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Cast time for damage mitigation

fullheartcontainer
fullheartcontainer
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I think it's a great idea. You should have to think about mitigating the damage BEFORE you get into the fight. That just makes sense. If it's purely reactive, that's no fun for other players and it lacks skill on the defensive player's part.

That's why I propose adding a 1 second cast to blocking. /s
Edited by fullheartcontainer on March 25, 2019 9:51PM
  • ZarkingFrued
    ZarkingFrued
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    As well as a 1 second cast for cloak
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