PVP that would benefit) are by and large a minority in the community as a whole.

    So, ZOS made it really clear that they intend it to hurt all PVE content in the last class rep meeting. They think damage shields make healers useless.

    This is their answer, whether we agree or not, to the dungeon crowd that says "Healers aren't necessary." ZOS' answer is essentially "LOL, see if you still say that now after we take away your major source of self-provided damage mitigation!" (Which also explains why Healing Ward didn't get nerfed this round.)

    Sucks for solo PVE players who required damage shields for survivability, sure. Especially in VMA, where you are your own healer. Or Battlegrounds or Cyrodiil, where you may not have a dedicated healer in your group and this change just destroyed shield-stacking. Its a big nerf for anyone who required damage shields for survivability, PVE or PVP.

    But still, if you want to know why not every magicka player is up in arms, the obvious answer is that not every magicka build requires damage shields to survive the content they run.
    Edited by VaranisArano on September 18, 2018 5:31AM
  • Septimus_Magna
    Septimus_Magna
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    Shields taking crits and getting a minor resistance buff is already a very hard nerf in PVP.
    Slapping on a 1 second cast time each time you shield is obviously too much.

    Its weird that Overload gets changed to get rid of the global cooldown delay.
    Nobody used Overload in PVP because its hard to cast defensive skills so using it is really risky.
    Now you're basically in the clunky Overload state when you want to cast a shield.
    Good players will keep the pressure on and there will be nothing you can do.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • haelene
    haelene
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    haelene wrote: »
    ecru wrote: »
    Any magicka build that needed to slot a shield for survivability got nerfed.

    Not every magicka build needed to.

    Which magicka build did you bring to vAS+2 or vCR+3 that didn't have a shield? or vHRC HM?

    Nice goal post moving.

    The OP doesn't specify content, just asked why not every mag build was complaining. I'm more familiar with magicka builds in PVP that don't use damage shields, so there certainly are magicka builds in some content who simply didn't require damage shields to survive. In my experience, its mostly the PVP sorcs who relied heavily on damage shields compared to other mag classes in PVP.

    You may have a point for PVE end-game trials, but that certainly wasn't specified in the OP.

    This is a nerf for any magicka build that needed to slot a shield for survivability. Not every magicka build needs to. Those MagDKs, Templars, Nightblades, and Wardens who do are probably joining in the complaints.

    This is a problem in all PVE content, not just trials. All of it - and the hurt is especially felt on new and less than top tier players. Not to mention people who like to solo content. The negative effects are far reaching enough and that it doesn't need to be specified in the title - it's obvious. I think you're being a bit too pedantic here, especially since PVP'ers (and those that use mag builds in PVP that would benefit) are by and large a minority in the community as a whole.

    So, ZOS made it really clear that they intend it to hurt all PVE content in the last class rep meeting. They think damage shields make healers useless.

    This is their answer, whether we agree or not, to the dungeon crowd that says "Healers aren't necessary." ZOS' answer is essentially "LOL, see if you still say that now after we take away your major source of self-provided damage mitigation!" (Which also explains why Healing Ward didn't get nerfed this round.)

    Sucks for solo PVE players who required damage shields for survivability, sure. Especially in VMA, where you are your own healer. Or Battlegrounds or Cyrodiil, where you may not have a dedicated healer in your group and this change just destroyed shield-stacking. Its a big nerf for anyone who required damage shields for survivability, PVE or PVP.

    But still, if you want to know why not every magicka player is up in arms, the obvious answer is that not every magicka build requires damage shields to survive the content they run.

    They're wrong about it being the reason healers are useless. The problem is actually the power creep in DPS - nobody's dying because they kill things way too fast. Frankly, I think a DPS cap would fix way more in balance than any other change (no matter the size). That will never happen of course - this community is way to ingrained in "bigger DPS = a better game" mentality and DPS ego is fragile (I say this being a DPS main).

    And yeah, I know they made it clear. That doesn't make it right.

    Again, I think you're being pedantic about the title, especially considering most mag players are up in arms. I'm not a sorc main (I don't play them at all) and I hate this. I main a magden and play magdk's and magplar's mostly.

  • Splattercat_83
    Splattercat_83
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    Gorilla wrote: »
    Gorilla wrote: »
    Templars, Wardens, and DKs have sources of Major Ward/Resolve they were actually likely to use. Sorcerers' source rarely makes it onto healer or ranged caster skill bars. Magblades basically don't have one (all the more true now that Path has been nerfed). So yes -- magblades are being hit similarly hard.

    But magblades are starting out much stronger than sorcerers, so they can afford more drastic rebuilding to deal with this problem than sorcerers can.

    Run magblades in PVP. Never use a shield. Hate the gameplay and stacking has been bad for the game. Move will be to heavy builds and very fast gun and run builds. Hopefully the day of the bunny hopping super shield is over for all.

    Shield spamming is mandatory in PvE for magicka classes since they have no other forms of damage mitigation.

    For trials and certain vet dungeons for sure. But the way shields were / are being used in PVP was ridiculous. PVE definitely got dinged on this one.

    There lies the problem pve always does.
  • coplannb16_ESO
    coplannb16_ESO
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    vMA will be really cool now, not...
    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • D0PAMINE
    D0PAMINE
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    I've been debating taking a break the last few weeks once I hit CP1000, but i'll see how Murkmire plays out. This game is stressful reguardless of what class you play, and I don't play any other games. Most of my friends got bored and left. Unfortunate.
  • Fodore
    Fodore
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    Every magicka class needed to slot a shield since magicka classes can't actively dodge or block. Shields were the only form of damage mitigation for magicka toons.

    Not sure why it's only sorcs that are crying. All magicka classes got hit just as hard.

    I play magplar and whilst it's annoying having a lower stam pool, I don't need to slot a shield, I weave a heavy attack into my attacks every now and then and conserve my stamina when possible, also, using mist is a smart way of getting round being knocked, sorcs got pretty heavily bummed ngl but imo the other magicka classes are fine as long as you can manage your stam properly.
    Before judging a man walk a mile in his shoes.
    After that who cares?
    They're a mile away and you've got their shoes.
  • Mayrael
    Mayrael
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    Every magicka class needed to slot a shield since magicka classes can't actively dodge or block. Shields were the only form of damage mitigation for magicka toons.

    Not sure why it's only sorcs that are crying. All magicka classes got hit just as hard.

    Everywhere I go I say about in general LA users not only sorcs.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • greylox
    greylox
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    Can't see the point in slotting a shield in pve at all now. It's meant to be an oh *** button but now it isn't, it's utterly pointless.
    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
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    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
    {Crezzi the Drifter} (Magblade khajiit burglar, available for questionable operations)
    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

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