First you have to spam your blade cloak and second with the new arena dw weapons you decide for a defensive playstyle.
First you have to spam your blade cloak and second with the new arena dw weapons you decide for a defensive playstyle.
Elsterchen wrote: »First you have to spam your blade cloak and second with the new arena dw weapons you decide for a defensive playstyle.
You don't have to "spam" an ability with a 15 s duration... and when using medium armor one probably should opt the defensive playstile ...given the changes to defensive abilities/mechanics when wearing medium.
edit: ... and yes, the buffs to damage may very easily not make up for playing defensive and everything else.
This hits the Magden permafrost Deep fissure combo too... because sure Magden needed another nerf... why do i even bother
"Minor/Major Evasion: These buffs no longer grant a passive chance to dodge. They now reduce the damage you take from area of effect attacks by 5/25%. All abilities that previously granted Minor or Major Evasion have been converted to this new effect, and the Blade Cloak ability now grants Major Evasion."
Is this for real? More than half of the templar skills are AoE specificly the bread and butter Jabs/Sweeps.
You basically give every medium armor stamina builds 100% uptime free major protection who fights my templar.
Then add that new blade cloak skill on top of this which actually gives major protection..... 55% damage mitigation vs jabs
Just lol.
Have any of you guys ever think of this issue when making this change?
There still is a set like lekis focus. Use it only on your bar without vigor and dawnbreaker and you can reduce a lot of aoe damage.
But i think ZOS just forgot this set and will give the same effect to it, so it would not stack with shuffle or blade cloak.
It is buffed by lighting staves so it must be an AoE i guess.I was always under the impression that the " x damage to the closest target" was considered DOT damage and not aoe. I guess we have some testing to do.
Edit* I will say this though. If in fact these changes do effect jabs too harshly, then the abilities damage needs to be re-categorized or at least make the "closest target" portion of the skill direct damage.
Most stamina builds use 2h/dualwield nowadays. Most medium armor users are rollerblade nbs nowadays and they usually hit like a truck. I don't see the reason why does my jab and dawnbreaker have to hit 25% less to them...Silver_Strider wrote: »Let's consider the following:
Major Evasion from Shuffle will be the norm that people will realistically use in PvP, not Blade Cloak.
Using Blade Cloak with P. Blackrose weapons means you're giving up Rally or Poison Injection from your build and sacrificing either a 5pc bonus or your monster set for Stam Regen and 3 seconds of Major Protection. That's laughable to even consider for PvP.
Finally, considering how often the current form of Major Evasion dodges well over 25% of damage from abilities, this feels like largely a non-issue.
Blade Cloak wasn't widely used as shuffle and it was 15% mitigationThis buff has always existed on blade cloak. I don't get what the issue is all of a sudden.
You are wrong
1. A big chunk of jabs damage comes from burning light. That's not aoe, so the "25% reduction vs jabs" is not true. Also jabs dmg got a 8% dmg buff in the templar section of the patch notes.
2. Mitigation sources in this game are multiplicate, not additive. For example: 25% major evasion + 30% major protection from the new arena weapon is doesn't equals to 55% mitigation, is a lot less (and the dimisish return effects are even more noticiable the more you stack things). That being said, imo, most some of those arena weapons are going to OP af, very good chance the will get nerfed in the following PTS patches.
Most of the templar abilities are not AoE. Radiant destruction is not aoe, vampire bane's is not aoe (i'm not sure about reflecting light, but i belive is not aoe, is just a single target ability that fires several projectiles), power of the light is not aoe, dark flare is not aoe. Also keep mind that major evasion used to add mitigation, imposible to calculate, but dodging attacks could potentialy be a lot of mitigation.
TL;DR: go test things on PTS before posting about how bad the changes are.
It is buffed by lighting staves so it must be an AoE i guess.I was always under the impression that the " x damage to the closest target" was considered DOT damage and not aoe. I guess we have some testing to do.
Edit* I will say this though. If in fact these changes do effect jabs too harshly, then the abilities damage needs to be re-categorized or at least make the "closest target" portion of the skill direct damage.Most stamina builds use 2h/dualwield nowadays. Most medium armor users are rollerblade nbs nowadays and they usually hit like a truck. I don't see the reason why does my jab and dawnbreaker have to hit 25% less to them...Silver_Strider wrote: »Let's consider the following:
Major Evasion from Shuffle will be the norm that people will realistically use in PvP, not Blade Cloak.
