MLGProPlayer wrote: »Dodging and blocking requires stamina and stamina regen, which magicka classes don't have.
Magicka classes had shields before, which consumed magicka. With shields being effectively removed from the game, we are defenseless.
Or block with an ice staff on the back bar.
Seriously, I bet we see more ice staff defensive bars after this.
Yup I agree, it's just not very popular. I think we will see more of them though.
AgaTheGreat wrote: »Solo content, vma for example, is going to be too punishing for new players. It already is frustrating for most players, imagine someone trying to learn it and they can't even shield themselves in time.
Yup I agree, it's just not very popular. I think we will see more of them though.
I think you won't, nobody will play AP pinata, they will roll stamina or quit the game. Personally I choose the second option, I won't support this madness and it's sad to see all stam users cheering because of that proposed change, you simply want easy kills, but what this change really kills is the game. Look at the forums, it's the first day and hundreds of people already unsubed, if this goes alive you will regret that change to.
I love this game I really do, but when something like this happens I won't smash my head over the wall, I'll just move on somewhere else, where devs have at least some concept of balance
Yup I agree, it's just not very popular. I think we will see more of them though.
I think you won't, nobody will play AP pinata, they will roll stamina or quit the game. Personally I choose the second option, I won't support this madness and it's sad to see all stam users cheering because of that proposed change, you simply want easy kills, but what this change really kills is the game. Look at the forums, it's the first day and hundreds of people already unsubed, if this goes alive you will regret that change to.
I love this game I really do, but when something like this happens I won't smash my head over the wall, I'll just move on somewhere else, where devs have at least some concept of balance
MLGProPlayer wrote: »How are magicka classes supposed to stay alive?
MLGProPlayer wrote: »How are magicka classes supposed to stay alive?
How about not engaging in a fight?
MLGProPlayer wrote: »Dodging and blocking requires stamina and stamina regen, which magicka classes don't have.
Magicka classes had shields before, which consumed magicka. With shields being effectively removed from the game, we are defenseless.
Sorc - streak into ward (even if they bash the first one u have 6 seconds for the next)
templar - purge + heal, don't use wards much anyway but cc into ward if u want
magblade - cloak or shade both give u separation and time to ward
warden - kinda screwed with this one since they lack a good cc or sure evasion but they have great sustained healing to help
them not get into a bad situation
dragonknight - so many heal options if played well/doesn't have harsh dependency on wards.
All of the above: healing ward doesn't have a cast time so it still makes a great emergency ward.
ps. Wards weren't removed, they just made it so spamming them doesn't all of a sudden turn u into a tank with no need to spec into survivability.