Using Blade Cloak with P. Blackrose weapons means you're giving up Rally or Poison Injection from your build and sacrificing either a 5pc bonus or your monster set for Stam Regen and 3 seconds of Major Protection. That's laughable to even consider for PvP.
Finally, considering how often the current form of Major Evasion dodges well over 25% of damage from abilities, this feels like largely a non-issue.
Most people often dont bother to fight when they see pirate skeleton proc on someone. Now we are giving out the same mitigation for 20 sec duration to anyone in medium vs 90% of ulties in game (which are what kills people) and half of the skills.. It is too much. Shuffle needs to be minor at least and give major to skills with lower uptimeBlade Cloak wasn't widely used as shuffle and it was 15% mitigationThis buff has always existed on blade cloak. I don't get what the issue is all of a sudden.

You are wrong
1. A big chunk of jabs damage comes from burning light. That's not aoe, so the "25% reduction vs jabs" is not true. Also jabs dmg got a 8% dmg buff in the templar section of the patch notes.
2. Mitigation sources in this game are multiplicate, not additive. For example: 25% major evasion + 30% major protection from the new arena weapon is doesn't equals to 55% mitigation, is a lot less (and the dimisish return effects are even more noticiable the more you stack things). That being said, imo, most some of those arena weapons are going to OP af, very good chance the will get nerfed in the following PTS patches.
Most of the templar abilities are not AoE. Radiant destruction is not aoe, vampire bane's is not aoe (i'm not sure about reflecting light, but i belive is not aoe, is just a single target ability that fires several projectiles), power of the light is not aoe, dark flare is not aoe. Also keep mind that major evasion used to add mitigation, imposible to calculate, but dodging attacks could potentialy be a lot of mitigation.
TL;DR: go test things on PTS before posting about how bad the changes are.
Oh okay thanks for clarifying i always thought it was 15%. I have never seen it used widely as other stamina utility skills due to skill slots being very limited. Some bleed/dot stamsorcs and stamplars were using it though. Like 3 out of every 10 stam chars. It wasn't big of an issue to deal with simpy because it is being rare.It is buffed by lighting staves so it must be an AoE i guess.I was always under the impression that the " x damage to the closest target" was considered DOT damage and not aoe. I guess we have some testing to do.
Edit* I will say this though. If in fact these changes do effect jabs too harshly, then the abilities damage needs to be re-categorized or at least make the "closest target" portion of the skill direct damage.Most stamina builds use 2h/dualwield nowadays. Most medium armor users are rollerblade nbs nowadays and they usually hit like a truck. I don't see the reason why does my jab and dawnbreaker have to hit 25% less to them...Silver_Strider wrote: »Let's consider the following:
Major Evasion from Shuffle will be the norm that people will realistically use in PvP, not Blade Cloak.
Using Blade Cloak with P. Blackrose weapons means you're giving up Rally or Poison Injection from your build and sacrificing either a 5pc bonus or your monster set for Stam Regen and 3 seconds of Major Protection. That's laughable to even consider for PvP.
Finally, considering how often the current form of Major Evasion dodges well over 25% of damage from abilities, this feels like largely a non-issue.
Most people often dont bother to fight when they see pirate skeleton proc on someone. Now we are giving out the same mitigation for 20 sec duration to anyone in medium vs 90% of ulties in game (which are what kills people) and half of the skills.. It is too much. Shuffle needs to be minor at least and give major to skills with lower uptimeBlade Cloak wasn't widely used as shuffle and it was 15% mitigationThis buff has always existed on blade cloak. I don't get what the issue is all of a sudden.
What do you mean widely used? Basically every stam build is running heavy, I don't see why this change would suddenly make people want to run medium especially considering the dodge roll nerf planned out for next patch.
Also blade cloak on live right now gives 25% AOE damage reduction not 15%.
As for why blade cloak isn't widely used, I'm honestly not too sure. I ran it on my heavy stamblade pre-morrowind since imo 25% AOE dmg reduction is a pretty good buff.